--- a/WhatsNew Wed Oct 07 06:11:19 2009 +0000
+++ b/WhatsNew Wed Oct 07 08:00:20 2009 +0000
@@ -3,6 +3,14 @@
Version 1.0:
+1.2.14:
+ Added cast macros for correct usage with C++:
+ SDL_reinterpret_cast(type, expression)
+ SDL_static_cast(type, expression)
+
+ Added SDL_NO_LOCK_KEYS environment variable to enable normal
+ up/down events for Caps-Lock and Num-Lock keys.
+
1.2.13:
Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
--- a/docs.html Wed Oct 07 06:11:19 2009 +0000
+++ b/docs.html Wed Oct 07 08:00:20 2009 +0000
@@ -25,23 +25,120 @@
<P>
Fixed flicker when resizing the SDL window
</P>
+<P>
+ Fixed crash in SDL_SetGammaRamp()
+</P>
+<P>
+ Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
+</P>
+<P>
+ Added SDL_NO_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.
+</P>
+<P>
+ Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
+</P>
+<P>
+ Fixed a threading crash when a few threads are rapidly created and complete.
+</P>
+<P>
+ Fixed crash loading BMP files saved with the scanlines inverted.
+</P>
+<P>
+ Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
+</P>
+<P>
+ Added doxygen documentation for the SDL API headers.
+</P>
</BLOCKQUOTE>
<H3> Unix Notes </H3>
<BLOCKQUOTE>
<P>
+ Fixed potential memory corruption due to assembly bug with SDL_revcpy()
+</P>
+<P>
+ Fixed crashes trying to detect SSE features on x86_64 architecture.
+</P>
+<P>
+ Fixed assembly for GCC optimized 50% alpha blending blits.
+</P>
+<P>
Added configure option --enable-screensaver, to allow enabling the screensaver by default.
</P>
<P>
Use XResetScreenSaver() instead of disabling screensaver entirely.
</P>
+<P>
+ Removed the maximum window size limitation on X11.
+</P>
+<P>
+ Fixed setting the X11 window input hint.
+</P>
+<P>
+ Fixed distorted X11 window icon for some visuals.
+</P>
+<P>
+ Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
+</P>
+<P>
+ SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
+</P>
+<P>
+ The SDL_VIDEO_FULLSCREEN_HEAD environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
+</P>
+<P>
+ Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
+ <BR>
+ Valid values are:
+ <UL>
+ <LI>not set - Not rotating, no shadow.
+ <LI>"NONE" - Not rotating, but still using shadow.
+ <LI>"CW" - Rotating screen clockwise.
+ <LI>"UD" - Rotating screen upside down.
+ <LI>"CCW" - Rotating screen counter clockwise.
+ </UL>
+</P>
+<P>
+ Fixed DirectFB detection on some Linux distributions.
+</P>
+<P>
+ Added code to use the PS3 SPE processors for YUV conversion on Linux.
+</P>
+<P>
+ Improved support for PulseAudio
+</P>
+<P>
+ The Network Audio System support is now dynamically loaded at runtime.
+</P>
+<P>
+ Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
+</P>
+<P>
+ Fixed crash in SDL_Quit() when a joystick has been unplugged.
+</P>
</BLOCKQUOTE>
<H3> Windows Notes </H3>
<BLOCKQUOTE>
<P>
+ Verified 100% compatibility with Windows 7.
+</P>
+<P>
+ Prevent loss of OpenGL context when setting the video mode in response to a window resize event.
+</P>
+<P>
+ Improved mouse input responsiveness for first-person-shooter games.
+</P>
+<P>
+ The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.
+</P>
+<P>
+ Fixed video initialization with SDL_WINDOWID on Windows XP
+</P>
+<P>
+ Fixed dynamic object loading on Windows CE.
</P>
</BLOCKQUOTE>
@@ -49,6 +146,18 @@
<BLOCKQUOTE>
<P>
+ SDL now builds on Mac OS X 10.6 (Snow Leopard).
+ <BR>
+ Eric Wing posted a good rundown on the numerous changes here: <A HREF="http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html">http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html</A>
+</P>
+<P>
+ The X11 video driver is built by default.
+</P>
+<P>
+ Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
+</P>
+<P>
+ Fixed setting the starting working directory in release builds.
</P>
</BLOCKQUOTE>