Sat, 23 Nov 2013 18:34:27 +0100 Philipp Wiesemann Fixed spaces in license comment.
Sat, 23 Nov 2013 18:29:36 +0100 Philipp Wiesemann Removed include of no more needed header.
Sat, 23 Nov 2013 09:47:25 -0300 Gabriel Jacobo [Android] Fixes #2264, handle joystick open/closed state properly
Sat, 23 Nov 2013 02:02:29 -0800 Sam Lantinga Fixed double-free of the window shape path
Fri, 22 Nov 2013 14:19:52 -0300 Gabriel Jacobo Fixes compilation on Mingw.
Fri, 22 Nov 2013 13:24:53 -0300 Gabriel Jacobo OpenGL ES support for Windows
Fri, 22 Nov 2013 10:26:28 -0300 Gabriel Jacobo [Android] Fixes #2247, enable hardware acceleration by default.
Wed, 20 Nov 2013 21:17:26 -0500 Ryan C. Gordon Query version for X11 XInput2 multitouch separately from base XInput2.
Wed, 20 Nov 2013 12:51:18 -0300 Gabriel Jacobo Clean up X11 OpenGL ES backend
Tue, 19 Nov 2013 15:25:00 -0500 Ryan C. Gordon Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Tue, 19 Nov 2013 15:00:39 -0500 Ryan C. Gordon -fvisibility=hidden is no longer a requirement for dynamic X11.
Tue, 19 Nov 2013 11:04:05 -0300 Gabriel Jacobo Find the best EGL config available between those returned by eglChooseConfig
Tue, 19 Nov 2013 10:56:38 -0300 Gabriel Jacobo Adds testgles2
Tue, 19 Nov 2013 10:00:05 -0300 Gabriel Jacobo [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
Mon, 18 Nov 2013 20:22:36 -0800 Sam Lantinga Accidentally committed debug code
Mon, 18 Nov 2013 20:21:45 -0800 Sam Lantinga Textures need to be freed before renderers
Mon, 18 Nov 2013 23:45:46 +0100 Philipp Wiesemann Added missing resource release in test source.
Mon, 18 Nov 2013 23:43:15 +0100 Philipp Wiesemann Fixed unreachable return statement warning in gamecontroller source.
Mon, 18 Nov 2013 23:38:59 +0100 Philipp Wiesemann Fixed implicit function declaration warning in joystick source for Android.
Sun, 17 Nov 2013 11:07:55 -0300 Gabriel Jacobo Fixes building for RPi using --no-undefined
Sun, 17 Nov 2013 10:41:16 -0300 Gabriel Jacobo Restore evdev sources to configure script
Sat, 16 Nov 2013 21:19:16 -0800 Sam Lantinga When the mouse is grabbed it's constrained to the client area, not the window frame.
Sat, 16 Nov 2013 18:56:02 -0800 Sam Lantinga Fixed bug 2245 - add SDL_acos and SDL_asin
Sat, 16 Nov 2013 21:52:56 -0500 Ryan C. Gordon Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
Sat, 16 Nov 2013 12:11:19 -0800 Sam Lantinga Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Sat, 16 Nov 2013 12:04:00 -0800 Sam Lantinga Fixed up configure so it doesn't reference input/evdev anymore
Sat, 16 Nov 2013 12:02:09 -0800 Sam Lantinga Fixed bug 2231 - Move src/input/evdev into src/core/linux
Sat, 16 Nov 2013 11:58:21 -0800 Sam Lantinga Fixed bug 2238 - Enable GCC atomics for clang
Sat, 16 Nov 2013 11:54:16 -0800 Sam Lantinga Fixed bug 2241 - SSE intrinsic in fillrect MMX path
Sat, 16 Nov 2013 10:27:46 -0800 Sam Lantinga Added information on reporting bugs to the README.txt file
Sat, 16 Nov 2013 10:25:46 -0800 Sam Lantinga Fixed compile warning, thanks to Michael Pohoreski
Fri, 15 Nov 2013 22:07:35 -0800 Sam Lantinga Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
Fri, 15 Nov 2013 22:05:26 -0800 Sam Lantinga Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
Fri, 15 Nov 2013 22:01:58 -0800 Sam Lantinga Added space in the common state structure for render targets
Fri, 15 Nov 2013 23:20:50 -0500 Ryan C. Gordon Fix viewport being upside down in OpenGL renderer.
Fri, 15 Nov 2013 22:33:55 -0500 Ryan C. Gordon Mac OS X 10.9 no longer uses the -psn_XXX command line arg for Finder launches. SDL-1.2
Thu, 14 Nov 2013 22:26:49 -0800 Sam Lantinga Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
Thu, 14 Nov 2013 21:39:54 -0800 Sam Lantinga Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
Thu, 14 Nov 2013 20:24:15 -0500 Ryan C. Gordon Turning --no-undefined back on, to see what platforms are still broken.
Thu, 14 Nov 2013 20:24:40 -0500 Ryan C. Gordon Fixed comment typo.
Thu, 14 Nov 2013 20:14:02 -0300 Gabriel Jacobo Clean up the EGL related video backends (X11, Android, RPi)
Thu, 14 Nov 2013 14:45:00 -0500 Ryan C. Gordon Apparently Haiku is removing /boot/common (thanks, scottmc!).
Thu, 14 Nov 2013 14:42:20 -0500 Ryan C. Gordon Haiku: fixed uninitialized variable.
Thu, 14 Nov 2013 22:35:28 +0530 Apoorv Upreti merged with repo
Thu, 14 Nov 2013 22:19:07 +0530 Apoorv Upreti Fixed visualtest build on VS2012
Thu, 14 Nov 2013 11:51:24 -0500 Ryan C. Gordon Renamed things named after BeOS to be named after Haiku instead.
Thu, 14 Nov 2013 10:19:07 -0300 Gabriel Jacobo Adds joystick/udev troubleshooting information to README-linux.txt
Thu, 14 Nov 2013 01:00:08 -0500 Ryan C. Gordon Patched to compile on Haiku.
Thu, 14 Nov 2013 00:52:39 -0500 Ryan C. Gordon Added SDL_DetachThread() API.
Wed, 13 Nov 2013 22:35:26 -0500 Ryan C. Gordon Started BeOS removal: merged BeOS thread and pthread code.
Wed, 13 Nov 2013 21:50:59 -0800 Sam Lantinga Diagonal flipping with RenderCopyEx
Wed, 13 Nov 2013 11:18:37 -0300 Gabriel Jacobo [Windows] Fixes bug #1555, handle ALT+F4 on Windows
Wed, 13 Nov 2013 09:41:21 -0300 Gabriel Jacobo Updated androidbuild.sh to enable parallel builds and ndk-build parameters
Tue, 12 Nov 2013 11:31:13 -0300 Gabriel Jacobo Added a few notes from Ryan's email to README-linux.txt
Tue, 12 Nov 2013 11:28:42 -0300 Gabriel Jacobo Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
Tue, 12 Nov 2013 02:18:52 -0800 Sam Lantinga Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
Tue, 12 Nov 2013 02:04:12 -0800 Sam Lantinga Fixed build error with SDK < 10.7
Tue, 12 Nov 2013 02:02:12 -0800 Sam Lantinga We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
Tue, 12 Nov 2013 01:52:54 -0800 Sam Lantinga Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
Tue, 12 Nov 2013 00:32:29 -0800 Sam Lantinga Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode
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