Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--- a/Android.mk Sun Feb 06 00:48:41 2011 -0800
+++ b/Android.mk Sun Feb 06 02:35:14 2011 -0800
@@ -31,8 +31,7 @@
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
- $(wildcard $(LOCAL_PATH)/src/render/opengles/*.c) \
- $(wildcard $(LOCAL_PATH)/src/render/software/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
@@ -41,6 +40,6 @@
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))
-LOCAL_LDLIBS := -ldl -lGLESv1_CM -llog
+LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Sun Feb 06 00:48:41 2011 -0800
+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Sun Feb 06 02:35:14 2011 -0800
@@ -65,6 +65,7 @@
0402A85812FE70C600CECEE3 /* SDL_render_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = 0402A85512FE70C600CECEE3 /* SDL_render_gles2.c */; };
0402A85912FE70C600CECEE3 /* SDL_shaders_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = 0402A85612FE70C600CECEE3 /* SDL_shaders_gles2.c */; };
0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */ = {isa = PBXBuildFile; fileRef = 0402A85712FE70C600CECEE3 /* SDL_shaders_gles2.h */; };
+ 04043B8D12FEA9350076DB1F /* SDL_opengles2.h in Headers */ = {isa = PBXBuildFile; fileRef = 04043B8C12FEA9350076DB1F /* SDL_opengles2.h */; };
041B2CD912FA0E9E0087D585 /* SDL_render.h in Headers */ = {isa = PBXBuildFile; fileRef = 041B2CD812FA0E9E0087D585 /* SDL_render.h */; settings = {ATTRIBUTES = (Public, ); }; };
041B2CF112FA0F680087D585 /* SDL_render.c in Sources */ = {isa = PBXBuildFile; fileRef = 041B2CEA12FA0F680087D585 /* SDL_render.c */; };
041B2CF212FA0F680087D585 /* SDL_sysrender.h in Headers */ = {isa = PBXBuildFile; fileRef = 041B2CEB12FA0F680087D585 /* SDL_sysrender.h */; };
@@ -89,8 +90,6 @@
047677BC0EA76A31008ABAF1 /* SDL_haptic.c in Sources */ = {isa = PBXBuildFile; fileRef = 047677B90EA76A31008ABAF1 /* SDL_haptic.c */; };
047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */ = {isa = PBXBuildFile; fileRef = 047677BA0EA76A31008ABAF1 /* SDL_syshaptic.h */; };
047AF1B30EA98D6C00811173 /* SDL_sysloadso.c in Sources */ = {isa = PBXBuildFile; fileRef = 047AF1B20EA98D6C00811173 /* SDL_sysloadso.c */; };
- 0495E68A0E97408800152DFE /* SDL_glesfuncs.h in Headers */ = {isa = PBXBuildFile; fileRef = 0495E6840E97408800152DFE /* SDL_glesfuncs.h */; };
- 0495E68B0E97408800152DFE /* SDL_glfuncs.h in Headers */ = {isa = PBXBuildFile; fileRef = 0495E6850E97408800152DFE /* SDL_glfuncs.h */; };
04B2ECEC1025CE4800F9BC5F /* SDL_atomic.h in Headers */ = {isa = PBXBuildFile; fileRef = 04B2ECE61025CE4800F9BC5F /* SDL_atomic.h */; settings = {ATTRIBUTES = (Public, ); }; };
04B2ECED1025CE4800F9BC5F /* SDL_power.h in Headers */ = {isa = PBXBuildFile; fileRef = 04B2ECE71025CE4800F9BC5F /* SDL_power.h */; settings = {ATTRIBUTES = (Public, ); }; };
04B2ECEE1025CE4800F9BC5F /* SDL_revision.h in Headers */ = {isa = PBXBuildFile; fileRef = 04B2ECE81025CE4800F9BC5F /* SDL_revision.h */; settings = {ATTRIBUTES = (Public, ); }; };
@@ -330,6 +329,7 @@
0402A85512FE70C600CECEE3 /* SDL_render_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render_gles2.c; sourceTree = "<group>"; };
0402A85612FE70C600CECEE3 /* SDL_shaders_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_shaders_gles2.c; sourceTree = "<group>"; };
0402A85712FE70C600CECEE3 /* SDL_shaders_gles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_gles2.h; sourceTree = "<group>"; };
+ 04043B8C12FEA9350076DB1F /* SDL_opengles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_opengles2.h; path = ../../include/SDL_opengles2.h; sourceTree = SOURCE_ROOT; };
041B2CD812FA0E9E0087D585 /* SDL_render.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_render.h; path = ../../include/SDL_render.h; sourceTree = SOURCE_ROOT; };
041B2CEA12FA0F680087D585 /* SDL_render.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render.c; sourceTree = "<group>"; };
041B2CEB12FA0F680087D585 /* SDL_sysrender.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysrender.h; sourceTree = "<group>"; };
@@ -354,8 +354,6 @@
047677B90EA76A31008ABAF1 /* SDL_haptic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_haptic.c; path = ../../src/haptic/SDL_haptic.c; sourceTree = SOURCE_ROOT; };
047677BA0EA76A31008ABAF1 /* SDL_syshaptic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_syshaptic.h; path = ../../src/haptic/SDL_syshaptic.h; sourceTree = SOURCE_ROOT; };
047AF1B20EA98D6C00811173 /* SDL_sysloadso.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_sysloadso.c; sourceTree = "<group>"; };
- 0495E6840E97408800152DFE /* SDL_glesfuncs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_glesfuncs.h; sourceTree = "<group>"; };
- 0495E6850E97408800152DFE /* SDL_glfuncs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_glfuncs.h; sourceTree = "<group>"; };
04B2ECE61025CE4800F9BC5F /* SDL_atomic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_atomic.h; path = ../../include/SDL_atomic.h; sourceTree = SOURCE_ROOT; };
04B2ECE71025CE4800F9BC5F /* SDL_power.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_power.h; path = ../../include/SDL_power.h; sourceTree = SOURCE_ROOT; };
04B2ECE81025CE4800F9BC5F /* SDL_revision.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_revision.h; path = ../../include/SDL_revision.h; sourceTree = SOURCE_ROOT; };
@@ -941,6 +939,7 @@
FD99B8E50DD52EB400FB1D6B /* SDL_name.h */,
FD99B8E60DD52EB400FB1D6B /* SDL_opengl.h */,
FD8BD7AB0E27DCA400B52CD5 /* SDL_opengles.h */,
+ 04043B8C12FEA9350076DB1F /* SDL_opengles2.h */,
FD99B8E70DD52EB400FB1D6B /* SDL_pixels.h */,
FD99B8E80DD52EB400FB1D6B /* SDL_platform.h */,
04B2ECE71025CE4800F9BC5F /* SDL_power.h */,
@@ -1124,8 +1123,6 @@
children = (
FD689F090E26E5D900F90B21 /* uikit */,
FDA685F40DF244C800F98A1A /* dummy */,
- 0495E6850E97408800152DFE /* SDL_glfuncs.h */,
- 0495E6840E97408800152DFE /* SDL_glesfuncs.h */,
FDA683000DF2374E00F98A1A /* SDL_blit.c */,
FDA683010DF2374E00F98A1A /* SDL_blit.h */,
FDA683020DF2374E00F98A1A /* SDL_blit_0.c */,
@@ -1232,8 +1229,6 @@
FD8BD7AC0E27DCA400B52CD5 /* SDL_opengles.h in Headers */,
FDC656490E560DF800311C8E /* jumphack.h in Headers */,
FD24846D0E5655AE0021E198 /* SDL_uikitkeyboard.h in Headers */,
- 0495E68A0E97408800152DFE /* SDL_glesfuncs.h in Headers */,
- 0495E68B0E97408800152DFE /* SDL_glfuncs.h in Headers */,
047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */,
04461DEE0EA76BA3006C462D /* SDL_haptic.h in Headers */,
046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
@@ -1267,6 +1262,7 @@
0442EC4B12FE1BFF004C9285 /* SDL_hints.h in Headers */,
0442EC5012FE1C1E004C9285 /* SDL_render_sw_c.h in Headers */,
0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */,
+ 04043B8D12FEA9350076DB1F /* SDL_opengles2.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
--- a/include/SDL_config_android.h Sun Feb 06 00:48:41 2011 -0800
+++ b/include/SDL_config_android.h Sun Feb 06 02:35:14 2011 -0800
@@ -142,5 +142,6 @@
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif /* _SDL_config_minimal_h */
--- a/include/SDL_opengles.h Sun Feb 06 00:48:41 2011 -0800
+++ b/include/SDL_opengles.h Sun Feb 06 02:35:14 2011 -0800
@@ -1,1039 +1,39 @@
/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
- */
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
/**
* \file SDL_opengles.h
*
- * This is a simple file to encapsulate the OpenGL ES API headers.
- *
- * Headers copied from The Kronos Group website.
- * http://www.khronos.org/opengles/
+ * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
-#ifndef __gles_h_
-#define __gles_h_
-
-/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
#ifdef __IPHONEOS__
-#include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
+#include <OpenGLES/ES1/gl.h>
+#include <OpenGLES/ES1/glext.h>
+#else
+#include <GLES/gl.h>
+#include <GLES/glext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY
-#endif
-
-#ifndef GL_API
-#define GL_API
-#endif /* GL_API */
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLsizei;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef void GLvoid;
- typedef int GLfixed;
- typedef int GLclampx;
-
- typedef int GLintptr;
- typedef int GLsizeiptr;
-
-
-/*************************************************************/
-
-/* OpenGL ES core versions */
-#define GL_VERSION_ES_CM_1_0 1
-#define GL_VERSION_ES_CL_1_0 1
-#define GL_VERSION_ES_CM_1_1 1
-#define GL_VERSION_ES_CL_1_1 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_UNSIGNED_BYTE */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_FOG 0x0B60
-#define GL_LIGHTING 0x0B50
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_NORMALIZE 0x0BA1
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_LINE_WIDTH 0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_SHADE_MODEL 0x0B54
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */
-#ifndef GL_MAX_ELEMENTS_VERTICES
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#endif /* GL_MAX_ELEMENTS_VERTICES */
-#ifndef GL_MAX_ELEMENTS_INDICES
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#endif /* GL_MAX_ELEMENTS_INDICES */
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_FOG_HINT 0x0C54
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* LightModelParameter */
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* PixelFormat */
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelStoreParameter */
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-#define GL_ADD 0x0104
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_GENERATE_MIPMAP 0x8191
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-/* Texture combine + dot3 */
-#define GL_SUBTRACT 0x84E7
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-
-#define GL_ALPHA_SCALE 0x0D1C
-
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-
-/*------------------------------------------------------------------------*
- * required OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-#endif
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_POINT_SPRITE_OES 0x8861
-#define GL_COORD_REPLACE_OES 0x8862
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-#endif /* GL_OES_draw_texture */
-
-/* GL_OES_vertex_buffer_object */
-#ifndef GL_OES_vertex_buffer_object
-#define GL_ARRAY_BUFFER_OES 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893
-#define GL_ARRAY_BUFFER_BINDING_OES 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A
