Sun, 06 Mar 2011 21:49:52 -0800 Sam Lantinga Better error reporting in allocating a pixel format.
Sun, 06 Mar 2011 21:47:48 -0800 Sam Lantinga Fixed garbage trying to create a FourCC pixel format.
Sun, 06 Mar 2011 21:34:45 -0800 Sam Lantinga Fixed initializing pixel format for indexed formats
Sun, 06 Mar 2011 21:19:53 -0800 Sam Lantinga You need libfat for the filesystem code.
Sun, 06 Mar 2011 21:19:02 -0800 Sam Lantinga Only compile the NDS renderer if specified in the config file.
Sun, 06 Mar 2011 21:18:36 -0800 Sam Lantinga A better way of setting the fullscreen flag for windows on Nintendo DS
Sun, 06 Mar 2011 21:17:44 -0800 Sam Lantinga Fixed compiler warning
Sun, 06 Mar 2011 21:17:09 -0800 Sam Lantinga Fixed compiler warnings
Sun, 06 Mar 2011 21:15:46 -0800 Sam Lantinga Fixed compiler warning
Sun, 06 Mar 2011 21:15:28 -0800 Sam Lantinga Fixed compiler warning
Sun, 06 Mar 2011 21:12:19 -0800 Sam Lantinga a Nintendo ds update
Sat, 05 Mar 2011 10:03:57 -0800 Sam Lantinga The Xext directory no longer exists
Mon, 28 Feb 2011 23:50:32 -0800 Sam Lantinga Added support for Windows cursors
Mon, 28 Feb 2011 23:50:07 -0800 Sam Lantinga Fixed warning on Windows
Mon, 28 Feb 2011 22:21:32 -0800 Sam Lantinga Fixed memory leak freeing cursors
Mon, 28 Feb 2011 21:58:37 -0800 Sam Lantinga You can use SDL_ConvertSurfaceFormat() now
Mon, 28 Feb 2011 21:48:02 -0800 Sam Lantinga Oh yeah, we're using extern
Mon, 28 Feb 2011 20:19:28 -0800 Sam Lantinga Fullscreen doesn't automatically grab the cursor.
Mon, 28 Feb 2011 20:16:12 -0800 Sam Lantinga Removed extra NoStdio configuration
Mon, 28 Feb 2011 18:03:14 -0800 Sam Lantinga Removed duplicate assignment
Mon, 28 Feb 2011 14:47:39 -0800 Sam Lantinga If you pass in texture format 0, it'll use the first supported texture format.
Mon, 28 Feb 2011 09:26:35 -0800 Sam Lantinga Fixed setting draw color for clear
Mon, 28 Feb 2011 09:09:13 -0800 Sam Lantinga OSF isn't supported anymore.
Mon, 28 Feb 2011 09:06:29 -0800 Sam Lantinga IRIX is not supported anymore. :)
Mon, 28 Feb 2011 09:06:15 -0800 Sam Lantinga SDL_revision.h is always updated as part of the build process now.
Mon, 28 Feb 2011 09:01:53 -0800 Sam Lantinga Dynamically load the Xinerama and xf86vmode extensions
Sun, 27 Feb 2011 22:22:58 -0800 Sam Lantinga Fixed compiling AltiVec blitters
Sun, 27 Feb 2011 22:06:46 -0800 Sam Lantinga Implemented mouse relative mode on Mac OS X.
Sun, 27 Feb 2011 21:36:23 -0800 Sam Lantinga Added a cleaner way to set the default cursor.
Sun, 27 Feb 2011 21:17:06 -0800 Sam Lantinga Fixed minimizing fullscreen windows.
Sun, 27 Feb 2011 20:06:45 -0800 Sam Lantinga Use boolean value for input grab mode, like we do for fullscreen mode.
Sat, 26 Feb 2011 21:39:34 -0800 Sam Lantinga Zero streaming textures at the driver level
Sat, 26 Feb 2011 11:59:33 -0800 Sam Lantinga Fix fullscreen origin on Mac OS X 10.4
Sat, 26 Feb 2011 11:29:23 -0800 Sam Lantinga Fixed bug 1141
Sat, 26 Feb 2011 10:15:13 -0800 Sam Lantinga Restore the window title when the title bar is re-added to the window.
Sat, 26 Feb 2011 10:11:09 -0800 Sam Lantinga Restore the windowed position and size when coming back from fullscreen.
Thu, 24 Feb 2011 23:42:58 -0800 Sam Lantinga Hopefully fixed crashes when creating multiple streaming textures of different sizes.
