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Fixed a typo in a comment.
2014-03-01, by Ryan C. Gordon
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
2014-03-01, by Ryan C. Gordon
Added some FIXMEs.
2014-03-01, by Ryan C. Gordon
Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
2014-03-01, by Ryan C. Gordon
Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
2014-03-01, by Ryan C. Gordon
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
2014-03-01, by Sam Lantinga
Fixed compiler warning
2014-03-01, by Sam Lantinga
Fixed compiler warning
2014-03-01, by Sam Lantinga
Fixed test for libuuid.a
2014-03-01, by Sam Lantinga
Updated with the latest 2.0.2 API changes
2014-03-01, by Sam Lantinga
Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
2014-03-01, by Sam Lantinga
Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
2014-03-01, by Sam Lantinga
Null termnate the pUserMappings variable to prevent memory corruption.
2014-02-28, by Sam Lantinga
Added a hint to enable the screensaver by default
2014-02-28, by Sam Lantinga
Disable the screensaver by default.
2014-02-27, by Ryan C. Gordon
Improve window recreation logic in OpenGL* renderers
2014-02-27, by Gabriel Jacobo
Mac: Forgot return value in last commit.
2014-02-26, by Jørgen P. Tjernø
Mac: Don't disassociate cursor if window is moving / doesn't have focus.
2014-02-26, by Jørgen P. Tjernø
Mac: Redo cursor warp handling.
2014-02-26, by Jørgen P. Tjernø
Mac: Improve moving relative mode windows.
2014-02-25, by Jørgen P. Tjernø
Mac: Fix error message for haptic subsystem.
2014-02-25, by Jørgen P. Tjernø
Mac: Immediately update current OpenGL context's shape.
2014-02-25, by Jørgen P. Tjernø
Fixes #2308, recreate window if GL requirements for the renderer are not met
2014-02-25, by Gabriel Jacobo
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
2013-12-19, by CarniBlood
Fixed crash if the input data pitch is larger than the locked texture pitch
2014-02-25, by Sam Lantinga
Don't warp the mouse while we're doing a modal interaction
2014-02-24, by Sam Lantinga
Make sure we don't clip the cursor while clicking on the window title bar
2014-02-24, by Sam Lantinga
Fixed relative mouse mode with multiple windows.
2014-02-24, by Sam Lantinga
Added a bunch of missing windows messages
2014-02-24, by Sam Lantinga
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
2014-02-24, by Jørgen P. Tjernø
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
2014-02-24, by Gabriel Jacobo
CMake: Fixed build on Mac OS X.
2014-02-24, by Ryan C. Gordon
Zero out haptic linked list items on creation
2014-02-24, by Gabriel Jacobo
Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
2014-02-24, by Gabriel Jacobo
Free the correct variable.
2014-02-23, by Ryan C. Gordon
CMake: Just assume Apple platforms have Cocoa support.
2014-02-23, by Ryan C. Gordon
Fixed Mac DualShock 4 gamecontroller db entry again.
2014-02-22, by Ryan C. Gordon
Mac joystick: ignore duplicate HID elements.
2014-02-22, by Ryan C. Gordon
Fixed bug 2404 - CPU detection not working with MSVC on x64
2014-02-22, by Sam Lantinga
Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
2014-02-22, by Sam Lantinga
Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.
2014-02-22, by Sam Lantinga
Don't fail initialization if the helper window class already exists.
2014-02-22, by Sam Lantinga
Fixed bug 2395 - OSX: App name in the menu bar is not localized.
2014-02-22, by Sam Lantinga
Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
2014-02-22, by Sam Lantinga
Fix audio conversion when channel count changes
2014-02-21, by James Legg
Fixed bug 2414 - Execute event watchers in the order they were added
2014-02-22, by Sam Lantinga
Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
2014-02-22, by Sam Lantinga
Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
2014-02-22, by Sam Lantinga
Thou shalt not use more than 4k local variables in this code.
2014-02-22, by Sam Lantinga
Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
2014-02-22, by Ryan C. Gordon
Fixes #2326, clean up the X11 backend a bit
2014-02-21, by Gabriel Jacobo
Fixed infinite recursion in D3D_Reset()
2014-02-20, by Sam Lantinga
Fixes #2408, VS2013: several projects of release build are not built
2014-02-20, by Gabriel Jacobo
Improve testgles2 exit behavior (useful on Android)
2014-02-20, by Gabriel Jacobo
Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
2014-02-19, by Gabriel Jacobo
Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
2014-02-17, by Sam Lantinga
s/iPhoneOS/iOS
2014-02-17, by Ryan C. Gordon
Corrected battery percentage on iOS (thanks, Felix!).
2014-02-17, by Ryan C. Gordon
Fixed documentation comments in SDL_hints.h file.
2014-02-16, by Philipp Wiesemann
Changed text in documentation.
