equal
deleted
inserted
replaced
260 Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); |
260 Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); |
261 Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize); |
261 Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize); |
262 |
262 |
263 if ( ! WINRT_IsTouchEvent(pointerPoint)) { |
263 if ( ! WINRT_IsTouchEvent(pointerPoint)) { |
264 SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); |
264 SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); |
265 } else if (pointerPoint->PointerId == WINRT_LeftFingerDown) { |
265 } else { |
266 if (pointerPoint->PointerId == WINRT_LeftFingerDown) { |
266 if (pointerPoint->PointerId == WINRT_LeftFingerDown) { |
267 SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); |
267 SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); |
268 } |
268 } |
269 |
269 |
270 SDL_SendTouchMotion( |
270 SDL_SendTouchMotion( |