Fix another non-C90 variable declaration
This fixes a build issue with C variable declarations in the tests, for
VisualC.
--- a/test/testautomation_main.c Tue Feb 12 12:29:08 2013 -0800
+++ b/test/testautomation_main.c Tue Feb 12 14:53:47 2013 -0800
@@ -18,11 +18,12 @@
*/
static int main_testInitQuit (void *arg)
{
+ int enabled_subsystems;
int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
- int enabled_subsystems = SDL_WasInit(initialized_subsystems);
+ enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
SDL_Quit();
@@ -45,12 +46,13 @@
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
+ int initialized_system;
int subsystem = subsystems[i];
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
- int initialized_system = SDL_WasInit(subsystem);
+ initialized_system = SDL_WasInit(subsystem);
SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
SDL_QuitSubSystem(subsystem);
@@ -64,12 +66,14 @@
const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
static int main_testImpliedJoystickInit (void *arg)
{
+ int initialized_system;
+
// First initialize the controller
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
// Then make sure this implicitly initialized the joystick subsystem
- int initialized_system = SDL_WasInit(joy_and_controller);
+ initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
// Then quit the controller, and make sure that imlicity also quits the
@@ -81,13 +85,15 @@
static int main_testImpliedJoystickQuit (void *arg)
{
+ int initialized_system;
+
// First initialize the controller and the joystick (explicitly)
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
// Then make sure they're both initialized properly
- int initialized_system = SDL_WasInit(joy_and_controller);
+ initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
// Then quit the controller, and make sure that it does NOT quit the