-#define GL_STATIC_DRAW_OES 0x88E4
-#define GL_DYNAMIC_DRAW_OES 0x88E8
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_SIZE_OES 0x8764
-#define GL_BUFFER_USAGE_OES 0x8765
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#endif /* GL_OES_vertex_buffer_object */
-
-/*************************************************************/
-
-/* Available only in Common profile */
- GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
- GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha);
- GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
- GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
- const GLfloat * equation);
- GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha);
- GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
- GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
- GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar);
- GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
- GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
- GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
- GLfloat * params);
- GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
- GLfloat * params);
- GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
- GLfloat * params);
- GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
- GLfloat * params);
- GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
- const GLfloat * params);
- GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
- GLfloat param);
- GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
- const GLfloat * params);
- GL_API void GL_APIENTRY glLineWidth(GLfloat width);
- GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
- GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
- GLfloat param);
- GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
- const GLfloat * params);
- GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
- GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
- GLfloat t, GLfloat r,
- GLfloat q);
- GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
- GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar);
- GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
- const GLfloat * params);
- GL_API void GL_APIENTRY glPointSize(GLfloat size);
- GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
- GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
- GLfloat z);
- GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
- GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
- GLfloat param);
- GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
- const GLfloat * params);
- GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
- GLfloat param);
- GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
- const GLfloat * params);
- GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-
-/* Available in both Common and Common-Lite profiles */
- GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
- GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
- GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
- GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
- GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
- GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
- const GLvoid * data, GLenum usage);
- GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
- GLsizeiptr size,
- const GLvoid * data);
- GL_API void GL_APIENTRY glClear(GLbitfield mask);
- GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
- GLclampx blue, GLclampx alpha);
- GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
- GL_API void GL_APIENTRY glClearStencil(GLint s);
- GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
- GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
- const GLfixed * equation);
- GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha);
- GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
- GLfixed blue, GLfixed alpha);
- GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha);
- GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
- GLsizei stride,
- const GLvoid * pointer);
- GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const GLvoid * data);
- GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const GLvoid * data);
- GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
- GLenum internalformat, GLint x,
- GLint y, GLsizei width,
- GLsizei height, GLint border);
- GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width,
- GLsizei height);
- GL_API void GL_APIENTRY glCullFace(GLenum mode);
- GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
- const GLuint * buffers);
- GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
- const GLuint * textures);
- GL_API void GL_APIENTRY glDepthFunc(GLenum func);
- GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
- GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
- GL_API void GL_APIENTRY glDisable(GLenum cap);
- GL_API void GL_APIENTRY glDisableClientState(GLenum array);
- GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
- GLsizei count);
- GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
- GLenum type,
- const GLvoid * indices);
- GL_API void GL_APIENTRY glEnable(GLenum cap);
- GL_API void GL_APIENTRY glEnableClientState(GLenum array);
- GL_API void GL_APIENTRY glFinish(void);
- GL_API void GL_APIENTRY glFlush(void);
- GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
- GL_API void GL_APIENTRY glFrontFace(GLenum mode);
- GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar);
- GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
- GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
- GLenum pname,
- GLint * params);
- GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
- GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
- GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
- GL_API GLenum GL_APIENTRY glGetError(void);
- GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
- GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
- GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
- GLfixed * params);
- GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
- GLfixed * params);
- GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
- GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
- GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
- GLint * params);
- GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
- GLfixed * params);
- GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
- GLint * params);
- GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
- GLfixed * params);
- GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
- GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
- GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
- GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
- GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
- const GLfixed * params);
- GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
- GLfixed param);
- GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
- const GLfixed * params);
- GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
- GL_API void GL_APIENTRY glLoadIdentity(void);
- GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
- GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
- GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
- GLfixed param);
- GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
- const GLfixed * params);
- GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
- GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
- GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
- GLfixed t, GLfixed r,
- GLfixed q);
- GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
- GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
- const GLvoid * pointer);
- GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar);
- GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
- GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
- const GLfixed * params);
- GL_API void GL_APIENTRY glPointSizex(GLfixed size);
- GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
- GL_API void GL_APIENTRY glPopMatrix(void);
- GL_API void GL_APIENTRY glPushMatrix(void);
- GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
- GLsizei height, GLenum format,
- GLenum type, GLvoid * pixels);
- GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
- GLfixed z);
- GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
- GLboolean invert);
- GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
- GLboolean invert);
- GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
- GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
- GLsizei height);
- GL_API void GL_APIENTRY glShadeModel(GLenum mode);
- GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
- GLuint mask);
- GL_API void GL_APIENTRY glStencilMask(GLuint mask);
- GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
- GLenum zpass);
- GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
- GLsizei stride,
- const GLvoid * pointer);
- GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
- GLint param);
- GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
- GLfixed param);
- GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
- const GLint * params);
- GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
- const GLfixed * params);
- GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
- GLint internalformat, GLsizei width,
- GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
- GLint param);
- GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
- GLfixed param);
- GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
- const GLint * params);
- GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
- const GLfixed * params);
- GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
- GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
- GLsizei stride,
- const GLvoid * pointer);
- GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
- GLsizei height);
-
-/*------------------------------------------------------------------------*
- * Required OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_OES_point_size_array 1
- GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
- const GLvoid * pointer);
-#endif
-
-/* GL_OES_query_matrix */
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
- GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16],
