WinRT: merged with latest SDL 2.x/HG code
authorDavid Ludwig <dludwig@pobox.com>
Thu, 28 Nov 2013 22:09:21 -0500
changeset 8543 b9dd3cf38585
parent 8542 97dcef41e4a7 (current diff)
parent 8038 e1f2a85d9dda (diff)
child 8544 356878e614e2
WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
VisualC/SDL/SDL_VS2012.vcxproj
VisualC/SDL_VS2012.sln
include/SDL_config.h
include/SDL_hints.h
include/SDL_main.h
include/SDL_opengles2.h
include/SDL_platform.h
include/SDL_stdinc.h
src/audio/baudio/SDL_beaudio.cc
src/audio/baudio/SDL_beaudio.h
src/audio/xaudio2/SDL_xaudio2.c
src/filesystem/beos/SDL_sysfilesystem.cc
src/input/evdev/SDL_evdev.c
src/input/evdev/SDL_evdev.h
src/joystick/SDL_gamecontroller.c
src/joystick/SDL_gamecontrollerdb.h
src/joystick/android/SDL_sysjoystick.c
src/joystick/beos/SDL_bejoystick.cc
src/loadso/beos/SDL_sysloadso.c
src/main/beos/SDL_BApp.h
src/main/beos/SDL_BeApp.cc
src/main/beos/SDL_BeApp.h
src/power/beos/SDL_syspower.c
src/render/SDL_render.c
src/stdlib/SDL_stdlib.c
src/thread/SDL_thread_c.h
src/thread/beos/SDL_syssem.c
src/thread/beos/SDL_systhread.c
src/thread/beos/SDL_systhread_c.h
src/thread/beos/SDL_systls.c
src/timer/beos/SDL_systimer.c
src/video/SDL_egl.c
src/video/SDL_egl.h
src/video/SDL_sysvideo.h
src/video/SDL_video.c
src/video/bwindow/SDL_BWin.h
src/video/bwindow/SDL_bclipboard.cc
src/video/bwindow/SDL_bclipboard.h
src/video/bwindow/SDL_bevents.cc
src/video/bwindow/SDL_bevents.h
src/video/bwindow/SDL_bframebuffer.cc
src/video/bwindow/SDL_bframebuffer.h
src/video/bwindow/SDL_bkeyboard.cc
src/video/bwindow/SDL_bkeyboard.h
src/video/bwindow/SDL_bmodes.cc
src/video/bwindow/SDL_bmodes.h
src/video/bwindow/SDL_bopengl.cc
src/video/bwindow/SDL_bopengl.h
src/video/bwindow/SDL_bvideo.cc
src/video/bwindow/SDL_bvideo.h
src/video/bwindow/SDL_bwindow.cc
src/video/bwindow/SDL_bwindow.h
src/video/uikit/SDL_uikitview.m
--- a/CMakeLists.txt	Thu Nov 28 21:15:05 2013 -0500
+++ b/CMakeLists.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -95,8 +95,10 @@
     set(MACOSX TRUE)
   endif()
   # TODO: iOS?
-elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*|BeOS.*")
-  set(BEOS TRUE)
+elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
+  message_error("BeOS support has been removed as of SDL 2.0.2.")
+elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
+  set(HAIKU TRUE)
 endif()
 
 # Don't mistake osx for unix
@@ -264,7 +266,7 @@
 set(HAVE_ASSERTIONS ${ASSERTIONS})
 
 # Compiler option evaluation
-if(USE_GCC)
+if(USE_GCC OR USE_CLANG)
   if(DEPENDENCY_TRACKING)
     check_c_source_compiles("
         #if !defined(__GNUC__) || __GNUC__ < 3
@@ -308,11 +310,11 @@
 
   check_c_compiler_flag(-Wall HAVE_GCC_WALL)
   if(HAVE_GCC_WALL)
-    if(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
+    if(HAIKU)
       set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
-    endif(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
+    endif(HAIKU)
   endif(HAVE_GCC_WALL)
-endif(USE_GCC)
+endif(USE_GCC OR USE_CLANG)
 
 if(ASSEMBLY)
   if(USE_GCC OR USE_CLANG)
@@ -648,6 +650,21 @@
         #error EVIOCGNAME() ioctl not available
         #endif
         int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
+
+    check_c_source_compiles("
+        #include <linux/kd.h>
+        #include <linux/keyboard.h>
+
+        int main(int argc, char **argv) 
+        {
+            struct kbentry kbe;
+            kbe.kb_table = KG_CTRL;
+            ioctl(0, KDGKBENT, &kbe);
+        }" HAVE_INPUT_KD)
+
+    file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
     if(HAVE_INPUT_EVENTS)
       set(SDL_INPUT_LINUXEV 1)
     endif(HAVE_INPUT_EVENTS)
@@ -659,6 +676,10 @@
       set(HAVE_SDL_HAPTIC TRUE)
     endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
 
+    if(HAVE_INPUT_KD)
+      set(SDL_INPUT_LINUXKD 1)
+    endif(HAVE_INPUT_KD)
+
     check_include_file("libudev.h" HAVE_LIBUDEV_H)
 
     # !!! FIXME: this needs pkg-config to find the include path, I think.
@@ -746,8 +767,8 @@
     #include <windows.h>
     int main(int argc, char **argv) { }" HAVE_WIN32_CC)
 
-  file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
-  set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES})
+  file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
 
