Sun, 27 Feb 2011 20:06:45 -0800 Sam Lantinga Use boolean value for input grab mode, like we do for fullscreen mode.
Sat, 26 Feb 2011 21:39:34 -0800 Sam Lantinga Zero streaming textures at the driver level
Sat, 26 Feb 2011 11:59:33 -0800 Sam Lantinga Fix fullscreen origin on Mac OS X 10.4
Sat, 26 Feb 2011 11:29:23 -0800 Sam Lantinga Fixed bug 1141
Sat, 26 Feb 2011 10:15:13 -0800 Sam Lantinga Restore the window title when the title bar is re-added to the window.
Sat, 26 Feb 2011 10:11:09 -0800 Sam Lantinga Restore the windowed position and size when coming back from fullscreen.
Thu, 24 Feb 2011 23:42:58 -0800 Sam Lantinga Hopefully fixed crashes when creating multiple streaming textures of different sizes.
Thu, 24 Feb 2011 18:11:29 -0800 Sam Lantinga Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
Thu, 24 Feb 2011 17:52:47 -0800 Sam Lantinga Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)
Thu, 24 Feb 2011 17:42:45 -0800 Sam Lantinga Patch for SDL_VIDEO_CENTERED & OpenGL bug SDL-1.2
Thu, 24 Feb 2011 09:41:04 -0800 Sam Lantinga SDL 1.3 doesn't use nasm anymore. :)
Thu, 24 Feb 2011 09:39:23 -0800 Sam Lantinga nasm 2.09 compatibility SDL-1.2
Wed, 23 Feb 2011 15:06:14 -0800 Sam Lantinga Fixed compile error on some versions of Mac OS X.
Tue, 22 Feb 2011 22:17:44 -0800 Sam Lantinga Fixed altivec.h include on Mac OS X
Tue, 22 Feb 2011 21:44:36 -0800 Sam Lantinga Re-added the 3DNow! and AltiVec instruction support.
Mon, 21 Feb 2011 23:45:48 -0800 Sam Lantinga Update the cursor correctly when it enters and leaves the window.
Mon, 21 Feb 2011 23:10:00 -0800 Sam Lantinga Actually set the cursor! :)
Mon, 21 Feb 2011 22:52:31 -0800 Sam Lantinga Simplified the X11 window creation
Mon, 21 Feb 2011 22:52:07 -0800 Sam Lantinga The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Sam Lantinga Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:50:15 -0800 Sam Lantinga Clear the hidden flag when shown and the shown flag when hidden.
Mon, 21 Feb 2011 22:27:19 -0800 Sam Lantinga Simplified Windows window creation.
Mon, 21 Feb 2011 22:26:59 -0800 Sam Lantinga Fixed compiler warnings
Mon, 21 Feb 2011 22:03:39 -0800 Sam Lantinga Simplified and unified the window creation process a little.
Mon, 21 Feb 2011 21:32:11 -0800 Sam Lantinga We can defer window creation.
Mon, 21 Feb 2011 20:35:44 -0800 Sam Lantinga Fixed compiler warning
Mon, 21 Feb 2011 20:34:22 -0800 Sam Lantinga Added disabled preferences menu option so it looks more like other application menus.
Mon, 21 Feb 2011 17:15:50 -0800 Sam Lantinga Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X
Mon, 21 Feb 2011 16:45:23 -0800 Sam Lantinga Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 21 Feb 2011 15:25:49 -0800 Sam Lantinga We still want the delegate functionality for windowShouldClose()
Mon, 21 Feb 2011 15:08:36 -0800 Sam Lantinga Do error checking in SDL_GetDisplayForWindow()
Mon, 21 Feb 2011 11:04:27 -0800 Sam Lantinga SDL still supports older iPod Touch and first generation iPhones.
Mon, 21 Feb 2011 10:50:53 -0800 Sam Lantinga Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
Sun, 20 Feb 2011 23:51:59 -0800 Sam Lantinga The valid mouse coordinates actually range from 0 to w-1 and h-1
Sun, 20 Feb 2011 23:51:31 -0800 Sam Lantinga Reverted the experiment, it didn't work.