- GLint exponent[16]);
-#endif /* GL_OES_query_matrix */
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_OES_point_sprite 1
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_OES_draw_texture 1
- GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z,
- GLshort width, GLshort height);
- GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z,
- GLint width, GLint height);
- GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z,
- GLfixed width, GLfixed height);
- GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords);
- GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords);
- GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords);
- GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height);
- GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords);
-#endif /* GL_OES_draw_texture */
-
-/* GL_OES_single_precision */
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
- GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
- GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar);
- GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar);
- GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane,
- const GLfloat * equation);
- GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
- GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth);
-#endif /* GL_OES_single_precision */
-
-/* GL_OES_vertex_buffer_object */
-#ifndef GL_OES_vertex_buffer_object
-#define GL_OES_vertex_buffer_object 1
- GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
- GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
- GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
- GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
- GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *,
- GLenum);
- GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr,
- const GLvoid *);
- GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
-#endif /* GL_OES_vertex_buffer_object */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gles_h_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_opengles2.h Sun Feb 06 02:35:14 2011 -0800
@@ -0,0 +1,39 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_opengles.h
+ *
+ * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
+ */
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+#else
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/render/opengl/SDL_glfuncs.h Sun Feb 06 02:35:14 2011 -0800
@@ -0,0 +1,456 @@
+/* list of OpenGL functions sorted alphabetically
+ If you need to use a GL function from the SDL video subsystem,
+ change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
+*/
+#define SDL_PROC_UNUSED(ret,func,params)
+
+SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
+SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
+SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
+ (GLsizei, const GLuint *, GLboolean *))
+SDL_PROC_UNUSED(void, glArrayElement, (GLint))
+SDL_PROC(void, glBegin, (GLenum))
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC_UNUSED(void, glBitmap,
+ (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
+ const GLubyte *))
+SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
+SDL_PROC_UNUSED(void, glCallList, (GLuint))
+SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
+SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
+SDL_PROC_UNUSED(void, glClearStencil, (GLint))
+SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
+SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
+SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
+SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
+SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
+SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
+SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
+SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
+SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
+SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
+SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
+SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
+SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
+SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
+SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
+SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
+SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
+SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
+SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
+SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
+SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
+SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
+SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
+SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
+SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
+SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
+SDL_PROC_UNUSED(void, glColor4ub,
+ (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
+SDL_PROC_UNUSED(void, glColor4ui,
+ (GLuint red, GLuint green, GLuint blue, GLuint alpha))
+SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
+SDL_PROC_UNUSED(void, glColor4us,
+ (GLushort red, GLushort green, GLushort blue, GLushort alpha))
+SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
+SDL_PROC_UNUSED(void, glColorMask,
+ (GLboolean red, GLboolean green, GLboolean blue,
+ GLboolean alpha))
+SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
+SDL_PROC_UNUSED(void, glColorPointer,
+ (GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glCopyPixels,
+ (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum type))
+SDL_PROC_UNUSED(void, glCopyTexImage1D,
+ (GLenum target, GLint level, GLenum internalFormat, GLint x,
+ GLint y, GLsizei width, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexImage2D,
+ (GLenum target, GLint level, GLenum internalFormat, GLint x,
+ GLint y, GLsizei width, GLsizei height, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
+ (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
+ GLsizei width))
+SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
+ (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
+SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
+SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
+SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
+SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
+SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
+SDL_PROC(void, glDisable, (GLenum cap))
+SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
+SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
+SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
+SDL_PROC_UNUSED(void, glDrawElements,
+ (GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices))
+SDL_PROC(void, glDrawPixels,
+ (GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
+SDL_PROC_UNUSED(void, glEdgeFlagPointer,
+ (GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
+SDL_PROC(void, glEnable, (GLenum cap))
+SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
+SDL_PROC(void, glEnd, (void))
+SDL_PROC_UNUSED(void, glEndList, (void))
+SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
+SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
+SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
+SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
+SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
+SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
+SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
+SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
+SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
+SDL_PROC_UNUSED(void, glEvalMesh2,
+ (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
+SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
+SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
+SDL_PROC_UNUSED(void, glFeedbackBuffer,
+ (GLsizei size, GLenum type, GLfloat * buffer))
+SDL_PROC_UNUSED(void, glFinish, (void))
+SDL_PROC_UNUSED(void, glFlush, (void))
+SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
+SDL_PROC_UNUSED(void, glFrustum,
+ (GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble zNear, GLdouble zFar))
+SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
+SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
+SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
+SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
+SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
+SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetLightfv,
+ (GLenum light, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetLightiv,
+ (GLenum light, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
+SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
+SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
+SDL_PROC_UNUSED(void, glGetMaterialfv,
+ (GLenum face, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetMaterialiv,
+ (GLenum face, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
+SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
+SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
+SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
+SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
+SDL_PROC(const GLubyte *, glGetString, (GLenum name))
+SDL_PROC_UNUSED(void, glGetTexEnvfv,
+ (GLenum target, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexEnviv,
+ (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexGendv,
+ (GLenum coord, GLenum pname, GLdouble * params))
+SDL_PROC_UNUSED(void, glGetTexGenfv,
+ (GLenum coord, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexGeniv,
+ (GLenum coord, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexImage,
+ (GLenum target, GLint level, GLenum format, GLenum type,
+ GLvoid * pixels))
+SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
+ (GLenum target, GLint level, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
+ (GLenum target, GLint level, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexParameterfv,
+ (GLenum target, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexParameteriv,
+ (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
+SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
+SDL_PROC_UNUSED(void, glIndexPointer,
+ (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
+SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
+SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
+SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
+SDL_PROC_UNUSED(void, glIndexi, (GLint c))
+SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
+SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
+SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
+SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
+SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
+SDL_PROC_UNUSED(void, glInitNames, (void))
+SDL_PROC_UNUSED(void, glInterleavedArrays,
+ (GLenum format, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
+SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
+SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
+SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glLightfv,
+ (GLenum light, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glLightiv,
+ (GLenum light, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
+SDL_PROC(void, glLineWidth, (GLfloat width))
+SDL_PROC_UNUSED(void, glListBase, (GLuint base))
+SDL_PROC(void, glLoadIdentity, (void))
+SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
+SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
+SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
+SDL_PROC_UNUSED(void, glMap1d,
+ (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble * points))
+SDL_PROC_UNUSED(void, glMap1f,
+ (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat * points))
+SDL_PROC_UNUSED(void, glMap2d,
+ (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
+ GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
+ GLint vorder, const GLdouble * points))
+SDL_PROC_UNUSED(void, glMap2f,
+ (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
+ GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
+ GLint vorder, const GLfloat * points))
+SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
+SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
+SDL_PROC_UNUSED(void, glMapGrid2d,
+ (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
+ GLdouble v2))
+SDL_PROC_UNUSED(void, glMapGrid2f,
+ (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
+ GLfloat v2))
+SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glMaterialfv,
+ (GLenum face, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glMaterialiv,
+ (GLenum face, GLenum pname, const GLint * params))
+SDL_PROC(void, glMatrixMode, (GLenum mode))
+SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
+SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
+SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
+SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
+SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
+SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
+SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
+SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
+SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glNormalPointer,
+ (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC(void, glOrtho,
+ (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+ GLdouble zNear, GLdouble zFar))
+SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
+SDL_PROC_UNUSED(void, glPixelMapfv,
+ (GLenum map, GLsizei mapsize, const GLfloat * values))
+SDL_PROC_UNUSED(void, glPixelMapuiv,
+ (GLenum map, GLsizei mapsize, const GLuint * values))
+SDL_PROC_UNUSED(void, glPixelMapusv,
+ (GLenum map, GLsizei mapsize, const GLushort * values))
+SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
+SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
+SDL_PROC(void, glPointSize, (GLfloat size))
+SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
+SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
+SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
+SDL_PROC_UNUSED(void, glPopAttrib, (void))
+SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
+SDL_PROC_UNUSED(void, glPopMatrix, (void))
+SDL_PROC_UNUSED(void, glPopName, (void))
+SDL_PROC_UNUSED(void, glPrioritizeTextures,
+ (GLsizei n, const GLuint * textures,
+ const GLclampf * priorities))
+SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
+SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
+SDL_PROC_UNUSED(void, glPushMatrix, (void))
+SDL_PROC_UNUSED(void, glPushName, (GLuint name))
+SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
+SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
+SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
+SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
+SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
+SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
+SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
+SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glRasterPos4d,
+ (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos4f,
+ (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
+SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos4s,
+ (GLshort x, GLshort y, GLshort z, GLshort w))
+SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
+SDL_PROC(void, glReadBuffer, (GLenum mode))
+SDL_PROC(void, glReadPixels,
+ (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels))
+SDL_PROC_UNUSED(void, glRectd,
+ (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
+SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
+SDL_PROC_UNUSED(void, glRectf,
+ (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
+SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
+SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
+SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
+SDL_PROC_UNUSED(void, glRects,
+ (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
+SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
+SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
+SDL_PROC_UNUSED(void, glRotated,
+ (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glRotatef,
+ (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glScissor,
+ (GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
+SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
+SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
+SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
+SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
+SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
+SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
+SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
+SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
+SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
+SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
+SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
+SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
+SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
+SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
+SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
+SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
+SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
+SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord4d,
+ (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
+SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord4f,
+ (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
+SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord4s,
+ (GLshort s, GLshort t, GLshort r, GLshort q))
+SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoordPointer,
+ (GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer))
+SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexEnvfv,
+ (GLenum target, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexEnviv,
+ (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
+SDL_PROC_UNUSED(void, glTexGendv,
+ (GLenum coord, GLenum pname, const GLdouble * params))
+SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexGenfv,
+ (GLenum coord, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexGeniv,
+ (GLenum coord, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexImage1D,
+ (GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC(void, glTexImage2D,
+ (GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glTexParameterf,
+ (GLenum target, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexParameterfv,
+ (GLenum target, GLenum pname, const GLfloat * params))
+SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexParameteriv,
+ (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexSubImage1D,
+ (GLenum target, GLint level, GLint xoffset, GLsizei width,
+ GLenum format, GLenum type, const GLvoid * pixels))
+SDL_PROC(void, glTexSubImage2D,
+ (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
+SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
+SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
+SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
+SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
+SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
+SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
+SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertex4d,
+ (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex4f,
+ (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
+SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex4s,
+ (GLshort x, GLshort y, GLshort z, GLshort w))
+SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertexPointer,
+ (GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer))
+SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/render/opengl/SDL_render_gl.c Sun Feb 06 00:48:41 2011 -0800
+++ b/src/render/opengl/SDL_render_gl.c Sun Feb 06 02:35:14 2011 -0800
@@ -88,7 +88,7 @@
/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
-#include "../../video/SDL_glfuncs.h"
+#include "SDL_glfuncs.h"
#undef SDL_PROC
void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
@@ -161,7 +161,7 @@
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
-#include "../../video/SDL_glfuncs.h"
+#include "SDL_glfuncs.h"
#undef SDL_PROC
return 0;
}
@@ -213,11 +213,6 @@
renderer->info.flags = SDL_RENDERER_ACCELERATED;
- if (GL_LoadFunctions(data) < 0) {
- GL_DestroyRenderer(renderer);
- return NULL;
- }
-
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
GL_DestroyRenderer(renderer);
@@ -227,6 +222,12 @@
GL_DestroyRenderer(renderer);
return NULL;
}
+
+ if (GL_LoadFunctions(data) < 0) {
+ GL_DestroyRenderer(renderer);
+ return NULL;
+ }
+
#ifdef __MACOSX__
/* Enable multi-threaded rendering */
/* Disabled until Ryan finishes his VBO/PBO code...
--- a/src/render/opengles/SDL_render_gles.c Sun Feb 06 00:48:41 2011 -0800
+++ b/src/render/opengles/SDL_render_gles.c Sun Feb 06 02:35:14 2011 -0800
@@ -88,18 +88,8 @@
SDL_bool updateSize;
int blendMode;
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
-
- /* OpenGL ES functions */
-#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
-#include "../../video/SDL_glesfuncs.h"
-#undef SDL_PROC
-
} GLES_RenderData;
typedef struct
@@ -148,18 +138,6 @@
SDL_SetError("%s: %s", prefix, error);
}
-static int
-GLES_LoadFunctions(GLES_RenderData * data)
-{
-
-#define SDL_PROC(ret,func,params) \
- data->func = func;
-#include "../../video/SDL_glesfuncs.h"
-#undef SDL_PROC
-
- return 0;
-}
-
SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@@ -206,11 +184,6 @@
renderer->info.flags = SDL_RENDERER_ACCELERATED;
- if (GLES_LoadFunctions(data) < 0) {
- GLES_DestroyRenderer(renderer);
- return NULL;
- }
-
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
GLES_DestroyRenderer(renderer);
@@ -243,19 +216,19 @@
}
#endif
- data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
- data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
/* Set up parameters for rendering */
data->blendMode = -1;
- data->glDisable(GL_DEPTH_TEST);
- data->glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
data->updateSize = SDL_TRUE;
- data->glEnableClientState(GL_VERTEX_ARRAY);
- data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
return renderer;
}
@@ -278,12 +251,12 @@
int w, h;
SDL_GetWindowSize(window, &w, &h);
- data->glMatrixMode(GL_PROJECTION);
- data->glLoadIdentity();
- data->glMatrixMode(GL_MODELVIEW);
- data->glLoadIdentity();
- data->glViewport(0, 0, w, h);
- data->glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0, 0, w, h);
+ glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0);
data->updateSize = SDL_FALSE;
}
return 0;
@@ -353,9 +326,9 @@
texture->driverdata = data;
- renderdata->glGetError();
- renderdata->glEnable(GL_TEXTURE_2D);
- renderdata->glGenTextures(1, &data->texture);
+ glGetError();
+ glEnable(GL_TEXTURE_2D);
+ glGenTextures(1, &data->texture);
data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
@@ -366,21 +339,21 @@
data->format = format;
data->formattype = type;
- renderdata->glBindTexture(data->type, data->texture);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+ glBindTexture(data->type, data->texture);
+ glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+ glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+ glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+ glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
- renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+ glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
- renderdata->glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
- result = renderdata->glGetError();
+ result = glGetError();
if (result != GL_NO_ERROR) {
GLES_SetError("glTexImage2D()", result);
return -1;
@@ -402,10 +375,10 @@
GLES_ActivateRenderer(renderer);
- renderdata->glGetError();
- renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- renderdata->glEnable(data->type);
- renderdata->glBindTexture(data->type, data->texture);
+ glGetError();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glEnable(data->type);
+ glBindTexture(data->type, data->texture);
if( rect->w * bpp == pitch ) {
temp_buffer = (void *)pixels; /* No need to reformat */
@@ -420,7 +393,7 @@
}
}
- renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
+ glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
temp_buffer);
@@ -428,8 +401,8 @@
SDL_free(temp_buffer);
}
- renderdata->glDisable(data->type);
- result = renderdata->glGetError();
+ glDisable(data->type);
+ result = glGetError();
if (result != GL_NO_ERROR) {
GLES_SetError("glTexSubImage2D()", result);
return -1;
@@ -458,13 +431,13 @@
GLES_ActivateRenderer(renderer);
- renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- renderdata->glEnable(data->type);
- renderdata->glBindTexture(data->type, data->texture);
- renderdata->glTexSubImage2D(data->type, 0, 0, 0, texture->w,
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glEnable(data->type);
+ glBindTexture(data->type, data->texture);
+ glTexSubImage2D(data->type, 0, 0, 0, texture->w,
texture->h, data->format, data->formattype,
data->pixels);
- renderdata->glDisable(data->type);
+ glDisable(data->type);
}
static void
@@ -473,23 +446,23 @@
if (blendMode != data->blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
- data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- data->glDisable(GL_BLEND);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_BLEND:
- data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- data->glEnable(GL_BLEND);
- data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case SDL_BLENDMODE_ADD:
- data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- data->glEnable(GL_BLEND);
- data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case SDL_BLENDMODE_MOD:
- data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- data->glEnable(GL_BLEND);
- data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
data->blendMode = blendMode;
@@ -508,7 +481,7 @@
GLES_SetBlendMode(data, renderer->blendMode);
- data->glColor4f((GLfloat) renderer->r * inv255f,
+ glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
@@ -518,8 +491,8 @@
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
- data->glDrawArrays(GL_POINTS, 0, count);
+ glVertexPointer(2, GL_SHORT, 0, vertices);
+ glDrawArrays(GL_POINTS, 0, count);
SDL_stack_free(vertices);
return 0;
@@ -537,7 +510,7 @@
GLES_SetBlendMode(data, renderer->blendMode);
- data->glColor4f((GLfloat) renderer->r * inv255f,
+ glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
@@ -547,14 +520,14 @@
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
+ glVertexPointer(2, GL_SHORT, 0, vertices);
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
- data->glDrawArrays(GL_LINE_LOOP, 0, count);
+ glDrawArrays(GL_LINE_LOOP, 0, count);
} else {
- data->glDrawArrays(GL_LINE_STRIP, 0, count);
+ glDrawArrays(GL_LINE_STRIP, 0, count);
}
SDL_stack_free(vertices);
@@ -572,7 +545,7 @@
GLES_SetBlendMode(data, renderer->blendMode);
- data->glColor4f((GLfloat) renderer->r * inv255f,
+ glColor4f((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
@@ -593,8 +566,8 @@
vertices[6] = maxx;
vertices[7] = maxy;
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
- data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ glVertexPointer(2, GL_SHORT, 0, vertices);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
return 0;
@@ -615,17 +588,17 @@
GLES_ActivateRenderer(renderer);
- data->glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_2D);
- data->glBindTexture(texturedata->type, texturedata->texture);
+ glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
- data->glColor4f((GLfloat) texture->r * inv255f,
+ glColor4f((GLfloat) texture->r * inv255f,
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
- data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
GLES_SetBlendMode(data, texture->blendMode);
@@ -641,9 +614,9 @@
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
- data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
- data->glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0,
+ glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0,
dstrect->w, dstrect->h);
} else {
@@ -682,12 +655,12 @@
texCoords[6] = maxu;
texCoords[7] = maxv;
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
- data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ glVertexPointer(2, GL_SHORT, 0, vertices);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
- data->glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
return 0;
}
--- a/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 00:48:41 2011 -0800
+++ b/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 02:35:14 2011 -0800
@@ -25,13 +25,7 @@
#if SDL_VIDEO_RENDER_OGL_ES2
-#ifdef __IPHONEOS__
-#include <OpenGLES/ES2/gl.h>
-#include <OpenGLES/ES2/glext.h>
-#else
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#endif
+#include "SDL_opengles2.h"
#include "../SDL_sysrender.h"
#include "SDL_shaders_gles2.h"
@@ -1098,6 +1092,8 @@
renderer->window = window;
renderer->driverdata = rdata;
+ renderer->info.flags = SDL_RENDERER_ACCELERATED;
+
/* Create the GL context */
rdata->context = SDL_GL_CreateContext(window);
if (!rdata->context)
--- a/src/render/opengles2/SDL_shaders_gles2.c Sun Feb 06 00:48:41 2011 -0800
+++ b/src/render/opengles2/SDL_shaders_gles2.c Sun Feb 06 02:35:14 2011 -0800
@@ -25,14 +25,8 @@
#if SDL_VIDEO_RENDER_OGL_ES2
-#ifdef __IPHONEOS__
-#include <OpenGLES/ES2/gl.h>
-#include <OpenGLES/ES2/glext.h>
-#else
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#endif
#include "SDL_video.h"
+#include "SDL_opengles2.h"
#include "SDL_shaders_gles2.h"
#include "SDL_stdinc.h"
--- a/src/render/opengles2/SDL_shaders_gles2.h Sun Feb 06 00:48:41 2011 -0800
+++ b/src/render/opengles2/SDL_shaders_gles2.h Sun Feb 06 02:35:14 2011 -0800
@@ -28,12 +28,6 @@
#ifndef SDL_shaderdata_h_
#define SDL_shaderdata_h_
-#ifdef __IPHONEOS__
-#include <OpenGLES/ES2/gl.h>