Thu, 24 Feb 2011 18:11:29 -0800 Sam Lantinga Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
Thu, 24 Feb 2011 17:52:47 -0800 Sam Lantinga Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)
Thu, 24 Feb 2011 17:42:45 -0800 Sam Lantinga Patch for SDL_VIDEO_CENTERED & OpenGL bug SDL-1.2
Thu, 24 Feb 2011 09:41:04 -0800 Sam Lantinga SDL 1.3 doesn't use nasm anymore. :)
Thu, 24 Feb 2011 09:39:23 -0800 Sam Lantinga nasm 2.09 compatibility SDL-1.2
Wed, 23 Feb 2011 15:06:14 -0800 Sam Lantinga Fixed compile error on some versions of Mac OS X.
Tue, 22 Feb 2011 22:17:44 -0800 Sam Lantinga Fixed altivec.h include on Mac OS X
Tue, 22 Feb 2011 21:44:36 -0800 Sam Lantinga Re-added the 3DNow! and AltiVec instruction support.
Mon, 21 Feb 2011 23:45:48 -0800 Sam Lantinga Update the cursor correctly when it enters and leaves the window.
Mon, 21 Feb 2011 23:10:00 -0800 Sam Lantinga Actually set the cursor! :)
Mon, 21 Feb 2011 22:52:31 -0800 Sam Lantinga Simplified the X11 window creation
Mon, 21 Feb 2011 22:52:07 -0800 Sam Lantinga The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Sam Lantinga Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:50:15 -0800 Sam Lantinga Clear the hidden flag when shown and the shown flag when hidden.
Mon, 21 Feb 2011 22:27:19 -0800 Sam Lantinga Simplified Windows window creation.
Mon, 21 Feb 2011 22:26:59 -0800 Sam Lantinga Fixed compiler warnings
Mon, 21 Feb 2011 22:03:39 -0800 Sam Lantinga Simplified and unified the window creation process a little.
Mon, 21 Feb 2011 21:32:11 -0800 Sam Lantinga We can defer window creation.
Mon, 21 Feb 2011 20:35:44 -0800 Sam Lantinga Fixed compiler warning
Mon, 21 Feb 2011 20:34:22 -0800 Sam Lantinga Added disabled preferences menu option so it looks more like other application menus.
Mon, 21 Feb 2011 17:15:50 -0800 Sam Lantinga Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X
Mon, 21 Feb 2011 16:45:23 -0800 Sam Lantinga Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 21 Feb 2011 15:25:49 -0800 Sam Lantinga We still want the delegate functionality for windowShouldClose()
Mon, 21 Feb 2011 15:08:36 -0800 Sam Lantinga Do error checking in SDL_GetDisplayForWindow()
Mon, 21 Feb 2011 11:04:27 -0800 Sam Lantinga SDL still supports older iPod Touch and first generation iPhones.
Mon, 21 Feb 2011 10:50:53 -0800 Sam Lantinga Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
Sun, 20 Feb 2011 23:51:59 -0800 Sam Lantinga The valid mouse coordinates actually range from 0 to w-1 and h-1
Sun, 20 Feb 2011 23:51:31 -0800 Sam Lantinga Reverted the experiment, it didn't work.
Sun, 20 Feb 2011 23:16:58 -0800 Sam Lantinga Experiment to try to account for source clipping
Sun, 20 Feb 2011 20:49:31 -0800 Sam Lantinga Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
Sun, 20 Feb 2011 19:15:00 -0800 Sam Lantinga Updated the template code
Sun, 20 Feb 2011 14:59:36 -0800 Sam Lantinga Fixed the fireworks demo
Sun, 20 Feb 2011 14:22:27 -0800 Sam Lantinga Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Sun, 20 Feb 2011 13:56:57 -0800 Sam Lantinga Fixed compiler warning
Sun, 20 Feb 2011 12:39:59 -0800 Sam Lantinga Fixed compiling on Mac OS X 10.4
Sun, 20 Feb 2011 10:54:44 -0800 Sam Lantinga Simple rumble API for haptic
Sun, 20 Feb 2011 10:42:51 -0800 Sam Lantinga Added a revision number for easy compile-time tests.
Sun, 20 Feb 2011 09:28:13 -0800 Sam Lantinga Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Sun, 20 Feb 2011 09:24:02 -0800 Sam Lantinga Reset the viewport since we're stretching to the entire window.
Sat, 19 Feb 2011 23:39:04 -0800 Sam Lantinga Linker and deployment target fixes for the test programs.
