Sat, 01 Jun 2013 12:53:32 -0700 Sam Lantinga Merged changes
Sat, 01 Jun 2013 12:53:06 -0700 Sam Lantinga The standard fat gcc scripts work well with SDL 2.0
Sat, 01 Jun 2013 21:17:43 +0200 Philipp Wiesemann Fixed implicit function declarations and their warnings.
Sat, 01 Jun 2013 21:11:52 +0200 Philipp Wiesemann Removed debug output.
Sat, 01 Jun 2013 21:09:36 +0200 Philipp Wiesemann Corrected indentation of license.
Sat, 01 Jun 2013 08:57:17 -0700 Sam Lantinga Default the minimum required version to 2.0.0
Wed, 29 May 2013 06:31:48 -0500 Yuri K. Schlesner Re-apply texture filter when resetting direct3d renderer.
Thu, 30 May 2013 20:03:56 -0700 Andreas Schiffler Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings
Thu, 30 May 2013 22:14:24 -0400 Edward Rudd Add trigger value adjustment code to the SDL_GameControllerGetAxis code as well.
Thu, 30 May 2013 10:42:52 -0400 Edward Rudd add in Controller configs for Logitech F510 for OS X / Linux
Thu, 30 May 2013 23:25:03 +0200 Philipp Wiesemann Moved prototype for static function out of header file to prevent warnings.
Thu, 30 May 2013 23:08:35 +0200 Philipp Wiesemann Changed line comments in header file.
Thu, 30 May 2013 10:02:26 -0400 Edward Rudd Add an OS X Shared library target
Tue, 28 May 2013 16:26:44 -0400 Edward Rudd Fixups to the main Xcode project due to renamed README files and long since removed test files.
Thu, 30 May 2013 12:23:36 +0200 Philipp Wiesemann Added deactivated loading of SDL2_net to Java file.
Thu, 30 May 2013 12:15:00 +0200 Philipp Wiesemann Fixed recently deleted Ms in READMEs.
Wed, 29 May 2013 03:22:19 -0700 Sam Lantinga When the window is resized, the viewport is automatically reset.
Wed, 29 May 2013 03:07:55 -0700 Sam Lantinga Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Mon, 27 May 2013 21:44:16 -0700 Sam Lantinga Credits were truncated in a previous commit.
Mon, 27 May 2013 20:53:19 -0700 Sam Lantinga Updated supported platforms
Mon, 27 May 2013 16:18:11 -0700 Sam Lantinga Fixed crash with movaps instruction in SDL_memcpy(), due to unaligned Uint32* cast and -O3 vectorization optimizations with gcc 4.9.0
Sun, 26 May 2013 22:16:42 -0700 Sam Lantinga Better mingw32-x64 linker flag fix, which doesn't require libtool patch
Sun, 26 May 2013 16:29:57 -0700 Sam Lantinga Removed dependency on libgcc_s_sjlj-1.dll when building with mingw64
Sun, 26 May 2013 16:08:15 -0700 Sam Lantinga Added a comment to say why C runtime is off by default
Sun, 26 May 2013 16:01:40 -0700 Sam Lantinga Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in.
Sun, 26 May 2013 15:50:20 -0700 Sam Lantinga Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues.
Sun, 26 May 2013 14:37:41 -0700 Sam Lantinga Fixed Visual Studio build
Sun, 26 May 2013 13:06:54 -0700 Sam Lantinga Updated VisualC.html for SDL 2.0
Sun, 26 May 2013 12:43:03 -0700 Sam Lantinga Renamed WhatsNew so it can be easily read on Windows
Sun, 26 May 2013 12:42:46 -0700 Sam Lantinga Updated the installation instructions to cover all supported platforms
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