Starting support for Direct3D render driver.
--- a/configure.in Fri Jul 07 10:39:33 2006 +0000
+++ b/configure.in Sat Jul 08 18:06:02 2006 +0000
@@ -1861,12 +1861,6 @@
if test x$enable_stdio_redirect != xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -DNO_STDIO_REDIRECT"
fi
-
- if test x$enable_video = xyes; then
- AC_DEFINE(SDL_VIDEO_DRIVER_WIN32)
- SOURCES="$SOURCES $srcdir/src/video/win32/*.c"
- have_video=yes
- fi
}
dnl Find the DirectX includes and libraries
@@ -1876,6 +1870,7 @@
AC_HELP_STRING([--enable-directx], [use DirectX for Win32 audio/video [[default=yes]]]),
, enable_directx=yes)
if test x$enable_directx = xyes; then
+ AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, use_dinput=yes)
fi
@@ -2298,6 +2293,24 @@
CheckglSDL
CheckDIRECTX
CheckNASM
+ # Set up files for the video library
+ if test x$enable_video = xyes; then
+ AC_DEFINE(SDL_VIDEO_DRIVER_WIN32)
+ SOURCES="$SOURCES $srcdir/src/video/win32/*.c"
+ have_video=yes
+ AC_ARG_ENABLE(render-gdi,
+AC_HELP_STRING([--enable-render-gdi], [enable the GDI render driver [[default=yes]]]),
+ , enable_render_gdi=yes)
+ if test x$enable_render_gdi = xyes; then
+ AC_DEFINE(SDL_VIDEO_RENDER_GDI)
+ fi
+ AC_ARG_ENABLE(render-d3d,
+AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[default=yes]]]),
+ , enable_render_d3d=yes)
+ if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
+ AC_DEFINE(SDL_VIDEO_RENDER_D3D)
+ fi
+ fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WAVEOUT)
--- a/include/SDL_config.h.in Fri Jul 07 10:39:33 2006 +0000
+++ b/include/SDL_config.h.in Sat Jul 08 18:06:02 2006 +0000
@@ -291,6 +291,10 @@
#undef SDL_VIDEO_DRIVER_X11_XV
#undef SDL_VIDEO_DRIVER_XBIOS
+#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_GDI
+#undef SDL_VIDEO_RENDER_OGL
+
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
#undef SDL_VIDEO_OPENGL_GLX
--- a/include/SDL_config_win32.h Fri Jul 07 10:39:33 2006 +0000
+++ b/include/SDL_config_win32.h Sat Jul 08 18:06:02 2006 +0000
@@ -153,10 +153,14 @@
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WIN32 1
+#define SDL_VIDEO_RENDER_D3D 1
+#define SDL_VIDEO_RENDER_GDI 1
+
/* Enable OpenGL support */
#ifndef _WIN32_WCE
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
+#define SDL_VIDEO_RENDER_OGL 1
#endif
/* Enable assembly routines (Win64 doesn't have inline asm) */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_d3drender.c Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,385 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_D3D
+
+#include "SDL_win32video.h"
+#include "../SDL_yuv_sw_c.h"
+
+/* Direct3D renderer implementation */
+
+static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window,
+ Uint32 flags);
+static int SDL_D3D_CreateTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer,
+ SDL_Texture * texture, void **pixels,
+ int *pitch);
+static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Color * colors, int firstcolor,
+ int ncolors);
+static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ SDL_Color * colors, int firstcolor,
+ int ncolors);
+static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture, const SDL_Rect * rect,
+ const void *pixels, int pitch);
+static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, int markDirty,
+ void **pixels, int *pitch);
+static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture, int numrects,
+ const SDL_Rect * rects);
+static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 color);
+static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_Rect * dstrect, int blendMode,
+ int scaleMode);
+static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
+ const SDL_Rect * rect, void *pixels,
+ int pitch);
+static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
+ const SDL_Rect * rect,
+ const void *pixels, int pitch);
+static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
+static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver SDL_D3D_RenderDriver = {
+ SDL_D3D_CreateRenderer,
+ {
+ "d3d",
+ (SDL_Renderer_PresentDiscard |
+ SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
+ (SDL_TextureBlendMode_None |
+ SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
+ (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
+ 11,
+ {
+ SDL_PixelFormat_Index8,
+ SDL_PixelFormat_RGB555,
+ SDL_PixelFormat_RGB565,
+ SDL_PixelFormat_RGB888,
+ SDL_PixelFormat_BGR888,
+ SDL_PixelFormat_ARGB8888,
+ SDL_PixelFormat_RGBA8888,
+ SDL_PixelFormat_ABGR8888,
+ SDL_PixelFormat_BGRA8888,
+ SDL_PixelFormat_YUY2,
+ SDL_PixelFormat_UYVY},
+ 0,
+ 0}
+};
+
+typedef struct
+{
+ IDirect3DDevice9 *device;
+} SDL_D3D_RenderData;
+
+typedef struct
+{
+ SDL_SW_YUVTexture *yuv;
+} SDL_D3D_TextureData;
+
+static void
+UpdateYUVTextureData(SDL_Texture * texture)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+ SDL_Rect rect;
+
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+ //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
+ // texture->h, data->pixels, data->pitch);
+}
+
+void
+D3D_AddRenderDriver(_THIS)
+{
+ SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+
+ if (data->d3d) {
+ SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver);
+ }
+}
+
+SDL_Renderer *
+SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+ SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
+ SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
+ SDL_Renderer *renderer;
+ SDL_D3D_RenderData *data;
+
+ renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_zerop(renderer);
+
+ data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_D3D_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_zerop(data);
+
+ //data->device = IDirect3D9_CreateDevice(videodata->d3d,
+
+ renderer->CreateTexture = SDL_D3D_CreateTexture;
+ renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels;
+ renderer->SetTexturePalette = SDL_D3D_SetTexturePalette;
+ renderer->GetTexturePalette = SDL_D3D_GetTexturePalette;
+ renderer->UpdateTexture = SDL_D3D_UpdateTexture;
+ renderer->LockTexture = SDL_D3D_LockTexture;
+ renderer->UnlockTexture = SDL_D3D_UnlockTexture;