Sat, 19 Feb 2011 21:51:21 -0800 Sam Lantinga Added OpenGL state caching for decent speed improvement.
Sat, 19 Feb 2011 21:51:03 -0800 Sam Lantinga SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
Sat, 19 Feb 2011 21:35:35 -0800 Sam Lantinga Fixed linking the demos
Sat, 19 Feb 2011 16:41:01 -0800 Sam Lantinga Yes, it compiles now.
Sat, 19 Feb 2011 14:27:16 -0800 Sam Lantinga Fixed warning on Mac OS X 10.4
Sat, 19 Feb 2011 14:19:15 -0800 Sam Lantinga Autogenerated full mask checks for pixel format match
Sat, 19 Feb 2011 11:26:49 -0800 Sam Lantinga We have the correct window, we don't have to search for it, duh. :)
Sat, 19 Feb 2011 11:23:56 -0800 Sam Lantinga Added missing log debug function
Sat, 19 Feb 2011 11:23:41 -0800 Sam Lantinga Add assertions to the default API set.
Fri, 18 Feb 2011 11:23:25 -0800 Sam Lantinga update-revision is still phony. :)
Fri, 18 Feb 2011 11:19:34 -0800 Sam Lantinga Added a better way to include build rules in the Makefile
Fri, 18 Feb 2011 09:30:09 -0800 Sam Lantinga Whoops, the format parameter was off the page.
Thu, 17 Feb 2011 19:00:29 -0800 Sam Lantinga The file is actually SDL_config.h now.
Thu, 17 Feb 2011 18:58:43 -0800 Sam Lantinga Zero streaming textures to reduce confusion.
Thu, 17 Feb 2011 18:55:56 -0800 Sam Lantinga Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :)
Thu, 17 Feb 2011 18:54:11 -0800 Sam Lantinga Fixed make install
Thu, 17 Feb 2011 18:53:46 -0800 Sam Lantinga Fixed debug format
Thu, 17 Feb 2011 12:16:01 -0800 Sam Lantinga Removed the obsolete NoSTDIO configurations
Thu, 17 Feb 2011 12:03:48 -0800 Sam Lantinga Allow the application to explicitly request a software renderer.
Thu, 17 Feb 2011 09:26:15 -0800 Sam Lantinga Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
Thu, 17 Feb 2011 09:13:12 -0800 Sam Lantinga Fixed bug 1128
Thu, 17 Feb 2011 02:31:50 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) SDL-1.2
Thu, 17 Feb 2011 02:23:48 -0800 Sam Lantinga Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Sam Lantinga Fixed warnings about unused variables and so forth.
Thu, 17 Feb 2011 02:17:38 -0800 Sam Lantinga Fixed SDL_RenderClear() if the render driver doesn't implement it.
Thu, 17 Feb 2011 02:16:30 -0800 Sam Lantinga Fixed crash when drawing non-textured primitives
Wed, 16 Feb 2011 20:19:02 -0800 Sam Lantinga Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
Wed, 16 Feb 2011 17:17:21 -0800 Sam Lantinga Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
Wed, 16 Feb 2011 15:56:37 -0800 Sam Lantinga There are bindings to Go at https://github.com/banthar/Go-SDL
Wed, 16 Feb 2011 15:46:12 -0800 Sam Lantinga Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 15:25:10 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Wed, 16 Feb 2011 14:38:49 -0800 Sam Lantinga The library target directly depends on SDL_revision.h
Wed, 16 Feb 2011 14:35:38 -0800 Sam Lantinga Updated to remove stdio redirect option
Wed, 16 Feb 2011 13:02:37 -0800 Sam Lantinga Fixed SDL_revision.h dependencies
Wed, 16 Feb 2011 12:52:09 -0800 Sam Lantinga Source is not executable...
Wed, 16 Feb 2011 12:27:29 -0800 Sam Lantinga Allow you to override SDL's main override
Wed, 16 Feb 2011 12:15:04 -0800 Sam Lantinga The scripts to generate header files are no longer necessary.
Wed, 16 Feb 2011 05:00:33 -0800 Sam Lantinga Updated HG ignore file for Visual C++ files
Wed, 16 Feb 2011 04:51:13 -0800 Sam Lantinga Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
Wed, 16 Feb 2011 04:49:07 -0800 Sam Lantinga Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE) SDL-1.2
Wed, 16 Feb 2011 04:08:28 -0800 Sam Lantinga Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Wed, 16 Feb 2011 03:59:39 -0800 Sam Lantinga Fixed bug #1064 (configure still has --enable-stdio-redirect option)
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