Sat, 24 Nov 2012 12:07:35 -0500 David Ludwig WinRT: got timers working
Sat, 24 Nov 2012 11:46:15 -0500 David Ludwig WinRT: cleaned up SDL_platform_windowsrt.h
Sat, 24 Nov 2012 11:20:59 -0500 David Ludwig WinRT: disabled the XAudio2 backend, pending work on stability and quality
Sat, 24 Nov 2012 11:19:06 -0500 David Ludwig WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Sat, 24 Nov 2012 11:17:23 -0500 David Ludwig WinRT: added a functional threading backend using C++11 apis
Sat, 24 Nov 2012 11:16:45 -0500 David Ludwig WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
Fri, 23 Nov 2012 00:02:27 -0500 David Ludwig WinRT: cleanups in SDL_platform.h
Thu, 22 Nov 2012 23:12:06 -0500 David Ludwig WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
Thu, 22 Nov 2012 23:03:56 -0500 David Ludwig WinRT: added a skeleton SDL backend for C++11-based threads
Thu, 22 Nov 2012 22:36:34 -0500 David Ludwig WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 David Ludwig WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 David Ludwig WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 David Ludwig WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 David Ludwig WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 David Ludwig WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 David Ludwig WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 David Ludwig WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 David Ludwig WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 David Ludwig WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 David Ludwig WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 David Ludwig WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 David Ludwig Merged with local changes
Sun, 18 Nov 2012 23:29:52 -0500 David Ludwig WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
Sun, 04 Nov 2012 13:26:53 -0500 David Ludwig WinRT: build fix for SDL_assert.c
Mon, 12 Nov 2012 13:25:44 -0500 DavidLudwig Merged with latest official SDL sources.
Sun, 04 Nov 2012 13:22:40 -0500 David Ludwig merged with latest sources
Sun, 04 Nov 2012 13:17:18 -0500 David Ludwig WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
Sun, 04 Nov 2012 09:46:59 -0500 DavidLudwig Merge with latest, official SDL code
Sun, 04 Nov 2012 09:02:58 -0500 David Ludwig WinRT: added key event support for most WinRT/VirtualKey-based keys
Mon, 29 Oct 2012 23:32:13 -0400 David Ludwig WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
(0) -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 tip