Sun, 22 Jan 2012 23:36:59 -0500 Sam Lantinga Successfully built an SDL 2.0 RPM
Sun, 22 Jan 2012 22:30:27 -0500 Sam Lantinga Updated the README and removed the old graywin test
Sun, 22 Jan 2012 22:29:50 -0500 Sam Lantinga Removed old SDL 1.2 tests from the iOS test projects
Sun, 22 Jan 2012 22:19:08 -0500 Sam Lantinga Fixed setting the window visibility on iOS and Android
Sun, 22 Jan 2012 22:09:29 -0500 Sam Lantinga Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 19:47:33 -0500 Sam Lantinga Have testspriteminimal use the new simple API
Sun, 22 Jan 2012 19:22:53 -0500 Sam Lantinga Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 18:37:46 -0500 Sam Lantinga Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sun, 22 Jan 2012 18:11:41 -0500 Sam Lantinga Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sun, 22 Jan 2012 17:50:35 -0500 Sam Lantinga Switched the RPM spec file to SDL 2.0
Sun, 22 Jan 2012 17:41:33 -0500 Sam Lantinga Removed unsupported Watcom files
Sun, 22 Jan 2012 17:33:44 -0500 Sam Lantinga BeOS is no longer a going concern. ;)
Sun, 22 Jan 2012 17:32:50 -0500 Sam Lantinga Removed unsupported Borland related files
Sun, 22 Jan 2012 17:26:45 -0500 Sam Lantinga Removing some more references to SDL 1.3
Sun, 22 Jan 2012 17:21:00 -0500 Sam Lantinga Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sun, 22 Jan 2012 13:47:21 -0500 Sam Lantinga Fixed bug 1390 - X11_KeyToUnicode SDL-1.2
Sun, 22 Jan 2012 01:29:26 -0500 Sam Lantinga You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun, 22 Jan 2012 01:26:28 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Sam Lantinga Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sat, 21 Jan 2012 22:14:38 -0500 Sam Lantinga Sorted the source files
Sat, 21 Jan 2012 22:13:20 -0500 Sam Lantinga Cleaned up the iOS test project and added testscale and testrendertarget
Sat, 21 Jan 2012 21:50:28 -0500 Sam Lantinga Added testscale and testrendertarget projects
Sat, 21 Jan 2012 18:30:50 -0500 Sam Lantinga We've already crashed by this point if we don't have a renderer. The calling code should check this.
Sat, 21 Jan 2012 12:10:14 -0500 Sam Lantinga Added the correct version.rc to the Visual Studio build.
Sat, 21 Jan 2012 12:06:51 -0500 Sam Lantinga Added the correct version.rc to the Visual Studio build. SDL-1.2
Fri, 20 Jan 2012 22:58:01 -0500 Sam Lantinga Added tag release-1.2.15 for changeset fba40d9f4a73 SDL-1.2
Fri, 20 Jan 2012 19:49:48 -0500 Sam Lantinga Fixed bug 1387 - Patch: fix minor typos in SDL-1.2 HTML docs SDL-1.2 release-1.2.15
Thu, 19 Jan 2012 21:06:47 -0500 Sam Lantinga Added a renderer flag to expose whether a renderer supports render to texture.
Thu, 19 Jan 2012 20:25:09 -0500 Sam Lantinga Fix for building with Visual Studio
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