Fixed bug 2657 - Memory leak in GL_CreateTexture function
authorSam Lantinga <slouken@libsdl.org>
Sat, 26 Jul 2014 16:52:26 -0700
changeset 9011 c3591f14ab7e
parent 9010 6d059ed9b6ca
child 9012 aa058c87737b
Fixed bug 2657 - Memory leak in GL_CreateTexture function Nitz In GL_CreateTexture function: if (GL_CheckError("glGenTexures()", renderer) < 0) { SDL_free(data); return -1; } Here only data is getting free but data->pixels getting leak. So have to free data->pixels before free data.
src/render/opengl/SDL_render_gl.c
--- a/src/render/opengl/SDL_render_gl.c	Tue Jul 22 23:12:21 2014 -0400
+++ b/src/render/opengl/SDL_render_gl.c	Sat Jul 26 16:52:26 2014 -0700
@@ -688,6 +688,9 @@
     GL_CheckError("", renderer);
     renderdata->glGenTextures(1, &data->texture);
     if (GL_CheckError("glGenTexures()", renderer) < 0) {
+        if (data->pixels) {
+            SDL_free(data->pixels);
+        }
         SDL_free(data);
         return -1;
     }