Initial Emscripten merge.
--- a/CMakeLists.txt Sat Dec 13 02:33:52 2014 -0500
+++ b/CMakeLists.txt Sat Dec 13 01:17:10 2014 -0500
@@ -117,6 +117,12 @@
set(UNIX_OR_MAC_SYS OFF)
endif()
+if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
+ set(PTHREADS_ENABLED_BY_DEFAULT ON)
+else()
+ set(PTHREADS_ENABLED_BY_DEFAULT OFF)
+endif()
+
# Default option knobs
if(APPLE OR ARCH_64)
set(OPT_DEF_SSEMATH ON)
@@ -170,13 +176,19 @@
set(SDL_LIBS "-lSDL2")
set(SDL_CFLAGS "")
+# Emscripten toolchain has a nonempty default value for this, and the checks
+# in this file need to change that, so remember the original value, and
+# restore back to that afterwards. For check_function_exists() to work in
+# Emscripten, this value must be at its default value.
+set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
+
if(CYGWIN)
# We build SDL on cygwin without the UNIX emulation layer
include_directories("-I/usr/include/mingw")
set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
check_c_source_compiles("int main(int argc, char **argv) {}"
HAVE_GCC_NO_CYGWIN)
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
if(HAVE_GCC_NO_CYGWIN)
list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
list(APPEND SDL_LIBS "-mno-cygwin")
@@ -188,12 +200,35 @@
# General includes
include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
+if(EMSCRIPTEN)
+ # Set up default values for the currently supported set of subsystems:
+ # Emscripten/Javascript does not have assembly support, a dynamic library
+ # loading architecture, low-level CPU inspection or multithreading.
+ set(OPT_DEF_ASM FALSE)
+ set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+ set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
+ set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
+ set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
+ set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
+ set(DLOPEN_ENABLED_BY_DEFAULT OFF)
+else()
+ set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
+ set(SDL_ATOMIC_ENABLED_BY_DEFAULT ON)
+ set(SDL_THREADS_ENABLED_BY_DEFAULT ON)
+ set(SDL_LOADSO_ENABLED_BY_DEFAULT ON)
+ set(SDL_CPUINFO_ENABLED_BY_DEFAULT ON)
+ set(DLOPEN_ENABLED_BY_DEFAULT ON)
+endif()
+
set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
File Loadso CPUinfo Filesystem)
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
- option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
+ if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
+ set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
+ endif()
+ option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
endforeach()
option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
@@ -216,9 +251,9 @@
set_option(VIDEO_DUMMY "Use dummy video driver" ON)
set_option(VIDEO_OPENGL "Include OpenGL support" ON)
set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON)
-set_option(PTHREADS "Use POSIX threads for multi-threading" ${UNIX_OR_MAC_SYS})
+set_option(PTHREADS "Use POSIX threads for multi-threading" ${PTHREADS_ENABLED_BY_DEFAULT})
dep_option(PTHREADS_SEM "Use pthread semaphores" ON "PTHREADS" OFF)
-set_option(SDL_DLOPEN "Use dlopen for shared object loading" ON)
+set_option(SDL_DLOPEN "Use dlopen for shared object loading" ${DLOPEN_ENABLED_BY_DEFAULT})
set_option(OSS "Support the OSS audio API" ${UNIX_SYS})
set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
@@ -251,7 +286,7 @@
# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
# The options below are for compatibility to configure's default behaviour.
-set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
+set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
# General source files
@@ -317,7 +352,7 @@
set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
HAVE_GCC_PREFERRED_STACK_BOUNDARY)
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
check_c_source_compiles("
@@ -328,7 +363,7 @@
if(HAVE_GCC_FVISIBILITY)
list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
endif()
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
if(HAVE_GCC_WALL)
@@ -376,7 +411,7 @@
if(HAVE_MMX)
list(APPEND EXTRA_CFLAGS "-mmmx")
endif()
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(3DNOW)
@@ -393,7 +428,7 @@
if(HAVE_3DNOW)
list(APPEND EXTRA_CFLAGS "-m3dnow")
endif()
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(SSE)
@@ -416,7 +451,7 @@
if(HAVE_SSE)
list(APPEND EXTRA_CFLAGS "-msse")
endif()
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(SSE2)
@@ -439,7 +474,7 @@
if(HAVE_SSE2)
list(APPEND EXTRA_CFLAGS "-msse2")
endif()
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(SSEMATH)
@@ -464,7 +499,7 @@
return vec_splat_u32(0);
}
int main(int argc, char **argv) { }" HAVE_ALTIVEC)
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
list(APPEND EXTRA_CFLAGS "-maltivec")
@@ -642,7 +677,49 @@
endif()
# Platform-specific options and settings
-if(UNIX AND NOT APPLE)
+if(EMSCRIPTEN)
+ # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
+ # project. Uncomment at will for verbose cross-compiling -I/../ path info.
+ add_definitions(-Wno-warn-absolute-paths)
+ if(SDL_AUDIO)
+ set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
+ file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ endif()
+ if(SDL_FILESYSTEM)
+ set(SDL_FILESYSTEM_EMSCRIPTEN 1)
+ file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
+ set(HAVE_SDL_FILESYSTEM TRUE)
+ endif()
+ if(SDL_JOYSTICK)
+ set(SDL_JOYSTICK_EMSCRIPTEN 1)
+ file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
+ set(HAVE_SDL_JOYSTICK TRUE)
+ endif()
+ if(SDL_POWER)
+ set(SDL_POWER_EMSCRIPTEN 1)
+ file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
+ set(HAVE_SDL_POWER TRUE)
+ endif()
+ if(SDL_VIDEO)
+ set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
+ file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
+ set(HAVE_SDL_VIDEO TRUE)
+
+ #enable gles
+ if(VIDEO_OPENGLES)
+ set(SDL_VIDEO_OPENGL_EGL 1)
+ set(HAVE_VIDEO_OPENGLES TRUE)
+ set(SDL_VIDEO_OPENGL_ES2 1)
+ set(SDL_VIDEO_RENDER_OGL_ES2 1)
+ endif()
+ endif()
+elseif(UNIX AND NOT APPLE)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
@@ -829,7 +906,7 @@
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
include_directories($ENV{DXSDK_DIR}\\Include)
endif()
- set(CMAKE_REQUIRED_FLAGS)