Sun, 20 Feb 2011 23:16:58 -0800 Sam Lantinga Experiment to try to account for source clipping
Sun, 20 Feb 2011 20:49:31 -0800 Sam Lantinga Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
Sun, 20 Feb 2011 19:15:00 -0800 Sam Lantinga Updated the template code
Sun, 20 Feb 2011 14:59:36 -0800 Sam Lantinga Fixed the fireworks demo
Sun, 20 Feb 2011 14:22:27 -0800 Sam Lantinga Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Sun, 20 Feb 2011 13:56:57 -0800 Sam Lantinga Fixed compiler warning
Sun, 20 Feb 2011 12:39:59 -0800 Sam Lantinga Fixed compiling on Mac OS X 10.4
Sun, 20 Feb 2011 10:54:44 -0800 Sam Lantinga Simple rumble API for haptic
Sun, 20 Feb 2011 10:42:51 -0800 Sam Lantinga Added a revision number for easy compile-time tests.
Sun, 20 Feb 2011 09:28:13 -0800 Sam Lantinga Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Sun, 20 Feb 2011 09:24:02 -0800 Sam Lantinga Reset the viewport since we're stretching to the entire window.
Sat, 19 Feb 2011 23:39:04 -0800 Sam Lantinga Linker and deployment target fixes for the test programs.
Sat, 19 Feb 2011 21:51:21 -0800 Sam Lantinga Added OpenGL state caching for decent speed improvement.
Sat, 19 Feb 2011 21:51:03 -0800 Sam Lantinga SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
Sat, 19 Feb 2011 21:35:35 -0800 Sam Lantinga Fixed linking the demos
Sat, 19 Feb 2011 16:41:01 -0800 Sam Lantinga Yes, it compiles now.
Sat, 19 Feb 2011 14:27:16 -0800 Sam Lantinga Fixed warning on Mac OS X 10.4
Sat, 19 Feb 2011 14:19:15 -0800 Sam Lantinga Autogenerated full mask checks for pixel format match
Sat, 19 Feb 2011 11:26:49 -0800 Sam Lantinga We have the correct window, we don't have to search for it, duh. :)
Sat, 19 Feb 2011 11:23:56 -0800 Sam Lantinga Added missing log debug function
Sat, 19 Feb 2011 11:23:41 -0800 Sam Lantinga Add assertions to the default API set.
Fri, 18 Feb 2011 11:23:25 -0800 Sam Lantinga update-revision is still phony. :)
Fri, 18 Feb 2011 11:19:34 -0800 Sam Lantinga Added a better way to include build rules in the Makefile
Fri, 18 Feb 2011 09:30:09 -0800 Sam Lantinga Whoops, the format parameter was off the page.
Thu, 17 Feb 2011 19:00:29 -0800 Sam Lantinga The file is actually SDL_config.h now.
Thu, 17 Feb 2011 18:58:43 -0800 Sam Lantinga Zero streaming textures to reduce confusion.
Thu, 17 Feb 2011 18:55:56 -0800 Sam Lantinga Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :)
Thu, 17 Feb 2011 18:54:11 -0800 Sam Lantinga Fixed make install
Thu, 17 Feb 2011 18:53:46 -0800 Sam Lantinga Fixed debug format
Thu, 17 Feb 2011 12:16:01 -0800 Sam Lantinga Removed the obsolete NoSTDIO configurations
Thu, 17 Feb 2011 12:03:48 -0800 Sam Lantinga Allow the application to explicitly request a software renderer.
Thu, 17 Feb 2011 09:26:15 -0800 Sam Lantinga Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
Thu, 17 Feb 2011 09:13:12 -0800 Sam Lantinga Fixed bug 1128
Thu, 17 Feb 2011 02:31:50 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) SDL-1.2
Thu, 17 Feb 2011 02:23:48 -0800 Sam Lantinga Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Sam Lantinga Fixed warnings about unused variables and so forth.
Thu, 17 Feb 2011 02:17:38 -0800 Sam Lantinga Fixed SDL_RenderClear() if the render driver doesn't implement it.
Thu, 17 Feb 2011 02:16:30 -0800 Sam Lantinga Fixed crash when drawing non-textured primitives
Wed, 16 Feb 2011 20:19:02 -0800 Sam Lantinga Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
Wed, 16 Feb 2011 17:17:21 -0800 Sam Lantinga Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
Wed, 16 Feb 2011 15:56:37 -0800 Sam Lantinga There are bindings to Go at https://github.com/banthar/Go-SDL
Wed, 16 Feb 2011 15:46:12 -0800 Sam Lantinga Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 15:25:10 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Wed, 16 Feb 2011 14:38:49 -0800 Sam Lantinga The library target directly depends on SDL_revision.h
Wed, 16 Feb 2011 14:35:38 -0800 Sam Lantinga Updated to remove stdio redirect option
Wed, 16 Feb 2011 13:02:37 -0800 Sam Lantinga Fixed SDL_revision.h dependencies
Wed, 16 Feb 2011 12:52:09 -0800 Sam Lantinga Source is not executable...
