Project part 2 gsoc2008_manymouse
authorSzymon Wilczek <kazeuser@gmail.com>
Wed, 30 Jul 2008 16:20:32 +0000
branchgsoc2008_manymouse
changeset 3769 fe32943f86ec
parent 3768 1b87a8beab9d
child 3770 81b649bad6d2
Project part 2
src/events/SDL_mouse.c
src/events/SDL_mouse_c.h
--- a/src/events/SDL_mouse.c	Wed Jul 30 16:09:24 2008 +0000
+++ b/src/events/SDL_mouse.c	Wed Jul 30 16:20:32 2008 +0000
@@ -56,7 +56,8 @@
 {
     SDL_Mouse **mice;
     int selected_mouse;
-    //char* temp_name;
+	int length;
+
     /* Add the mouse to the list of mice */
     if (index < 0 || index >= SDL_num_mice || SDL_mice[index]) {
         mice =
@@ -76,8 +77,10 @@
         return -1;
     }
     *SDL_mice[index] = *mouse;
-    SDL_mice[index]->name=SDL_malloc(SDL_strlen(name)*sizeof(char));
-    SDL_strlcpy(SDL_mice[index]->name,name,255);
+	length=0;
+	length=SDL_strlen(name);
+    SDL_mice[index]->name=SDL_malloc((length+1)*sizeof(char));
+    SDL_strlcpy(SDL_mice[index]->name,name,length);
     SDL_mice[index]->pressure_max=pressure_max;
     SDL_mice[index]->pressure_min=pressure_min;
     SDL_mice[index]->cursor_shown = SDL_TRUE;
@@ -356,7 +359,14 @@
     int posted;
     int xrel;
     int yrel;
-
+	if(x>x_max)
+	{
+		x=x_max;
+	}
+	if(y>y_max)
+	{
+		y=y_max;
+	}
     if (!mouse || mouse->flush_motion) {
         return 0;
     }
@@ -430,7 +440,7 @@
     if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE && SDL_mice[index]->proximity==SDL_TRUE) {
         SDL_Event event;
         event.motion.type = SDL_MOUSEMOTION;
-event.motion.which = (Uint8) index;
+		event.motion.which = (Uint8) index;
         event.motion.state = mouse->buttonstate;
         event.motion.x = mouse->x;
         event.motion.y = mouse->y;
@@ -572,7 +582,7 @@
     /* Make sure the width is a multiple of 8 */
     w = ((w + 7) & ~7);
 
-    /* Create the surface from a bitmap */
+    /* Create the surface from a bitmap*/
     surface =
         SDL_CreateRGBSurface(0, w, h, 32, 0x00FF0000, 0x0000FF00, 0x000000FF,
                              0xFF000000);
@@ -777,3 +787,4 @@
     y_max=y;
 }
 /* vi: set ts=4 sw=4 expandtab: */
+
--- a/src/events/SDL_mouse_c.h	Wed Jul 30 16:09:24 2008 +0000
+++ b/src/events/SDL_mouse_c.h	Wed Jul 30 16:20:32 2008 +0000
@@ -1,131 +1,132 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#ifndef _SDL_mouse_c_h
-#define _SDL_mouse_c_h
-
-typedef struct SDL_Mouse SDL_Mouse;
-
-struct SDL_Cursor
-{
-    SDL_Mouse *mouse;
-
-    SDL_Cursor *next;
-
-    void *driverdata;
-};
-
-struct SDL_Mouse
-{
-    /* Create a cursor from a surface */
-    SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
-
-    /* Show the specified cursor, or hide if cursor is NULL */
-    int (*ShowCursor) (SDL_Cursor * cursor);
-
-    /* This is called when a mouse motion event occurs */
-    void (*MoveCursor) (SDL_Cursor * cursor);
-
-    /* Free a window manager cursor */
-    void (*FreeCursor) (SDL_Cursor * cursor);
-
-    /* Warp the mouse to (x,y) */
-    void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x,
-                       int y);
-
-    /* Free the mouse when it's time */
-    void (*FreeMouse) (SDL_Mouse * mouse);
-
-    /* Data common to all mice */
-    SDL_WindowID focus;
-    int which;
-    int x;
-    int y;
-    int z;/*for future use*/
-    int xdelta;
-    int ydelta;
-    int pressure;
-    int pressure_max;
-    int pressure_min;
-    int tilt;/*for future use*/
-    int rotation;/*for future use*/
-    char* name;
-    Uint8 buttonstate;
-    SDL_bool relative_mode;
-    SDL_bool proximity;
-    SDL_bool flush_motion;
-
-    SDL_Cursor *cursors;
-    SDL_Cursor *def_cursor;
-    SDL_Cursor *cur_cursor;
-    SDL_bool cursor_shown;
-
-    void *driverdata;
-};
-
-
-/* Initialize the mouse subsystem */
-extern int SDL_MouseInit(void);
-
-/* Get the mouse at an index */
-extern SDL_Mouse *SDL_GetMouse(int index);
-
-/* Add a mouse, possibly reattaching at a particular index (or -1),
-   returning the index of the mouse, or -1 if there was an error.