+ renderer->DirtyTexture = SDL_D3D_DirtyTexture;
+ renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
+ renderer->RenderFill = SDL_D3D_RenderFill;
+ renderer->RenderCopy = SDL_D3D_RenderCopy;
+ renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
+ renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
+ renderer->RenderPresent = SDL_D3D_RenderPresent;
+ renderer->DestroyTexture = SDL_D3D_DestroyTexture;
+ renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
+ renderer->info = SDL_D3D_RenderDriver.info;
+ renderer->window = window->id;
+ renderer->driverdata = data;
+
+ renderer->info.flags = SDL_Renderer_RenderTarget;
+
+ return renderer;
+}
+
+static int
+SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_D3D_RenderData *renderdata =
+ (SDL_D3D_RenderData *) renderer->driverdata;
+ SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+ SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+ SDL_D3D_TextureData *data;
+
+ data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_zerop(data);
+
+ texture->driverdata = data;
+
+ return 0;
+}
+
+static int
+SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
+ void **pixels, int *pitch)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
+ } else {
+ return 0;
+ }
+}
+
+static int
+SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Color * colors, int firstcolor,
+ int ncolors)
+{
+ SDL_D3D_RenderData *renderdata =
+ (SDL_D3D_RenderData *) renderer->driverdata;
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ SDL_SetError("YUV textures don't have a palette");
+ return -1;
+ } else {
+ return 0;
+ }
+}
+
+static int
+SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+ SDL_Color * colors, int firstcolor, int ncolors)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ SDL_SetError("YUV textures don't have a palette");
+ return -1;
+ } else {
+ return 0;
+ }
+}
+
+static int
+SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
+ return -1;
+ }
+ UpdateYUVTextureData(texture);
+ return 0;
+ } else {
+ SDL_D3D_RenderData *renderdata =
+ (SDL_D3D_RenderData *) renderer->driverdata;
+
+ return 0;
+ }
+}
+
+static int
+SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, int markDirty, void **pixels,
+ int *pitch)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
+ pitch);
+ } else {
+ return 0;
+ }
+}
+
+static void
+SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ SDL_SW_UnlockYUVTexture(data->yuv);
+ UpdateYUVTextureData(texture);
+ }
+}
+
+static void
+SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ int numrects, const SDL_Rect * rects)
+{
+}
+
+static void
+SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+}
+
+static int
+SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 color)
+{
+ SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+ Uint8 r, g, b;
+
+ r = (Uint8) ((color >> 16) & 0xFF);
+ g = (Uint8) ((color >> 8) & 0xFF);
+ b = (Uint8) (color & 0xFF);
+
+ return 0;
+}
+
+static int
+SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_Rect * dstrect,
+ int blendMode, int scaleMode)
+{
+ SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+ SDL_D3D_TextureData *texturedata =
+ (SDL_D3D_TextureData *) texture->driverdata;
+
+ return 0;
+}
+
+static int
+SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ void *pixels, int pitch)
+{
+ SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+
+ return 0;
+}
+
+static int
+SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ const void *pixels, int pitch)
+{
+ SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+
+ return 0;
+}
+
+static void
+SDL_D3D_RenderPresent(SDL_Renderer * renderer)
+{
+}
+
+static void
+SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
+
+ if (!data) {
+ return;
+ }
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+void
+SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
+{
+ SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
+
+ if (data) {
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_D3D */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_d3drender.h Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,28 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_D3D
+extern void D3D_AddRenderDriver(_THIS);
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/win32/SDL_dibrender.c Fri Jul 07 10:39:33 2006 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,711 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_win32video.h"
-#include "../SDL_yuv_sw_c.h"
-
-/* GDI renderer implementation */
-
-static SDL_Renderer *SDL_DIB_CreateRenderer(SDL_Window * window,
- Uint32 flags);
-static int SDL_DIB_CreateTexture(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static int SDL_DIB_QueryTexturePixels(SDL_Renderer * renderer,
- SDL_Texture * texture, void **pixels,
- int *pitch);
-static int SDL_DIB_SetTexturePalette(SDL_Renderer * renderer,
- SDL_Texture * texture,
- const SDL_Color * colors, int firstcolor,
- int ncolors);
-static int SDL_DIB_GetTexturePalette(SDL_Renderer * renderer,
- SDL_Texture * texture,
- SDL_Color * colors, int firstcolor,
- int ncolors);
-static int SDL_DIB_UpdateTexture(SDL_Renderer * renderer,
- SDL_Texture * texture, const SDL_Rect * rect,
- const void *pixels, int pitch);
-static int SDL_DIB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, int markDirty,
- void **pixels, int *pitch);
-static void SDL_DIB_UnlockTexture(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static void SDL_DIB_DirtyTexture(SDL_Renderer * renderer,
- SDL_Texture * texture, int numrects,
- const SDL_Rect * rects);
-static void SDL_DIB_SelectRenderTexture(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static int SDL_DIB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 color);
-static int SDL_DIB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect,
- const SDL_Rect * dstrect, int blendMode,
- int scaleMode);
-static int SDL_DIB_RenderReadPixels(SDL_Renderer * renderer,
- const SDL_Rect * rect, void *pixels,
- int pitch);
-static int SDL_DIB_RenderWritePixels(SDL_Renderer * renderer,
- const SDL_Rect * rect,
- const void *pixels, int pitch);
