Tue, 25 Feb 2014 10:04:49 -0800 Sam Lantinga Fixed crash if the input data pitch is larger than the locked texture pitch
Mon, 24 Feb 2014 23:09:35 -0800 Sam Lantinga Don't warp the mouse while we're doing a modal interaction
Mon, 24 Feb 2014 22:49:30 -0800 Sam Lantinga Make sure we don't clip the cursor while clicking on the window title bar
Mon, 24 Feb 2014 22:37:58 -0800 Sam Lantinga Fixed relative mouse mode with multiple windows.
Mon, 24 Feb 2014 22:36:24 -0800 Sam Lantinga Added a bunch of missing windows messages
Mon, 24 Feb 2014 16:42:08 -0800 Jørgen P. Tjernø Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Mon, 24 Feb 2014 18:57:22 -0300 Gabriel Jacobo Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Mon, 24 Feb 2014 11:24:48 -0500 Ryan C. Gordon CMake: Fixed build on Mac OS X.
Mon, 24 Feb 2014 10:25:02 -0300 Gabriel Jacobo Zero out haptic linked list items on creation
Mon, 24 Feb 2014 10:00:10 -0300 Gabriel Jacobo Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Sun, 23 Feb 2014 01:24:46 -0500 Ryan C. Gordon Free the correct variable.
Sun, 23 Feb 2014 01:10:33 -0500 Ryan C. Gordon CMake: Just assume Apple platforms have Cocoa support.
Sat, 22 Feb 2014 21:21:33 -0500 Ryan C. Gordon Fixed Mac DualShock 4 gamecontroller db entry again.
Sat, 22 Feb 2014 21:15:34 -0500 Ryan C. Gordon Mac joystick: ignore duplicate HID elements.
Sat, 22 Feb 2014 19:10:45 -0800 Sam Lantinga Fixed bug 2404 - CPU detection not working with MSVC on x64
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