--- a/src/video/SDL_renderer_gl.c Wed Nov 11 06:34:33 2009 +0000
+++ b/src/video/SDL_renderer_gl.c Sun Nov 15 04:58:03 2009 +0000
@@ -102,7 +102,10 @@
static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
-
+static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ void * pixels, int pitch);
+static int GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ const void * pixels, int pitch);
static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
@@ -312,6 +315,8 @@
renderer->RenderLine = GL_RenderLine;
renderer->RenderFill = GL_RenderFill;
renderer->RenderCopy = GL_RenderCopy;
+ renderer->RenderReadPixels = GL_RenderReadPixels;
+ renderer->RenderWritePixels = GL_RenderWritePixels;
renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
@@ -1235,6 +1240,19 @@
return 0;
}
+static int
+GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ void * pixels, int pitch)
+{
+ //glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
+}
+
+static int
+GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ const void * pixels, int pitch)
+{
+}
+
static void
GL_RenderPresent(SDL_Renderer * renderer)
{