Fixed SW_SetTextureScaleMode()
Use RLE acceleration for static textures in the software renderer.
--- a/src/video/SDL_renderer_sw.c Sat Nov 29 00:10:59 2008 +0000
+++ b/src/video/SDL_renderer_sw.c Sat Nov 29 00:11:35 2008 +0000
@@ -376,6 +376,9 @@
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
+ if (texture->access == SDL_TEXTUREACCESS_STATIC) {
+ SDL_SetSurfaceRLE(texture->driverdata, 1);
+ }
}
if (!texture->driverdata) {
@@ -458,7 +461,7 @@
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- return SDL_SetSurfaceBlendMode(surface, texture->scaleMode);
+ return SDL_SetSurfaceScaleMode(surface, texture->scaleMode);
}
static int