Added patch notes for 2.0.1
authorSam Lantinga <>
Mon, 21 Oct 2013 22:27:07 -0700
changeset 7878 b331f16f3fe0
parent 7877 aa7e6130d6e9
child 7879 cee8a400dc51
Added patch notes for 2.0.1
--- a/WhatsNew.txt	Mon Oct 21 22:08:56 2013 -0700
+++ b/WhatsNew.txt	Mon Oct 21 22:27:07 2013 -0700
@@ -1,3 +1,57 @@
-This is a list of API changes in SDL's version history.
+This is a list of major changes in SDL's version history.
+* Added an API to get common filesystem paths in SDL_filesystem.h:
+    SDL_GetBasePath(), SDL_GetPrefPath()
+* Added an API to do optimized YV12 and IYUV texture updates:
+    SDL_UpdateYUVTexture()
+* Added an API to get the amount of RAM on the system:
+    SDL_GetSystemRAM()
+* Added a macro to perform timestamp comparisons with SDL_GetTicks():
+* Dramatically improved OpenGL ES 2.0 rendering performance
+* Created a static library configuration for the Visual Studio 2010 project
+* Added a hint to create the Direct3D device with support for multi-threading:
+* Added a function to get the D3D9 adapter index for a display:
+    SDL_Direct3D9GetAdapterIndex()
+* Added a function to get the D3D9 device for a D3D9 renderer:
+    SDL_RenderGetD3D9Device()
+* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
+* Fixed crash when using two XInput controllers at the same time
+* Fixed detecting a mixture of XInput and DirectInput controllers
+* Fixed clearing a D3D render target larger than the window
+* Improved support for format specifiers in SDL_snprintf()
+Mac OS X:
+* Added support for retina displays:
+  Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
+* Fixed mouse warping in fullscreen mode
+* Right mouse click is emulated by holding the Ctrl key while left clicking
+* Fixed float audio support with the PulseAudio driver
+* Fixed missing line endpoints in the OpenGL renderer on some drivers
+* X11 symbols are no longer defined to avoid collisions when linking statically
+* Fixed status bar visibility on iOS 7
+* Flipped the accelerometer Y axis to match expected values
+IMPORTANT: You MUST get the updated to match C code
+* Moved EGL initialization to native code 
+* Fixed the accelerometer axis rotation relative to the device rotation
+* Fixed race conditions when handling the EGL context on pause/resume
+* Touch devices are available for enumeration immediately after init
+Raspberry Pi:
+* Added support for the Raspberry Pi, see README-raspberrypi.txt for details