Wed, 16 Feb 2011 12:27:29 -0800 Sam Lantinga Allow you to override SDL's main override
Wed, 16 Feb 2011 12:15:04 -0800 Sam Lantinga The scripts to generate header files are no longer necessary.
Wed, 16 Feb 2011 05:00:33 -0800 Sam Lantinga Updated HG ignore file for Visual C++ files
Wed, 16 Feb 2011 04:51:13 -0800 Sam Lantinga Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
Wed, 16 Feb 2011 04:49:07 -0800 Sam Lantinga Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE) SDL-1.2
Wed, 16 Feb 2011 04:08:28 -0800 Sam Lantinga Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Wed, 16 Feb 2011 03:59:39 -0800 Sam Lantinga Fixed bug #1064 (configure still has --enable-stdio-redirect option)
Wed, 16 Feb 2011 02:57:00 -0800 Sam Lantinga Setup the screensaver in the OpenGL case as well.
Wed, 16 Feb 2011 02:55:46 -0800 Sam Lantinga Fixed bug #963 (Crash with OpenGL & window resizing)
Wed, 16 Feb 2011 02:55:32 -0800 Sam Lantinga Building SDL_revision.h is a dependency of installing the headers. :)
Wed, 16 Feb 2011 02:37:09 -0800 Sam Lantinga Made it possible to build SDL from a fresh checkout without any additional steps.
Wed, 16 Feb 2011 01:40:44 -0800 Sam Lantinga Needed to allocate memory for the shadow surface if we needed to create one.
Wed, 16 Feb 2011 01:26:39 -0800 Sam Lantinga Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
Wed, 16 Feb 2011 00:45:10 -0800 Sam Lantinga Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
Wed, 16 Feb 2011 00:11:48 -0800 Sam Lantinga Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Sam Lantinga Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 22:51:29 -0800 Sam Lantinga Allow centering on a different display
Tue, 15 Feb 2011 21:57:31 -0800 Sam Lantinga Fixed gcc -pedantic warning
Tue, 15 Feb 2011 17:23:02 -0800 Sam Lantinga Implemented X11 fullscreen toggling with modern window managers
Tue, 15 Feb 2011 16:41:04 -0800 Sam Lantinga Patch to fix includes from Frank Zago
Tue, 15 Feb 2011 15:50:21 -0800 Sam Lantinga Don't accidentally pick a YV12 format as the closest format.
Tue, 15 Feb 2011 14:17:42 -0800 Sam Lantinga Don't reset the viewport unless you have to.
Tue, 15 Feb 2011 14:10:50 -0800 Sam Lantinga Whoops, need to actually clip to the viewport in the software renderer.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Mon, 14 Feb 2011 11:50:18 -0600 Ken Rogoway Software scaling support. Not very fast, but it seems to work.
Mon, 14 Feb 2011 00:45:16 -0800 Sam Lantinga Patch from Ken Rogoway:
Sun, 13 Feb 2011 23:09:18 -0800 Sam Lantinga Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 22:53:12 -0800 Sam Lantinga Fixed crash while resizing a window on Mac OS X.
Sun, 13 Feb 2011 22:30:06 -0800 Sam Lantinga The format_version isn't used anymore.
Sun, 13 Feb 2011 14:05:33 -0800 Sam Lantinga Fixed renderer variable scope.
Sun, 13 Feb 2011 14:02:37 -0800 Sam Lantinga Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sun, 13 Feb 2011 14:01:02 -0800 Sam Lantinga Frank Zago to SDL
Sun, 13 Feb 2011 13:46:10 -0800 Sam Lantinga A few fixes:
Sun, 13 Feb 2011 01:31:07 -0800 Sam Lantinga Whoops, work in progress, didn't mean to commit.
Sun, 13 Feb 2011 01:29:29 -0800 Sam Lantinga Updated the platform test for the new CPU feature functions.
Sun, 13 Feb 2011 00:18:05 -0800 Sam Lantinga Needed to pass the renderer in.
Sat, 12 Feb 2011 21:52:30 -0800 Eric Wing Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
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