-static void SDL_DIB_RenderPresent(SDL_Renderer * renderer);
-static void SDL_DIB_DestroyTexture(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static void SDL_DIB_DestroyRenderer(SDL_Renderer * renderer);
-
-
-SDL_RenderDriver SDL_DIB_RenderDriver = {
- SDL_DIB_CreateRenderer,
- {
- "gdi",
- (SDL_Renderer_PresentDiscard |
- SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
- (SDL_TextureBlendMode_None |
- SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
- (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
- 11,
- {
- SDL_PixelFormat_Index8,
- SDL_PixelFormat_RGB555,
- SDL_PixelFormat_RGB565,
- SDL_PixelFormat_RGB888,
- SDL_PixelFormat_BGR888,
- SDL_PixelFormat_ARGB8888,
- SDL_PixelFormat_RGBA8888,
- SDL_PixelFormat_ABGR8888,
- SDL_PixelFormat_BGRA8888,
- SDL_PixelFormat_YUY2,
- SDL_PixelFormat_UYVY},
- 0,
- 0}
-};
-
-typedef struct
-{
- HWND hwnd;
- HDC window_hdc;
- HDC render_hdc;
- HDC memory_hdc;
- HDC current_hdc;
- LPBITMAPINFO bmi;
- HBITMAP window_bmp;
- void *window_pixels;
- int window_pitch;
-} SDL_DIB_RenderData;
-
-typedef struct
-{
- SDL_SW_YUVTexture *yuv;
- Uint32 format;
- HPALETTE hpal;
- HBITMAP hbm;
- void *pixels;
- int pitch;
-} SDL_DIB_TextureData;
-
-static void
-UpdateYUVTextureData(SDL_Texture * texture)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
- SDL_Rect rect;
-
- rect.x = 0;
- rect.y = 0;
- rect.w = texture->w;
- rect.h = texture->h;
- SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
- texture->h, data->pixels, data->pitch);
-}
-
-SDL_Renderer *
-SDL_DIB_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
- SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
- SDL_Renderer *renderer;
- SDL_DIB_RenderData *data;
- int bmi_size;
- HBITMAP hbm;
-
- renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
- if (!renderer) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_zerop(renderer);
-
- data = (SDL_DIB_RenderData *) SDL_malloc(sizeof(*data));
- if (!data) {
- SDL_DIB_DestroyRenderer(renderer);
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_zerop(data);
-
- data->hwnd = windowdata->hwnd;
- data->window_hdc = GetDC(data->hwnd);
- data->render_hdc = CreateCompatibleDC(data->window_hdc);
- data->memory_hdc = CreateCompatibleDC(data->window_hdc);
- data->current_hdc = data->window_hdc;
-
- /* Fill in the compatible bitmap info */
- bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
- data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
- if (!data->bmi) {
- SDL_DIB_DestroyRenderer(renderer);
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memset(data->bmi, 0, bmi_size);
- data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-
- hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
- GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
- GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
- DeleteObject(hbm);
-
- renderer->CreateTexture = SDL_DIB_CreateTexture;
- renderer->QueryTexturePixels = SDL_DIB_QueryTexturePixels;
- renderer->SetTexturePalette = SDL_DIB_SetTexturePalette;
- renderer->GetTexturePalette = SDL_DIB_GetTexturePalette;
- renderer->UpdateTexture = SDL_DIB_UpdateTexture;
- renderer->LockTexture = SDL_DIB_LockTexture;
- renderer->UnlockTexture = SDL_DIB_UnlockTexture;
- renderer->DirtyTexture = SDL_DIB_DirtyTexture;
- renderer->SelectRenderTexture = SDL_DIB_SelectRenderTexture;
- renderer->RenderFill = SDL_DIB_RenderFill;
- renderer->RenderCopy = SDL_DIB_RenderCopy;
- renderer->RenderReadPixels = SDL_DIB_RenderReadPixels;
- renderer->RenderWritePixels = SDL_DIB_RenderWritePixels;
- renderer->RenderPresent = SDL_DIB_RenderPresent;
- renderer->DestroyTexture = SDL_DIB_DestroyTexture;
- renderer->DestroyRenderer = SDL_DIB_DestroyRenderer;
- renderer->info = SDL_DIB_RenderDriver.info;
- renderer->window = window->id;
- renderer->driverdata = data;
-
- renderer->info.flags = SDL_Renderer_RenderTarget;
-
- return renderer;
-}
-
-static int
-SDL_DIB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_DIB_RenderData *renderdata =
- (SDL_DIB_RenderData *) renderer->driverdata;
- SDL_Window *window = SDL_GetWindowFromID(renderer->window);
- SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
- SDL_DIB_TextureData *data;
-
- data = (SDL_DIB_TextureData *) SDL_malloc(sizeof(*data));
- if (!data) {
- SDL_OutOfMemory();
- return -1;
- }
- SDL_zerop(data);
-
- texture->driverdata = data;
-
- if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
- if (texture->access == SDL_TextureAccess_Render) {
- SDL_SetError("Rendering to YUV format textures is not supported");
- return -1;
- }
- data->yuv = SDL_SW_CreateYUVTexture(texture);
- if (!data->yuv) {
- SDL_DIB_DestroyTexture(renderer, texture);
- return -1;
- }
- data->format = display->current_mode.format;
- } else {
- data->format = texture->format;
- }
- data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
-
- if (data->yuv || texture->access == SDL_TextureAccess_Local
- || texture->format != SDL_GetCurrentDisplayMode()->format) {
- int bmi_size;
- LPBITMAPINFO bmi;
-
- bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
- bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
- if (!bmi) {
- SDL_DIB_DestroyTexture(renderer, texture);
- SDL_OutOfMemory();
- return -1;
- }
- SDL_memset(bmi, 0, bmi_size);
- bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- bmi->bmiHeader.biWidth = texture->w;
- bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */
- bmi->bmiHeader.biPlanes = 1;
- bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
- bmi->bmiHeader.biXPelsPerMeter = 0;
- bmi->bmiHeader.biYPelsPerMeter = 0;
- bmi->bmiHeader.biClrUsed = 0;
- bmi->bmiHeader.biClrImportant = 0;
- bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
- if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
- int i, ncolors;
- LOGPALETTE *palette;
-
- bmi->bmiHeader.biCompression = BI_RGB;
- ncolors = (1 << SDL_BITSPERPIXEL(data->format));
- palette =
- (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
- ncolors * sizeof(PALETTEENTRY));
- if (!palette) {
- SDL_free(bmi);
- SDL_DIB_DestroyTexture(renderer, texture);