-#else
-#include <GLES2/gl2.h>
-#endif
-
typedef struct GLES2_ShaderInstance
{
GLenum type;
--- a/src/video/SDL_glesfuncs.h Sun Feb 06 00:48:41 2011 -0800
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,229 +0,0 @@
-/* list of OpenGL ES functions sorted alphabetically
- If you need to use a GLES function from the SDL video subsystem,
- change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
-*/
-#define SDL_PROC_UNUSED(ret,func,params)
-
-SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
-SDL_PROC(void, glClearColor,
- (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
-SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
-SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
-SDL_PROC(void, glColor4f,
- (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
-SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
-SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glFrustumf,
- (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar))
-SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
-SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetLightfv,
- (GLenum light, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetMaterialfv,
- (GLenum face, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexEnvfv,
- (GLenum env, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexParameterfv,
- (GLenum target, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightfv,
- (GLenum light, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
-SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
-SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glMaterialfv,
- (GLenum face, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
-SDL_PROC_UNUSED(void, glMultiTexCoord4f,
- (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
-SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
-SDL_PROC(void, glOrthof,
- (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar))
-SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glPointParameterfv,
- (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
-SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
-SDL_PROC_UNUSED(void, glRotatef,
- (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexEnvfv,
- (GLenum target, GLenum pname, const GLfloat * params))
-SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexParameterfv,
- (GLenum target, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
-
-/* Available in both Common and Common-Lite profiles */
-SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture))
-SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref))
-SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
-SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
-SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
-SDL_PROC_UNUSED(void, glBufferData,
- (GLenum target, GLsizeiptr size, const GLvoid * data,
- GLenum usage))
-SDL_PROC_UNUSED(void, glBufferSubData,
- (GLenum target, GLintptr offset, GLsizeiptr size,
- const GLvoid * data))
-SDL_PROC(void, glClear, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glClearColorx,
- (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
-SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
-SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
-SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
-SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
-SDL_PROC_UNUSED(void, glColor4ub,
- (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
-SDL_PROC_UNUSED(void, glColor4x,
- (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
-SDL_PROC_UNUSED(void, glColorMask,
- (GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha))
-SDL_PROC(void, glColorPointer,
- (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glCompressedTexImage2D,
- (GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid * data))
-SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
- (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format,
- GLsizei imageSize, const GLvoid * data))
-SDL_PROC_UNUSED(void, glCopyTexImage2D,
- (GLenum target, GLint level, GLenum internalformat, GLint x,
- GLint y, GLsizei width, GLsizei height, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
- (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height))
-SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
-SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
-SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
-SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
-SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
-SDL_PROC(void, glDisable, (GLenum cap))
-SDL_PROC(void, glDisableClientState, (GLenum array))
-SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-SDL_PROC_UNUSED(void, glDrawElements,
- (GLenum mode, GLsizei count, GLenum type,
- const GLvoid * indices))
-SDL_PROC(void, glEnable, (GLenum cap))
-SDL_PROC(void, glEnableClientState, (GLenum array))
-SDL_PROC_UNUSED(void, glFinish, (void))
-SDL_PROC_UNUSED(void, glFlush, (void))
-SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
-SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glFrustumx,
- (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar))
-SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
-SDL_PROC_UNUSED(void, glGetBufferParameteriv,
- (GLenum target, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
-SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
-SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
-SDL_PROC(GLenum, glGetError, (void))
-SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
-SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetLightxv,
- (GLenum light, GLenum pname, GLfixed * params))
-SDL_PROC_UNUSED(void, glGetMaterialxv,
- (GLenum face, GLenum pname, GLfixed * params))
-SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
-SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
-SDL_PROC_UNUSED(void, glGetTexEnviv,
- (GLenum env, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexEnvxv,
- (GLenum env, GLenum pname, GLfixed * params))
-SDL_PROC_UNUSED(void, glGetTexParameteriv,
- (GLenum target, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexParameterxv,
- (GLenum target, GLenum pname, GLfixed * params))
-SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
-SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
-SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
-SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
-SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
-SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glLightxv,
- (GLenum light, GLenum pname, const GLfixed * params))
-SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
-SDL_PROC(void, glLoadIdentity, (void))
-SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
-SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
-SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glMaterialxv,
- (GLenum face, GLenum pname, const GLfixed * params))
-SDL_PROC(void, glMatrixMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
-SDL_PROC_UNUSED(void, glMultiTexCoord4x,
- (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
-SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
-SDL_PROC_UNUSED(void, glNormalPointer,
- (GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glOrthox,
- (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar))
-SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glPointParameterxv,
- (GLenum pname, const GLfixed * params))
-SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
-SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
-SDL_PROC_UNUSED(void, glPopMatrix, (void))
-SDL_PROC_UNUSED(void, glPushMatrix, (void))
-SDL_PROC_UNUSED(void, glReadPixels,
- (GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels))
-SDL_PROC_UNUSED(void, glRotatex,
- (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
-SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
-SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
-SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
-SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
-SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
-SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
-SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
-SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-SDL_PROC(void, glTexCoordPointer,
- (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glTexEnviv,
- (GLenum target, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexEnvxv,
- (GLenum target, GLenum pname, const GLfixed * params))
-SDL_PROC(void, glTexImage2D,
- (GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const GLvoid * pixels))
-SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexParameterx,
- (GLenum target, GLenum pname, GLfixed param))
-SDL_PROC(void, glTexParameteriv,
- (GLenum target, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexParameterxv,
- (GLenum target, GLenum pname, const GLfixed * params))
-SDL_PROC(void, glTexSubImage2D,
- (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
-SDL_PROC(void, glVertexPointer,
- (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
-
-/* extension functions used */
