Thu, 18 Dec 2014 00:19:52 -0500 Emscripten: Patched to compile. default tip
Ryan C. Gordon <icculus@icculus.org> [Thu, 18 Dec 2014 00:19:52 -0500] rev 9279
Emscripten: Patched to compile.
Sat, 13 Dec 2014 02:40:52 -0500 CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Dec 2014 02:40:52 -0500] rev 9278
CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars.
Sat, 13 Dec 2014 01:17:10 -0500 Initial Emscripten merge.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Dec 2014 01:17:10 -0500] rev 9277
Initial Emscripten merge.
Sat, 13 Dec 2014 02:33:52 -0500 CMake: Replace "else(condition)" with "else()", etc.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Dec 2014 02:33:52 -0500] rev 9276
CMake: Replace "else(condition)" with "else()", etc. Bumped required CMake version to 2.8. Thanks to the SDL/Emscripten porting team for this cleanup.
Fri, 12 Dec 2014 21:51:30 +0100 Removed unused includes and functions from test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 12 Dec 2014 21:51:30 +0100] rev 9275
Removed unused includes and functions from test program.
Fri, 12 Dec 2014 21:02:46 +0100 Replaced sqrt() with SDL_sqrt() in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 12 Dec 2014 21:02:46 +0100] rev 9274
Replaced sqrt() with SDL_sqrt() in test program.
Fri, 12 Dec 2014 21:00:25 +0100 Removed global variable from test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 12 Dec 2014 21:00:25 +0100] rev 9273
Removed global variable from test program. On Android starting the application after a previous quit did not always work. Android keeps VM processes for a faster restart and therefore the loaded *.so.
Thu, 11 Dec 2014 23:38:02 +0100 Removed extern declaration of not existing SDL_numhaptics from internal header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 11 Dec 2014 23:38:02 +0100] rev 9272
Removed extern declaration of not existing SDL_numhaptics from internal header.
Wed, 10 Dec 2014 21:20:41 +0100 Removed dependency to stdbool.h in implementation file for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 10 Dec 2014 21:20:41 +0100] rev 9271
Removed dependency to stdbool.h in implementation file for Android. This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
Wed, 10 Dec 2014 21:13:43 +0100 Fixed setting text to clipboard in controllermap program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 10 Dec 2014 21:13:43 +0100] rev 9270
Fixed setting text to clipboard in controllermap program.
Wed, 10 Dec 2014 21:10:55 +0100 Added comments in example program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 10 Dec 2014 21:10:55 +0100] rev 9269
Added comments in example program.
Tue, 09 Dec 2014 22:49:16 +0100 Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 09 Dec 2014 22:49:16 +0100] rev 9268
Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported Jonas Kulla I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
Sat, 06 Dec 2014 00:17:52 +0100 Fixed warnings about possible loss of data in conversion.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 06 Dec 2014 00:17:52 +0100] rev 9267
Fixed warnings about possible loss of data in conversion.
Thu, 04 Dec 2014 21:41:30 +0100 Replaced free() with SDL_free() because related allocation also uses wrapper.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 04 Dec 2014 21:41:30 +0100] rev 9266
Replaced free() with SDL_free() because related allocation also uses wrapper.
Thu, 04 Dec 2014 21:33:59 +0100 Corrected header file guard comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 04 Dec 2014 21:33:59 +0100] rev 9265
Corrected header file guard comment.
Thu, 04 Dec 2014 02:24:22 -0500 Fixed some paths in the new buildbot windows zipper script.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Dec 2014 02:24:22 -0500] rev 9264
Fixed some paths in the new buildbot windows zipper script.
Thu, 04 Dec 2014 02:09:07 -0500 Added a script to handle packing up Windows builds for the buildbot.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Dec 2014 02:09:07 -0500] rev 9263
Added a script to handle packing up Windows builds for the buildbot.
Wed, 03 Dec 2014 12:47:39 -0500 ugh.. stray character
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 12:47:39 -0500] rev 9262
ugh.. stray character
Wed, 03 Dec 2014 12:45:04 -0500 fix SDL_PRIs64 on windows compilers.. (should end in d)
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 12:45:04 -0500] rev 9261
fix SDL_PRIs64 on windows compilers.. (should end in d)
Wed, 03 Dec 2014 12:23:17 -0500 switch to use SDL_PRI* macros for long long formatting everywhere.
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 12:23:17 -0500] rev 9260
switch to use SDL_PRI* macros for long long formatting everywhere.