- SDL_OutOfMemory();
- return -1;
- }
- palette->palVersion = 0x300;
- palette->palNumEntries = ncolors;
- for (i = 0; i < ncolors; ++i) {
- palette->palPalEntry[i].peRed = 0xFF;
- palette->palPalEntry[i].peGreen = 0xFF;
- palette->palPalEntry[i].peBlue = 0xFF;
- palette->palPalEntry[i].peFlags = 0;
- }
- data->hpal = CreatePalette(palette);
- SDL_free(palette);
- } else {
- int bpp;
- Uint32 Rmask, Gmask, Bmask, Amask;
-
- bmi->bmiHeader.biCompression = BI_BITFIELDS;
- SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
- &Bmask, &Amask);
- ((Uint32 *) bmi->bmiColors)[0] = Rmask;
- ((Uint32 *) bmi->bmiColors)[1] = Gmask;
- ((Uint32 *) bmi->bmiColors)[2] = Bmask;
- data->hpal = NULL;
- }
- data->hbm =
- CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
- &data->pixels, NULL, 0);
- } else {
- data->hbm =
- CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
- texture->h);
- data->pixels = NULL;
- }
- if (!data->hbm) {
- SDL_DIB_DestroyTexture(renderer, texture);
- WIN_SetError("Couldn't create bitmap");
- return -1;
- }
- return 0;
-}
-
-static int
-SDL_DIB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
- void **pixels, int *pitch)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (data->yuv) {
- return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
- } else {
- *pixels = data->pixels;
- *pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
- return 0;
- }
-}
-
-static int
-SDL_DIB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Color * colors, int firstcolor,
- int ncolors)
-{
- SDL_DIB_RenderData *renderdata =
- (SDL_DIB_RenderData *) renderer->driverdata;
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (data->yuv) {
- SDL_SetError("YUV textures don't have a palette");
- return -1;
- } else {
- PALETTEENTRY entries[256];
- int i;
-
- for (i = 0; i < ncolors; ++i) {
- entries[i].peRed = colors[i].r;
- entries[i].peGreen = colors[i].g;
- entries[i].peBlue = colors[i].b;
- entries[i].peFlags = 0;
- }
- if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
- WIN_SetError("SetPaletteEntries()");
- return -1;
- }
- return 0;
- }
-}
-
-static int
-SDL_DIB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
- SDL_Color * colors, int firstcolor, int ncolors)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (data->yuv) {
- SDL_SetError("YUV textures don't have a palette");
- return -1;
- } else {
- PALETTEENTRY entries[256];
- int i;
-
- if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
- WIN_SetError("GetPaletteEntries()");
- return -1;
- }
- for (i = 0; i < ncolors; ++i) {
- colors[i].r = entries[i].peRed;
- colors[i].g = entries[i].peGreen;
- colors[i].b = entries[i].peBlue;
- }
- return 0;
- }
-}
-
-static int
-SDL_DIB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels, int pitch)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (data->yuv) {
- if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
- return -1;
- }
- UpdateYUVTextureData(texture);
- return 0;
- } else {
- SDL_DIB_RenderData *renderdata =
- (SDL_DIB_RenderData *) renderer->driverdata;
-
- if (data->pixels) {
- Uint8 *src, *dst;
- int row;
- size_t length;
-
- src = (Uint8 *) pixels;
- dst =
- (Uint8 *) data->pixels + rect->y * data->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format);
- length = rect->w * SDL_BYTESPERPIXEL(texture->format);
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += data->pitch;
- }
- } else if (rect->w == texture->w && pitch == data->pitch) {
- if (!SetDIBits
- (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
- renderdata->bmi, DIB_RGB_COLORS)) {
- WIN_SetError("SetDIBits()");
- return -1;
- }
- } else {
- SDL_SetError
- ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
- return -1;
- }
- return 0;
- }
-}
-
-static int
-SDL_DIB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, int markDirty, void **pixels,
- int *pitch)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (data->yuv) {
- return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
- pitch);
- } else {
- GdiFlush();
- *pixels =
- (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- *pitch = data->pitch;
- return 0;
- }
-}
-
-static void
-SDL_DIB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (data->yuv) {
- SDL_SW_UnlockYUVTexture(data->yuv);
- UpdateYUVTextureData(texture);
- }
-}
-
-static void
-SDL_DIB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- int numrects, const SDL_Rect * rects)
-{
-}
-
-static void
-SDL_DIB_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
- if (texture) {
- SDL_DIB_TextureData *texturedata =
- (SDL_DIB_TextureData *) texture->driverdata;
- SelectObject(data->render_hdc, texturedata->hbm);
- if (texturedata->hpal) {
- SelectPalette(data->render_hdc, texturedata->hpal, TRUE);
- RealizePalette(data->render_hdc);
- }
- data->current_hdc = data->render_hdc;
- } else {
- data->current_hdc = data->current_hdc;
- }
-}
-
-static int
-SDL_DIB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 color)
-{
- SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
- Uint8 r, g, b;
- RECT rc;
- static HBRUSH brush;
- int status;
-
- r = (Uint8) ((color >> 16) & 0xFF);
- g = (Uint8) ((color >> 8) & 0xFF);
- b = (Uint8) (color & 0xFF);
-
- rc.left = rect->x;
- rc.top = rect->y;
- rc.right = rect->x + rect->w + 1;
- rc.bottom = rect->y + rect->h + 1;
-
- /* Should we cache the brushes? .. it looks like GDI does for us. :) */
- brush = CreateSolidBrush(RGB(r, g, b));
- SelectObject(data->current_hdc, brush);
- status = FillRect(data->current_hdc, &rc, brush);
- DeleteObject(brush);
-
- if (!status) {
- WIN_SetError("FillRect()");
- return -1;
- }
- return 0;
-}
-
-static int
-SDL_DIB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_Rect * dstrect,
- int blendMode, int scaleMode)
-{
- SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
- SDL_DIB_TextureData *texturedata =
- (SDL_DIB_TextureData *) texture->driverdata;
-
- SelectObject(data->memory_hdc, texturedata->hbm);
- if (texturedata->hpal) {
- SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
- RealizePalette(data->memory_hdc);