+ set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
if(SDL_AUDIO)
--- a/build-scripts/config.sub Sat Dec 13 02:33:52 2014 -0500
+++ b/build-scripts/config.sub Sat Dec 13 01:17:10 2014 -0500
@@ -1534,6 +1534,8 @@
-pnacl*)
os=-pnacl
;;
+ -emscripten*)
+ ;;
-none)
;;
*)
--- a/configure Sat Dec 13 02:33:52 2014 -0500
+++ b/configure Sat Dec 13 01:17:10 2014 -0500
@@ -21385,6 +21385,78 @@
fi
}
+CheckEmscriptenGLES()
+{
+ if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for EGL support" >&5
+$as_echo_n "checking for EGL support... " >&6; }
+ video_opengl_egl=no
+ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h. */
+
+ #include <EGL/egl.h>
+
+int
+main ()
+{
+
+
+ ;
+ return 0;
+}
+_ACEOF
+if ac_fn_c_try_compile "$LINENO"; then :
+
+ video_opengl_egl=yes
+
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengl_egl" >&5
+$as_echo "$video_opengl_egl" >&6; }
+ if test x$video_opengl_egl = xyes; then
+
+$as_echo "#define SDL_VIDEO_OPENGL_EGL 1" >>confdefs.h
+
+ fi
+
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
+$as_echo_n "checking for OpenGL ES v2 headers... " >&6; }
+ video_opengles_v2=no
+ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h. */
+
+ #include <GLES2/gl2.h>
+ #include <GLES2/gl2ext.h>
+
+int
+main ()
+{
+
+
+ ;
+ return 0;
+}
+_ACEOF
+if ac_fn_c_try_compile "$LINENO"; then :
+
+ video_opengles_v2=yes
+
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
+$as_echo "$video_opengles_v2" >&6; }
+ if test x$video_opengles_v2 = xyes; then
+
+$as_echo "#define SDL_VIDEO_OPENGL_ES2 1" >>confdefs.h
+
+
+$as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
+
+ SUMMARY_video="${SUMMARY_video} opengl_es2"
+ fi
+ fi
+}
+
CheckInputEvents()
{
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for Linux 2.4 unified input interface" >&5
@@ -23483,7 +23555,68 @@
SOURCES="$SOURCES $srcdir/src/filesystem/nacl/*.c"
have_filesystem=yes
fi
-
+ ;;
+ *-*-emscripten* )
+ if test x$enable_video = xyes; then
+
+$as_echo "#define SDL_VIDEO_DRIVER_EMSCRIPTEN 1" >>confdefs.h
+
+ SOURCES="$SOURCES $srcdir/src/video/emscripten/*.c"
+ have_video=yes
+ SUMMARY_video="${SUMMARY_video} emscripten"
+ fi
+
+ if test x$enable_audio = xyes; then
+
+$as_echo "#define SDL_AUDIO_DRIVER_EMSCRIPTEN 1" >>confdefs.h
+
+ SOURCES="$SOURCES $srcdir/src/audio/emscripten/*.c"
+ have_audio=yes
+ SUMMARY_audio="${SUMMARY_audio} emscripten"
+ fi
+
+ CheckVisibilityHidden
+ CheckDummyVideo
+ CheckDiskAudio
+ CheckDummyAudio
+ CheckDLOPEN
+ CheckClockGettime
+ CheckEmscriptenGLES
+
+ # Set up files for the power library
+ if test x$enable_power = xyes; then
+
+$as_echo "#define SDL_POWER_EMSCRIPTEN 1" >>confdefs.h
+
+ SOURCES="$SOURCES $srcdir/src/power/emscripten/*.c"
+ have_power=yes
+ fi
+
+ # Set up files for the power library
+ if test x$enable_joystick = xyes; then
+
+$as_echo "#define SDL_JOYSTICK_EMSCRIPTEN 1" >>confdefs.h
+
+ SOURCES="$SOURCES $srcdir/src/joystick/emscripten/*.c"
+ have_joystick=yes
+ fi
+
+ # Set up files for the filesystem library
+ if test x$enable_filesystem = xyes; then
+
+$as_echo "#define SDL_FILESYSTEM_EMSCRIPTEN 1" >>confdefs.h
+
+ SOURCES="$SOURCES $srcdir/src/filesystem/emscripten/*.c"
+ have_filesystem=yes
+ fi
+ # Set up files for the timer library
+ if test x$enable_timers = xyes; then
+
+$as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
+
+ SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+ have_timers=yes
+ fi
;;
*)
as_fn_error $? "
--- a/configure.in Sat Dec 13 02:33:52 2014 -0500
+++ b/configure.in Sat Dec 13 01:17:10 2014 -0500
@@ -2130,6 +2130,40 @@
fi
}
+CheckEmscriptenGLES()
+{
+ if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
+ AC_MSG_CHECKING(for EGL support)
+ video_opengl_egl=no
+ AC_TRY_COMPILE([
+ #include <EGL/egl.h>
+ ],[
+ ],[
+ video_opengl_egl=yes
+ ])
+ AC_MSG_RESULT($video_opengl_egl)
+ if test x$video_opengl_egl = xyes; then
+ AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
+ fi
+
+ AC_MSG_CHECKING(for OpenGL ES v2 headers)
+ video_opengles_v2=no
+ AC_TRY_COMPILE([
+ #include <GLES2/gl2.h>
+ #include <GLES2/gl2ext.h>
+ ],[
+ ],[
+ video_opengles_v2=yes
+ ])
+ AC_MSG_RESULT($video_opengles_v2)
+ if test x$video_opengles_v2 = xyes; then
+ AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+ AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+ SUMMARY_video="${SUMMARY_video} opengl_es2"
+ fi
+ fi
+}
+
dnl See if we can use the new unified event interface in Linux 2.4
CheckInputEvents()
{
@@ -3302,7 +3336,56 @@
SOURCES="$SOURCES $srcdir/src/filesystem/nacl/*.c"
have_filesystem=yes
fi
+ ;;
+ *-*-emscripten* )
+ if test x$enable_video = xyes; then
+ AC_DEFINE(SDL_VIDEO_DRIVER_EMSCRIPTEN, 1, [ ])
+ SOURCES="$SOURCES $srcdir/src/video/emscripten/*.c"
+ have_video=yes
+ SUMMARY_video="${SUMMARY_video} emscripten"
+ fi
+
+ if test x$enable_audio = xyes; then
+ AC_DEFINE(SDL_AUDIO_DRIVER_EMSCRIPTEN, 1, [ ])
+ SOURCES="$SOURCES $srcdir/src/audio/emscripten/*.c"
+ have_audio=yes
+ SUMMARY_audio="${SUMMARY_audio} emscripten"
+ fi
+
+ CheckVisibilityHidden
+ CheckDummyVideo
+ CheckDiskAudio
+ CheckDummyAudio
+ CheckDLOPEN
+ CheckClockGettime
+ CheckEmscriptenGLES
+
+ # Set up files for the power library
+ if test x$enable_power = xyes; then
+ AC_DEFINE(SDL_POWER_EMSCRIPTEN, 1, [ ])
+ SOURCES="$SOURCES $srcdir/src/power/emscripten/*.c"
+ have_power=yes
+ fi
+ # Set up files for the power library
+ if test x$enable_joystick = xyes; then
+ AC_DEFINE(SDL_JOYSTICK_EMSCRIPTEN, 1, [ ])
+ SOURCES="$SOURCES $srcdir/src/joystick/emscripten/*.c"
+ have_joystick=yes
+ fi
+
+ # Set up files for the filesystem library
+ if test x$enable_filesystem = xyes; then
+ AC_DEFINE(SDL_FILESYSTEM_EMSCRIPTEN, 1, [ ])
+ SOURCES="$SOURCES $srcdir/src/filesystem/emscripten/*.c"
+ have_filesystem=yes
+ fi
+ # Set up files for the timer library
+ if test x$enable_timers = xyes; then
+ AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
+ SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+ have_timers=yes
+ fi
;;
*)
AC_MSG_ERROR([
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/README-emscripten.txt Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,26 @@
+Build:
+$ emconfigure ./configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2"
+$ emmake make
+
+Or with cmake:
+$ emconfigure cmake ..