Wed, 03 Dec 2014 11:04:07 -0500 fix incorrect struct member name in test code for wheel direction
Edward Rudd <urkle@outoforder.cc> [Wed, 03 Dec 2014 11:04:07 -0500] rev 9259
fix incorrect struct member name in test code for wheel direction
Sun, 23 Nov 2014 21:10:55 -0500 update logging of events in test core
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 21:10:55 -0500] rev 9258
update logging of events in test core - log unknown as HEX instead of int (makes it easier to identify) - add dollar gesture and multi gesture events - add scroll reverse for mouse wheel
Sun, 23 Nov 2014 21:09:54 -0500 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 21:09:54 -0500] rev 9257
add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
Wed, 03 Dec 2014 10:55:23 -0500 WinRT: fixed bug whereby SDL would override an app's default orientation
David Ludwig <dludwig@pobox.com> [Wed, 03 Dec 2014 10:55:23 -0500] rev 9256
WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Tue, 02 Dec 2014 21:18:50 -0500 WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4)
David Ludwig <dludwig@pobox.com> [Tue, 02 Dec 2014 21:18:50 -0500] rev 9255
WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4) A WinRT app's Roaming folder-path can still be retrieved via calls to SDL_WinRTGetFSPathUTF8() or SDL_WinRTGetFSPathUNICODE(), if need be.
Sun, 30 Nov 2014 20:55:27 -0800 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 30 Nov 2014 20:55:27 -0800] rev 9254
Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes
Sun, 30 Nov 2014 22:17:12 +0100 Removed generated doxygen output of visual test suite.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 30 Nov 2014 22:17:12 +0100] rev 9253
Removed generated doxygen output of visual test suite. The files may be generated again by running doxygen locally (like SDL's docs).
Sat, 29 Nov 2014 14:41:18 -0800 Fixed bug 2795 - SDL library detection selects the wrong lib
Sam Lantinga <slouken@libsdl.org> [Sat, 29 Nov 2014 14:41:18 -0800] rev 9252
Fixed bug 2795 - SDL library detection selects the wrong lib Chris Beck When creating a homebrew recipe for wesnoth, I discovered that the SDL image configuration routine does not detect libpng properly -- if you have multiple instances of libpng on your system, and you use environment variables to select an instance which is not in your system directory, the build can be broken, because it will run configuration tests against the system installed version, but deduce that it should use the filename of the system-installed version. In a vanilla build of wesnoth using homebrew, this results in segfaults at runtime, because you end up linking against two different versions of libpng, which is also needed independently of SDL. The problem is essentially in the "find_lib" routine in the configure file: find_lib() { gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`] gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`] env_lib_path=[`echo $LIBS $LDFLAGS | sed 's/-L[ ]*//g'`] for path in $gcc_bin_path $gcc_lib_path $env_lib_path /usr/lib /usr/local/lib; do lib=[`ls -- $path/$1 2>/dev/null | sort -r | sed 's/.*\/\(.*\)/\1/; q'`] if test x$lib != x; then echo $lib return fi done } Because the for loop goes over the system directories before the environment directories, any system-installed lib will shadow the lib selected via environment variables. This is contrary to the behavior of the configuration tests earlier in the script, which prefers the environment variable libs over the system-installed libs. The 'for' loop should instead be: for path in $env_lib_path $gcc_bin_path $gcc_lib_path /usr/lib /usr/local/lib; do You can see the full discussion on the Homebrew / linuxbrew issue tracker here: https://github.com/Homebrew/linuxbrew/issues/172 I have checked that this bug also affects SDL 1.2.15, SDL_mixer and SDL_ttf 1.2, which all use this same "find_lib" routine. I have not determined if the bug affects SDL 2.0, which seems not to use this exact routine.
Sat, 29 Nov 2014 11:51:13 -0800 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Sam Lantinga <slouken@libsdl.org> [Sat, 29 Nov 2014 11:51:13 -0800] rev 9251
Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft Remove the dependency of the calculation of Linux "phase" on "period", currently the "phase" parameter is interpreted as a time shift, instead of a phase shift. The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ), but we're about to standardize the 'phase shift' interpretation into the Linux input documentation, since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.
Sat, 29 Nov 2014 11:49:58 -0800 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Sam Lantinga <slouken@libsdl.org> [Sat, 29 Nov 2014 11:49:58 -0800] rev 9250
Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft "Horizontal" is not very precise, use "Positive phase" instead. "Positive" because it's actually waveform(2*pi*t + phase) instead of waveform(2*pi*t - phase).
Sat, 29 Nov 2014 11:48:43 -0800 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Sam Lantinga <slouken@libsdl.org> [Sat, 29 Nov 2014 11:48:43 -0800] rev 9249
Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign, currently its meaning is only reflected by the example.
