Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
authorRyan C. Gordon <icculus@icculus.org>
Sat, 16 Aug 2014 16:50:10 -0400
changeset 9072 0c1a46c018aa
parent 9071 8e04e17c7af3
child 9073 98d13a381299
Haptic: Add some missing haptic types to test, and fix wrong array-sizes. Thanks, Elias! Fixes Bugzilla #2686. (along with the last several commits.)
test/testhaptic.c
--- a/test/testhaptic.c	Sat Aug 16 16:49:00 2014 -0400
+++ b/test/testhaptic.c	Sat Aug 16 16:50:10 2014 -0400
@@ -45,8 +45,8 @@
     int i;
     char *name;
     int index;
-    SDL_HapticEffect efx[5];
-    int id[5];
+    SDL_HapticEffect efx[9];
+    int id[9];
     int nefx;
     unsigned int supported;
 
@@ -149,6 +149,7 @@
         }
         nefx++;
     }
+    
     /* Now the classical constant effect. */
     if (supported & SDL_HAPTIC_CONSTANT) {
         SDL_Log("   effect %d: Constant Force\n", nefx);
@@ -166,6 +167,7 @@
         }
         nefx++;
     }
+    
     /* The cute spring effect. */
     if (supported & SDL_HAPTIC_SPRING) {
         SDL_Log("   effect %d: Condition Spring\n", nefx);
@@ -185,6 +187,24 @@
         }
         nefx++;
     }
+    /* The interesting damper effect. */
+    if (supported & SDL_HAPTIC_DAMPER) {
+        SDL_Log("   effect %d: Condition Damper\n", nefx);
+        efx[nefx].type = SDL_HAPTIC_DAMPER;
+        efx[nefx].condition.length = 5000;
+        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
+            efx[nefx].condition.right_sat[i] = 0xFFFF;
+            efx[nefx].condition.left_sat[i] = 0xFFFF;
+            efx[nefx].condition.right_coeff[i] = 0x2000;
+            efx[nefx].condition.left_coeff[i] = 0x2000;
+        }
+        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
+        if (id[nefx] < 0) {
+            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
+            abort_execution();
+        }
+        nefx++;
+    }
     /* The pretty awesome inertia effect. */
     if (supported & SDL_HAPTIC_INERTIA) {
         SDL_Log("   effect %d: Condition Inertia\n", nefx);
@@ -204,6 +224,44 @@
         }
         nefx++;
     }
+    /* The hot friction effect. */
+    if (supported & SDL_HAPTIC_FRICTION) {
+        SDL_Log("   effect %d: Condition Friction\n", nefx);
+        efx[nefx].type = SDL_HAPTIC_FRICTION;
+        efx[nefx].condition.length = 5000;
+        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
+            efx[nefx].condition.right_sat[i] = 0xFFFF;
+            efx[nefx].condition.left_sat[i] = 0xFFFF;
+            efx[nefx].condition.right_coeff[i] = 0x2000;
+            efx[nefx].condition.left_coeff[i] = 0x2000;
+        }
+        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
+        if (id[nefx] < 0) {
+            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
+            abort_execution();
+        }
+        nefx++;
+    }
+    
+    /* Now we'll try a ramp effect */
+    if (supported & SDL_HAPTIC_RAMP) {
+        SDL_Log("   effect %d: Ramp\n", nefx);
+        efx[nefx].type = SDL_HAPTIC_RAMP;
+        efx[nefx].ramp.direction.type = SDL_HAPTIC_CARTESIAN;
+        efx[nefx].ramp.direction.dir[0] = 1;     /* Force comes from                 */
+        efx[nefx].ramp.direction.dir[1] = -1;    /*                  the north-east. */
+        efx[nefx].ramp.length = 5000;
+        efx[nefx].ramp.start = 0x4000;
+        efx[nefx].ramp.end = -0x4000;
+        efx[nefx].ramp.attack_length = 1000;
+        efx[nefx].ramp.fade_length = 1000;
+        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
+        if (id[nefx] < 0) {
+            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
+            abort_execution();
+        }
+        nefx++;
+    }
 
     /* Finally we'll try a left/right effect. */
     if (supported & SDL_HAPTIC_LEFTRIGHT) {