+$ make
+
+To build one of the tests -
+$ cd test/
+$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
+
+Uses GLES2 renderer or software
+
+tests: https://dl.dropboxusercontent.com/u/17360362/SDL2-em/index.html
+
+Some other SDL2 libraries can be easily built (assuming SDL2 is installed somwhere):
+
+SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
+ $ EMCONFIGURE_JS=1 emconfigure ../configure
+ build as usual...
+
+SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
+ $ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
+ build as usual...
+
--- a/include/SDL_atomic.h Sat Dec 13 02:33:52 2014 -0500
+++ b/include/SDL_atomic.h Sat Dec 13 01:17:10 2014 -0500
@@ -122,7 +122,7 @@
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
-#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
+#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#else
--- a/include/SDL_config.h.cmake Sat Dec 13 02:33:52 2014 -0500
+++ b/include/SDL_config.h.cmake Sat Dec 13 01:17:10 2014 -0500
@@ -217,6 +217,7 @@
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
@@ -230,6 +231,7 @@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
+#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
@@ -279,6 +281,7 @@
#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
+#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
@@ -325,6 +328,7 @@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
+#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */
@@ -333,6 +337,7 @@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
+#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
--- a/include/SDL_config.h.in Sat Dec 13 02:33:52 2014 -0500
+++ b/include/SDL_config.h.in Sat Dec 13 01:17:10 2014 -0500
@@ -228,6 +228,7 @@
#undef SDL_AUDIO_DRIVER_WINMM
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
@@ -243,6 +244,7 @@
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_USBHID
#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
+#undef SDL_JOYSTICK_EMSCRIPTEN
#undef SDL_HAPTIC_DUMMY
#undef SDL_HAPTIC_LINUX
#undef SDL_HAPTIC_IOKIT
@@ -287,6 +289,7 @@
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_ANDROID
+#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
@@ -336,6 +339,7 @@
#undef SDL_POWER_MACOSX
#undef SDL_POWER_HAIKU
#undef SDL_POWER_ANDROID
+#undef SDL_POWER_EMSCRIPTEN
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
@@ -345,6 +349,7 @@
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
#undef SDL_FILESYSTEM_NACL
+#undef SDL_FILESYSTEM_EMSCRIPTEN
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
--- a/include/SDL_hints.h Sat Dec 13 02:33:52 2014 -0500
+++ b/include/SDL_hints.h Sat Dec 13 01:17:10 2014 -0500
@@ -533,6 +533,20 @@
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
/**
+ * \brief override the binding element for keyboard inputs for Emscripten builds
+ *
+ * This hint only applies to the emscripten platform
+ *
+ * The variable can be one of
+ * "#window" - The javascript window object (this is the default)
+ * "#document" - The javascript document object
+ * "#screen" - the javascript window.screen object
+ * "#canvas" - the WebGL canvas element
+ * any other string without a leading # sign apples to the element on the page with that ID.
+ */
+#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
+
+/**
* \brief An enumeration of hint priorities
*/
typedef enum
--- a/src/audio/SDL_audio.c Sat Dec 13 02:33:52 2014 -0500
+++ b/src/audio/SDL_audio.c Sat Dec 13 01:17:10 2014 -0500
@@ -71,6 +71,7 @@
extern AudioBootStrap ANDROIDAUD_bootstrap;
extern AudioBootStrap PSPAUD_bootstrap;
extern AudioBootStrap SNDIO_bootstrap;
+extern AudioBootStrap EmscriptenAudio_bootstrap;
/* Available audio drivers */
@@ -141,6 +142,9 @@
#if SDL_AUDIO_DRIVER_PSP
&PSPAUD_bootstrap,
#endif
+#if SDL_AUDIO_DRIVER_EMSCRIPTEN
+ &EmscriptenAudio_bootstrap,
+#endif
NULL
};
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/emscripten/SDL_emscriptenaudio.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,271 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_EMSCRIPTEN
+
+#include "SDL_audio.h"
+#include "SDL_log.h"
+#include "../SDL_audio_c.h"
+#include "SDL_emscriptenaudio.h"
+
+#include <emscripten/emscripten.h>
+
+static int
+copyData(_THIS)
+{
+ int byte_len;
+
+ if (this->hidden->write_off + this->convert.len_cvt > this->hidden->mixlen) {
+ if (this->hidden->write_off > this->hidden->read_off) {
+ SDL_memmove(this->hidden->mixbuf,
+ this->hidden->mixbuf + this->hidden->read_off,
+ this->hidden->mixlen - this->hidden->read_off);
+ this->hidden->write_off = this->hidden->write_off - this->hidden->read_off;
+ } else {
+ this->hidden->write_off = 0;
+ }
+ this->hidden->read_off = 0;
+ }
+
+ SDL_memcpy(this->hidden->mixbuf + this->hidden->write_off,
+ this->convert.buf,
+ this->convert.len_cvt);
+ this->hidden->write_off += this->convert.len_cvt;
+ byte_len = this->hidden->write_off - this->hidden->read_off;
+
+ return byte_len;
+}
+
+static void
+HandleAudioProcess(_THIS)
+{
+ Uint8 *buf = NULL;
+ int byte_len = 0;
+ int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
+ int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
+ int i;
+
+ /* Only do soemthing if audio is enabled */
+ if (!this->enabled)
+ return;
+
+ if (this->paused)
+ return;
+
+ if (this->convert.needed) {
+ if (this->hidden->conv_in_len != 0) {
+ this->convert.len = this->hidden->conv_in_len * bytes_in * this->spec.channels;
+ }
+
+ (*this->spec.callback) (this->spec.userdata,
+ this->convert.buf,
+ this->convert.len);
+ SDL_ConvertAudio(&this->convert);
+ buf = this->convert.buf;
+ byte_len = this->convert.len_cvt;
+
+ /* size mismatch*/
+ if (byte_len != this->spec.size) {
+ if (!this->hidden->mixbuf) {
+ this->hidden->mixlen = this->spec.size > byte_len ? this->spec.size * 2 : byte_len * 2;
+ this->hidden->mixbuf = SDL_malloc(this->hidden->mixlen);
+ }