Sat, 29 Nov 2014 11:18:49 -0800 Improved the pitch variable description
Sam Lantinga <slouken@libsdl.org> [Sat, 29 Nov 2014 11:18:49 -0800] rev 9248
Improved the pitch variable description
Sat, 29 Nov 2014 10:09:30 -0500 WinRT: bug and data-integrity fixes for SDL_GetPrefPath()
David Ludwig <dludwig@pobox.com> [Sat, 29 Nov 2014 10:09:30 -0500] rev 9247
WinRT: bug and data-integrity fixes for SDL_GetPrefPath() This change does a few things, all with regards to the WinRT implementation of SDL_GetPrefPath(): 1. it fixes a bug whereby SDL_GetPrefPath() did not create the directory it returned. On other SDL platforms, SDL_GetPrefPath() will create separate directories for its 'org' and 'app' folders. Without this, attempts to create files in the pref-path would fail, unless those directories were first created by the app, or by some other library the app used. This change makes sure that these directories get created, before SDL_GetPrefPath() returns to its caller(s). 2. it defaults to having SDL_GetPrefPath() return a WinRT 'Local' folder on all platforms. Previously, for Windows Store apps, it would have used a different, 'Roaming' folder. Files in Roaming folders can be automatically, and synchronized across multiple devices by Windows. This synchronization can happen while the app runs, with new files being copied into a running app's pref-path. Unless an app is specifically designed to handle this scenario, there is a chance that save-data could be overwritten in unwanted or unexpected ways. The default is now to use a Local folder, which does not get synchronized, and which is arguably a bit safer to use. Apps that wish to use Roaming folders can do so by setting SDL_HINT_WINRT_PREF_PATH_ROOT to "roaming", however it is recommended that one first read Microsoft's documentation for Roaming files, a link to which is provided in README-winrt.md. To preserve older pref-path selection behavior (found in SDL 2.0.3, as well as many pre-2.0.4 versions of SDL from hg.libsdl.org), which uses a Roaming path in Windows Store apps, and a Local path in Windows Phone, set SDL_HINT_WINRT_PREF_PATH_ROOT to "old". Please note that Roaming paths are not supported on Windows Phone 8.0, due to limitations in the OS itself. Attempts to use this will fail. (Windows Phone 8.1 does not have this limitation, however.) 3. It makes SDL_GetPrefPath(), when on Windows Phone 8.0, and when SDL_HINT_WINRT_PREF_PATH_ROOT is set to "roaming", return NULL, rather than silently defaulting to a Local path (then switching to a Roaming path if and when the user upgraded to Windows Phone 8.1).
Fri, 28 Nov 2014 04:51:33 -0800 Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Nov 2014 04:51:33 -0800] rev 9246
Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead Jonas Kulla src/main/windows/SDL_windows_main.c:137: cmdline = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char *)(text), (SDL_wcslen(text)+1)*sizeof(WCHAR)); I'm trying to compile an SDL2 application for windows using the mingw-w64 32bit toolchain provided by my distro (Fedora 19). However, even the simplest test program that does nothing at all fails to startup with a "Fatal error - out of memory" message because the mingw iconv library provided by my distro does not support the "UCS-2-INTERNAL" encoding and the conversion returns null. From my little bit of research, it turns out that even though this encoding is supported by the external GNU libiconv library, some glibc versions (?) don't support it with their internal iconv routines, and will instead provide the native endian encoding when "UCS-2" is specified. Nonetheless, I wonder why the native endianness is considered in the first place when Windows doesn't even run on any big endian archs (to my knowledge). And true enough, 'WIN_StringToUTF8' from core/windows/SDL_windows.h is used everywhere else in the windows backend, which is just a macro to iconv with "UTF-16LE" as source. Therefore it would IMO make sense to use this macro here as well, which would solve my problem (patch attached).
Fri, 28 Nov 2014 04:42:46 -0800 Fixed bug 2676 - xdnd_version check issue in case ClientMessage
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Nov 2014 04:42:46 -0800] rev 9245
Fixed bug 2676 - xdnd_version check issue in case ClientMessage Nitz I added xdnd_version check to XdndPosition case also under DEBUG_XEVENTS macro. by this we can get the action requested by user. I analysed further and found out that removing xdnd_version check at XdndDrop case is a bad idea because in XConvertSelection API timestamp should be passed if(xdnd_version >= 1) otherwise CurrentTime should be passed So xdnd_version check is important at XdndDrop case I made xdnd_version as a static so that it can store the version in other cases also.
Fri, 28 Nov 2014 04:37:50 -0800 Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday()
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Nov 2014 04:37:50 -0800] rev 9244
Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday() Ben Swick Makes SDL_syscond.c and SDL_syssem.c use clock_gettime(CLOCK_REALTIME) when HAVE_CLOCK_GETTIME is defined.
Sun, 02 Nov 2014 20:55:13 -0800 iOS: Added support for iOS 8 LaunchScreen NIBs.
