Wed, 16 Feb 2011 02:55:32 -0800 |
Sam Lantinga |
Building SDL_revision.h is a dependency of installing the headers. :)
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Wed, 16 Feb 2011 02:37:09 -0800 |
Sam Lantinga |
Made it possible to build SDL from a fresh checkout without any additional steps.
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Wed, 16 Feb 2011 01:40:44 -0800 |
Sam Lantinga |
Needed to allocate memory for the shadow surface if we needed to create one.
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Wed, 16 Feb 2011 01:26:39 -0800 |
Sam Lantinga |
Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
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Wed, 16 Feb 2011 00:45:10 -0800 |
Sam Lantinga |
Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
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Wed, 16 Feb 2011 00:11:48 -0800 |
Sam Lantinga |
Fixed resetting the Direc3D renderer on mode change
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Tue, 15 Feb 2011 23:07:14 -0800 |
Sam Lantinga |
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
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Tue, 15 Feb 2011 22:51:29 -0800 |
Sam Lantinga |
Allow centering on a different display
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Tue, 15 Feb 2011 21:57:31 -0800 |
Sam Lantinga |
Fixed gcc -pedantic warning
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Tue, 15 Feb 2011 17:23:02 -0800 |
Sam Lantinga |
Implemented X11 fullscreen toggling with modern window managers
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Tue, 15 Feb 2011 16:41:04 -0800 |
Sam Lantinga |
Patch to fix includes from Frank Zago
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Tue, 15 Feb 2011 15:50:21 -0800 |
Sam Lantinga |
Don't accidentally pick a YV12 format as the closest format.
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Tue, 15 Feb 2011 14:17:42 -0800 |
Sam Lantinga |
Don't reset the viewport unless you have to.
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Tue, 15 Feb 2011 14:10:50 -0800 |
Sam Lantinga |
Whoops, need to actually clip to the viewport in the software renderer.
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Tue, 15 Feb 2011 13:59:59 -0800 |
Sam Lantinga |
Changed the concept of a render clip rect to a render viewport.
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Mon, 14 Feb 2011 11:50:18 -0600 |
Ken Rogoway |
Software scaling support. Not very fast, but it seems to work.
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Mon, 14 Feb 2011 00:45:16 -0800 |
Sam Lantinga |
Patch from Ken Rogoway:
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Sun, 13 Feb 2011 23:09:18 -0800 |
Sam Lantinga |
Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
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Sun, 13 Feb 2011 22:53:12 -0800 |
Sam Lantinga |
Fixed crash while resizing a window on Mac OS X.
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Sun, 13 Feb 2011 22:30:06 -0800 |
Sam Lantinga |
The format_version isn't used anymore.
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Sun, 13 Feb 2011 14:05:33 -0800 |
Sam Lantinga |
Fixed renderer variable scope.
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Sun, 13 Feb 2011 14:02:37 -0800 |
Sam Lantinga |
Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
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Sun, 13 Feb 2011 14:01:02 -0800 |
Sam Lantinga |
Frank Zago to SDL
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Sun, 13 Feb 2011 13:46:10 -0800 |
Sam Lantinga |
A few fixes:
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Sun, 13 Feb 2011 01:31:07 -0800 |
Sam Lantinga |
Whoops, work in progress, didn't mean to commit.
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Sun, 13 Feb 2011 01:29:29 -0800 |
Sam Lantinga |
Updated the platform test for the new CPU feature functions.
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Sun, 13 Feb 2011 00:18:05 -0800 |
Sam Lantinga |
Needed to pass the renderer in.
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Sat, 12 Feb 2011 21:52:30 -0800 |
Eric Wing |
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
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Sat, 12 Feb 2011 21:34:36 -0800 |
Eric Wing |
merged
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Sat, 12 Feb 2011 19:16:09 -0800 |
Eric Wing |
merged
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Sun, 06 Feb 2011 23:48:31 -0800 |
Eric Wing |
removed sail.bmp from Xcode project
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Sun, 06 Feb 2011 21:23:32 -0800 |
Eric Wing |
merged
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Tue, 01 Feb 2011 00:37:02 -0800 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
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Mon, 31 Jan 2011 07:36:12 -0800 |
Eric Wing |
iOS Xcode project template fixes/changes.
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Mon, 31 Jan 2011 00:37:38 -0800 |
Eric Wing |
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
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Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
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Sat, 12 Feb 2011 17:51:47 -0800 |
Sam Lantinga |
Fixed bug #1116
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Sat, 12 Feb 2011 17:36:09 -0800 |
Sam Lantinga |
changeset: 5278:b4b71ec2af73
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Sat, 12 Feb 2011 12:04:23 -0800 |
Sam Lantinga |
This should match the header change.
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Sat, 12 Feb 2011 12:04:00 -0800 |
Sam Lantinga |
changeset: 5272:cb08ef104ac4
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Sat, 12 Feb 2011 11:43:22 -0800 |
Sam Lantinga |
Removed the atomic file for the old API
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Sat, 12 Feb 2011 11:36:56 -0800 |
Sam Lantinga |
Frank Zago to sdl
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Sat, 12 Feb 2011 10:13:53 -0800 |
Sam Lantinga |
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
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Sat, 12 Feb 2011 08:17:58 -0800 |
Sam Lantinga |
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
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Sat, 12 Feb 2011 08:17:37 -0800 |
Sam Lantinga |
Only expose the OpenGL flag to SDL 1.2 if it was requested.
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Sat, 12 Feb 2011 07:57:35 -0800 |
Sam Lantinga |
Removed private API use that was causing AppStore rejection
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Sat, 12 Feb 2011 00:42:39 -0800 |
Sam Lantinga |
Ah there, that fixed it. :)
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Sat, 12 Feb 2011 00:25:02 -0800 |
Sam Lantinga |
Initial pass at shader YV12 support - doesn't quite work yet.
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Fri, 11 Feb 2011 23:02:35 -0800 |
Sam Lantinga |
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 20:49:13 -0800 |
Sam Lantinga |
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
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Fri, 11 Feb 2011 19:11:27 -0800 |
Sam Lantinga |
itsnotabigtruck has given me permission to replace the license for his contribution.
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Fri, 11 Feb 2011 14:51:04 -0800 |
Sam Lantinga |
Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
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Fri, 11 Feb 2011 14:42:58 -0800 |
Sam Lantinga |
More removal of leak code.
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Fri, 11 Feb 2011 14:42:06 -0800 |
Sam Lantinga |
Finished removing unused leak detection code.
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Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
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Fri, 11 Feb 2011 13:06:35 -0800 |
Sam Lantinga |
Cleaned up the file a bit for tutorial viewing
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Fri, 11 Feb 2011 12:24:59 -0800 |
Sam Lantinga |
Added a very simple example of texture streaming
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Fri, 11 Feb 2011 12:17:40 -0800 |
Sam Lantinga |
Fixed creating the window on Mac OS X.
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Fri, 11 Feb 2011 11:43:58 -0800 |
Sam Lantinga |
Fixed error check
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