-SDL_PROC(void, glDrawTexiOES,
- (GLint x, GLint y, GLint z, GLint width, GLint height))
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_glfuncs.h Sun Feb 06 00:48:41 2011 -0800
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,455 +0,0 @@
-/* list of OpenGL functions sorted alphabetically
- If you need to use a GL function from the SDL video subsystem,
- change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
-*/
-#define SDL_PROC_UNUSED(ret,func,params)
-SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
-SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
-SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
- (GLsizei, const GLuint *, GLboolean *))
-SDL_PROC_UNUSED(void, glArrayElement, (GLint))
-SDL_PROC(void, glBegin, (GLenum))
-SDL_PROC(void, glBindTexture, (GLenum, GLuint))
-SDL_PROC_UNUSED(void, glBitmap,
- (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
- const GLubyte *))
-SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
-SDL_PROC_UNUSED(void, glCallList, (GLuint))
-SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
-SDL_PROC(void, glClear, (GLbitfield))
-SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
-SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
-SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
-SDL_PROC_UNUSED(void, glClearStencil, (GLint))
-SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
-SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
-SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
-SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
-SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
-SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
-SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
-SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
-SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
-SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
-SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
-SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
-SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
-SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
-SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
-SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
-SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
-SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
-SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
-SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
-SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
-SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
-SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
-SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
-SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
-SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
-SDL_PROC_UNUSED(void, glColor4ub,
- (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
-SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
-SDL_PROC_UNUSED(void, glColor4ui,
- (GLuint red, GLuint green, GLuint blue, GLuint alpha))
-SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
-SDL_PROC_UNUSED(void, glColor4us,
- (GLushort red, GLushort green, GLushort blue, GLushort alpha))
-SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
-SDL_PROC_UNUSED(void, glColorMask,
- (GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha))
-SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
-SDL_PROC_UNUSED(void, glColorPointer,
- (GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glCopyPixels,
- (GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum type))
-SDL_PROC_UNUSED(void, glCopyTexImage1D,
- (GLenum target, GLint level, GLenum internalFormat, GLint x,
- GLint y, GLsizei width, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexImage2D,
- (GLenum target, GLint level, GLenum internalFormat, GLint x,
- GLint y, GLsizei width, GLsizei height, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
- (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
- GLsizei width))
-SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
- (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height))
-SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
-SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
-SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
-SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
-SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
-SDL_PROC(void, glDisable, (GLenum cap))
-SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
-SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
-SDL_PROC_UNUSED(void, glDrawElements,
- (GLenum mode, GLsizei count, GLenum type,
- const GLvoid * indices))
-SDL_PROC(void, glDrawPixels,
- (GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
-SDL_PROC_UNUSED(void, glEdgeFlagPointer,
- (GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
-SDL_PROC(void, glEnable, (GLenum cap))
-SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
-SDL_PROC(void, glEnd, (void))
-SDL_PROC_UNUSED(void, glEndList, (void))
-SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
-SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
-SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
-SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
-SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
-SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
-SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
-SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
-SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
-SDL_PROC_UNUSED(void, glEvalMesh2,
- (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
-SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
-SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
-SDL_PROC_UNUSED(void, glFeedbackBuffer,
- (GLsizei size, GLenum type, GLfloat * buffer))
-SDL_PROC_UNUSED(void, glFinish, (void))
-SDL_PROC_UNUSED(void, glFlush, (void))
-SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glFrustum,
- (GLdouble left, GLdouble right, GLdouble bottom,
- GLdouble top, GLdouble zNear, GLdouble zFar))
-SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
-SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
-SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
-SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
-SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
-SDL_PROC(GLenum, glGetError, (void))
-SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
-SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetLightfv,
- (GLenum light, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetLightiv,
- (GLenum light, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
-SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
-SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
-SDL_PROC_UNUSED(void, glGetMaterialfv,
- (GLenum face, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetMaterialiv,
- (GLenum face, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
-SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
-SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
-SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
-SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
-SDL_PROC(const GLubyte *, glGetString, (GLenum name))
-SDL_PROC_UNUSED(void, glGetTexEnvfv,
- (GLenum target, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexEnviv,
- (GLenum target, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexGendv,
- (GLenum coord, GLenum pname, GLdouble * params))
-SDL_PROC_UNUSED(void, glGetTexGenfv,
- (GLenum coord, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexGeniv,
- (GLenum coord, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexImage,
- (GLenum target, GLint level, GLenum format, GLenum type,
- GLvoid * pixels))
-SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
- (GLenum target, GLint level, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
- (GLenum target, GLint level, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexParameterfv,
- (GLenum target, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexParameteriv,
- (GLenum target, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
-SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
-SDL_PROC_UNUSED(void, glIndexPointer,
- (GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
-SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
-SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
-SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
-SDL_PROC_UNUSED(void, glIndexi, (GLint c))
-SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
-SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
-SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
-SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
-SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
-SDL_PROC_UNUSED(void, glInitNames, (void))
-SDL_PROC_UNUSED(void, glInterleavedArrays,
- (GLenum format, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
-SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
-SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
-SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightfv,
