Mercurial
Mercurial
>
icculus
>
SDL-emscripten
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
2620 solaris port missing atomics if not using gcc
2014-07-05, by Shawn Walker
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
2014-07-07, by Sam Lantinga
Call dbus_shutdown to make valgrind happy.
2014-07-06, by Alex Baines
Fixed mingw64 build and warnings
2014-07-07, by Sam Lantinga
Fix option for forced run of disabled tests in test harness
2014-07-06, by Andreas Schiffler
Fixed haptic refcount bug (thanks David Ludwig!)
2014-07-04, by Sam Lantinga
Made the latest XInput + Haptic changes compile and run on WinRT
2014-07-04, by David Ludwig
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
2014-07-03, by Sam Lantinga
Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices)
2014-07-03, by Gabriel Jacobo
add a comment to SDL_InitSubSystem explaining its refcounting behavior
2014-07-03, by Alfred Reynolds
The YUV offset is 16 / 255, not 16 / 256
2014-07-03, by Alfred Reynolds
Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
2014-06-30, by Jørgen P. Tjernø
Fixed null terminating the X11 error string
2014-06-28, by Sam Lantinga
Better fix to support EGL_KHR_create_context and not fail to build on Android
2014-06-28, by Gabriel Jacobo
Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
2014-06-28, by Gabriel Jacobo
Disable desktop OpenGL for EGL under Android
2014-06-28, by Gabriel Jacobo
Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
2014-06-28, by Gabriel Jacobo
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
2014-06-28, by Knut Andre Tidemann
Fixed compiler warning on Android
2014-06-26, by Sam Lantinga
Updated the template project for iOS, thanks to Davide Coppola
2014-06-25, by Sam Lantinga
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
2014-06-25, by Sam Lantinga
WinRT: Fixed game controller axis mappings
2014-06-25, by David Ludwig
WinRT build fix
2014-06-25, by David Ludwig
Patched to compile on Windows.
2014-06-25, by Ryan C. Gordon
Whoops, lost this in the merge.
2014-06-25, by Ryan C. Gordon
Patched to compile with -Werror=declaration-after-statement
2014-06-25, by Ryan C. Gordon
Merged Ryan's SDL-gui-backend branch.
2014-06-25, by Ryan C. Gordon
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
2014-06-25, by Ryan C. Gordon
Implemented Cocoa GetAbsoluteMouseState().
2014-06-11, by Ryan C. Gordon
Implement Windows GetAbsoluteMouseState().
2014-06-11, by Ryan C. Gordon
This should probably query async button state.
2014-06-11, by Ryan C. Gordon
Wired up Windows resize hit testing.
2014-06-05, by Ryan C. Gordon
Minor tweaks to testhittesting.
2014-06-05, by Ryan C. Gordon
Added SDL_HITTEST_RESIZE_*, and implemented for X11.
2014-06-05, by Ionut Leonte
Implemented SDL_GetAbsoluteMouseState().
2014-06-05, by Ryan C. Gordon
Added some (harmlessly) missing braces.
2014-06-05, by Ryan C. Gordon
Fixed using SDL_PointInRect() from C++.
2014-05-30, by Ryan C. Gordon
Fixed up SDL_CaptureMouse() on Windows to work like I expected.
2014-05-30, by Ryan C. Gordon
Fixed hit-testing on Windows.
2014-05-30, by Ryan C. Gordon
Patched to compile on Visual Studio.
2014-05-30, by Ryan C. Gordon
Make some printf() calls into SDL_Log() so I can see them on Windows. :)
2014-05-30, by Ryan C. Gordon
First shot (not even compiled) at Windows hit-testing support.
2014-05-29, by Ryan C. Gordon
Tweaked hit-testing documentation.
2014-05-29, by Ryan C. Gordon
Added a few debug printf() calls.
2014-05-28, by Ryan C. Gordon
Changed drag area API to a hit-testing API.
2014-05-28, by Ryan C. Gordon
Don't hardcode an 8 here.
2014-05-27, by Ryan C. Gordon
Some updates for the X11 drag areas work.
2014-05-27, by Ryan C. Gordon
Initial work on X11 implementation of SDL_SetWindowDragAreas().
2014-05-27, by Damian Kaczmarek
First shot at SDL_SetWindowDragAreas().
2014-05-27, by Ryan C. Gordon
Added SDL_PointInRect().
2014-05-27, by Ryan C. Gordon
Flip this around to do the simpler condition first.
2014-05-24, by Ryan C. Gordon
Implement SDL_CaptureMouse() for Mac OS X.
2014-05-24, by Ryan C. Gordon
Implemented SDL_CaptureMouse().
2014-05-24, by Ryan C. Gordon
Fixed bug 2525 - Keyboard focus crash
2014-06-25, by Sam Lantinga
Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int
2014-06-25, by Sam Lantinga
Made the RLE code (semi) readable again
2014-06-25, by Sam Lantinga
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
2014-06-25, by Sam Lantinga
Fixed bug 2556 - add compilation flag -Wshadow
2014-06-25, by Sam Lantinga
Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
2014-06-25, by Sam Lantinga
Fixed bug 2553 - Add support to all XInput devices
2014-06-24, by Sam Lantinga
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
tip