Sun, 12 Feb 2012 21:05:24 -0500 Sam Lantinga Updated the .hgignore for the current set of test programs
Sun, 12 Feb 2012 21:04:01 -0500 Sam Lantinga Updated Nintendo DS support
Sun, 12 Feb 2012 20:57:32 -0500 Sam Lantinga Fixed bug 1417 - Android_JNI_FileClose local reference bug
Tue, 07 Feb 2012 19:34:24 -0500 Sam Lantinga Fixed bug 1412 - Patch - Software renderer crash
Tue, 07 Feb 2012 02:11:42 -0500 Ryan C. Gordon Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Tue, 07 Feb 2012 02:11:15 -0500 Ryan C. Gordon Replaced some assert macros with SDL_assert.
Tue, 07 Feb 2012 01:26:00 -0500 Ryan C. Gordon Check for _STDINT_H in SDL_config_minimal.h
Sat, 04 Feb 2012 18:12:20 -0500 Sam Lantinga Allow building from somewhere other than the source directory SDL-1.2
Sat, 04 Feb 2012 16:39:52 -0500 Sam Lantinga Updated the Android Java activity for SDL2
Sat, 04 Feb 2012 10:42:12 -0500 Sam Lantinga Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sat, 04 Feb 2012 10:40:04 -0500 Sam Lantinga Fixed bug 1410 - fatbuild.sh is broken
Fri, 03 Feb 2012 22:24:33 -0500 Sam Lantinga Fixed bug 1403 - Creating a window with resizable flags may crash
Tue, 31 Jan 2012 21:03:35 -0500 Sam Lantinga Fixed OpenGL ES 1.1 on Android
Tue, 31 Jan 2012 20:55:17 -0500 Sam Lantinga Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
Mon, 30 Jan 2012 21:39:26 -0500 Sam Lantinga Switched the SDL 2 autoconf macro to AM_PATH_SDL2
Mon, 30 Jan 2012 20:56:25 -0500 Sam Lantinga Fixed magenta texture on iOS with OpenGL ES 2.0
Mon, 30 Jan 2012 20:09:50 -0500 Sam Lantinga Updated Android Makefile for SDL2
Sat, 28 Jan 2012 14:53:23 -0500 Sam Lantinga Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Sam Lantinga Fixed setting the orthographic projection when the viewport changes.
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun, 22 Jan 2012 23:51:46 -0500 Sam Lantinga Sanity check the window width and height
Sun, 22 Jan 2012 23:36:59 -0500 Sam Lantinga Successfully built an SDL 2.0 RPM
Sun, 22 Jan 2012 22:30:27 -0500 Sam Lantinga Updated the README and removed the old graywin test
Sun, 22 Jan 2012 22:29:50 -0500 Sam Lantinga Removed old SDL 1.2 tests from the iOS test projects
Sun, 22 Jan 2012 22:19:08 -0500 Sam Lantinga Fixed setting the window visibility on iOS and Android
Sun, 22 Jan 2012 22:09:29 -0500 Sam Lantinga Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 19:47:33 -0500 Sam Lantinga Have testspriteminimal use the new simple API
Sun, 22 Jan 2012 19:22:53 -0500 Sam Lantinga Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 18:37:46 -0500 Sam Lantinga Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
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