   # Check for DirectX
   if(DIRECTX)
@@ -823,7 +844,7 @@
 
   if(SDL_FILESYSTEM)
     set(SDL_FILESYSTEM_WINDOWS 1)
-    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
     set(HAVE_SDL_FILESYSTEM TRUE)
   endif(SDL_FILESYSTEM)
@@ -987,15 +1008,15 @@
   endif(SDL_VIDEO)
 
   CheckPTHREAD()
-elseif(BEOS)
+elseif(HAIKU)
   if(SDL_VIDEO)
-    set(SDL_VIDEO_DRIVER_BWINDOW 1)
-    file(GLOB BWINDOW_SOURCES ${SDL2_SOURCE_DIR}/src/video/bwindow/*.c)
-    set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES})
+    set(SDL_VIDEO_DRIVER_HAIKU 1)
+    file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
     set(HAVE_SDL_VIDEO TRUE)
 
-    set(SDL_FILESYSTEM_BEOS 1)
-    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/beos/*.cc)
+    set(SDL_FILESYSTEM_HAIKU 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
     set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
     set(HAVE_SDL_FILESYSTEM TRUE)
 
@@ -1008,6 +1029,8 @@
       set(HAVE_VIDEO_OPENGL TRUE)
     endif(VIDEO_OPENGL)
   endif(SDL_VIDEO)
+
+  CheckPTHREAD()
 endif()
 
 # Dummies
--- a/README-android.txt	Thu Nov 28 21:15:05 2013 -0500
+++ b/README-android.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -4,13 +4,14 @@
 
 Requirements:
 
-Android SDK (version 10 or later)
+Android SDK (version 12 or later)
 http://developer.android.com/sdk/index.html
 
 Android NDK r7 or later
 http://developer.android.com/sdk/ndk/index.html
 
 Minimum API level supported by SDL: 10 (Android 2.3.3)
+Joystick support is available for API level >=12 devices.
 
 ================================================================================
  How the port works
@@ -396,8 +397,11 @@
  Why is API level 10 the minimum required?
 ================================================================================
 
-API level 10 is required because SDL requires some functionality for running not
-available on older devices and some for building which is not in older NDK/SDKs.
+API level 10 is the minimum required level at runtime (that is, on the device) 
+because SDL requires some functionality for running not
+available on older devices. Since the incorporation of joystick support into SDL,
+the minimum SDK required to *build* SDL is version 12. Devices running API levels
+10-11 are still supported, only with the joystick functionality disabled.
 
 Support for native OpenGL ES and ES2 applications was introduced in the NDK for
 API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
@@ -429,4 +433,6 @@
  Known issues
 ================================================================================
 
-- TODO. I'm sure there's a bunch more stuff I haven't thought of 
+- The number of buttons reported for each joystick is hardcoded to be 36, which
+is the current maximum number of buttons Android can report.
+
--- a/README-gesture.txt	Thu Nov 28 21:15:05 2013 -0500
+++ b/README-gesture.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -34,9 +34,9 @@
 
 Saving:
 -------
-To save a template, call SDL_SaveDollarTemplate(gestureId, src) where gestureId is the id of the gesture you want to save, and src is an SDL_RWops pointer to the file where the gesture will be stored.
+To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored.
 
-To save all currently loaded templates, call SDL_SaveAllDollarTemplates(src) where source is an SDL_RWops pointer to the file where the gesture will be stored.
+To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored.
 
 Both functions return the number of gestures successfully saved.
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/README-linux.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -0,0 +1,80 @@
+================================================================================
+Simple DirectMedia Layer for Linux
+================================================================================
+
+By default SDL will only link against glibc, the rest of the features will be
+enabled dynamically at runtime depending on the available features on the target
+system. So, for example if you built SDL with Xinerama support and the target
+system does not have the Xinerama libraries installed, it will be disabled
+at runtime, and you won't get a missing library error, at least with the 
+default configuration parameters.
+
+
+================================================================================
+Build Dependencies
+================================================================================
+    
+Ubuntu 13.04, all available features enabled:
+
+sudo apt-get install build-essential mercurial make cmake autoconf automake \
+libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
+libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
+libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
+libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev
+
+NOTES:
+- This includes all the audio targets except arts, because Ubuntu pulled the 
+  artsc0-dev package, but in theory SDL still supports it.
+- DirectFB isn't included because the configure script (currently) fails to find
+  it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the 
+  configure script to include DirectFB support. Send patches.  :)
+
+
+================================================================================
+Joystick does not work
+================================================================================
+
+If you compiled or are using a version of SDL with udev support (and you should!)
+there's a few issues that may cause SDL to fail to detect your joystick. To
+debug this, start by installing the evtest utility. On Ubuntu/Debian:
+
+    sudo apt-get install evtest
+    
+Then run:
+    
+    sudo evtest
+    
+You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
+Now run:
+    
+    cat /dev/input/event/XX
+
+If you get a permission error, you need to set a udev rule to change the mode of
+your device (see below)    
+    
+Also, try:
+    
+    sudo udevadm info --query=all --name=input/eventXX
+    
+If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
+you need to set up an udev rule to force this variable.
+
+A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks 
+like:
+    
+   SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
+   SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
+   
+You can set up similar rules for your device by changing the values listed in
+idProduct and idVendor. To obtain these values, try:
+    
+    sudo udevadm info -a --name=input/eventXX | grep idVendor
+    sudo udevadm info -a --name=input/eventXX | grep idProduct
+    
+If multiple values come up for each of these, the one you want is the first one of each.    
+
+On other systems which ship with an older udev (such as CentOS), you may need
+to set up a rule such as:
+    
+    SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
+
--- a/README-raspberrypi.txt	Thu Nov 28 21:15:05 2013 -0500
+++ b/README-raspberrypi.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -62,6 +62,12 @@
     sudo umount $SYSROOT/proc
     sudo umount $SYSROOT/sys
     sudo umount /mnt
+    
+There's one more fix required, as the libdl.so symlink uses an absolute path 
+which doesn't quite work in our setup.
+
+    sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
+    sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
 