- }
- if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
- static BLENDFUNCTION blendFunc = {
- AC_SRC_OVER,
- 0,
- 255,
- AC_SRC_ALPHA
- };
- /* FIXME: GDI uses premultiplied alpha! */
- if (!AlphaBlend
- (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
- dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
- srcrect->h, blendFunc)) {
- WIN_SetError("AlphaBlend()");
- return -1;
- }
- } else {
- if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
- if (!BitBlt
- (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
- srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
- SRCCOPY)) {
- WIN_SetError("BitBlt()");
- return -1;
- }
- } else {
- if (!StretchBlt
- (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
- dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
- srcrect->w, srcrect->h, SRCCOPY)) {
- WIN_SetError("StretchBlt()");
- return -1;
- }
- }
- }
- return 0;
-}
-
-static int
-CreateWindowDIB(SDL_DIB_RenderData * data, SDL_Window * window)
-{
- data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8);
- data->bmi->bmiHeader.biWidth = window->w;
- data->bmi->bmiHeader.biHeight = -window->h;
- data->bmi->bmiHeader.biSizeImage =
- window->h * (data->bmi->bmiHeader.biBitCount / 8);
- data->window_bmp =
- CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS,
- &data->window_pixels, NULL, 0);
- if (!data->window_bmp) {
- WIN_SetError("CreateDIBSection()");
- return -1;
- }
- return 0;
-}
-
-static int
-SDL_DIB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- void *pixels, int pitch)
-{
- SDL_Window *window = SDL_GetWindowFromID(renderer->window);
- SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
- if (!data->window_bmp) {
- if (CreateWindowDIB(data, window) < 0) {
- return -1;
- }
- }
-
- SelectObject(data->memory_hdc, data->window_bmp);
- BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h,
- data->window_hdc, rect->x, rect->y, SRCCOPY);
-
- {
- int bpp = data->bmi->bmiHeader.biBitCount / 8;
- Uint8 *src =
- (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
- rect->x * bpp;
- Uint8 *dst = (Uint8 *) pixels;
- int row;
-
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, rect->w * bpp);
- src += data->window_pitch;
- dst += pitch;
- }
- }
-
- return 0;
-}
-
-static int
-SDL_DIB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- const void *pixels, int pitch)
-{
- SDL_Window *window = SDL_GetWindowFromID(renderer->window);
- SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
- if (!data->window_bmp) {
- if (CreateWindowDIB(data, window) < 0) {
- return -1;
- }
- }
-
- {
- int bpp = data->bmi->bmiHeader.biBitCount / 8;
- Uint8 *src = (Uint8 *) pixels;
- Uint8 *dst =
- (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
- rect->x * bpp;
- int row;
-
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, rect->w * bpp);
- src += pitch;
- dst += data->window_pitch;
- }
- }
-
- SelectObject(data->memory_hdc, data->window_bmp);
- BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
- data->memory_hdc, rect->x, rect->y, SRCCOPY);
-
- return 0;
-}
-
-static void
-SDL_DIB_RenderPresent(SDL_Renderer * renderer)
-{
-}
-
-static void
-SDL_DIB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_DIB_TextureData *data = (SDL_DIB_TextureData *) texture->driverdata;
-
- if (!data) {
- return;
- }
- if (data->yuv) {
- SDL_SW_DestroyYUVTexture(data->yuv);
- }
- if (data->hpal) {
- DeleteObject(data->hpal);
- }
- if (data->hbm) {
- DeleteObject(data->hbm);
- }
- SDL_free(data);
- texture->driverdata = NULL;
-}
-
-void
-SDL_DIB_DestroyRenderer(SDL_Renderer * renderer)
-{
- SDL_DIB_RenderData *data = (SDL_DIB_RenderData *) renderer->driverdata;
-
- if (data) {
- ReleaseDC(data->hwnd, data->window_hdc);
- DeleteDC(data->render_hdc);
- DeleteDC(data->memory_hdc);
- if (data->bmi) {
- SDL_free(data->bmi);
- }
- if (data->window_bmp) {
- DeleteObject(data->window_bmp);
- }
- SDL_free(data);
- }
- SDL_free(renderer);
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/win32/SDL_dibrender.h Fri Jul 07 10:39:33 2006 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,28 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* SDL surface based renderer implementation */
-
-extern SDL_RenderDriver SDL_DIB_RenderDriver;
-
-/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_gdirender.c Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,721 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_GDI
+
+#include "SDL_win32video.h"
+#include "../SDL_yuv_sw_c.h"
+
+/* GDI renderer implementation */
+
+static SDL_Renderer *SDL_GDI_CreateRenderer(SDL_Window * window,
+ Uint32 flags);
+static int SDL_GDI_CreateTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer,
+ SDL_Texture * texture, void **pixels,
+ int *pitch);
+static int SDL_GDI_SetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Color * colors, int firstcolor,
+ int ncolors);
+static int SDL_GDI_GetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ SDL_Color * colors, int firstcolor,
+ int ncolors);
+static int SDL_GDI_UpdateTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture, const SDL_Rect * rect,
+ const void *pixels, int pitch);
+static int SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, int markDirty,
+ void **pixels, int *pitch);
+static void SDL_GDI_UnlockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void SDL_GDI_DirtyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture, int numrects,
+ const SDL_Rect * rects);
+static void SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 color);
+static int SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_Rect * dstrect, int blendMode,
+ int scaleMode);
+static int SDL_GDI_RenderReadPixels(SDL_Renderer * renderer,
+ const SDL_Rect * rect, void *pixels,
+ int pitch);
+static int SDL_GDI_RenderWritePixels(SDL_Renderer * renderer,
+ const SDL_Rect * rect,
+ const void *pixels, int pitch);
+static void SDL_GDI_RenderPresent(SDL_Renderer * renderer);
+static void SDL_GDI_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void SDL_GDI_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver SDL_GDI_RenderDriver = {
