--- a/src/render/direct3d/SDL_render_d3d.c Sat Aug 17 17:04:14 2013 -0700
+++ b/src/render/direct3d/SDL_render_d3d.c Sat Aug 17 17:14:15 2013 -0700
@@ -398,7 +398,9 @@
static void
D3D_InitRenderState(D3D_RenderData *data)
{
- Direct3DDevice9 *device = data->device;
+ D3DMATRIX matrix;
+
+ IDirect3DDevice9 *device = data->device;
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
@@ -542,7 +544,6 @@
Uint32 window_flags;
int w, h;
SDL_DisplayMode fullscreen_mode;
- D3DMATRIX matrix;
int d3dxVersion;
char d3dxDLLFile[50];