+
+ /* copy existing data */
+ byte_len = copyData(this);
+
+ /* read more data*/
+ while (byte_len < this->spec.size) {
+ (*this->spec.callback) (this->spec.userdata,
+ this->convert.buf,
+ this->convert.len);
+ SDL_ConvertAudio(&this->convert);
+ byte_len = copyData(this);
+ }
+
+ byte_len = this->spec.size;
+ buf = this->hidden->mixbuf + this->hidden->read_off;
+ this->hidden->read_off += byte_len;
+ }
+
+ } else {
+ if (!this->hidden->mixbuf) {
+ this->hidden->mixlen = this->spec.size;
+ this->hidden->mixbuf = SDL_malloc(this->hidden->mixlen);
+ }
+ (*this->spec.callback) (this->spec.userdata,
+ this->hidden->mixbuf,
+ this->hidden->mixlen);
+ buf = this->hidden->mixbuf;
+ byte_len = this->hidden->mixlen;
+ }
+
+ if (buf) {
+ EM_ASM_ARGS({
+ var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
+ for (var c = 0; c < numChannels; ++c) {
+ var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
+ if (channelData.length != $1) {
+ throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
+ }
+
+ for (var j = 0; j < $1; ++j) {
+ channelData[j] = getValue($0 + (j*numChannels + c)*4, 'float');
+ }
+ }
+ }, buf, byte_len / bytes / this->spec.channels);
+ }
+}
+
+static void
+Emscripten_CloseDevice(_THIS)
+{
+ if (this->hidden != NULL) {
+ if (this->hidden->mixbuf != NULL) {
+ /* Clean up the audio buffer */
+ SDL_free(this->hidden->mixbuf);
+ this->hidden->mixbuf = NULL;
+ }
+
+ SDL_free(this->hidden);
+ this->hidden = NULL;
+ }
+}
+
+static int
+Emscripten_OpenDevice(_THIS, const char *devname, int iscapture)
+{
+ SDL_bool valid_format = SDL_FALSE;
+ SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
+ int i;
+ float f;
+
+ while ((!valid_format) && (test_format)) {
+ switch (test_format) {
+ case AUDIO_F32: /* web audio only supports floats */
+ this->spec.format = test_format;
+
+ valid_format = SDL_TRUE;
+ break;
+ }
+ test_format = SDL_NextAudioFormat();
+ }
+
+ if (!valid_format) {
+ /* Didn't find a compatible format :( */
+ return SDL_SetError("No compatible audio format!");
+ }
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+
+ /* based on parts of library_sdl.js */
+
+ /* create context (TODO: this puts stuff in the global namespace...)*/
+ EM_ASM({
+ if(typeof(SDL2) === 'undefined')
+ SDL2 = {};
+
+ if(typeof(SDL2.audio) === 'undefined')
+ SDL2.audio = {};
+
+ if (!SDL2.audioContext) {
+ if (typeof(AudioContext) !== 'undefined') {
+ SDL2.audioContext = new AudioContext();
+ } else if (typeof(webkitAudioContext) !== 'undefined') {
+ SDL2.audioContext = new webkitAudioContext();
+ } else {
+ throw 'Web Audio API is not available!';
+ }
+ }
+ });
+
+ /* limit to native freq */
+ int sampleRate = EM_ASM_INT_V({
+ return SDL2.audioContext['sampleRate'];
+ });
+
+ if(this->spec.freq != sampleRate) {
+ for (i = this->spec.samples; i > 0; i--) {
+ f = (float)i / (float)sampleRate * (float)this->spec.freq;
+ if (SDL_floor(f) == f) {
+ this->hidden->conv_in_len = SDL_floor(f);
+ break;
+ }
+ }
+
+ this->spec.freq = sampleRate;
+ }
+
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* setup a ScriptProcessorNode */
+ EM_ASM_ARGS({
+ SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
+ SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
+ SDL2.audio.currentOutputBuffer = e['outputBuffer'];
+ Runtime.dynCall('vi', $2, [$3]);
+ };
+ SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
+ }, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
+ return 0;
+}
+
+static int
+Emscripten_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->OpenDevice = Emscripten_OpenDevice;
+ impl->CloseDevice = Emscripten_CloseDevice;
+
+ /* only one output */
+ impl->OnlyHasDefaultOutputDevice = 1;
+
+ /* no threads here */
+ impl->SkipMixerLock = 1;
+ impl->ProvidesOwnCallbackThread = 1;
+
+ /* check availability */
+ int available = EM_ASM_INT_V({
+ if (typeof(AudioContext) !== 'undefined') {
+ return 1;
+ } else if (typeof(webkitAudioContext) !== 'undefined') {
+ return 1;
+ }
+ return 0;
+ });
+
+ return available;
+}
+
+AudioBootStrap EmscriptenAudio_bootstrap = {
+ "emscripten", "SDL emscripten audio driver", Emscripten_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/emscripten/SDL_emscriptenaudio.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,42 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef _SDL_emscriptenaudio_h
+#define _SDL_emscriptenaudio_h
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData
+{
+ Uint8 *mixbuf;
+ Uint32 mixlen;
+
+ Uint32 conv_in_len;
+
+ Uint32 write_off, read_off;
+};
+
+#endif /* _SDL_emscriptenaudio_h */
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/cpuinfo/SDL_cpuinfo.c Sat Dec 13 02:33:52 2014 -0500
+++ b/src/cpuinfo/SDL_cpuinfo.c Sat Dec 13 01:17:10 2014 -0500
@@ -79,6 +79,7 @@
{
int has_CPUID = 0;
/* *INDENT-OFF* */
+#ifndef SDL_CPUINFO_DISABLED
#if defined(__GNUC__) && defined(i386)
__asm__ (
" pushfl # Get original EFLAGS \n"
@@ -165,6 +166,7 @@
"1: \n"
);
#endif
+#endif
/* *INDENT-ON* */
return has_CPUID;
}
@@ -272,6 +274,7 @@
CPU_haveAltiVec(void)
{
volatile int altivec = 0;
+#ifndef SDL_CPUINFO_DISABLED
#if (defined(__MACOSX__) && (defined(__ppc__) || defined(__ppc64__))) || (defined(__OpenBSD__) && defined(__powerpc__))
#ifdef __OpenBSD__
int selectors[2] = { CTL_MACHDEP, CPU_ALTIVEC };
@@ -292,6 +295,7 @@
}
signal(SIGILL, handler);
#endif
+#endif
return altivec;
}
@@ -418,6 +422,7 @@
SDL_GetCPUCount(void)
{
if (!SDL_CPUCount) {
+#ifndef SDL_CPUINFO_DISABLED
#if defined(HAVE_SYSCONF) && defined(_SC_NPROCESSORS_ONLN)
if (SDL_CPUCount <= 0) {
SDL_CPUCount = (int)sysconf(_SC_NPROCESSORS_ONLN);
@@ -436,6 +441,7 @@
SDL_CPUCount = info.dwNumberOfProcessors;
}
#endif
+#endif
/* There has to be at least 1, right? :) */
if (SDL_CPUCount <= 0) {
SDL_CPUCount = 1;
@@ -723,6 +729,7 @@
SDL_GetSystemRAM(void)
{
if (!SDL_SystemRAM) {
+#ifndef SDL_CPUINFO_DISABLED