- */
-extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char* name, int pressure_max, int pressure_min);
-
-/* Remove a mouse at an index, clearing the slot for later */
-extern void SDL_DelMouse(int index);
-
-/* Clear the button state of a mouse at an index */
-extern void SDL_ResetMouse(int index);
-
-/* Set the mouse focus window */
-extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID);
-
-/* Send a mouse motion event for a mouse at an index */
-extern int SDL_SendMouseMotion(int index, int relative, int x, int y, int z);
-
-/* Send a mouse button event for a mouse at an index */
-extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button);
-
-/* Send a mouse wheel event for a mouse at an index */
-extern int SDL_SendMouseWheel(int index, int x, int y);
-
-/* Shutdown the mouse subsystem */
-extern void SDL_MouseQuit(void);
-
-extern int SDL_GetIndexById(int id);
-
-extern int SDL_SetIndexId(int id, int index);
-
-extern int SDL_GetNumOfMice(void);
-
-extern char* SDL_GetMouseName(int index);
-
-extern void SDL_UpdateCoordinates(int x, int y);
-
-#endif /* _SDL_mouse_c_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_mouse_c_h
+#define _SDL_mouse_c_h
+
+typedef struct SDL_Mouse SDL_Mouse;
+
+struct SDL_Cursor
+{
+    SDL_Mouse *mouse;
+
+    SDL_Cursor *next;
+
+    void *driverdata;
+};
+
+struct SDL_Mouse
+{
+    /* Create a cursor from a surface */
+    SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
+
+    /* Show the specified cursor, or hide if cursor is NULL */
+    int (*ShowCursor) (SDL_Cursor * cursor);
+
+    /* This is called when a mouse motion event occurs */
+    void (*MoveCursor) (SDL_Cursor * cursor);
+
+    /* Free a window manager cursor */
+    void (*FreeCursor) (SDL_Cursor * cursor);
+
+    /* Warp the mouse to (x,y) */
+    void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x,
+                       int y);
+
+    /* Free the mouse when it's time */
+    void (*FreeMouse) (SDL_Mouse * mouse);
+
+    /* Data common to all mice */
+    SDL_WindowID focus;
+    int which;
+    int x;
+    int y;
+    int z;/*for future use*/
+    int xdelta;
+    int ydelta;
+    int pressure;
+    int pressure_max;
+    int pressure_min;
+    int tilt;/*for future use*/
+    int rotation;/*for future use*/
+    char* name;
+    Uint8 buttonstate;
+    SDL_bool relative_mode;
+    SDL_bool proximity;
+    SDL_bool flush_motion;
+
+    SDL_Cursor *cursors;
+    SDL_Cursor *def_cursor;
+    SDL_Cursor *cur_cursor;
+    SDL_bool cursor_shown;
+
+    void *driverdata;
+};
+
+
+/* Initialize the mouse subsystem */
+extern int SDL_MouseInit(void);
+
+/* Get the mouse at an index */
+extern SDL_Mouse *SDL_GetMouse(int index);
+
+/* Add a mouse, possibly reattaching at a particular index (or -1),
+   returning the index of the mouse, or -1 if there was an error.
+ */
+extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char* name, int pressure_max, int pressure_min);
+
+/* Remove a mouse at an index, clearing the slot for later */
+extern void SDL_DelMouse(int index);
+
+/* Clear the button state of a mouse at an index */
+extern void SDL_ResetMouse(int index);
+
+/* Set the mouse focus window */
+extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID);
+
+/* Send a mouse motion event for a mouse at an index */
+extern int SDL_SendMouseMotion(int index, int relative, int x, int y, int z);
+
+/* Send a mouse button event for a mouse at an index */
+extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button);
+
+/* Send a mouse wheel event for a mouse at an index */
+extern int SDL_SendMouseWheel(int index, int x, int y);
+
+/* Shutdown the mouse subsystem */
+extern void SDL_MouseQuit(void);
+
+extern int SDL_GetIndexById(int id);
+
+extern int SDL_SetIndexId(int id, int index);
+
+extern int SDL_GetNumOfMice(void);
+
+extern char* SDL_GetMouseName(int index);
+
+extern void SDL_UpdateCoordinates(int x, int y);
+
+#endif /* _SDL_mouse_c_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
+