- (GLenum light, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glLightiv,
- (GLenum light, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
-SDL_PROC(void, glLineWidth, (GLfloat width))
-SDL_PROC_UNUSED(void, glListBase, (GLuint base))
-SDL_PROC(void, glLoadIdentity, (void))
-SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
-SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
-SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
-SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
-SDL_PROC_UNUSED(void, glMap1d,
- (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble * points))
-SDL_PROC_UNUSED(void, glMap1f,
- (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat * points))
-SDL_PROC_UNUSED(void, glMap2d,
- (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
- GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
- GLint vorder, const GLdouble * points))
-SDL_PROC_UNUSED(void, glMap2f,
- (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
- GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
- GLint vorder, const GLfloat * points))
-SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
-SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
-SDL_PROC_UNUSED(void, glMapGrid2d,
- (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
- GLdouble v2))
-SDL_PROC_UNUSED(void, glMapGrid2f,
- (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
- GLfloat v2))
-SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glMaterialfv,
- (GLenum face, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glMaterialiv,
- (GLenum face, GLenum pname, const GLint * params))
-SDL_PROC(void, glMatrixMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
-SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
-SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
-SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
-SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
-SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
-SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
-SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
-SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
-SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glNormalPointer,
- (GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC(void, glOrtho,
- (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
- GLdouble zNear, GLdouble zFar))
-SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
-SDL_PROC_UNUSED(void, glPixelMapfv,
- (GLenum map, GLsizei mapsize, const GLfloat * values))
-SDL_PROC_UNUSED(void, glPixelMapuiv,
- (GLenum map, GLsizei mapsize, const GLuint * values))
-SDL_PROC_UNUSED(void, glPixelMapusv,
- (GLenum map, GLsizei mapsize, const GLushort * values))
-SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
-SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
-SDL_PROC(void, glPointSize, (GLfloat size))
-SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
-SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
-SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
-SDL_PROC_UNUSED(void, glPopAttrib, (void))
-SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
-SDL_PROC_UNUSED(void, glPopMatrix, (void))
-SDL_PROC_UNUSED(void, glPopName, (void))
-SDL_PROC_UNUSED(void, glPrioritizeTextures,
- (GLsizei n, const GLuint * textures,
- const GLclampf * priorities))
-SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glPushMatrix, (void))
-SDL_PROC_UNUSED(void, glPushName, (GLuint name))
-SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
-SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
-SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
-SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
-SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
-SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
-SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
-SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glRasterPos4d,
- (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
-SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glRasterPos4f,
- (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
-SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glRasterPos4s,
- (GLshort x, GLshort y, GLshort z, GLshort w))
-SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
-SDL_PROC(void, glReadBuffer, (GLenum mode))
-SDL_PROC(void, glReadPixels,
- (GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels))
-SDL_PROC_UNUSED(void, glRectd,
- (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
-SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
-SDL_PROC_UNUSED(void, glRectf,
- (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
-SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
-SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
-SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
-SDL_PROC_UNUSED(void, glRects,
- (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
-SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
-SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glRotated,
- (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glRotatef,
- (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glScissor,
- (GLint x, GLint y, GLsizei width, GLsizei height))
-SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
-SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
-SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
-SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
-SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
-SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
-SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
-SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
-SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
-SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
-SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
-SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
-SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
-SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
-SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
-SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
-SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
-SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoord4d,
- (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
-SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glTexCoord4f,
- (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
-SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
-SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord4s,
- (GLshort s, GLshort t, GLshort r, GLshort q))
-SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoordPointer,
- (GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer))
-SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexEnvfv,
- (GLenum target, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexEnviv,
- (GLenum target, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
-SDL_PROC_UNUSED(void, glTexGendv,
- (GLenum coord, GLenum pname, const GLdouble * params))
-SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexGenfv,
- (GLenum coord, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexGeniv,
- (GLenum coord, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexImage1D,
- (GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border, GLenum format, GLenum type,
- const GLvoid * pixels))
-SDL_PROC(void, glTexImage2D,
- (GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glTexParameterf,
- (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexParameterfv,
- (GLenum target, GLenum pname, const GLfloat * params))
-SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexParameteriv,
- (GLenum target, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexSubImage1D,
- (GLenum target, GLint level, GLint xoffset, GLsizei width,
- GLenum format, GLenum type, const GLvoid * pixels))
-SDL_PROC(void, glTexSubImage2D,
- (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
-SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
-SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
-SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
-SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
-SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
-SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
-SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glVertex4d,
- (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
-SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glVertex4f,
- (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
-SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glVertex4s,
- (GLshort x, GLshort y, GLshort z, GLshort w))
-SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glVertexPointer,
- (GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer))
-SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/android/SDL_androidgl.c Sun Feb 06 00:48:41 2011 -0800
+++ b/src/video/android/SDL_androidgl.c Sun Feb 06 02:35:14 2011 -0800
@@ -56,7 +56,7 @@
Android_GL_CreateContext(_THIS, SDL_Window * window)
{
Android_JNI_CreateContext();
- return 1;
+ return (SDL_GLContext)1;
}
int