#if defined(HAVE_SYSCONF) && defined(_SC_PHYS_PAGES) && defined(_SC_PAGESIZE)
if (SDL_SystemRAM <= 0) {
SDL_SystemRAM = (int)((Sint64)sysconf(_SC_PHYS_PAGES) * sysconf(_SC_PAGESIZE) / (1024*1024));
@@ -757,6 +764,7 @@
}
}
#endif
+#endif
}
return SDL_SystemRAM;
}
--- a/src/dynapi/SDL_dynapi.h Sat Dec 13 02:33:52 2014 -0500
+++ b/src/dynapi/SDL_dynapi.h Sat Dec 13 01:17:10 2014 -0500
@@ -43,7 +43,7 @@
#include "TargetConditionals.h"
#endif
-#if TARGET_OS_IPHONE || __native_client__ /* probably not useful on iOS or NACL. */
+#if TARGET_OS_IPHONE || __native_client__ || __EMSCRIPTEN__ /* probably not useful on iOS, NACL or Emscripten. */
#define SDL_DYNAMIC_API 0
#elif SDL_BUILDING_WINRT /* probaly not useful on WinRT, given current .dll loading restrictions */
#define SDL_DYNAMIC_API 0
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/filesystem/emscripten/SDL_sysfilesystem.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,68 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_FILESYSTEM_EMSCRIPTEN
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent filesystem routines */
+#include <errno.h>
+#include <sys/stat.h>
+
+#include "SDL_error.h"
+#include "SDL_filesystem.h"
+
+#include <emscripten/emscripten.h>
+
+char *
+SDL_GetBasePath(void)
+{
+ char *retval = "/";
+ return SDL_strdup(retval);
+}
+
+char *
+SDL_GetPrefPath(const char *org, const char *app)
+{
+ const char *append = "/libsdl/";
+ char *retval;
+ size_t len = 0;
+
+ len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
+ retval = (char *) SDL_malloc(len);
+ if (!retval) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ SDL_snprintf(retval, len, "%s%s/%s/", append, org, app);
+
+ if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
+ SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
+ return NULL;
+ }
+
+ return retval;
+}
+
+#endif /* SDL_FILESYSTEM_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/joystick/SDL_gamecontroller.c Sat Dec 13 02:33:52 2014 -0500
+++ b/src/joystick/SDL_gamecontroller.c Sat Dec 13 01:17:10 2014 -0500
@@ -89,6 +89,7 @@
static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
+static ControllerMapping_t *s_pEmscriptenMapping = NULL;
/* The SDL game controller structure */
struct _SDL_GameController
@@ -263,7 +264,13 @@
return s_pXInputMapping;
}
else
-#endif /* SDL_JOYSTICK_XINPUT */
+#endif
+#if defined(SDL_JOYSTICK_EMSCRIPTEN)
+ if (s_pEmscriptenMapping) {
+ return s_pEmscriptenMapping;
+ }
+ else
+#endif
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
@@ -668,6 +675,7 @@
SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
SDL_bool is_xinput_mapping = SDL_FALSE;
+ SDL_bool is_emscripten_mapping = SDL_FALSE;
if (!mappingString) {
return SDL_InvalidParamError("mappingString");
@@ -680,6 +688,9 @@
if (!SDL_strcasecmp(pchGUID, "xinput")) {
is_xinput_mapping = SDL_TRUE;
}
+ if (!SDL_strcasecmp(pchGUID, "emscripten")) {
+ is_emscripten_mapping = SDL_TRUE;
+ }
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
SDL_free(pchGUID);
@@ -715,6 +726,9 @@
if (is_xinput_mapping) {
s_pXInputMapping = pControllerMapping;
}
+ if (is_emscripten_mapping) {
+ s_pEmscriptenMapping = pControllerMapping;
+ }
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
--- a/src/joystick/SDL_gamecontrollerdb.h Sat Dec 13 02:33:52 2014 -0500
+++ b/src/joystick/SDL_gamecontrollerdb.h Sat Dec 13 01:17:10 2014 -0500
@@ -76,6 +76,8 @@
#endif
#if defined(__ANDROID__)
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+#elif defined(SDL_JOYSTICK_EMSCRIPTEN)
+ "emscripten,Standard Gamepad,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,back:b8,start:b9,leftstick:b10,rightstick:b11,dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,guide:b16,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
#endif
NULL
};
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/emscripten/SDL_sysjoystick.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,426 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
+
+#include <stdio.h> /* For the definition of NULL */
+#include "SDL_error.h"
+#include "SDL_events.h"
+
+#if !SDL_EVENTS_DISABLED
+#include "../../events/SDL_events_c.h"
+#endif
+
+#include "SDL_joystick.h"
+#include "SDL_hints.h"
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_log.h"
+#include "SDL_sysjoystick_c.h"
+#include "../SDL_joystick_c.h"
+
+static SDL_joylist_item * JoystickByIndex(int index);
+
+static SDL_joylist_item *SDL_joylist = NULL;
+static SDL_joylist_item *SDL_joylist_tail = NULL;
+static int numjoysticks = 0;
+static int instance_counter = 0;
+
+int
+Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
+{
+ int i;
+
+ SDL_joylist_item *item;
+
+ if (JoystickByIndex(gamepadEvent->index) != NULL) {
+ return 1;
+ }
+
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+#endif
+
+ item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
+ if (item == NULL) {
+ return 1;
+ }
+
+ SDL_zerop(item);
+ item->index = gamepadEvent->index;
+
+ item->name = SDL_strdup(gamepadEvent->id);
+ if ( item->name == NULL ) {
+ SDL_free(item);
+ return 1;
+ }
+
+ item->mapping = SDL_strdup(gamepadEvent->mapping);
+ if ( item->mapping == NULL ) {
+ SDL_free(item->name);
+ SDL_free(item);
+ return 1;
+ }
+
+ item->naxes = gamepadEvent->numAxes;
+ item->nbuttons = gamepadEvent->numButtons;
+ item->device_instance = instance_counter++;
+
+ item->timestamp = gamepadEvent->timestamp;
+
+ for( i = 0; i < item->naxes; i++) {
+ item->axis[i] = gamepadEvent->axis[i];
+ }
+
+ for( i = 0; i < item->nbuttons; i++) {
+ item->analogButton[i] = gamepadEvent->analogButton[i];
+ item->digitalButton[i] = gamepadEvent->digitalButton[i];
+ }
+
+ if (SDL_joylist_tail == NULL) {
+ SDL_joylist = SDL_joylist_tail = item;
+ } else {
+ SDL_joylist_tail->next = item;
+ SDL_joylist_tail = item;
+ }
+
+ ++numjoysticks;
+ SDL_Log("%d",numjoysticks);
+#if !SDL_EVENTS_DISABLED