Eric Wing <ewing . public |-at-| gmail . com> [Sun, 02 Nov 2014 20:55:13 -0800] rev 9243
iOS: Added support for iOS 8 LaunchScreen NIBs. iOS 8 introduces LaunchScreen NIBs which use autolayout to handle all devices and orientations with a single NIB instead of multiple launch images. This is also the only way to get the App Store badge "Optimized for iPhone 6 and iPhone 6 Plus". So if the application is running on iOS 8 or greater AND has specified a LaunchScreen in their Info.plist, this patch will use the NIB as the launch screen. Otherwise, the code falls back to the legacy code path. Note: Upon audit of the legacy path, it appears that it does not properly handle the UILaunchImages Info.plist convention. I've added comments inline to the code about this. However, in about a year from now, nobody is going to care about this path since everybody should be using LaunchScreen NIBs.
Thu, 27 Nov 2014 09:55:34 -0500 WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT
David Ludwig <dludwig@pobox.com> [Thu, 27 Nov 2014 09:55:34 -0500] rev 9242
WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT SDL_HINT_WINRT_PREF_PATH_ROOT allows WinRT apps to alter the path that SDL_GetPrefPath() returns. Setting it to "local" uses the app's OS-defined Local folder, setting it to "roaming" uses the app's OS-defined Roaming folder. Roaming folder support is not available in Windows Phone 8.0. Attempts to make SDL_GetPrefPath() return a Roaming folder on this OS will be ignored. Various bits of documentation on this were added to SDL_hints.h, and to README-winrt.md
Thu, 27 Nov 2014 08:50:11 -0500 WinRT: removed a completed TODO item from an inline comment
David Ludwig <dludwig@pobox.com> [Thu, 27 Nov 2014 08:50:11 -0500] rev 9241
WinRT: removed a completed TODO item from an inline comment
Wed, 26 Nov 2014 21:34:15 -0500 WinRT: added initial SDL_TEXTINPUT support
David Ludwig <dludwig@pobox.com> [Wed, 26 Nov 2014 21:34:15 -0500] rev 9240
WinRT: added initial SDL_TEXTINPUT support Further support regarding IME and on-screen keyboards is pending, some of which might not be 100% compatible with other platforms, given WinRT platform restrictions. An MSDN article at http://msdn.microsoft.com/en-us/library/windows/apps/hh465404.aspx indicates that on-screen keyboard display requires that the user first tap on a Windows/XAML text control. This change adds basic SDL_TEXTINPUT support, with input coming from hardware keyboards, at a minimum, and without the need for XAML integration (which is still pending integration into SDL, by and large).
Tue, 25 Nov 2014 22:37:12 +0100 Corrected header file guard comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 25 Nov 2014 22:37:12 +0100] rev 9239
Corrected header file guard comments.
Tue, 25 Nov 2014 22:31:14 +0100 Fixed limitation for number of custom main() arguments on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 25 Nov 2014 22:31:14 +0100] rev 9238
Fixed limitation for number of custom main() arguments on Android. Limitation was size of the reference table because local refs were not deleted.
Mon, 24 Nov 2014 11:46:20 -0800 Mac: Add drag & drop support.
Jørgen P. Tjernø <jorgen@uberent.com> [Mon, 24 Nov 2014 11:46:20 -0800] rev 9237
Mac: Add drag & drop support. Fixes bug https://bugzilla.libsdl.org/show_bug.cgi?id=2757 Thanks to Alex Szpakowski for the patch!
Sun, 23 Nov 2014 15:48:52 -0500 Cocoa: add in handling of "lost" touches on OS X. [bug #2635]
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 15:48:52 -0500] rev 9236
Cocoa: add in handling of "lost" touches on OS X. [bug #2635] This scenario can occur, for example, when the 4-finger touch sequence is used to switch spaces. the SDL window does not receive the touch up events and ends up thinking there are far more fingers on the pad than there are. So the solution here is everytime a new "touch" appears we can through and check if there are any existing known touches by the OS and if there are none, abut SDL things there are, we simply go through and cancel the SDL touches. Side affects. - the "touch up" won't occur until the users sends a new touch (could be well after the actual release really did occur)
Sun, 23 Nov 2014 15:39:28 -0500 add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 15:39:28 -0500] rev 9235
add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
Sun, 23 Nov 2014 15:21:49 -0500 add controllermap program to SDLTest xcode project
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 15:21:49 -0500] rev 9234
add controllermap program to SDLTest xcode project
Sun, 23 Nov 2014 20:46:34 +0100 Fixed doxygen tags in header file documentation comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:46:34 +0100] rev 9233
Fixed doxygen tags in header file documentation comments.
Sun, 23 Nov 2014 20:40:48 +0100 Fixed typos in header file documentation comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:40:48 +0100] rev 9232
Fixed typos in header file documentation comments.
Sun, 23 Nov 2014 20:38:18 +0100 Fixed local reference leaks in messagebox implementation for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:38:18 +0100] rev 9231
Fixed local reference leaks in messagebox implementation for Android.