 The final step is compiling SDL itself.
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/README-windows.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -0,0 +1,42 @@
+================================================================================
+Simple DirectMedia Layer for Windows
+================================================================================
+
+================================================================================
+OpenGL ES 2.x support
+================================================================================
+
+SDL has support for OpenGL ES 2.x under Windows via two alternative 
+implementations. 
+The most straightforward method consists in running your app in a system with 
+a graphic card paired with a relatively recent (as of November of 2013) driver 
+which supports the WGL_EXT_create_context_es2_profile extension. Vendors known 
+to ship said extension on Windows currently include nVidia and Intel.
+
+The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
+If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
+extension is found, SDL will try to load the libEGL.dll library provided by
+ANGLE.
+To obtain the ANGLE binaries, you can either compile from source from
+https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
+a recent Chrome/Chromium install for Windows. The files you need are:
+    
+    * libEGL.dll
+    * libGLESv2.dll
+    * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
+    or...
+    * d3dcompiler_43.dll (supports Windows XP or later)
+    
+If you compile ANGLE from source, you can configure it so it does not need the
+d3dcompiler_* DLL at all (for details on this, see their documentation). 
+However, by default SDL will try to preload the d3dcompiler_46.dll to
+comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
+support Windows XP) or to skip this step at all, you can use the 
+SDL_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
+
+Known Bugs:
+    
+    * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
+      that there's a bug in the library which prevents the window contents from
+      refreshing if this is set to anything other than the default value.
+      
--- a/README.txt	Thu Nov 28 21:15:05 2013 -0500
+++ b/README.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -33,6 +33,10 @@
 issues, you can join the developers mailing list:
 	http://www.libsdl.org/mailing-list.php
 
+If you want to report bugs or contribute patches, please submit them to
+bugzilla:
+    http://bugzilla.libsdl.org/
+
 Enjoy!
 	Sam Lantinga				(slouken@libsdl.org)
 