+ event.type = SDL_JOYDEVICEADDED;
+
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = item->device_instance - 1;
+ if ( (SDL_EventOK == NULL) ||
+ (*SDL_EventOK) (SDL_EventOKParam, &event) ) {
+ SDL_PushEvent(&event);
+ }
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ SDL_Log("Added joystick with index %d", item->index);
+
+ return 1;
+}
+
+int
+Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
+{
+ SDL_joylist_item *item = SDL_joylist;
+ SDL_joylist_item *prev = NULL;
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+#endif
+
+ while (item != NULL) {
+ if (item->index == gamepadEvent->index) {
+ break;
+ }
+ prev = item;
+ item = item->next;
+ }
+
+ if (item == NULL) {
+ return 1;
+ }
+
+ const int retval = item->device_instance;
+ if (item->joystick) {
+ item->joystick->hwdata = NULL;
+ }
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_joylist == item);
+ SDL_joylist = item->next;
+ }
+ if (item == SDL_joylist_tail) {
+ SDL_joylist_tail = prev;
+ }
+
+ /* Need to decrement the joystick count before we post the event */
+ --numjoysticks;
+
+#if !SDL_EVENTS_DISABLED
+ event.type = SDL_JOYDEVICEREMOVED;
+
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = item->device_instance;
+ if ( (SDL_EventOK == NULL) ||
+ (*SDL_EventOK) (SDL_EventOKParam, &event) ) {
+ SDL_PushEvent(&event);
+ }
+ }
+#endif /* !SDL_EVENTS_DISABLED */
+
+ SDL_Log("Removed joystick with index %d", retval);
+ SDL_free(item->name);
+ SDL_free(item->mapping);
+ SDL_free(item);
+ return 1;
+}
+
+/* Function to scan the system for joysticks.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int
+SDL_SYS_JoystickInit(void)
+{
+ int retval, i, numjs;
+ EmscriptenGamepadEvent gamepadState;
+
+ numjoysticks = 0;
+ numjs = emscripten_get_num_gamepads();
+
+ /* Check if gamepad is supported by browser */
+ if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
+ return -1;
+ }
+
+ /* handle already connected gamepads */
+ if (numjs > 0) {
+ for(i = 0; i < numjs; i++) {
+ retval = emscripten_get_gamepad_status(i, &gamepadState);
+ if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
+ Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
+ &gamepadState,
+ NULL);
+ }
+ }
+ }
+
+ retval = emscripten_set_gamepadconnected_callback(NULL,
+ 0,
+ Emscripten_JoyStickConnected);
+
+ if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+ return -1;
+ }
+
+ retval = emscripten_set_gamepaddisconnected_callback(NULL,
+ 0,
+ Emscripten_JoyStickDisconnected);
+ if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
+ return -1;
+ }
+
+ return 0;
+}
+
+static SDL_joylist_item *
+JoystickByIndex(int index)
+{
+ SDL_joylist_item *item = SDL_joylist;
+
+ if (index < 0) {
+ return NULL;
+ }
+
+ while (item != NULL) {
+ if (item->index == index) {
+ break;
+ }
+ item = item->next;
+ }
+
+ return item;
+}
+
+int SDL_SYS_NumJoysticks()
+{
+ return numjoysticks;
+}
+
+void SDL_SYS_JoystickDetect()
+{
+}
+
+// we need to poll to see if the gamepad state has changed
+SDL_bool SDL_SYS_JoystickNeedsPolling()
+{
+ return SDL_TRUE;
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *
+SDL_SYS_JoystickNameForDeviceIndex(int index)
+{
+ SDL_joylist_item *item = JoystickByIndex(index);
+ if (item == NULL) {
+ SDL_SetError("Joystick with index %d not found", index);
+ return NULL;
+ }
+
+ return item->name;
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int index)
+{
+ SDL_joylist_item *item = JoystickByIndex(index);
+ if (item == NULL) {
+ SDL_SetError("Joystick with index %d not found", index);
+ return NULL;
+ }
+
+ return item->device_instance;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the index field of the joystick.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int
+SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int index)
+{
+ SDL_joylist_item *item = JoystickByIndex(index);
+
+ if (item == NULL ) {
+ return SDL_SetError("No such device");
+ }
+
+ if (item->joystick != NULL) {
+ return SDL_SetError("Joystick already opened");
+ }
+
+ joystick->instance_id = item->device_instance;
+ joystick->hwdata = (struct joystick_hwdata *) item;
+ item->joystick = joystick;
+
+ /* HTML5 Gamepad API doesn't say anything about these */
+ joystick->nhats = 0;
+ joystick->nballs = 0;
+
+ joystick->nbuttons = item->nbuttons;
+ joystick->naxes = item->naxes;
+
+ return (0);
+}
+
+/* Function to determine is this joystick is attached to the system right now */
+SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
+{
+ return !joystick->closed && (joystick->hwdata != NULL);
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void
+SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
+{
+ EmscriptenGamepadEvent gamepadState;
+ SDL_joylist_item *item = SDL_joylist;
+ int i, result, button, buttonState;
+
+ while (item != NULL) {
+ result = emscripten_get_gamepad_status(item->index, &gamepadState);
+ if( result == EMSCRIPTEN_RESULT_SUCCESS) {
+ if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
+ for(i = 0; i < item->nbuttons; i++) {
+ if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
+ buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
+ SDL_PrivateJoystickButton(item->joystick, i, buttonState);
+ }
+ }
+
+ for(i = 0; i < item->naxes; i++) {
+ if(item->axis[i] != gamepadState.axis[i]) {
+ // do we need to do conversion?
+ SDL_PrivateJoystickAxis(item->joystick, i,
+ (Sint16) (32767.*gamepadState.axis[i]));
+ }
+ }
+
+ item->timestamp = gamepadState.timestamp;
+ for( i = 0; i < item->naxes; i++) {
+ item->axis[i] = gamepadState.axis[i];
+ }
+
+ for( i = 0; i < item->nbuttons; i++) {
+ item->analogButton[i] = gamepadState.analogButton[i];
+ item->digitalButton[i] = gamepadState.digitalButton[i];
+ }
+ }
+ }
+ item = item->next;
+ }
+}
+
+/* Function to close a joystick after use */
+void
+SDL_SYS_JoystickClose(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata) {
