Added notes about audio callback behaviour.
--- a/docs.html Thu Jul 05 02:44:54 2007 +0000
+++ b/docs.html Thu Jul 05 02:53:40 2007 +0000
@@ -52,6 +52,10 @@
<P>
Unofficial support for the Nintendo DS platform has been added.
</P>
+<P>
+ Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data.
+ Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it.
+</P>
</BLOCKQUOTE>
<H3> Unix Notes </H3>