--- a/VisualC/SDL/SDL_VS2008.vcproj	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL/SDL_VS2008.vcproj	Thu Nov 28 22:09:21 2013 -0500
@@ -415,6 +415,18 @@
 				RelativePath="..\..\include\SDL_cpuinfo.h"
 				>
 			</File>
+			<File 
+				RelativePath="..\..\include\\SDL_egl.h" 
+				>
+			</File>
+			<File 
+				RelativePath="..\..\src\video\sdl_egl_c.h" 
+				>
+			</File>
+			<File 
+				RelativePath="..\..\src\video\windows\SDL_windowsopengles.h" 
+				>
+			</File>
 			<File
 				RelativePath="..\..\include\SDL_endian.h"
 				>
@@ -1273,6 +1285,22 @@
 			>
 		</File>
 		<File
+			RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c" 
+			>
+		</File>
+		<File 
+			RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c" 
+			>
+		</File>
+		<File 
+			RelativePath="..\..\src\video\SDL_egl.c" 
+			>
+		</File>
+		<File 
+			RelativePath="..\..\src\video\windows\SDL_windowsopengles.c" 
+			>
+		</File>
+		<File
 			RelativePath="..\..\src\video\windows\SDL_windowsopengl.h"
 			>
 		</File>
--- a/VisualC/SDL/SDL_VS2010.vcxproj	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL/SDL_VS2010.vcxproj	Thu Nov 28 22:09:21 2013 -0500
@@ -553,6 +553,9 @@
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
     <ClInclude Include="resource.h" />
+    <ClInclude Include="..\..\include\SDL_egl.h" />
+    <ClInclude Include="..\..\src\video\sdl_egl_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -669,6 +672,10 @@
     <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
     <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
+    <ClCompile Include="..\..\src\video\SDL_egl.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\src\main\windows\version.rc" />
--- a/VisualC/SDL/SDL_VS2012.vcxproj	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL/SDL_VS2012.vcxproj	Thu Nov 28 22:09:21 2013 -0500
@@ -344,6 +344,9 @@
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
     <ClInclude Include="resource.h" />
+    <ClInclude Include="..\..\include\SDL_egl.h" />
+    <ClInclude Include="..\..\src\video\sdl_egl_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -460,6 +463,10 @@
     <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
+    <ClCompile Include="..\..\src\video\SDL_egl.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\src\main\windows\version.rc" />
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/SDL/SDL_VS2013.vcxproj	Thu Nov 28 22:09:21 2013 -0500
@@ -0,0 +1,479 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectName>SDL2</ProjectName>
+    <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
+    <RootNamespace>SDL</RootNamespace>
+  </PropertyGroup>
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+    <ConfigurationType>DynamicLibrary</ConfigurationType>
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+    <PlatformToolset>v120</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseOfMfc>false</UseOfMfc>
+    <PlatformToolset>v120</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+    <UseOfMfc>false</UseOfMfc>
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\ No newline at end of file
--- a/VisualC/SDL_VS2010.sln	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL_VS2010.sln	Thu Nov 28 22:09:21 2013 -0500
@@ -1,5 +1,4 @@
-
-Microsoft Visual Studio Solution File, Format Version 11.00
+Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
 EndProject
--- a/VisualC/SDL_VS2010EE.sln	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL_VS2010EE.sln	Thu Nov 28 22:09:21 2013 -0500
@@ -1,5 +1,4 @@
-
-Microsoft Visual Studio Solution File, Format Version 11.00
+Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
 EndProject
--- a/VisualC/SDL_VS2012.sln	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL_VS2012.sln	Thu Nov 28 22:09:21 2013 -0500
@@ -1,5 +1,4 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
+Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 2012
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
 EndProject
@@ -103,6 +102,24 @@
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
 	EndProjectSection
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualtest", "visualtest\visualtest_VS2012.vcxproj", "{13DDF23A-4A8F-4AF9-9734-CC09D9157924}"
+	ProjectSection(ProjectDependencies) = postProject
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "visualtest", "visualtest", "{68C17E4D-1073-48DB-A96C-C36FE8705F1B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testquit", "visualtest\unittest\testquit\testquit_VS2012.vcxproj", "{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -253,6 +270,22 @@
 		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
 		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
 		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.ActiveCfg = Debug|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.Build.0 = Debug|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.ActiveCfg = Debug|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.Build.0 = Debug|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.ActiveCfg = Release|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.Build.0 = Release|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.ActiveCfg = Release|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.Build.0 = Release|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.Build.0 = Debug|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.ActiveCfg = Debug|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.Build.0 = Debug|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.ActiveCfg = Release|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.Build.0 = Release|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.ActiveCfg = Release|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -274,5 +307,7 @@
 		{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
 	EndGlobalSection
 EndGlobal
--- a/VisualC/SDL_VS2012EE.sln	Thu Nov 28 21:15:05 2013 -0500
+++ b/VisualC/SDL_VS2012EE.sln	Thu Nov 28 22:09:21 2013 -0500
@@ -1,5 +1,4 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
+Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 2012
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
 EndProject
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/SDL_VS2013.sln	Thu Nov 28 22:09:21 2013 -0500
@@ -0,0 +1,291 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2013.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2013.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2013.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2013.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2013.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2013.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2013.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2013.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2013.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2013.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2013.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2013.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2013.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2013.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2013.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2013.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2013.vcxproj", "{E5287C64-0646-4BFA-A772-1DB5A649F35E}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
+		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
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\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/tests/testgles2/testgles2_VS2008.vcproj	Thu Nov 28 22:09:21 2013 -0500
@@ -0,0 +1,207 @@
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+	RootNamespace="testgl2"
+	TargetFrameworkVersion="131072"
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+		<Platform
+			Name="Win32"
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+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\Debug"
+			IntermediateDirectory=".\Debug"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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+			ATLMinimizesCRunTimeLibraryUsage="false"
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+				MkTypLibCompatible="true"
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+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\..\include"
+				PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
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+				Culture="1033"
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+				AdditionalDependencies="opengl32.lib"
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+				SuppressStartupBanner="true"
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+    </Midl>
+    <ClCompile>
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+      <AdditionalIncludeDirectories>..\..\include;..\..\visualtest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <CompileAs>Default</CompileAs>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+        copy "$(SolutionDir)SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)SDL2.dll"
+        copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
+        copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
+        copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
+        copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
+  	  </Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy SDL and data files</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+    </Midl>
+    <ClCompile>
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+      <AdditionalIncludeDirectories>..\..\include;..\..\visualtest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <CompileAs>Default</CompileAs>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+        copy "$(SolutionDir)SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)SDL2.dll"
+        copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
+        copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
+        copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
+        copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
+      </Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy SDL and data files</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..\include;..\..\visualtest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+      <CompileAs>Default</CompileAs>
+      <DisableLanguageExtensions>false</DisableLanguageExtensions>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+        copy "$(SolutionDir)SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)SDL2.dll"
+        copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
+        copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
+        copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
+        copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
+      </Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy SDL and data files</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Midl>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..\include;..\..\visualtest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <CompileAs>Default</CompileAs>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+        copy "$(SolutionDir)SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)SDL2.dll"
+        copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
+        copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
+        copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
+        copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
+        copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
+      </Command>
+    </PostBuildEvent>
+    <PostBuildEvent>
+      <Message>Copy SDL and data files</Message>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Library Include="..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
+    <Library Include="..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <Library Include="..\SDLtest\$(Platform)\$(Configuration)\SDL2test.lib" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_action_configparser.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_exhaustive_variator.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_harness_argparser.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_mischelper.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_parsehelper.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_process.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_random_variator.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_rwhelper.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_screenshot.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_sut_configparser.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_variators.h" />
+    <ClInclude Include="..\..\visualtest\include\SDL_visualtest_variator_common.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\visualtest\src\action_configparser.c" />
+    <ClCompile Include="..\..\visualtest\src\harness_argparser.c" />
+    <ClCompile Include="..\..\visualtest\src\mischelper.c" />
+    <ClCompile Include="..\..\visualtest\src\parsehelper.c" />
+    <ClCompile Include="..\..\visualtest\src\rwhelper.c" />
+    <ClCompile Include="..\..\visualtest\src\screenshot.c" />
+    <ClCompile Include="..\..\visualtest\src\sut_configparser.c" />
+    <ClCompile Include="..\..\visualtest\src\testharness.c" />
+    <ClCompile Include="..\..\visualtest\src\variators.c" />
+    <ClCompile Include="..\..\visualtest\src\variator_exhaustive.c" />
+    <ClCompile Include="..\..\visualtest\src\variator_common.c" />
+    <ClCompile Include="..\..\visualtest\src\variator_random.c" />
+    <ClCompile Include="..\..\visualtest\src\windows\windows_process.c" />
+    <ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
--- a/WhatsNew.txt	Thu Nov 28 21:15:05 2013 -0500
+++ b/WhatsNew.txt	Thu Nov 28 22:09:21 2013 -0500
@@ -2,6 +2,16 @@
 This is a list of major changes in SDL's version history.
 