+ SDL_GDI_CreateRenderer,
+ {
+ "gdi",
+ (SDL_Renderer_PresentDiscard |
+ SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget),
+ (SDL_TextureBlendMode_None |
+ SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
+ (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
+ 11,
+ {
+ SDL_PixelFormat_Index8,
+ SDL_PixelFormat_RGB555,
+ SDL_PixelFormat_RGB565,
+ SDL_PixelFormat_RGB888,
+ SDL_PixelFormat_BGR888,
+ SDL_PixelFormat_ARGB8888,
+ SDL_PixelFormat_RGBA8888,
+ SDL_PixelFormat_ABGR8888,
+ SDL_PixelFormat_BGRA8888,
+ SDL_PixelFormat_YUY2,
+ SDL_PixelFormat_UYVY},
+ 0,
+ 0}
+};
+
+typedef struct
+{
+ HWND hwnd;
+ HDC window_hdc;
+ HDC render_hdc;
+ HDC memory_hdc;
+ HDC current_hdc;
+ LPBITMAPINFO bmi;
+ HBITMAP window_bmp;
+ void *window_pixels;
+ int window_pitch;
+} SDL_GDI_RenderData;
+
+typedef struct
+{
+ SDL_SW_YUVTexture *yuv;
+ Uint32 format;
+ HPALETTE hpal;
+ HBITMAP hbm;
+ void *pixels;
+ int pitch;
+} SDL_GDI_TextureData;
+
+static void
+UpdateYUVTextureData(SDL_Texture * texture)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+ SDL_Rect rect;
+
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+ SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
+ texture->h, data->pixels, data->pitch);
+}
+
+void
+GDI_AddRenderDriver(_THIS)
+{
+ SDL_AddRenderDriver(0, &SDL_GDI_RenderDriver);
+}
+
+SDL_Renderer *
+SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
+ SDL_Renderer *renderer;
+ SDL_GDI_RenderData *data;
+ int bmi_size;
+ HBITMAP hbm;
+
+ renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
+ if (!renderer) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_zerop(renderer);
+
+ data = (SDL_GDI_RenderData *) SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_GDI_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_zerop(data);
+
+ data->hwnd = windowdata->hwnd;
+ data->window_hdc = GetDC(data->hwnd);
+ data->render_hdc = CreateCompatibleDC(data->window_hdc);
+ data->memory_hdc = CreateCompatibleDC(data->window_hdc);
+ data->current_hdc = data->window_hdc;
+
+ /* Fill in the compatible bitmap info */
+ bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
+ data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
+ if (!data->bmi) {
+ SDL_GDI_DestroyRenderer(renderer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_memset(data->bmi, 0, bmi_size);
+ data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+
+ hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
+ GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
+ GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
+ DeleteObject(hbm);
+
+ renderer->CreateTexture = SDL_GDI_CreateTexture;
+ renderer->QueryTexturePixels = SDL_GDI_QueryTexturePixels;
+ renderer->SetTexturePalette = SDL_GDI_SetTexturePalette;
+ renderer->GetTexturePalette = SDL_GDI_GetTexturePalette;
+ renderer->UpdateTexture = SDL_GDI_UpdateTexture;
+ renderer->LockTexture = SDL_GDI_LockTexture;
+ renderer->UnlockTexture = SDL_GDI_UnlockTexture;
+ renderer->DirtyTexture = SDL_GDI_DirtyTexture;
+ renderer->SelectRenderTexture = SDL_GDI_SelectRenderTexture;
+ renderer->RenderFill = SDL_GDI_RenderFill;
+ renderer->RenderCopy = SDL_GDI_RenderCopy;
+ renderer->RenderReadPixels = SDL_GDI_RenderReadPixels;
+ renderer->RenderWritePixels = SDL_GDI_RenderWritePixels;
+ renderer->RenderPresent = SDL_GDI_RenderPresent;
+ renderer->DestroyTexture = SDL_GDI_DestroyTexture;
+ renderer->DestroyRenderer = SDL_GDI_DestroyRenderer;
+ renderer->info = SDL_GDI_RenderDriver.info;
+ renderer->window = window->id;
+ renderer->driverdata = data;
+
+ renderer->info.flags = SDL_Renderer_RenderTarget;
+
+ return renderer;
+}
+
+static int
+SDL_GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_GDI_RenderData *renderdata =
+ (SDL_GDI_RenderData *) renderer->driverdata;
+ SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+ SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+ SDL_GDI_TextureData *data;
+
+ data = (SDL_GDI_TextureData *) SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_zerop(data);
+
+ texture->driverdata = data;
+
+ if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+ if (texture->access == SDL_TextureAccess_Render) {
+ SDL_SetError("Rendering to YUV format textures is not supported");
+ return -1;
+ }
+ data->yuv = SDL_SW_CreateYUVTexture(texture);
+ if (!data->yuv) {
+ SDL_GDI_DestroyTexture(renderer, texture);
+ return -1;
+ }
+ data->format = display->current_mode.format;
+ } else {
+ data->format = texture->format;
+ }
+ data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
+
+ if (data->yuv || texture->access == SDL_TextureAccess_Local
+ || texture->format != SDL_GetCurrentDisplayMode()->format) {
+ int bmi_size;
+ LPBITMAPINFO bmi;
+
+ bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
+ bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
+ if (!bmi) {
+ SDL_GDI_DestroyTexture(renderer, texture);
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(bmi, 0, bmi_size);
+ bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmi->bmiHeader.biWidth = texture->w;
+ bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */
+ bmi->bmiHeader.biPlanes = 1;
+ bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
+ bmi->bmiHeader.biXPelsPerMeter = 0;
+ bmi->bmiHeader.biYPelsPerMeter = 0;
+ bmi->bmiHeader.biClrUsed = 0;
+ bmi->bmiHeader.biClrImportant = 0;
+ bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
+ if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
+ int i, ncolors;
+ LOGPALETTE *palette;
+
+ bmi->bmiHeader.biCompression = BI_RGB;
+ ncolors = (1 << SDL_BITSPERPIXEL(data->format));
+ palette =
+ (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
+ ncolors * sizeof(PALETTEENTRY));
+ if (!palette) {
+ SDL_free(bmi);
+ SDL_GDI_DestroyTexture(renderer, texture);
+ SDL_OutOfMemory();
+ return -1;
+ }
+ palette->palVersion = 0x300;
+ palette->palNumEntries = ncolors;
+ for (i = 0; i < ncolors; ++i) {
+ palette->palPalEntry[i].peRed = 0xFF;
+ palette->palPalEntry[i].peGreen = 0xFF;
+ palette->palPalEntry[i].peBlue = 0xFF;