Sun, 23 Nov 2014 20:35:51 +0100 Added name for second Java Thread on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:35:51 +0100] rev 9230
Added name for second Java Thread on Android.
Sun, 23 Nov 2014 08:59:01 -0500 WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT)
David Ludwig <dludwig@pobox.com> [Sun, 23 Nov 2014 08:59:01 -0500] rev 9229
WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT)
Sun, 23 Nov 2014 08:52:10 -0500 WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1
David Ludwig <dludwig@pobox.com> [Sun, 23 Nov 2014 08:52:10 -0500] rev 9228
WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 Windows Phone 8.0 either did not define, or provide access to, a 'RoamingFolder' or 'TemporaryFolder' for apps to use. Windows 8.0 and 8.1 do, as does Windows Phone 8.1. This change allows SDL-based Windows Phone 8.1 apps to access these folders, via either the SDL_WinRTGetFSPathUNICODE() or SDL_WinRTGetFSPathUTF8() functions. SDL_GetPrefPath(), which on WinRT, is based on SDL_WinRTGetFSPathUTF8(), will continue to return the app's 'local' folder, despite Windows 8.x counterpart apps using the 'roaming' folder, in order to preserve compatibility when 8.0-based Phone apps upgrade to 8.1-based Phone apps.
Sun, 23 Nov 2014 11:26:46 +0100 Fixed typo in header file documentation comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 11:26:46 +0100] rev 9227
Fixed typo in header file documentation comment.
Sat, 22 Nov 2014 21:13:46 -0500 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events
David Ludwig <dludwig@pobox.com> [Sat, 22 Nov 2014 21:13:46 -0500] rev 9226
Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events This patch makes sure that any SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, and SDL_MOUSEMOTION events, as triggered by a touch event in a WinRT app, set the event's 'which' field to SDL_TOUCH_MOUSEID. Previously, this was getting set to the same value as events from a real mouse, '0'. Thanks to Diego for providing information on this bug, and to Tamas Hamor for sending over a patch!
Sat, 22 Nov 2014 22:20:40 +0100 Corrected header file documentation comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 22 Nov 2014 22:20:40 +0100] rev 9225
Corrected header file documentation comment.
Sat, 15 Nov 2014 15:07:55 -0500 WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
David Ludwig <dludwig@pobox.com> [Sat, 15 Nov 2014 15:07:55 -0500] rev 9224
WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
Sat, 15 Nov 2014 10:19:39 -0500 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
David Ludwig <dludwig@pobox.com> [Sat, 15 Nov 2014 10:19:39 -0500] rev 9223
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' Thanks to Eric Wing for the heads-up on this!
Sat, 15 Nov 2014 10:12:36 -0500 WinRT: build fix for Visual C++ 2013 Update 4
David Ludwig <dludwig@pobox.com> [Sat, 15 Nov 2014 10:12:36 -0500] rev 9222
WinRT: build fix for Visual C++ 2013 Update 4 Visual C++ 2013 Update 4 re-introduced the Sleep() function to WinRT apps (for code that targets Windows 8.1 and Windows Phone 8.1). This led to a build error, as SDL was defining it's own Sleep() function (to make up for the lack of a public Sleep() function). The fix makes sure that SDL's custom Sleep() function is only used when Windows' Sleep() is not available. Many thanks go out to Sergiu Marian Gaina for the fix!
Fri, 14 Nov 2014 11:21:15 -0500 Fixed gcc-fat.sh failing to build Objective-C sources correctly.
Ryan C. Gordon <icculus@icculus.org> [Fri, 14 Nov 2014 11:21:15 -0500] rev 9221
Fixed gcc-fat.sh failing to build Objective-C sources correctly. This would fail if the compiler was given a .m file _and_ no "-o" option; it would fail to automatically calculate the correct .o filename in this situation. Thanks to Ethan Lee for the help tracking this one down!
Sun, 09 Nov 2014 14:20:53 -0500 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
David Ludwig <dludwig@pobox.com> [Sun, 09 Nov 2014 14:20:53 -0500] rev 9220
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving Only the first-pressed finger wpuld get reported as having moved (via SDL's touch APIs). Subsequently pressed fingers wouldn't report as being moved, even though the OS was reporting (to SDL) that they had moved.
Fri, 07 Nov 2014 10:02:45 +0100 Added missing brackets in test source assert messages.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 07 Nov 2014 10:02:45 +0100] rev 9219
Added missing brackets in test source assert messages.
Fri, 07 Nov 2014 10:01:20 +0100 Fixed two typos in test source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 07 Nov 2014 10:01:20 +0100] rev 9218
Fixed two typos in test source.
Mon, 03 Nov 2014 13:07:51 -0500 WinRT: removed '-' from build script file names
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 13:07:51 -0500] rev 9217
WinRT: removed '-' from build script file names Most of the other build scripts don't include a '-' in their file names. This change makes the WinRT build scripts use the same convention.
Mon, 03 Nov 2014 08:58:49 -0500 WinRT: added scripts to build Release copies of SDL for all WinRT variants
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 08:58:49 -0500] rev 9216
WinRT: added scripts to build Release copies of SDL for all WinRT variants These variants include: - Windows 8.0 for x86 - Windows 8.0 for x64 - Windows 8.0 for ARM - Windows 8.1 for x86 - Windows 8.1 for x64 - Windows 8.1 for ARM - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.0 for ARM - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.1 for ARM
Sun, 02 Nov 2014 11:26:54 -0500 WinRT: updated docs to include details of recently-expanded GLES2 support
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 11:26:54 -0500] rev 9215
WinRT: updated docs to include details of recently-expanded GLES2 support
Sun, 02 Nov 2014 10:38:29 -0500 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:38:29 -0500] rev 9214
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
Sun, 02 Nov 2014 10:32:25 -0500 WinRT: enabled OpenGL ES 2 support on Windows Phone
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:32:25 -0500] rev 9213
WinRT: enabled OpenGL ES 2 support on Windows Phone The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at https://github.com/msopentech/angle) includes support for Windows Phone 8.1. This change allows it to be used in conjunction with SDL's OpenGL functions.
Sun, 02 Nov 2014 09:02:01 -0500 WinRT: updated an OpenGL-related code-comment
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 09:02:01 -0500] rev 9212
WinRT: updated an OpenGL-related code-comment
Sun, 02 Nov 2014 08:47:05 -0500 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 08:47:05 -0500] rev 9211
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT ANGLE for WinRT has at least two versions: - an older version, which supports Windows 8.0 and 8.1. This is currently the "winrt" branch in MSOpenTech's ANGLE repository (at https://github.com/msopentech/angle) - a newer version, which drops support for Windows 8.0, but is under more active development (via MSOpenTech's "future-dev" branch), and which was recently merged into the ANGLE project's official "master" branch (at https://chromium.googlesource.com/angle/angle) Both versions are setup using slightly different APIs. SDL/WinRT will now attempt to detect which version is being used, and configure it appropriately.
Sat, 01 Nov 2014 11:41:18 -0400 WinRT: moved documentation + setup related TODO items out of README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:41:18 -0400] rev 9210
WinRT: moved documentation + setup related TODO items out of README-winrt.md The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
Sat, 01 Nov 2014 11:17:07 -0400 WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:17:07 -0400] rev 9209
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
Sat, 01 Nov 2014 11:14:46 -0400 WinRT: added details of the port's status, to README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:14:46 -0400] rev 9208
WinRT: added details of the port's status, to README-winrt.md
Thu, 30 Oct 2014 13:44:31 -0400 Patched to compile on pre-C99 compilers.
Ryan C. Gordon <icculus@icculus.org> [Thu, 30 Oct 2014 13:44:31 -0400] rev 9207
Patched to compile on pre-C99 compilers.
Wed, 29 Oct 2014 22:55:40 -0400 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Dmitry Rekman <dmitry.rekman@epicgames.com> [Wed, 29 Oct 2014 22:55:40 -0400] rev 9206
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Fixes Bugzilla #2770. Thanks to Epic Games for contributing this fix.
Wed, 29 Oct 2014 22:44:35 +0100 Fixed gamecontroller database sorting script not sorting the whole database.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 22:44:35 +0100] rev 9205
Fixed gamecontroller database sorting script not sorting the whole database. The script was originally written for an SDL_gamecontrollerdb.h which had groups of mappings separated by single lines starting with a "#". This was changed some time ago to #endif/#if pairs. Because the script assumed only a single #endif in the whole file it no longer worked correctly and only processed the first group.
Wed, 29 Oct 2014 22:41:01 +0100 Removed unnecessary NULL check.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 22:41:01 +0100] rev 9204
Removed unnecessary NULL check.
Wed, 29 Oct 2014 20:35:21 +0100 Updated gamecontroller database sorting script to work with Python 3.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:35:21 +0100] rev 9203
Updated gamecontroller database sorting script to work with Python 3.
Wed, 29 Oct 2014 20:29:32 +0100 Fixed SDL_AddHintCallback() crashing if no more memory available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:29:32 +0100] rev 9202
Fixed SDL_AddHintCallback() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. Also added setting of error message for the other SDL_malloc() in this function.
Wed, 29 Oct 2014 20:20:47 +0100 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 20:20:47 +0100] rev 9201
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Nitz Variable entry going out of scope leaks the storage it points to, at: /* Need to add a hint entry for this watcher */ hint = (SDL_Hint *)SDL_malloc(sizeof(*hint)); if (!hint) { return; } Patch is attached.
Mon, 27 Oct 2014 19:53:44 -0400 WinRT: detailed steps, via the WinRT README, to fix a common build error
David Ludwig <dludwig@pobox.com> [Mon, 27 Oct 2014 19:53:44 -0400] rev 9200
WinRT: detailed steps, via the WinRT README, to fix a common build error
Mon, 27 Oct 2014 12:53:47 +0100 Fixed two typos in header file comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 27 Oct 2014 12:53:47 +0100] rev 9199
Fixed two typos in header file comment.
Sun, 26 Oct 2014 23:28:45 +0100 Added handling of NULL as input for SDL_GameControllerAddMapping().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 23:28:45 +0100] rev 9198
Added handling of NULL as input for SDL_GameControllerAddMapping().
Sun, 26 Oct 2014 23:22:53 +0100 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 23:22:53 +0100] rev 9197
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID() now either means "no mapping" (as before) or "no memory" (just crashed before).
Sun, 26 Oct 2014 17:53:16 +0100 Added handling of NULL as input for SDL_GameControllerMapping().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:53:16 +0100] rev 9196
Added handling of NULL as input for SDL_GameControllerMapping(). For consistency with the similar functions getting SDL_GameController as input. Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
Sun, 26 Oct 2014 17:46:11 +0100 Removed two wrong documentation comments from gamecontroller source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:46:11 +0100] rev 9195
Removed two wrong documentation comments from gamecontroller source. No replacement because correct documentation is already in SDL_gamecontroller.h.
Sun, 26 Oct 2014 17:44:00 +0100 Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:44:00 +0100] rev 9194
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
Sun, 26 Oct 2014 12:33:10 -0400 WinRT: more keyboard code cleanups
David Ludwig <dludwig@pobox.com> [Sun, 26 Oct 2014 12:33:10 -0400] rev 9193
WinRT: more keyboard code cleanups - made keycode listings a bit easier to read - listed VK_ keycode names, where appropriate - removed a few pieces of dead + commented-out code - applied a common 'WINRT_' prefix to internal function names
Sat, 25 Oct 2014 08:54:23 -0400 WinRT: Fixed bug whereby key-detection code could call SDL_Log
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:54:23 -0400] rev 9192
WinRT: Fixed bug whereby key-detection code could call SDL_Log
Sat, 25 Oct 2014 08:50:41 -0400 WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:50:41 -0400] rev 9191
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
Sat, 25 Oct 2014 08:43:51 -0400 WinRT: more keyboard code cleanups
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:43:51 -0400] rev 9190
WinRT: more keyboard code cleanups - use SDL_arraysize where appropriate - made long lines of debug-logging code span multiple lines, for easier reading
Fri, 24 Oct 2014 22:09:47 -0400 WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
David Ludwig <dludwig@pobox.com> [Fri, 24 Oct 2014 22:09:47 -0400] rev 9189
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
Fri, 24 Oct 2014 21:25:21 -0400 WinRT: minor keyboard code cleanup
David Ludwig <dludwig@pobox.com> [Fri, 24 Oct 2014 21:25:21 -0400] rev 9188
WinRT: minor keyboard code cleanup An internally-used hash table was replaced with a plain switch statement.
Fri, 24 Oct 2014 19:50:29 +0200 Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Oct 2014 19:50:29 +0200] rev 9187
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
Fri, 24 Oct 2014 06:52:54 -0700 Remove unused variable.
Brandon Schaefer <brandon.schaefer@canonical.com> [Fri, 24 Oct 2014 06:52:54 -0700] rev 9186
Remove unused variable.
Fri, 24 Oct 2014 06:50:09 -0700 Merge patch for bug 2750. Thanks Sylvain!
Brandon Schaefer <brandon.schaefer@canonical.com> [Fri, 24 Oct 2014 06:50:09 -0700] rev 9185
Merge patch for bug 2750. Thanks Sylvain!
Fri, 24 Oct 2014 11:53:34 +0200 Fixed bug 2759 - Android findLibrary() returns NULL
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Oct 2014 11:53:34 +0200] rev 9184
Fixed bug 2759 - Android findLibrary() returns NULL Sylvain extra patch with minor modifications: - typo - cancel-able set to false - add the error message, so that the user can report it.
Thu, 23 Oct 2014 16:45:18 +0200 Added an option to define libraries to be loaded on Android in a derived class.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:45:18 +0200] rev 9183
Added an option to define libraries to be loaded on Android in a derived class. This way it is no more needed to modify SDLActivity.java to add own libraries.
Thu, 23 Oct 2014 16:41:01 +0200 Fixed alert dialog for not loaded libraries on Android being cancelable.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:41:01 +0200] rev 9182
Fixed alert dialog for not loaded libraries on Android being cancelable. If the alert dialog could be canceled the Activity would not be finished here. Also setting the property to "true" would be redundant because that is default.
