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41 |
41 |
42 /** |
42 /** |
43 * \file SDL_gamecontroller.h |
43 * \file SDL_gamecontroller.h |
44 * |
44 * |
45 * In order to use these functions, SDL_Init() must have been called |
45 * In order to use these functions, SDL_Init() must have been called |
46 * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
46 * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system |
47 * for game controllers, and load appropriate drivers. |
47 * for game controllers, and load appropriate drivers. |
48 * |
48 * |
49 * If you would like to receive controller updates while the application |
49 * If you would like to receive controller updates while the application |
50 * is in the background, you should set the following hint before calling |
50 * is in the background, you should set the following hint before calling |
51 * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
51 * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |