converted tabs to spaces in iOS/UIKit PumpEvents code
authorDavidLudwig <dludwig@pobox.com>
Fri, 04 Jan 2013 16:38:05 -0500
changeset 6857 dd4c12f0358b
parent 6856 245a50142ffb
child 6858 4521e3ee8941
converted tabs to spaces in iOS/UIKit PumpEvents code
src/video/uikit/SDL_uikitevents.m
--- a/src/video/uikit/SDL_uikitevents.m	Mon Feb 11 20:56:34 2013 -0800
+++ b/src/video/uikit/SDL_uikitevents.m	Fri Jan 04 16:38:05 2013 -0500
@@ -57,25 +57,25 @@
      */
     if (setjmp(*jump_env()) == 0) {
         /* if we're setting the jump, rather than jumping back */
-		
-		/* Let the run loop run for a short amount of time: long enough for
-		   touch events to get processed (which is important to get certain
-		   elements of Game Center's GKLeaderboardViewController to respond
-		   to touch input), but not long enough to introduce a significant
-		   delay in the rest of the app.
-		*/
-		const CFTimeInterval seconds = 0.000002;
-		
-		/* Pump most event types. */
+
+        /* Let the run loop run for a short amount of time: long enough for
+           touch events to get processed (which is important to get certain
+           elements of Game Center's GKLeaderboardViewController to respond
+           to touch input), but not long enough to introduce a significant
+           delay in the rest of the app.
+        */
+        const CFTimeInterval seconds = 0.000002;
+
+        /* Pump most event types. */
         SInt32 result;
         do {
             result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
         } while (result == kCFRunLoopRunHandledSource);
-		
-		/* Make sure UIScrollView objects scroll properly. */
-		do {
-			result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
-		} while(result == kCFRunLoopRunHandledSource);
+
+        /* Make sure UIScrollView objects scroll properly. */
+        do {
+            result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
+        } while(result == kCFRunLoopRunHandledSource);
     }
 }