Eric Wing to Sam
Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch.
--- a/include/SDL.h Tue Oct 06 03:33:10 2009 +0000
+++ b/include/SDL.h Tue Oct 06 03:34:10 2009 +0000
@@ -114,26 +114,31 @@
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
-/* This function loads the SDL dynamically linked library and initializes
+/**
+ * This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-/* This function initializes specific SDL subsystems */
+/**
+ * This function initializes specific SDL subsystems
+ */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-/* This function cleans up specific SDL subsystems */
+/** This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-/* This function returns mask of the specified subsystems which have
+/**
+ This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-/* This function cleans up all initialized subsystems and unloads the
+/**
+ * This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);