2014-02-15, by Philipp Wiesemann
Corrected name of hint in README.
2014-02-15, by Philipp Wiesemann
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
2014-02-14, by Sam Lantinga
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
2014-02-14, by Sam Lantinga
Added the new function at the end so we don't break the ABI
2014-02-13, by Sam Lantinga
Back out changelist 1951976
2014-02-13, by Sam Lantinga
Back out changelist 2026006
2014-02-13, by Sam Lantinga
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
2014-02-13, by Sam Lantinga
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
2014-02-13, by Sam Lantinga
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
2014-02-13, by Sam Lantinga
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
2014-02-13, by Sam Lantinga
Try to work around Android's handling of static variables in terminated apps
2014-02-12, by Gabriel Jacobo
Fixed crash if render target textures are used while the device is lost
2014-02-10, by Sam Lantinga
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
2014-02-10, by Sam Lantinga
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
2014-02-10, by Sam Lantinga
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
2014-02-10, by Sam Lantinga
Fixed DualShock 4 controller config on Mac OS X.
2014-02-10, by Ryan C. Gordon
Fix Cmake so generated SOname matches autoconf's #.
2014-02-10, by Edward Rudd
Make controllermap, etc, work on platforms with hardcoded window sizes.
2014-02-10, by Ryan C. Gordon
Backed out 51935d107921
2014-02-10, by Gabriel Jacobo
Removed unused function.
2014-02-10, by Ryan C. Gordon
Replace testgamecontroller visualization mode with something more useful.
2014-02-10, by Ryan C. Gordon
No need to use a render target here.
2014-02-09, by Ryan C. Gordon
Updated SDL to version 2.0.2
2014-02-09, by Sam Lantinga
Fixed the OUYA controller mapping on Windows
2014-02-09, by Sam Lantinga
Added Windows entry for the bluetooth OUYA controller
2014-02-09, by Sam Lantinga
Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
2014-02-09, by Sam Lantinga
Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
2014-02-09, by Sam Lantinga
Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
2014-02-09, by Sam Lantinga
Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
2014-02-07, by Ryan C. Gordon
Make non-Clang compilers happy.
2014-02-07, by Ryan C. Gordon
Tell Clang's static analysis that SDL_assert() is an assertion handler.
2014-02-07, by Ryan C. Gordon
slight adjustment to the hot plug test to allow it to be run with hap tics disabled
2014-02-07, by Edward Rudd
ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
2014-02-07, by Edward Rudd
Added DualShock 4 game controller config for Windows, Mac, and Linux.
2014-02-06, by Ryan C. Gordon
Fixed crash on Windows if haptic isn't initialized when controllers are added.
2014-02-06, by Ryan C. Gordon
Fixed a typo.
2014-02-06, by Ryan C. Gordon
Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
2014-02-06, by Edward Rudd
fix indentation and spaces
2014-02-06, by Edward Rudd
Fixed return values on testhotplug mainline.
2014-02-06, by Ryan C. Gordon
Fixed copyright date.
2014-02-06, by Ryan C. Gordon
Wired up haptic hotplugging for Windows DirectInput/XInput code.
2014-02-06, by Ryan C. Gordon
Fixed memory leak.
2014-02-05, by Ryan C. Gordon
Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
2014-02-05, by Ryan C. Gordon
Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
2014-02-05, by Ryan C. Gordon
SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
2014-02-05, by Ryan C. Gordon
add testdropfile to OS X Project
2014-02-04, by Edward Rudd
Implement new backend methods for haptic and hot plugging on OS X
2014-02-04, by Edward Rudd
add testhotplug to OS X test project and set target OS version to 10.5 for tests.
2014-02-04, by Edward Rudd
implement new backend method for Haptics in dummy driver
2014-02-04, by Edward Rudd
Rework haptic backend to properly support hotplugging of haptic devices.
2014-02-04, by Edward Rudd
allow safely quitting the hotplug test by pressing button 0 on the joystick
2014-02-04, by Edward Rudd
* Remove android based workaround, it is handled in SDL_EGL_GetProcAddress.
2014-02-04, by Brandon Schaefer
Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
2014-02-04, by Ryan C. Gordon
testhotplug: Actually log the SDL_Error that occured on failures
2014-02-03, by Edward Rudd
add logging for the case when haptic is not detected on the joystick as well.
2014-02-03, by Edward Rudd
add simple test showing off hotplugging of joysticks w/ haptic.
2014-02-03, by Edward Rudd
Removed -force_cpusubtype_ALL cflag from Mac builds.
2014-02-03, by Ryan C. Gordon
Fixed some compiler warnings from the latest Clang, cleaned up some things.
2014-02-03, by Ryan C. Gordon
Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
2014-02-03, by Ryan C. Gordon
Unload Wayland libs if memory allocation fails during init.
2014-02-03, by Ryan C. Gordon
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