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2620 solaris port missing atomics if not using gcc
2014-07-05, by Shawn Walker
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
2014-07-07, by Sam Lantinga
Call dbus_shutdown to make valgrind happy.
2014-07-06, by Alex Baines
Fixed mingw64 build and warnings
2014-07-07, by Sam Lantinga
Fix option for forced run of disabled tests in test harness
2014-07-06, by Andreas Schiffler
Fixed haptic refcount bug (thanks David Ludwig!)
2014-07-04, by Sam Lantinga
Made the latest XInput + Haptic changes compile and run on WinRT
2014-07-04, by David Ludwig
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
2014-07-03, by Sam Lantinga
Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices)
2014-07-03, by Gabriel Jacobo
add a comment to SDL_InitSubSystem explaining its refcounting behavior
2014-07-03, by Alfred Reynolds
The YUV offset is 16 / 255, not 16 / 256
2014-07-03, by Alfred Reynolds
Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
2014-06-30, by Jørgen P. Tjernø
Fixed null terminating the X11 error string
2014-06-28, by Sam Lantinga
Better fix to support EGL_KHR_create_context and not fail to build on Android
2014-06-28, by Gabriel Jacobo
Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
2014-06-28, by Gabriel Jacobo
Disable desktop OpenGL for EGL under Android
2014-06-28, by Gabriel Jacobo
Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
2014-06-28, by Gabriel Jacobo
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
2014-06-28, by Knut Andre Tidemann
Fixed compiler warning on Android
2014-06-26, by Sam Lantinga
Updated the template project for iOS, thanks to Davide Coppola
2014-06-25, by Sam Lantinga
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
2014-06-25, by Sam Lantinga
WinRT: Fixed game controller axis mappings
2014-06-25, by David Ludwig
WinRT build fix
2014-06-25, by David Ludwig
Patched to compile on Windows.
2014-06-25, by Ryan C. Gordon
Whoops, lost this in the merge.
2014-06-25, by Ryan C. Gordon
Patched to compile with -Werror=declaration-after-statement
2014-06-25, by Ryan C. Gordon
Merged Ryan's SDL-gui-backend branch.
2014-06-25, by Ryan C. Gordon
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
2014-06-25, by Ryan C. Gordon
Implemented Cocoa GetAbsoluteMouseState().
2014-06-11, by Ryan C. Gordon
Implement Windows GetAbsoluteMouseState().
2014-06-11, by Ryan C. Gordon
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