 ---------------------------------------------------------------------------
+2.0.2:
+---------------------------------------------------------------------------
+
+Android:
+* Joystick support (minimum SDK version required to build SDL is now 12, 
+  the required runtime version remains at 10, but on such devices joystick 
+  support won't be available).
+
+
+---------------------------------------------------------------------------
 2.0.1:
 ---------------------------------------------------------------------------
 
--- a/android-project/AndroidManifest.xml	Thu Nov 28 21:15:05 2013 -0500
+++ b/android-project/AndroidManifest.xml	Thu Nov 28 22:09:21 2013 -0500
@@ -20,9 +20,12 @@
     <application android:label="@string/app_name"
                  android:icon="@drawable/ic_launcher"
                  android:allowBackup="true"
-                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
+                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+                 android:hardwareAccelerated="true" >
         <activity android:name="SDLActivity"
-                  android:label="@string/app_name">
+                  android:label="@string/app_name"
+                  android:configChanges="keyboardHidden|orientation"
+                  >
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
@@ -31,7 +34,7 @@
     </application>
 
     <!-- Android 2.3.3 -->
-    <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" />
+    <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
 
     <!-- OpenGL ES 2.0 -->
     <uses-feature android:glEsVersion="0x00020000" /> 
--- a/android-project/default.properties	Thu Nov 28 21:15:05 2013 -0500
+++ b/android-project/default.properties	Thu Nov 28 22:09:21 2013 -0500
@@ -8,4 +8,4 @@
 # project structure.
 
 # Project target.
-target=android-7
+target=android-12
--- a/android-project/jni/Application.mk	Thu Nov 28 21:15:05 2013 -0500
+++ b/android-project/jni/Application.mk	Thu Nov 28 22:09:21 2013 -0500
@@ -2,3 +2,5 @@
 # Uncomment this if you're using STL in your project
 # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
 # APP_STL := stlport_static 
+
+APP_ABI := armeabi armeabi-v7a x86
--- a/android-project/jni/src/Android.mk	Thu Nov 28 21:15:05 2013 -0500
+++ b/android-project/jni/src/Android.mk	Thu Nov 28 22:09:21 2013 -0500
@@ -14,6 +14,6 @@
 
 LOCAL_SHARED_LIBRARIES := SDL2
 
-LOCAL_LDLIBS := -lGLESv1_CM -llog
+LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
 
 include $(BUILD_SHARED_LIBRARY)
--- a/android-project/project.properties	Thu Nov 28 21:15:05 2013 -0500
+++ b/android-project/project.properties	Thu Nov 28 22:09:21 2013 -0500
@@ -11,4 +11,4 @@
 #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
 
 # Project target.
-target=android-10
+target=android-12
--- a/android-project/src/org/libsdl/app/SDLActivity.java	Thu Nov 28 21:15:05 2013 -0500
+++ b/android-project/src/org/libsdl/app/SDLActivity.java	Thu Nov 28 22:09:21 2013 -0500
@@ -1,5 +1,6 @@
 package org.libsdl.app;
 
+import java.util.ArrayList;
 import java.util.Arrays;
 
 import android.app.*;
@@ -31,10 +32,11 @@
     protected static SDLSurface mSurface;
     protected static View mTextEdit;
     protected static ViewGroup mLayout;
+    protected static SDLJoystickHandler mJoystickHandler;
 
     // This is what SDL runs in. It invokes SDL_main(), eventually
     protected static Thread mSDLThread;
-
+    
     // Audio
     protected static Thread mAudioThread;
     protected static AudioTrack mAudioTrack;
@@ -60,6 +62,13 @@
 
         // Set up the surface
         mSurface = new SDLSurface(getApplication());
+        
+        if(Build.VERSION.SDK_INT >= 12) {
+            mJoystickHandler = new SDLJoystickHandler_API12();
+        }
+        else {
+            mJoystickHandler = new SDLJoystickHandler();
+        }
 
         mLayout = new AbsoluteLayout(this);
         mLayout.addView(mSurface);
@@ -109,13 +118,13 @@
         SDLActivity.nativeQuit();
 
         // Now wait for the SDL thread to quit
-        if (mSDLThread != null) {
+        if (SDLActivity.mSDLThread != null) {
             try {
-                mSDLThread.join();
+                SDLActivity.mSDLThread.join();
             } catch(Exception e) {
                 Log.v("SDL", "Problem stopping thread: " + e);
             }
-            mSDLThread = null;
+            SDLActivity.mSDLThread = null;
 
