author | Ryan C. Gordon <icculus@icculus.org> |
Tue, 17 Oct 2006 09:15:21 +0000 | |
changeset 2049 | 5f6550e5184f |
child 2060 | 866052b01ee5 |
permissions | -rw-r--r-- |
2049
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1 |
#include "SDL.h" |
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static SDL_AudioSpec spec; |
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static Uint8 *sound = NULL; /* Pointer to wave data */ |
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static Uint32 soundlen = 0; /* Length of wave data */ |
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typedef struct |
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{ |
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SDL_AudioDeviceID dev; |
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int soundpos; |
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volatile int done; |
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} callback_data; |
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void SDLCALL play_through_once(void *arg, Uint8 * stream, int len) |
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{ |
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callback_data *cbd = (callback_data *) arg; |
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Uint8 *waveptr = sound + cbd->soundpos; |
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int waveleft = soundlen - cbd->soundpos; |
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int cpy = len; |
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if (cpy > waveleft) |
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cpy = waveleft; |
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memcpy(stream, waveptr, cpy); |
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len -= cpy; |
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cbd->soundpos += cpy; |
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if (len > 0) { |
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stream += cpy; |
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memset(stream, spec.silence, len); |
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cbd->done++; |
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} |
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} |
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static void test_multi_audio(int devcount) |
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{ |
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callback_data cbd[64]; |
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int keep_going = 1; |
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int i; |
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if (devcount > 64) { |
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fprintf(stderr, "Too many devices (%d), clamping to 64...\n", devcount); |
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devcount = 64; |
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} |
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spec.callback = play_through_once; |
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for (i = 0; i < devcount; i++) { |
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const char *devname = SDL_GetAudioDeviceName(i, 0); |
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printf("playing on device #%d: ('%s')...", i, devname); |
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fflush(stdout); |
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memset(&cbd[0], '\0', sizeof (callback_data)); |
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spec.userdata = &cbd[0]; |
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cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); |
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if (cbd[0].dev == 0) { |
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printf("Open device failed: %s\n", SDL_GetError()); |
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} else { |
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SDL_PauseAudioDevice(cbd[0].dev, 0); |
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while (!cbd[0].done) |
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SDL_Delay(100); |
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SDL_PauseAudioDevice(cbd[0].dev, 1); |
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printf("done.\n"); |
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SDL_CloseAudioDevice(cbd[0].dev); |
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} |
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} |
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memset(cbd, '\0', sizeof (cbd)); |
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printf("playing on all devices...\n"); |
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for (i = 0; i < devcount; i++) { |
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const char *devname = SDL_GetAudioDeviceName(i, 0); |
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spec.userdata = &cbd[i]; |
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cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); |
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if (cbd[i].dev == 0) { |
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printf("Open device %d failed: %s\n", i, SDL_GetError()); |
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} |
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} |
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for (i = 0; i < devcount; i++) { |
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if (cbd[i].dev) { |
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SDL_PauseAudioDevice(cbd[i].dev, 0); |
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} |
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} |
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while (keep_going) { |
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keep_going = 0; |
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for (i = 0; i < devcount; i++) { |
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if ((cbd[i].dev) && (!cbd[i].done)) { |
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keep_going = 1; |
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} |
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} |
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SDL_Delay(100); |
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} |
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for (i = 0; i < devcount; i++) { |
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if (cbd[i].dev) { |
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SDL_PauseAudioDevice(cbd[i].dev, 1); |
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SDL_CloseAudioDevice(cbd[i].dev); |
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} |
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} |
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printf("All done!\n"); |
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} |
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int main(int argc, char **argv) |
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{ |
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int devcount = 0; |
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108 |
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/* Load the SDL library */ |
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if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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return (1); |
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} |
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114 |
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printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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116 |
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devcount = SDL_GetNumAudioDevices(0); |
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if (devcount < 1) { |
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fprintf(stderr, "Don't see any specific audio devices!\n"); |
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} else { |
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if (argv[1] == NULL) { |
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argv[1] = "sample.wav"; |
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} |
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/* Load the wave file into memory */ |
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if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
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fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); |
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} else { |
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test_multi_audio(devcount); |
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SDL_FreeWAV(sound); |
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} |
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} |
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133 |
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SDL_Quit(); |
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return 0; |
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} |