Removed some incorrect comments in the "dc" driver that survived the
initial cut-and-paste from the dummy video skeleton.
--- a/src/video/dc/SDL_dcevents.c Wed Jan 04 01:08:40 2006 +0000
+++ b/src/video/dc/SDL_dcevents.c Wed Jan 04 19:25:18 2006 +0000
@@ -30,9 +30,6 @@
"@(#) $Id$";
#endif
-/* Being a null driver, there's no event stream. We just define stubs for
- most of the API. */
-
#include "SDL.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
--- a/src/video/dc/SDL_dcvideo.c Wed Jan 04 01:08:40 2006 +0000
+++ b/src/video/dc/SDL_dcvideo.c Wed Jan 04 19:25:18 2006 +0000
@@ -30,21 +30,6 @@
"@(#) $Id$";
#endif
-/* Dummy SDL video driver implementation; this is just enough to make an
- * SDL-based application THINK it's got a working video driver, for
- * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
- * and also for use as a collection of stubs when porting SDL to a new
- * platform for which you haven't yet written a valid video driver.
- *
- * This is also a great way to determine bottlenecks: if you think that SDL
- * is a performance problem for a given platform, enable this driver, and
- * then see if your application runs faster without video overhead.
- *
- * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
- * of this was cut-and-pasted from Stephane Peter's work in the AAlib
- * SDL video driver. Renamed to "DC" by Sam Lantinga.
- */
-
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -170,7 +155,7 @@
int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
- /* Determine the screen depth (use default 8-bit depth) */
+ /* Determine the screen depth (use default 16-bit depth) */
/* we change this during the SDL_SetVideoMode implementation... */
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800;