             //Log.v("SDL", "Finished waiting for SDL thread");
         }
@@ -236,6 +245,10 @@
     public static native void nativePause();
     public static native void nativeResume();
     public static native void onNativeResize(int x, int y, int format);
+    public static native int onNativePadDown(int padId, int keycode);
+    public static native int onNativePadUp(int padId, int keycode);
+    public static native void onNativeJoy(int joyId, int axis,
+                                          float value);
     public static native void onNativeKeyDown(int keycode);
     public static native void onNativeKeyUp(int keycode);
     public static native void onNativeKeyboardFocusLost();
@@ -264,6 +277,34 @@
         return mSingleton;
     }
 
+    /**
+     * @return result of getSystemService(name) but executed on UI thread.
+     */
+    public Object getSystemServiceFromUiThread(final String name) {
+        final Object lock = new Object();
+        final Object[] results = new Object[2]; // array for writable variables
+        synchronized (lock) {
+            runOnUiThread(new Runnable() {
+                @Override
+                public void run() {
+                    synchronized (lock) {
+                        results[0] = getSystemService(name);
+                        results[1] = Boolean.TRUE;
+                        lock.notify();
+                    }
+                }
+            });
+            if (results[1] == null) {
+                try {
+                    lock.wait();
+                } catch (InterruptedException ex) {
+                    ex.printStackTrace();
+                }
+            }
+        }
+        return results[0];
+    }
+
     static class ShowTextInputTask implements Runnable {
         /*
          * This is used to regulate the pan&scan method to have some offset from
@@ -406,6 +447,31 @@
         }
         return Arrays.copyOf(filtered, used);
     }
+            
+    // Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
+    public static int getNumJoysticks() {
+        return mJoystickHandler.getNumJoysticks();
+    }
+    
+    public static String getJoystickName(int joy) {
+        return mJoystickHandler.getJoystickName(joy);
+    }
+    
+    public static int getJoystickAxes(int joy) {
+        return mJoystickHandler.getJoystickAxes(joy);
+    }
+    
+    public static boolean handleJoystickMotionEvent(MotionEvent event) {
+        return mJoystickHandler.handleMotionEvent(event);
+    }
+    
+    /**
+     * @param devId the device id to get opened joystick id for.
+     * @return joystick id for device id or -1 if there is none.
+     */
+    public static int getJoyId(int devId) {
+        return mJoystickHandler.getJoyId(devId);
+    }
 }
 
 /**
@@ -451,6 +517,10 @@
 
         mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
         mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
+        
+        if(Build.VERSION.SDK_INT >= 12) {
+            setOnGenericMotionListener(new SDLGenericMotionListener_API12());
+        }
 
         // Some arbitrary defaults to avoid a potential division by zero
         mWidth = 1.0f;
@@ -557,16 +627,37 @@
     // Key events
     @Override
     public boolean onKey(View  v, int keyCode, KeyEvent event) {
+        // Dispatch the different events depending on where they come from
+        // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
+        // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
         
-        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-            //Log.v("SDL", "key down: " + keyCode);
-            SDLActivity.onNativeKeyDown(keyCode);
-            return true;
+        if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
+                   (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
+            int id = SDLActivity.getJoyId( event.getDeviceId() );
+            if (id != -1) {
+                if (event.getAction() == KeyEvent.ACTION_DOWN) {
+                    if (SDLActivity.onNativePadDown(id, keyCode) == 0) {
+                        return true;
+                    }
+                } else if (event.getAction() == KeyEvent.ACTION_UP) {
+                    if (SDLActivity.onNativePadUp(id, keyCode) == 0) {
+                        return true;
+                    }
+                }
+            }
         }
-        else if (event.getAction() == KeyEvent.ACTION_UP) {
-            //Log.v("SDL", "key up: " + keyCode);
-            SDLActivity.onNativeKeyUp(keyCode);
-            return true;
+        
+        if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
+            if (event.getAction() == KeyEvent.ACTION_DOWN) {
+                //Log.v("SDL", "key down: " + keyCode);
+                SDLActivity.onNativeKeyDown(keyCode);
+                return true;
+            }
+            else if (event.getAction() == KeyEvent.ACTION_UP) {
+                //Log.v("SDL", "key up: " + keyCode);
+                SDLActivity.onNativeKeyUp(keyCode);
+                return true;
+            }
         }
         
         return false;
@@ -575,31 +666,48 @@
     // Touch events
     @Override
     public boolean onTouch(View v, MotionEvent event) {
-             final int touchDevId = event.getDeviceId();
-             final int pointerCount = event.getPointerCount();
-             // touchId, pointerId, action, x, y, pressure
-             int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
-             int pointerFingerId = event.getPointerId(actionPointerIndex);
-             int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */
-
-             float x = event.getX(actionPointerIndex) / mWidth;
-             float y = event.getY(actionPointerIndex) / mHeight;
-             float p = event.getPressure(actionPointerIndex);
-
-             if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
-                // TODO send motion to every pointer if its position has
-                // changed since prev event.
-                for (int i = 0; i < pointerCount; i++) {
+        /* Ref: http://developer.android.com/training/gestures/multi.html */
+        final int touchDevId = event.getDeviceId();
+        final int pointerCount = event.getPointerCount();
+        int action = event.getActionMasked();
+        int pointerFingerId;
+        int i = -1;
+        float x,y,p;
+        
+        switch(action) {
+            case MotionEvent.ACTION_MOVE:
+                for (i = 0; i < pointerCount; i++) {
                     pointerFingerId = event.getPointerId(i);
                     x = event.getX(i) / mWidth;
                     y = event.getY(i) / mHeight;
                     p = event.getPressure(i);
                     SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
                 }
-             } else {
+                break;
+            
+            case MotionEvent.ACTION_UP:
+            case MotionEvent.ACTION_DOWN:
+                // Primary pointer up/down, the index is always zero
+                i = 0;
+            case MotionEvent.ACTION_POINTER_UP:
+            case MotionEvent.ACTION_POINTER_DOWN:
+                // Non primary pointer up/down
+                if (i == -1) {
+                    i = event.getActionIndex();
+                }
+                
+                pointerFingerId = event.getPointerId(i);
+                x = event.getX(i) / mWidth;
+                y = event.getY(i) / mHeight;
+                p = event.getPressure(i);
                 SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-             }
-      return true;
+                break;
+            
+            default:
+                break;
+        }
+
+        return true;
    } 
 
