Sun, 26 Jun 2016 21:08:57 +0200 Philipp Wiesemann Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Sat, 25 Jun 2016 19:40:44 +0200 Philipp Wiesemann Fixed compile warnings in test library about formats strings not being literals.
Sat, 25 Jun 2016 19:40:02 +0200 Philipp Wiesemann Mac: Updated file name in README.
Fri, 24 Jun 2016 22:17:56 -0400 David Ludwig Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
Fri, 24 Jun 2016 19:06:06 +0200 Philipp Wiesemann Mac: Updated availability macro in build script.
Wed, 08 Jun 2016 08:01:21 -0700 Brandon Schaefer MIR: Add better error handling for a failed connection
Tue, 07 Jun 2016 09:01:23 -0700 Brandon Schaefer MIR: Support relative mouse mode
Mon, 23 May 2016 15:29:25 -0300 Alex Szpakowski Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Mon, 23 May 2016 15:27:30 -0300 Alex Szpakowski SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!) SDL-1.2
Sat, 21 May 2016 12:09:23 -0300 Alex Szpakowski Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Sat, 21 May 2016 00:20:52 -0300 Alex Szpakowski Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Fri, 20 May 2016 22:18:15 +0200 Philipp Wiesemann Updated documentation of SDL_IsScreenSaverEnabled().
Fri, 20 May 2016 22:15:58 +0200 Philipp Wiesemann Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Fri, 20 May 2016 22:15:28 +0200 Philipp Wiesemann X11: Fixed typos in error messages and source comments.
Fri, 20 May 2016 22:14:40 +0200 Philipp Wiesemann X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Sat, 14 May 2016 23:29:49 -0400 David Ludwig WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
Wed, 11 May 2016 21:11:12 +0200 Philipp Wiesemann X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
Wed, 11 May 2016 21:10:41 +0200 Philipp Wiesemann EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
Wed, 11 May 2016 21:09:45 +0200 Philipp Wiesemann Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Tue, 10 May 2016 21:15:11 +0200 Philipp Wiesemann iOS: Added brackets to function names in README so that doxygen links them.
Tue, 10 May 2016 21:14:36 +0200 Philipp Wiesemann Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Tue, 10 May 2016 21:13:58 +0200 Philipp Wiesemann Fixed crash in shape test program if memory allocation failed.
Tue, 10 May 2016 21:12:48 +0200 Philipp Wiesemann Fixed error return values in filesystem test program.
Sat, 07 May 2016 21:41:59 -0400 David Ludwig WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Thu, 05 May 2016 22:05:21 +0200 Philipp Wiesemann Fixed memory leak in game controller test program.
Thu, 05 May 2016 22:04:16 +0200 Philipp Wiesemann Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Thu, 05 May 2016 22:03:52 +0200 Philipp Wiesemann Added missing links at documentation of SDL_FreeCursor() in header file.
Sun, 01 May 2016 21:41:30 -0300 Alex Szpakowski Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Sun, 01 May 2016 19:51:10 -0300 Alex Szpakowski Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Mon, 25 Apr 2016 22:17:38 +0200 Philipp Wiesemann Android: Updated name of README file.
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