Sat, 28 Jun 2014 12:50:17 -0300 Gabriel Jacobo Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
Sat, 28 Jun 2014 12:48:29 -0300 Gabriel Jacobo Disable desktop OpenGL for EGL under Android
Sat, 28 Jun 2014 12:36:44 -0300 Gabriel Jacobo Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
Sat, 28 Jun 2014 12:17:29 -0300 Knut Andre Tidemann SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
Thu, 26 Jun 2014 12:42:15 -0700 Sam Lantinga Fixed compiler warning on Android
Wed, 25 Jun 2014 21:40:56 -0700 Sam Lantinga Updated the template project for iOS, thanks to Davide Coppola
Wed, 25 Jun 2014 21:06:47 -0700 Sam Lantinga Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Wed, 25 Jun 2014 22:38:40 -0400 David Ludwig WinRT: Fixed game controller axis mappings
Wed, 25 Jun 2014 22:03:05 -0400 David Ludwig WinRT build fix
Wed, 25 Jun 2014 17:24:06 -0400 Ryan C. Gordon Patched to compile on Windows.
Wed, 25 Jun 2014 17:20:22 -0400 Ryan C. Gordon Whoops, lost this in the merge.
Wed, 25 Jun 2014 17:13:43 -0400 Ryan C. Gordon Patched to compile with -Werror=declaration-after-statement
Wed, 25 Jun 2014 17:06:12 -0400 Ryan C. Gordon Merged Ryan's SDL-gui-backend branch.
Wed, 25 Jun 2014 16:16:55 -0400 Ryan C. Gordon Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Wed, 11 Jun 2014 00:40:19 -0400 Ryan C. Gordon Implemented Cocoa GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:19 -0400 Ryan C. Gordon Implement Windows GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:06 -0400 Ryan C. Gordon This should probably query async button state.
Thu, 05 Jun 2014 00:54:43 -0400 Ryan C. Gordon Wired up Windows resize hit testing.
Thu, 05 Jun 2014 00:49:25 -0400 Ryan C. Gordon Minor tweaks to testhittesting.
Thu, 05 Jun 2014 00:45:16 -0400 Ionut Leonte Added SDL_HITTEST_RESIZE_*, and implemented for X11.
Thu, 05 Jun 2014 00:03:33 -0400 Ryan C. Gordon Implemented SDL_GetAbsoluteMouseState().
Thu, 05 Jun 2014 00:02:42 -0400 Ryan C. Gordon Added some (harmlessly) missing braces.
Fri, 30 May 2014 09:50:47 -0400 Ryan C. Gordon Fixed using SDL_PointInRect() from C++.
Fri, 30 May 2014 01:51:13 -0400 Ryan C. Gordon Fixed up SDL_CaptureMouse() on Windows to work like I expected.
Fri, 30 May 2014 01:49:26 -0400 Ryan C. Gordon Fixed hit-testing on Windows.
Fri, 30 May 2014 01:48:26 -0400 Ryan C. Gordon Patched to compile on Visual Studio.
Fri, 30 May 2014 01:48:08 -0400 Ryan C. Gordon Make some printf() calls into SDL_Log() so I can see them on Windows. :)
Thu, 29 May 2014 13:39:02 -0400 Ryan C. Gordon First shot (not even compiled) at Windows hit-testing support.
Thu, 29 May 2014 13:38:39 -0400 Ryan C. Gordon Tweaked hit-testing documentation.
Wed, 28 May 2014 01:27:27 -0400 Ryan C. Gordon Added a few debug printf() calls.
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