     // Sensor events
@@ -646,8 +754,7 @@
                                       y / SensorManager.GRAVITY_EARTH,
                                       event.values[2] / SensorManager.GRAVITY_EARTH - 1);
         }
-    }
-    
+    }    
 }
 
 /* This is a fake invisible editor view that receives the input and defines the
@@ -767,5 +874,139 @@
 
     public native void nativeSetComposingText(String text, int newCursorPosition);
 
+    @Override
+    public boolean deleteSurroundingText(int beforeLength, int afterLength) {       
+        // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
+        if (beforeLength == 1 && afterLength == 0) {
+            // backspace
+            return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
+                && super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
+        }
+
+        return super.deleteSurroundingText(beforeLength, afterLength);
+    }
+}
+
+/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
+class SDLJoystickHandler {
+    public int getNumJoysticks() {
+        return 0;
+    }
+    
+    public String getJoystickName(int joy) {
+        return "";
+    }
+    
+    public int getJoystickAxes(int joy) {
+        return 0;
+    }
+    
+    /**
+     * @param devId the device id to get opened joystick id for.
+     * @return joystick id for device id or -1 if there is none.
+     */
+    public int getJoyId(int devId) {
+        return -1;
+    }
+    
+    public boolean handleMotionEvent(MotionEvent event) {
+        return false;
+    }
 }
 
+/* Actual joystick functionality available for API >= 12 devices */
+class SDLJoystickHandler_API12 extends SDLJoystickHandler {
+  
+    class SDLJoystick {
+        public int id;
+        public String name;
+        public ArrayList<InputDevice.MotionRange> axes;
+    }
+    
+    private ArrayList<SDLJoystick> mJoysticks;
+    
+    public SDLJoystickHandler_API12() {
+        /* FIXME: Move the joystick initialization code to its own function and support hotplugging of devices */
+       
+        mJoysticks = new ArrayList<SDLJoystick>();
+        
+        int[] deviceIds = InputDevice.getDeviceIds();
+        for(int i=0; i<deviceIds.length; i++) {
+            SDLJoystick joystick = new SDLJoystick();
+            InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
+            
+            if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+                joystick.id = deviceIds[i];
+                joystick.name = joystickDevice.getName();
+                joystick.axes = new ArrayList<InputDevice.MotionRange>();
+                
+                for (InputDevice.MotionRange range : joystickDevice.getMotionRanges()) {
+                     if ( (range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+                        joystick.axes.add(range);
+                     }
+                }
+                
+                mJoysticks.add(joystick);
+            }
+        }
+    }
+    
+    @Override
+    public int getNumJoysticks() {
+        return mJoysticks.size();
+    }
+    
+    @Override
+    public String getJoystickName(int joy) {
+        return mJoysticks.get(joy).name;
+    }
+    
+    @Override
+    public int getJoystickAxes(int joy) {
+        return mJoysticks.get(joy).axes.size();
+    }
+    
+    @Override
+    public int getJoyId(int devId) {
+        for(int i=0; i < mJoysticks.size(); i++) {
+            if (mJoysticks.get(i).id == devId) {
+                return i;
+            }
+        }
+        return -1;
+    }   
+    
+    @Override        
+    public boolean handleMotionEvent(MotionEvent event) {
+        if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
+            int actionPointerIndex = event.getActionIndex();
+            int action = event.getActionMasked();
+            switch(action) {
+                case MotionEvent.ACTION_MOVE:
+                    int id = getJoyId( event.getDeviceId() );
+                    if ( id != -1 ) {
+                        SDLJoystick joystick = mJoysticks.get(id);
+                        for (int i = 0; i < joystick.axes.size(); i++) {
+                            InputDevice.MotionRange range = joystick.axes.get(i);
+                            /* Normalize the value to -1...1 */
+                            float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
+                            SDLActivity.onNativeJoy(id, i, value );
+                        }                       
+                    }
+                    break;
+                default:
+                    break;
+            }
+        }
+        return true;
+    }            
+}
+
+class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
+    // Generic Motion (mouse hover, joystick...) events go here
+    // We only have joysticks yet
+    @Override
+    public boolean onGenericMotion(View v, MotionEvent event) {
+        return SDLActivity.handleJoystickMotionEvent(event);
+    }
+}
--- a/build-scripts/androidbuild.sh	Thu Nov 28 21:15:05 2013 -0500
+++ b/build-scripts/androidbuild.sh	Thu Nov 28 22:09:21 2013 -0500
@@ -24,6 +24,8 @@
 if [ -z "$1" ] || [ -z "$SOURCES" ]; then
     echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
     echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
+    echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
+    echo "You can pass additional arguments to ndk-build with the NDKARGS variable: NDKARGS=\"-s\" androidbuild.sh ..."
     exit 1
 fi
 
