Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 04 Dec 2014 21:33:59 +0100] rev 9265
Corrected header file guard comment.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Dec 2014 02:24:22 -0500] rev 9264
Fixed some paths in the new buildbot windows zipper script.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Dec 2014 02:09:07 -0500] rev 9263
Added a script to handle packing up Windows builds for the buildbot.
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 12:47:39 -0500] rev 9262
ugh.. stray character
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 12:45:04 -0500] rev 9261
fix SDL_PRIs64 on windows compilers.. (should end in d)
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 12:23:17 -0500] rev 9260
switch to use SDL_PRI* macros for long long formatting everywhere.
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 11:04:07 -0500] rev 9259
fix incorrect struct member name in test code for wheel direction
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 21:10:55 -0500] rev 9258
update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 21:09:54 -0500] rev 9257
add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
David Ludwig <dludwig@pobox.com> [Wed, 03 Dec 2014 10:55:23 -0500] rev 9256
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!