Use new 1.3 API for getting audio driver name.
--- a/test/loopwave.c Sat Oct 10 06:32:11 2009 +0000
+++ b/test/loopwave.c Sat Oct 10 06:39:59 2009 +0000
@@ -64,14 +64,9 @@
done = 1;
}
-
-#define NAMESIZE 32
-
int
main(int argc, char *argv[])
{
- char name[NAMESIZE];
-
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
@@ -110,7 +105,7 @@
/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */
- printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE));
+ printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */