Mon, 14 Oct 2013 08:56:50 -0700 Sam Lantinga Fixed the windows message debug output so it works without HAVE_LIBC
Mon, 14 Oct 2013 08:56:45 -0700 Sam Lantinga Adding static lib to SDL builds on Windows.
Mon, 14 Oct 2013 08:56:37 -0700 Sam Lantinga Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
Sun, 13 Oct 2013 19:59:40 -0700 Sam Lantinga Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
Sun, 13 Oct 2013 19:51:58 -0700 Sam Lantinga Fixed function feature test for Visual Studio 2012
Sun, 13 Oct 2013 19:49:45 -0700 Sam Lantinga Fixed bug 2149 - Don't search for libusbhid except on BSD
Sun, 13 Oct 2013 19:48:45 -0700 Sam Lantinga Added an assert to catch init/quit call mismatch that might bite people.
Sun, 13 Oct 2013 17:15:43 -0300 Gabriel Jacobo Prevent keystrokes from leaking through to the console when using evdev.
Sat, 12 Oct 2013 16:29:34 -0300 Gabriel Jacobo Fixes X11 video backend compilation when no GL is available
Sat, 12 Oct 2013 11:21:40 -0400 Edward Rudd added simple Drag & drop test
Sat, 12 Oct 2013 11:35:47 -0300 Gabriel Jacobo Updates the Raspberry Pi README
Fri, 11 Oct 2013 10:58:05 -0400 Ryan C. Gordon Do a full sysroot for the Raspberry Pi buildbot.
Thu, 10 Oct 2013 21:51:39 -0700 Sam Lantinga Fixed bug 2146 - Enable static linking of libSDL on Android
Thu, 10 Oct 2013 21:50:25 -0700 Sam Lantinga Updated SDL to version 2.0.1
Thu, 10 Oct 2013 20:58:20 -0700 Sam Lantinga Report joystick added/removed events even if we don't have udev.
Mon, 07 Oct 2013 16:01:40 -0700 Jørgen P. Tjernø Mac: Better handling when someone else is the app delegate.
Thu, 10 Oct 2013 02:37:36 -0400 Ryan C. Gordon Raspberry Pi build script: let caller specify final tarball name.
Thu, 10 Oct 2013 02:21:41 -0400 Ryan C. Gordon Patched to compile in C90 mode.
Thu, 10 Oct 2013 02:06:14 -0400 Ryan C. Gordon Fixed tarball name in Raspberry Pi build script.
Thu, 10 Oct 2013 01:46:39 -0400 Ryan C. Gordon Added script that the buildbot will use for cross-compiling to Raspberry Pi.
Thu, 10 Oct 2013 00:49:57 -0300 Gabriel Jacobo Adds gl_profile_mask to test framework, uses it in testgles
Thu, 10 Oct 2013 00:30:03 -0300 Gabriel Jacobo Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Wed, 09 Oct 2013 11:30:01 -0300 Gabriel Jacobo Fixes testgles and testgl
Wed, 09 Oct 2013 10:29:01 -0300 Gabriel Jacobo Adds test framework to Android.mk and a simple utility to build Android projects
Mon, 07 Oct 2013 14:16:38 -0700 Jørgen P. Tjernø Fix SDL_SetWindowPosition on fullscreen windows.
Sun, 06 Oct 2013 20:39:23 -0700 Sam Lantinga Only allocate a joystick instance ID once we know it's a joystick.
Sun, 06 Oct 2013 13:50:36 -0700 Sam Lantinga Removed unused variables (thanks Joseph!)
Sun, 06 Oct 2013 13:49:23 -0700 Sam Lantinga Check for NULL joystick in SDL_JoystickGetGUID()
Sat, 05 Oct 2013 21:15:55 -0700 Sam Lantinga Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sat, 05 Oct 2013 19:09:03 -0700 Sam Lantinga Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sat, 05 Oct 2013 17:08:19 +0200 Philipp Wiesemann Added detection of touch devices before first touch events happen on Android.
Sat, 05 Oct 2013 12:29:05 -0700 Sam Lantinga Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Ryan C. Gordon Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Ryan C. Gordon Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Fri, 04 Oct 2013 08:23:37 -0300 Gabriel Jacobo Fix EGL/OpenGL ES paths
Thu, 03 Oct 2013 21:41:09 -0700 Sam Lantinga Report an error if creating a render target fails
Thu, 03 Oct 2013 20:48:52 -0700 Sam Lantinga Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Thu, 03 Oct 2013 20:42:43 -0700 Sam Lantinga Fixed a potential double-free bug if glGenTextures() failed.
Thu, 03 Oct 2013 10:28:10 -0300 Gabriel Jacobo SDL_TEXTINPUT support for EVDEV
Thu, 03 Oct 2013 03:31:05 -0700 Sam Lantinga Fixed const/non-const warning
Sun, 14 Jul 2013 11:28:44 -0700 Sam Lantinga Added the platform specific messagebox function to the video function list
Thu, 03 Oct 2013 00:54:58 -0700 Sam Lantinga Fixed bug 2130 - Two members of Windows WindowData not initialized
Wed, 02 Oct 2013 22:18:04 -0400 Ryan C. Gordon SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
Wed, 02 Oct 2013 22:16:11 -0400 Ryan C. Gordon Get rid of glGetError() calls in GLES2 renderer.
Tue, 01 Oct 2013 08:47:06 -0300 Gabriel Jacobo Uses SDL_UDEV for Linux joystick hotplugging
Mon, 30 Sep 2013 22:35:32 -0700 Sam Lantinga Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Mon, 30 Sep 2013 22:16:14 -0700 Sam Lantinga Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Mon, 30 Sep 2013 21:57:03 -0700 Sam Lantinga Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
Sat, 28 Sep 2013 19:23:59 -0300 Gabriel Jacobo Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 19:17:27 -0300 Gabriel Jacobo Fix: SDL_EVDEV_device_removed does not need UDEV
Sat, 28 Sep 2013 14:07:17 -0700 Sam Lantinga Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Sam Lantinga Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:08 -0700 Sam Lantinga Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sat, 28 Sep 2013 14:07:05 -0700 Sam Lantinga Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Sam Lantinga Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sat, 28 Sep 2013 14:06:55 -0700 Sam Lantinga Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Sam Lantinga Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Sam Lantinga Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sat, 28 Sep 2013 14:06:39 -0700 Sam Lantinga Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
Sat, 28 Sep 2013 14:06:31 -0700 Sam Lantinga SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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