Thu, 23 Oct 2014 16:39:15 +0200 Fixed missing @Override annotation warning in source for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:39:15 +0200] rev 9181
Fixed missing @Override annotation warning in source for Android.
Thu, 23 Oct 2014 16:38:03 +0200 Fixed upper case button in alert dialog for not loaded libraries on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:38:03 +0200] rev 9180
Fixed upper case button in alert dialog for not loaded libraries on Android. This is more consistent with the buttons of other dialogs on Android.
Thu, 23 Oct 2014 16:34:48 +0200 Fixed typo in message of alert dialog for not loaded libraries on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:34:48 +0200] rev 9179
Fixed typo in message of alert dialog for not loaded libraries on Android.
Thu, 23 Oct 2014 16:33:27 +0200 Fixed writing new errors to standard output instead of error output on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:33:27 +0200] rev 9178
Fixed writing new errors to standard output instead of error output on Android.
Thu, 23 Oct 2014 16:31:02 +0200 Fixed documentation in source for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 23 Oct 2014 16:31:02 +0200] rev 9177
Fixed documentation in source for Android.
Tue, 21 Oct 2014 11:44:35 -0300 [Android] #2759: Show a message on failure to load a .so library (by Sylvain)
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 21 Oct 2014 11:44:35 -0300] rev 9176
[Android] #2759: Show a message on failure to load a .so library (by Sylvain)
Tue, 21 Oct 2014 11:27:06 -0300 Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 21 Oct 2014 11:27:06 -0300] rev 9175
Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
Mon, 20 Oct 2014 22:19:09 +0200 Fixed setting of screen saver state crashing on some version of Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 20 Oct 2014 22:19:09 +0200] rev 9174
Fixed setting of screen saver state crashing on some version of Android. Setting Window flags seems to affect Views and must be handled on UI thread.
Mon, 20 Oct 2014 10:10:39 -0300 Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 20 Oct 2014 10:10:39 -0300] rev 9173
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
Fri, 17 Oct 2014 23:36:45 +0200 Fixed bug 2476 - Allow custom main() arguments
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 17 Oct 2014 23:36:45 +0200] rev 9172
Fixed bug 2476 - Allow custom main() arguments rettichschnidi I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
Fri, 17 Oct 2014 23:26:02 +0200 Fixed typo in source comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 17 Oct 2014 23:26:02 +0200] rev 9171
Fixed typo in source comment.
Fri, 17 Oct 2014 23:10:33 +0200 Fixed syntax error in cmake file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 17 Oct 2014 23:10:33 +0200] rev 9170
Fixed syntax error in cmake file.
Thu, 16 Oct 2014 09:54:13 -0700 Added a platform cleanup function for the Vivante video driver
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Oct 2014 09:54:13 -0700] rev 9169
Added a platform cleanup function for the Vivante video driver
Thu, 16 Oct 2014 09:41:42 -0300 [udev] Fixes #2654, ID_INPUT_KEY devices are ignored.
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 16 Oct 2014 09:41:42 -0300] rev 9168
[udev] Fixes #2654, ID_INPUT_KEY devices are ignored. Also added some references to udev code where these flags are set.
Wed, 15 Oct 2014 18:33:43 -0300 [X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 15 Oct 2014 18:33:43 -0300] rev 9167
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene) Discussed in bug #2192, tested with Xvfb in dual head configuration.
Wed, 15 Oct 2014 15:50:35 -0400 WinRT build fix
David Ludwig <dludwig@pobox.com> [Wed, 15 Oct 2014 15:50:35 -0400] rev 9166
WinRT build fix
Wed, 15 Oct 2014 16:26:51 +0000 Updated configure based on recent configure.in changes
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Oct 2014 16:26:51 +0000] rev 9165
Updated configure based on recent configure.in changes
Wed, 15 Oct 2014 09:18:17 -0700 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Oct 2014 09:18:17 -0700] rev 9164
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
Wed, 15 Oct 2014 09:14:09 -0700 Better error reporting for video drivers with less than full functionality.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Oct 2014 09:14:09 -0700] rev 9163
Better error reporting for video drivers with less than full functionality.
Wed, 15 Oct 2014 09:13:36 -0700 Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Oct 2014 09:13:36 -0700] rev 9162
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
Wed, 15 Oct 2014 09:11:15 -0700 Fixed spurious SDL error on shutdown if mouse capture isn't supported
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Oct 2014 09:11:15 -0700] rev 9161
Fixed spurious SDL error on shutdown if mouse capture isn't supported
Wed, 15 Oct 2014 09:10:50 -0700 Fixed input device detection on systems that aren't running the udev daemon
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Oct 2014 09:10:50 -0700] rev 9160
Fixed input device detection on systems that aren't running the udev daemon
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