Corrected documentation of the SDL_CreateTexture() functions in header file.
authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>
Fri, 21 Aug 2015 23:50:59 +0200
changeset 9850 dba168c67bea
parent 9849 1305bfa0214e
child 9851 0098bc9ac7cb
Corrected documentation of the SDL_CreateTexture() functions in header file.
include/SDL_render.h
--- a/include/SDL_render.h	Fri Aug 21 23:50:37 2015 +0200
+++ b/include/SDL_render.h	Fri Aug 21 23:50:59 2015 +0200
@@ -229,7 +229,7 @@
  *  \param w      The width of the texture in pixels.
  *  \param h      The height of the texture in pixels.
  *
- *  \return The created texture is returned, or 0 if no rendering context was
+ *  \return The created texture is returned, or NULL if no rendering context was
  *          active,  the format was unsupported, or the width or height were out
  *          of range.
  *
@@ -248,7 +248,7 @@
  *  \param renderer The renderer.
  *  \param surface The surface containing pixel data used to fill the texture.
  *
- *  \return The created texture is returned, or 0 on error.
+ *  \return The created texture is returned, or NULL on error.
  *
  *  \note The surface is not modified or freed by this function.
  *