+ palette->palPalEntry[i].peFlags = 0;
+ }
+ data->hpal = CreatePalette(palette);
+ SDL_free(palette);
+ } else {
+ int bpp;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+
+ bmi->bmiHeader.biCompression = BI_BITFIELDS;
+ SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
+ &Bmask, &Amask);
+ ((Uint32 *) bmi->bmiColors)[0] = Rmask;
+ ((Uint32 *) bmi->bmiColors)[1] = Gmask;
+ ((Uint32 *) bmi->bmiColors)[2] = Bmask;
+ data->hpal = NULL;
+ }
+ data->hbm =
+ CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
+ &data->pixels, NULL, 0);
+ } else {
+ data->hbm =
+ CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
+ texture->h);
+ data->pixels = NULL;
+ }
+ if (!data->hbm) {
+ SDL_GDI_DestroyTexture(renderer, texture);
+ WIN_SetError("Couldn't create bitmap");
+ return -1;
+ }
+ return 0;
+}
+
+static int
+SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
+ void **pixels, int *pitch)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
+ } else {
+ *pixels = data->pixels;
+ *pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+ return 0;
+ }
+}
+
+static int
+SDL_GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Color * colors, int firstcolor,
+ int ncolors)
+{
+ SDL_GDI_RenderData *renderdata =
+ (SDL_GDI_RenderData *) renderer->driverdata;
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ SDL_SetError("YUV textures don't have a palette");
+ return -1;
+ } else {
+ PALETTEENTRY entries[256];
+ int i;
+
+ for (i = 0; i < ncolors; ++i) {
+ entries[i].peRed = colors[i].r;
+ entries[i].peGreen = colors[i].g;
+ entries[i].peBlue = colors[i].b;
+ entries[i].peFlags = 0;
+ }
+ if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
+ WIN_SetError("SetPaletteEntries()");
+ return -1;
+ }
+ return 0;
+ }
+}
+
+static int
+SDL_GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
+ SDL_Color * colors, int firstcolor, int ncolors)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ SDL_SetError("YUV textures don't have a palette");
+ return -1;
+ } else {
+ PALETTEENTRY entries[256];
+ int i;
+
+ if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
+ WIN_SetError("GetPaletteEntries()");
+ return -1;
+ }
+ for (i = 0; i < ncolors; ++i) {
+ colors[i].r = entries[i].peRed;
+ colors[i].g = entries[i].peGreen;
+ colors[i].b = entries[i].peBlue;
+ }
+ return 0;
+ }
+}
+
+static int
+SDL_GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
+ return -1;
+ }
+ UpdateYUVTextureData(texture);
+ return 0;
+ } else {
+ SDL_GDI_RenderData *renderdata =
+ (SDL_GDI_RenderData *) renderer->driverdata;
+
+ if (data->pixels) {
+ Uint8 *src, *dst;
+ int row;
+ size_t length;
+
+ src = (Uint8 *) pixels;
+ dst =
+ (Uint8 *) data->pixels + rect->y * data->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format);
+ length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += data->pitch;
+ }
+ } else if (rect->w == texture->w && pitch == data->pitch) {
+ if (!SetDIBits
+ (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
+ renderdata->bmi, DIB_RGB_COLORS)) {
+ WIN_SetError("SetDIBits()");
+ return -1;
+ }
+ } else {
+ SDL_SetError
+ ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
+ return -1;
+ }
+ return 0;
+ }
+}
+
+static int
+SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, int markDirty, void **pixels,
+ int *pitch)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
+ pitch);
+ } else {
+ GdiFlush();
+ *pixels =
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = data->pitch;
+ return 0;
+ }
+}
+
+static void
+SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (data->yuv) {
+ SDL_SW_UnlockYUVTexture(data->yuv);
+ UpdateYUVTextureData(texture);
+ }
+}
+
+static void
+SDL_GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ int numrects, const SDL_Rect * rects)
+{
+}
+
+static void
+SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+ if (texture) {
+ SDL_GDI_TextureData *texturedata =
+ (SDL_GDI_TextureData *) texture->driverdata;
+ SelectObject(data->render_hdc, texturedata->hbm);
+ if (texturedata->hpal) {
+ SelectPalette(data->render_hdc, texturedata->hpal, TRUE);
+ RealizePalette(data->render_hdc);
+ }
+ data->current_hdc = data->render_hdc;
+ } else {
+ data->current_hdc = data->current_hdc;
+ }
+}
+
+static int
+SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 color)
+{
+ SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+ Uint8 r, g, b;
+ RECT rc;
+ static HBRUSH brush;
+ int status;
+
+ r = (Uint8) ((color >> 16) & 0xFF);
+ g = (Uint8) ((color >> 8) & 0xFF);
+ b = (Uint8) (color & 0xFF);
+
+ rc.left = rect->x;
+ rc.top = rect->y;
+ rc.right = rect->x + rect->w + 1;
+ rc.bottom = rect->y + rect->h + 1;
+
+ /* Should we cache the brushes? .. it looks like GDI does for us. :) */
+ brush = CreateSolidBrush(RGB(r, g, b));
+ SelectObject(data->current_hdc, brush);
+ status = FillRect(data->current_hdc, &rc, brush);
+ DeleteObject(brush);
+
+ if (!status) {
+ WIN_SetError("FillRect()");
+ return -1;
+ }
+ return 0;
+}
+
+static int
+SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_Rect * dstrect,
+ int blendMode, int scaleMode)
+{
+ SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+ SDL_GDI_TextureData *texturedata =
+ (SDL_GDI_TextureData *) texture->driverdata;
+
+ SelectObject(data->memory_hdc, texturedata->hbm);
+ if (texturedata->hpal) {
+ SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
+ RealizePalette(data->memory_hdc);
+ }
+ if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
+ static BLENDFUNCTION blendFunc = {
+ AC_SRC_OVER,
+ 0,
+ 255,
+ AC_SRC_ALPHA
+ };
+ /* FIXME: GDI uses premultiplied alpha! */
+ if (!AlphaBlend
+ (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
+ dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
+ srcrect->h, blendFunc)) {
+ WIN_SetError("AlphaBlend()");
+ return -1;
+ }
+ } else {
+ if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
+ if (!BitBlt
+ (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
+ srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
+ SRCCOPY)) {
+ WIN_SetError("BitBlt()");
+ return -1;
+ }
+ } else {
+ if (!StretchBlt
