WinRT: removed more hack-code that attempted to help have non-standard window sizes
authorDavid Ludwig <dludwig@pobox.com>
Tue, 27 Aug 2013 11:00:52 -0400
changeset 8493 b0e7b54c356c
parent 8492 1bcacb98366e
child 8494 5d165785918d
WinRT: removed more hack-code that attempted to help have non-standard window sizes "Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
src/core/winrt/SDL_winrtapp.cpp
--- a/src/core/winrt/SDL_winrtapp.cpp	Tue Aug 27 10:57:55 2013 -0400
+++ b/src/core/winrt/SDL_winrtapp.cpp	Tue Aug 27 11:00:52 2013 -0400
@@ -290,8 +290,8 @@
 
     if (m_sdlWindowData) {
         // Make the new window size be the one true fullscreen mode.
-        // This change was done, in part, to allow the Direct3D 11.1 renderer
-        // to receive window-resize events as a device rotates.
+        // This change was initially done, in part, to allow the Direct3D 11.1
+        // renderer to receive window-resize events as a device rotates.
         // Before, rotating a device from landscape, to portrait, and then
         // back to landscape would cause the Direct3D 11.1 swap buffer to
         // not get resized appropriately.  SDL would, on the rotation from
@@ -305,8 +305,6 @@
         m_sdlVideoDevice->displays[0].desktop_mode = resizedDisplayMode;
         m_sdlVideoDevice->displays[0].display_modes[0] = resizedDisplayMode;
 
-        m_sdlWindowData->sdlWindow->fullscreen_mode = resizedDisplayMode;
-
         // Send the window-resize event to the rest of SDL, and to apps:
         const int windowWidth = (int) ceil(args->Size.Width);
         const int windowHeight = (int) ceil(args->Size.Height);