WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
The crash would occur when a WinRT app explicitly tried to create an
SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but
OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
--- a/src/video/winrt/SDL_winrtvideo.cpp Sun Nov 02 10:32:25 2014 -0500
+++ b/src/video/winrt/SDL_winrtvideo.cpp Sun Nov 02 10:38:29 2014 -0500
@@ -414,6 +414,7 @@
// Delete the internal window data:
delete data;
data = NULL;
+ window->driverdata = NULL;
}
}