+ (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
+ dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
+ srcrect->w, srcrect->h, SRCCOPY)) {
+ WIN_SetError("StretchBlt()");
+ return -1;
+ }
+ }
+ }
+ return 0;
+}
+
+static int
+CreateWindowDIB(SDL_GDI_RenderData * data, SDL_Window * window)
+{
+ data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8);
+ data->bmi->bmiHeader.biWidth = window->w;
+ data->bmi->bmiHeader.biHeight = -window->h;
+ data->bmi->bmiHeader.biSizeImage =
+ window->h * (data->bmi->bmiHeader.biBitCount / 8);
+ data->window_bmp =
+ CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS,
+ &data->window_pixels, NULL, 0);
+ if (!data->window_bmp) {
+ WIN_SetError("CreateDIBSection()");
+ return -1;
+ }
+ return 0;
+}
+
+static int
+SDL_GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ void *pixels, int pitch)
+{
+ SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+ SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+ if (!data->window_bmp) {
+ if (CreateWindowDIB(data, window) < 0) {
+ return -1;
+ }
+ }
+
+ SelectObject(data->memory_hdc, data->window_bmp);
+ BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h,
+ data->window_hdc, rect->x, rect->y, SRCCOPY);
+
+ {
+ int bpp = data->bmi->bmiHeader.biBitCount / 8;
+ Uint8 *src =
+ (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
+ rect->x * bpp;
+ Uint8 *dst = (Uint8 *) pixels;
+ int row;
+
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, rect->w * bpp);
+ src += data->window_pitch;
+ dst += pitch;
+ }
+ }
+
+ return 0;
+}
+
+static int
+SDL_GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ const void *pixels, int pitch)
+{
+ SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+ SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+ if (!data->window_bmp) {
+ if (CreateWindowDIB(data, window) < 0) {
+ return -1;
+ }
+ }
+
+ {
+ int bpp = data->bmi->bmiHeader.biBitCount / 8;
+ Uint8 *src = (Uint8 *) pixels;
+ Uint8 *dst =
+ (Uint8 *) data->window_pixels + rect->y * data->window_pitch +
+ rect->x * bpp;
+ int row;
+
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, rect->w * bpp);
+ src += pitch;
+ dst += data->window_pitch;
+ }
+ }
+
+ SelectObject(data->memory_hdc, data->window_bmp);
+ BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
+ data->memory_hdc, rect->x, rect->y, SRCCOPY);
+
+ return 0;
+}
+
+static void
+SDL_GDI_RenderPresent(SDL_Renderer * renderer)
+{
+}
+
+static void
+SDL_GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
+
+ if (!data) {
+ return;
+ }
+ if (data->yuv) {
+ SDL_SW_DestroyYUVTexture(data->yuv);
+ }
+ if (data->hpal) {
+ DeleteObject(data->hpal);
+ }
+ if (data->hbm) {
+ DeleteObject(data->hbm);
+ }
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+void
+SDL_GDI_DestroyRenderer(SDL_Renderer * renderer)
+{
+ SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
+
+ if (data) {
+ ReleaseDC(data->hwnd, data->window_hdc);
+ DeleteDC(data->render_hdc);
+ DeleteDC(data->memory_hdc);
+ if (data->bmi) {
+ SDL_free(data->bmi);
+ }
+ if (data->window_bmp) {
+ DeleteObject(data->window_bmp);
+ }
+ SDL_free(data);
+ }
+ SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_GDI */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_gdirender.h Sat Jul 08 18:06:02 2006 +0000
@@ -0,0 +1,30 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* SDL surface based renderer implementation */
+
+#if SDL_VIDEO_RENDER_GDI
+extern void GDI_AddRenderDriver(_THIS);
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/win32/SDL_win32video.c Fri Jul 07 10:39:33 2006 +0000
+++ b/src/video/win32/SDL_win32video.c Sat Jul 08 18:06:02 2006 +0000
@@ -28,7 +28,8 @@
#include "../SDL_pixels_c.h"
#include "SDL_win32video.h"
-#include "SDL_dibrender.h"
+#include "SDL_d3drender.h"
+#include "SDL_gdirender.h"
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
@@ -45,7 +46,15 @@
static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
+ SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
+
SDL_UnregisterApp();
+#if SDL_VIDEO_RENDER_D3D
+ if (data->d3d) {
+ IDirect3D9_Release(data->d3d);
+ FreeLibrary(data->d3dDLL);
+ }
+#endif
SDL_free(device->driverdata);
SDL_free(device);
}
@@ -54,22 +63,41 @@
WIN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
+ SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
- device->driverdata =
- (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+ data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
}
- if (!device || !device->driverdata) {
+ if (!device || !data) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return NULL;
}
+ device->driverdata = data;
+
+#if SDL_VIDEO_RENDER_D3D
+ data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL"));
+ if (data->d3dDLL) {
+ IDirect3D9 *WINAPI(*D3DCreate) (UINT SDKVersion);
+
+ D3DCreate =
+ (IDirect3D9 * WINAPI(*)(UINT)) GetProcAddress(data->d3dDLL,
+ "Direct3DCreate9");
+ if (D3DCreate) {
+ data->d3d = D3DCreate(D3D_SDK_VERSION);
+ }
+ if (!data->d3d) {
+ FreeLibrary(data->d3dDLL);
+ data->d3dDLL = NULL;
+ }
+ }
+#endif /* SDL_VIDEO_RENDER_D3D */
/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
@@ -108,7 +136,13 @@
WIN_VideoInit(_THIS)
{
WIN_InitModes(_this);
- SDL_AddRenderDriver(0, &SDL_DIB_RenderDriver);
+
+#if SDL_VIDEO_RENDER_GDI
+ GDI_AddRenderDriver(_this);
+#endif
+#if SDL_VIDEO_RENDER_D3D
+ D3D_AddRenderDriver(_this);
+#endif
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
--- a/src/video/win32/SDL_win32video.h Fri Jul 07 10:39:33 2006 +0000
+++ b/src/video/win32/SDL_win32video.h Sat Jul 08 18:06:02 2006 +0000
@@ -28,9 +28,13 @@
#define WIN32_LEAN_AND_MEAN
#define UNICODE
-#define WINVER 0x500 // Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices()
+#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
#include <windows.h>
+#if SDL_VIDEO_RENDER_D3D
+#include <d3d9.h>
+#endif
+
#include "SDL_win32events.h"
#include "SDL_win32keyboard.h"
#include "SDL_win32modes.h"
@@ -49,6 +53,10 @@
typedef struct SDL_VideoData
{
+#if SDL_VIDEO_RENDER_D3D
+ HANDLE d3dDLL;
+ IDirect3D9 *d3d;
+#endif
int mouse;
int keyboard;
} SDL_VideoData;