@@ -50,6 +52,19 @@
     exit 1
 fi
 
+NCPUS="1"
+case "$OSTYPE" in
+    darwin*)
+        NCPU=`sysctl -n hw.ncpu`
+        ;; 
+    linux*)
+        if [ -n `which nproc` ]; then
+            NCPUS=`nproc`
+        fi  
+        ;;
+  *);;
+esac
+
 APP="$1"
 APPARR=(${APP//./ })
 BUILDPATH="$SDLPATH/build/$APP"
@@ -63,9 +78,15 @@
 
 # Copy SDL sources
 mkdir -p $BUILDPATH/jni/SDL
-cp -r $SDLPATH/src $BUILDPATH/jni/SDL
-cp -r $SDLPATH/include $BUILDPATH/jni/SDL
-cp $SDLPATH/Android.mk $BUILDPATH/jni/SDL
+if [ -z "$COPYSOURCE" ]; then
+    ln -s $SDLPATH/src $BUILDPATH/jni/SDL
+    ln -s $SDLPATH/include $BUILDPATH/jni/SDL
+else
+    cp -r $SDLPATH/src $BUILDPATH/jni/SDL
+    cp -r $SDLPATH/include $BUILDPATH/jni/SDL
+fi
+
+cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL
 sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
 sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
 
@@ -95,7 +116,7 @@
 # Update project and build
 cd $BUILDPATH
 android update project --path $BUILDPATH
-$NDKBUILD
+$NDKBUILD -j $NCPUS $NDKARGS
 $ANT debug
 
 cd $CURDIR
--- a/build-scripts/raspberrypi-buildbot.sh	Thu Nov 28 21:15:05 2013 -0500
+++ b/build-scripts/raspberrypi-buildbot.sh	Thu Nov 28 22:09:21 2013 -0500
@@ -39,7 +39,7 @@
 pushd $BUILDBOTDIR
 
 SYSROOT="/opt/rpi-sysroot"
-export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
+export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
 # -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
 # !!! FIXME: shouldn't have to --disable-* things here.
 ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
--- a/cmake/sdlchecks.cmake	Thu Nov 28 21:15:05 2013 -0500
+++ b/cmake/sdlchecks.cmake	Thu Nov 28 22:09:21 2013 -0500
@@ -1,3 +1,34 @@
+macro(FindLibraryAndSONAME _LIB)
+  string(TOUPPER ${_LIB} _UPPERLNAME)
+  string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
+
+  find_library(${_LNAME}_LIB ${_LIB})
+  if(${_LNAME}_LIB)
+    # reduce the library name for shared linking
+
+    get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH)  # resolves symlinks
+    get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
+
+    if(APPLE)
+      string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*dylib$" "\\1.dylib" _LIB_REGEXD "${_LIB_JUSTNAME}")
+    else()
+      string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
+    endif()
+
+    SET(_DEBUG_FindSONAME FALSE)
+    if(_DEBUG_FindSONAME)
+      message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
+      message_warn("DYNLIB ORIGINAL LIB: ${_LIB} ... ${${_LNAME}_LIB}")
+      message_warn("DYNLIB REALPATH LIB: ${_LIB} ... ${_LIB_REALPATH}")
+      message_warn("DYNLIB JUSTNAME LIB: ${_LIB} ... ${_LIB_JUSTNAME}")
+      message_warn("DYNLIB REGEX'd LIB: ${_LIB} ... ${_LIB_REGEXD}")
+    endif()
+
+    message(STATUS "dynamic lib${_LIB} -> ${_LIB_REGEXD}")
+    set(${_LNAME}_LIB_SONAME ${_LIB_REGEXD})
+  endif()
+endmacro()
+
 macro(CheckDLOPEN)
   check_function_exists(dlopen HAVE_DLOPEN)
   if(NOT HAVE_DLOPEN)
@@ -83,9 +114,8 @@
         if(NOT HAVE_DLOPEN)
           message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
         else()
-          find_library(_ALSA_LIB asound)
-          get_filename_component(F_ALSA_LIB ${_ALSA_LIB} NAME)
-          set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${F_ALSA_LIB}\"")
+          FindLibraryAndSONAME("asound")
+          set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
           set(HAVE_ALSA_SHARED TRUE)
         endif(NOT HAVE_DLOPEN)
       else(ALSA_SHARED)
@@ -114,9 +144,8 @@
         if(NOT HAVE_DLOPEN)
           message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
         else()
-          find_library(D_PULSE_LIB pulse-simple)
-          get_filename_component(F_PULSE_LIB ${D_PULSE_LIB} NAME)
-          set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${F_PULSE_LIB}\"")
+          FindLibraryAndSONAME("pulse-simple")
+          set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
           set(HAVE_PULSEAUDIO_SHARED TRUE)
         endif(NOT HAVE_DLOPEN)
       else(PULSEAUDIO_SHARED)
@@ -145,9 +174,8 @@
         if(NOT HAVE_DLOPEN)
           message_warn("You must have SDL_LoadObject() support for dynamic ESD loading")
         else()
-          find_library(D_ESD_LIB esd)
-          get_filename_component(F_ESD_LIB ${D_ESD_LIB} NAME)
-          set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${F_ESD_LIB}\"")
+          FindLibraryAndSONAME(esd)
+          set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"")
           set(HAVE_E