Wed, 19 Feb 2014 11:03:03 -0300 Gabriel Jacobo Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Mon, 17 Feb 2014 22:20:33 -0800 Sam Lantinga Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
Mon, 17 Feb 2014 11:47:54 -0500 Ryan C. Gordon s/iPhoneOS/iOS
Mon, 17 Feb 2014 11:46:23 -0500 Ryan C. Gordon Corrected battery percentage on iOS (thanks, Felix!).
Sun, 16 Feb 2014 00:04:15 +0100 Philipp Wiesemann Fixed documentation comments in SDL_hints.h file.
Sat, 15 Feb 2014 23:57:38 +0100 Philipp Wiesemann Changed text in documentation.
Sat, 15 Feb 2014 23:52:04 +0100 Philipp Wiesemann Corrected name of hint in README.
Fri, 14 Feb 2014 11:39:58 -0800 Sam Lantinga Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Fri, 14 Feb 2014 11:38:59 -0800 Sam Lantinga Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Thu, 13 Feb 2014 11:08:12 -0800 Sam Lantinga Added the new function at the end so we don't break the ABI
Thu, 13 Feb 2014 11:05:34 -0800 Sam Lantinga Back out changelist 1951976
Thu, 13 Feb 2014 11:05:32 -0800 Sam Lantinga Back out changelist 2026006
Thu, 13 Feb 2014 11:05:30 -0800 Sam Lantinga Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Thu, 13 Feb 2014 11:05:28 -0800 Sam Lantinga Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Thu, 13 Feb 2014 11:05:26 -0800 Sam Lantinga As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
Thu, 13 Feb 2014 11:05:24 -0800 Sam Lantinga Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
Wed, 12 Feb 2014 18:12:14 -0300 Gabriel Jacobo Try to work around Android's handling of static variables in terminated apps
Mon, 10 Feb 2014 13:40:02 -0800 Sam Lantinga Fixed crash if render target textures are used while the device is lost
Mon, 10 Feb 2014 10:02:51 -0800 Sam Lantinga Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
Mon, 10 Feb 2014 10:02:42 -0800 Sam Lantinga Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Mon, 10 Feb 2014 10:02:18 -0800 Sam Lantinga Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
Mon, 10 Feb 2014 12:47:26 -0500 Ryan C. Gordon Fixed DualShock 4 controller config on Mac OS X.
Mon, 10 Feb 2014 10:53:02 -0500 Edward Rudd Fix Cmake so generated SOname matches autoconf's #.
Mon, 10 Feb 2014 11:29:48 -0500 Ryan C. Gordon Make controllermap, etc, work on platforms with hardcoded window sizes.
Mon, 10 Feb 2014 09:26:22 -0300 Gabriel Jacobo Backed out 51935d107921
Mon, 10 Feb 2014 01:43:01 -0500 Ryan C. Gordon Removed unused function.
Mon, 10 Feb 2014 01:41:58 -0500 Ryan C. Gordon Replace testgamecontroller visualization mode with something more useful.
Sun, 09 Feb 2014 15:20:41 -0500 Ryan C. Gordon No need to use a render target here.
Sun, 09 Feb 2014 03:09:56 -0800 Sam Lantinga Updated SDL to version 2.0.2
Sun, 09 Feb 2014 03:09:04 -0800 Sam Lantinga Fixed the OUYA controller mapping on Windows
(0) -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 tip