Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
authorRyan C. Gordon <icculus@icculus.org>
Tue, 08 Jul 2014 16:17:06 -0400
changeset 8999 c6398920a9ca
parent 8998 995f6cd966a7
child 9000 670efcbd447d
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
include/SDL.h
--- a/include/SDL.h	Tue Jul 08 00:42:14 2014 -0700
+++ b/include/SDL.h	Tue Jul 08 16:17:06 2014 -0400
@@ -114,7 +114,7 @@
 #define SDL_INIT_HAPTIC         0x00001000
 #define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
 #define SDL_INIT_EVENTS         0x00004000
-#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
+#define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
 #define SDL_INIT_EVERYTHING ( \
                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
@@ -123,8 +123,6 @@
 
 /**
  *  This function initializes  the subsystems specified by \c flags
- *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
  */
 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);