+ ((SDL_joylist_item*)joystick->hwdata)->joystick = NULL;
+ joystick->hwdata = NULL;
+ }
+ joystick->closed = 1;
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void
+SDL_SYS_JoystickQuit(void)
+{
+ SDL_joylist_item *item = NULL;
+ SDL_joylist_item *next = NULL;
+
+ for (item = SDL_joylist; item; item = next) {
+ next = item->next;
+ SDL_free(item->mapping);
+ SDL_free(item->name);
+ SDL_free(item);
+ }
+
+ SDL_joylist = SDL_joylist_tail = NULL;
+
+ numjoysticks = 0;
+ instance_counter = 0;
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = SDL_SYS_JoystickNameForDeviceIndex(index);
+ SDL_zero(guid);
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+ return guid;
+}
+
+
+SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = joystick->name;
+ SDL_zero(guid);
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+ return guid;
+}
+
+#endif /* SDL_JOYSTICK_EMSCRIPTEN */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/emscripten/SDL_sysjoystick_c.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,76 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "SDL_config.h"
+
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
+#include "../SDL_sysjoystick.h"
+
+
+#include <emscripten/html5.h>
+
+typedef enum
+{
+ EMSCRIPTEN_CONTROLLER_BUTTON_INVALID = -1,
+ EMSCRIPTEN_CONTROLLER_BUTTON_A,
+ EMSCRIPTEN_CONTROLLER_BUTTON_B,
+ EMSCRIPTEN_CONTROLLER_BUTTON_X,
+ EMSCRIPTEN_CONTROLLER_BUTTON_Y,
+ EMSCRIPTEN_CONTROLLER_BUTTON_L1,
+ EMSCRIPTEN_CONTROLLER_BUTTON_R1,
+ EMSCRIPTEN_CONTROLLER_BUTTON_L2,
+ EMSCRIPTEN_CONTROLLER_BUTTON_R2,
+ EMSCRIPTEN_CONTROLLER_BUTTON_BACK,
+ EMSCRIPTEN_CONTROLLER_BUTTON_START,
+ EMSCRIPTEN_CONTROLLER_BUTTON_LEFTSTICK,
+ EMSCRIPTEN_CONTROLLER_BUTTON_RIGHTSTICK,
+ EMSCRIPTEN_CONTROLLER_DPAD_UP,
+ EMSCRIPTEN_CONTROLLER_DPAD_DOWN,
+ EMSCRIPTEN_CONTROLLER_DPAD_LEFT,
+ EMSCRIPTEN_CONTROLLER_DPAD_RIGHT,
+ EMSCRIPTEN_CONTROLLER_BUTTON_GUIDE,
+} Emscripten_GameControllerButton;
+
+static int EMSCRIPTEN_MAX_NBUTTONS = 18;
+
+/* A linked list of available joysticks */
+typedef struct SDL_joylist_item
+{
+ int index;
+ char *name;
+ char *mapping;
+ SDL_JoystickID device_instance;
+ SDL_Joystick *joystick;
+ int nbuttons;
+ int naxes;
+ double timestamp;
+ double axis[64];
+ double analogButton[64];
+ EM_BOOL digitalButton[64];
+
+ struct SDL_joylist_item *next;
+} SDL_joylist_item;
+
+typedef SDL_joylist_item joystick_hwdata;
+
+#endif /* SDL_JOYSTICK_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/power/SDL_power.c Sat Dec 13 02:33:52 2014 -0500
+++ b/src/power/SDL_power.c Sat Dec 13 01:17:10 2014 -0500
@@ -38,6 +38,7 @@
SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
+SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_HARDWIRED
@@ -81,6 +82,9 @@
#ifdef SDL_POWER_WINRT /* handles WinRT */
SDL_GetPowerInfo_WinRT,
#endif
+#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */
+ SDL_GetPowerInfo_Emscripten,
+#endif
#ifdef SDL_POWER_HARDWIRED
SDL_GetPowerInfo_Hardwired,
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/power/emscripten/SDL_syspower.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,62 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_POWER_DISABLED
+#if SDL_POWER_EMSCRIPTEN
+
+#include <emscripten/html5.h>
+
+#include "SDL_power.h"
+
+SDL_bool
+SDL_GetPowerInfo_Emscripten(SDL_PowerState *state, int *seconds, int *percent)
+{
+ EmscriptenBatteryEvent batteryState;
+ int haveBattery = 0;
+
+ if (emscripten_get_battery_status(&batteryState) == EMSCRIPTEN_RESULT_NOT_SUPPORTED)
+ return SDL_FALSE;
+
+ haveBattery = batteryState.level != 1.0 || !batteryState.charging || batteryState.chargingTime != 0.0;
+
+ if (!haveBattery) {
+ *state = SDL_POWERSTATE_NO_BATTERY;
+ *seconds = -1;
+ *percent = -1;
+ return SDL_TRUE;
+ }
+
+ if (batteryState.charging)
+ *state = batteryState.chargingTime == 0.0 ? SDL_POWERSTATE_CHARGED : SDL_POWERSTATE_CHARGING;
+ else
+ *state = SDL_POWERSTATE_ON_BATTERY;
+
+ *seconds = batteryState.dischargingTime;
+ *percent = batteryState.level * 100;
+
+ return SDL_TRUE;
+}
+
+#endif /* SDL_POWER_EMSCRIPTEN */
+#endif /* SDL_POWER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/src/render/opengles2/SDL_gles2funcs.h Sat Dec 13 02:33:52 2014 -0500
+++ b/src/render/opengles2/SDL_gles2funcs.h Sat Dec 13 01:17:10 2014 -0500
@@ -69,3 +69,7 @@
SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
+SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
+SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
+SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
+SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
--- a/src/render/opengles2/SDL_render_gles2.c Sat Dec 13 02:33:52 2014 -0500
+++ b/src/render/opengles2/SDL_render_gles2.c Sat Dec 13 01:17:10 2014 -0500
@@ -180,6 +180,9 @@
GLES2_ProgramCache program_cache;
GLES2_ProgramCacheEntry *current_program;
Uint8 clear_r, clear_g, clear_b, clear_a;
+
+ GLuint vertex_buffers[4];
+ GLsizeiptr vertex_buffer_size[4];
} GLES2_DriverContext;
#define GLES2_MAX_CACHED_PROGRAMS 8
@@ -1386,6 +1389,32 @@
}
static int
+GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
+ const void *vertexData, size_t dataSizeInBytes)
+{
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+#if 0
+ data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, vertexData);
+#else
+
+ if (!data->vertex_buffers[attr])
+ data->glGenBuffers(1, &data->vertex_buffers[attr]);
+
+ data->glBindBuffer(GL_ARRAY_BUFFER, data->vertex_buffers[attr]);
+
+ if (data->vertex_buffer_size[attr] < dataSizeInBytes) {
+ data->glBufferData(GL_ARRAY_BUFFER, dataSizeInBytes, vertexData, GL_STREAM_DRAW);
+ data->vertex_buffer_size[attr] = dataSizeInBytes;
+ } else {
+ data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData);
+ }
+
+ data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, 0);
+#endif
+ return 0;
+}
+
+static int
GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
{
GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
@@ -1405,7 +1434,8 @@
vertices[idx * 2] = x;
vertices[(idx * 2) + 1] = y;
}
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
data->glDrawArrays(GL_POINTS, 0, count);
SDL_stack_free(vertices);
return 0;
@@ -1431,7 +1461,8 @@
vertices[idx * 2] = x;
vertices[(idx * 2) + 1] = y;
}
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
data->glDrawArrays(GL_LINE_STRIP, 0, count);
/* We need to close the endpoint of the line */
@@ -1472,7 +1503,8 @@
vertices[5] = yMax;
vertices[6] = xMax;
vertices[7] = yMax;
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
return GL_CheckError("", renderer);
@@ -1668,7 +1700,8 @@
vertices[5] = (dstrect->y + dstrect->h);
vertices[6] = (dstrect->x + dstrect->w);
vertices[7] = (dstrect->y + dstrect->h);
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
texCoords[0] = srcrect->x / (GLfloat)texture->w;
texCoords[1] = srcrect->y / (GLfloat)texture->h;
texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
@@ -1677,7 +1710,8 @@
texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
return GL_CheckError("", renderer);
@@ -1727,9 +1761,13 @@
vertices[5] = vertices[7] = tmp;
}
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 1, GL_FLOAT, GL_FALSE, 0, &fAngle);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 1, GL_FLOAT, GL_FALSE, 0, &fAngle);
data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 4 * sizeof(GLfloat));
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat));
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
texCoords[0] = srcrect->x / (GLfloat)texture->w;
texCoords[1] = srcrect->y / (GLfloat)texture->h;
@@ -1739,7 +1777,8 @@
texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
--- a/src/video/SDL_sysvideo.h Sat Dec 13 02:33:52 2014 -0500
+++ b/src/video/SDL_sysvideo.h Sat Dec 13 01:17:10 2014 -0500
@@ -394,6 +394,9 @@
#if SDL_VIDEO_DRIVER_VIVANTE
extern VideoBootStrap VIVANTE_bootstrap;
#endif
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+extern VideoBootStrap Emscripten_bootstrap;
+#endif
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
--- a/src/video/SDL_video.c Sat Dec 13 02:33:52 2014 -0500
+++ b/src/video/SDL_video.c Sat Dec 13 01:17:10 2014 -0500
@@ -98,6 +98,9 @@
#if SDL_VIDEO_DRIVER_NACL
&NACL_bootstrap,
#endif
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+ &Emscripten_bootstrap,
+#endif
#if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap,
#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenevents.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,638 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+
+#include <emscripten/html5.h>
+
+#include "../../events/SDL_events_c.h"
+#include "../../events/SDL_keyboard_c.h"
+#include "../../events/SDL_touch_c.h"
+
+#include "SDL_emscriptenevents.h"
+#include "SDL_emscriptenvideo.h"
+
+#include "SDL_hints.h"
+
+#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
+
+/*
+.which to scancode
+https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Constants
+*/
+static const SDL_Scancode emscripten_scancode_table[] = {
+ /* 0 */ SDL_SCANCODE_UNKNOWN,
+ /* 1 */ SDL_SCANCODE_UNKNOWN,
+ /* 2 */ SDL_SCANCODE_UNKNOWN,
+ /* 3 */ SDL_SCANCODE_CANCEL,
+ /* 4 */ SDL_SCANCODE_UNKNOWN,
+ /* 5 */ SDL_SCANCODE_UNKNOWN,
+ /* 6 */ SDL_SCANCODE_HELP,
+ /* 7 */ SDL_SCANCODE_UNKNOWN,
+ /* 8 */ SDL_SCANCODE_BACKSPACE,
+ /* 9 */ SDL_SCANCODE_TAB,
+ /* 10 */ SDL_SCANCODE_UNKNOWN,
+ /* 11 */ SDL_SCANCODE_UNKNOWN,
+ /* 12 */ SDL_SCANCODE_UNKNOWN,
+ /* 13 */ SDL_SCANCODE_RETURN,
+ /* 14 */ SDL_SCANCODE_UNKNOWN,
+ /* 15 */ SDL_SCANCODE_UNKNOWN,
+ /* 16 */ SDL_SCANCODE_LSHIFT,
+ /* 17 */ SDL_SCANCODE_LCTRL,
+ /* 18 */ SDL_SCANCODE_LALT,
+ /* 19 */ SDL_SCANCODE_PAUSE,
+ /* 20 */ SDL_SCANCODE_CAPSLOCK,
+ /* 21 */ SDL_SCANCODE_UNKNOWN,
+ /* 22 */ SDL_SCANCODE_UNKNOWN,
+ /* 23 */ SDL_SCANCODE_UNKNOWN,
+ /* 24 */ SDL_SCANCODE_UNKNOWN,
+ /* 25 */ SDL_SCANCODE_UNKNOWN,
+ /* 26 */ SDL_SCANCODE_UNKNOWN,
+ /* 27 */ SDL_SCANCODE_ESCAPE,
+ /* 28 */ SDL_SCANCODE_UNKNOWN,
+ /* 29 */ SDL_SCANCODE_UNKNOWN,
+ /* 30 */ SDL_SCANCODE_UNKNOWN,
+ /* 31 */ SDL_SCANCODE_UNKNOWN,
+ /* 32 */ SDL_SCANCODE_SPACE,
+ /* 33 */ SDL_SCANCODE_PAGEUP,
+ /* 34 */ SDL_SCANCODE_PAGEDOWN,
+ /* 35 */ SDL_SCANCODE_END,
+ /* 36 */ SDL_SCANCODE_HOME,
+ /* 37 */ SDL_SCANCODE_LEFT,
+ /* 38 */ SDL_SCANCODE_UP,
+ /* 39 */ SDL_SCANCODE_RIGHT,
+ /* 40 */ SDL_SCANCODE_DOWN,
+ /* 41 */ SDL_SCANCODE_UNKNOWN,
+ /* 42 */ SDL_SCANCODE_UNKNOWN,
+ /* 43 */ SDL_SCANCODE_UNKNOWN,
+ /* 44 */ SDL_SCANCODE_UNKNOWN,
+ /* 45 */ SDL_SCANCODE_INSERT,
+ /* 46 */ SDL_SCANCODE_DELETE,
+ /* 47 */ SDL_SCANCODE_UNKNOWN,
+ /* 48 */ SDL_SCANCODE_0,
+ /* 49 */ SDL_SCANCODE_1,
+ /* 50 */ SDL_SCANCODE_2,
+ /* 51 */ SDL_SCANCODE_3,
+ /* 52 */ SDL_SCANCODE_4,
+ /* 53 */ SDL_SCANCODE_5,
+ /* 54 */ SDL_SCANCODE_6,
+ /* 55 */ SDL_SCANCODE_7,
+ /* 56 */ SDL_SCANCODE_8,
+ /* 57 */ SDL_SCANCODE_9,
+ /* 58 */ SDL_SCANCODE_UNKNOWN,
+ /* 59 */ SDL_SCANCODE_SEMICOLON,
+ /* 60 */ SDL_SCANCODE_UNKNOWN,
+ /* 61 */ SDL_SCANCODE_EQUALS,
+ /* 62 */ SDL_SCANCODE_UNKNOWN,
+ /* 63 */ SDL_SCANCODE_UNKNOWN,
+ /* 64 */ SDL_SCANCODE_UNKNOWN,
+ /* 65 */ SDL_SCANCODE_A,
+ /* 66 */ SDL_SCANCODE_B,
+ /* 67 */ SDL_SCANCODE_C,
+ /* 68 */ SDL_SCANCODE_D,
+ /* 69 */ SDL_SCANCODE_E,
+ /* 70 */ SDL_SCANCODE_F,
+ /* 71 */ SDL_SCANCODE_G,
+ /* 72 */ SDL_SCANCODE_H,
+ /* 73 */ SDL_SCANCODE_I,
+ /* 74 */ SDL_SCANCODE_J,
+ /* 75 */ SDL_SCANCODE_K,
+ /* 76 */ SDL_SCANCODE_L,
+ /* 77 */ SDL_SCANCODE_M,
+ /* 78 */ SDL_SCANCODE_N,
+ /* 79 */ SDL_SCANCODE_O,
+ /* 80 */ SDL_SCANCODE_P,
+ /* 81 */ SDL_SCANCODE_Q,
+ /* 82 */ SDL_SCANCODE_R,
+ /* 83 */ SDL_SCANCODE_S,
+ /* 84 */ SDL_SCANCODE_T,
+ /* 85 */ SDL_SCANCODE_U,
+ /* 86 */ SDL_SCANCODE_V,
+ /* 87 */ SDL_SCANCODE_W,
+ /* 88 */ SDL_SCANCODE_X,
+ /* 89 */ SDL_SCANCODE_Y,
+ /* 90 */ SDL_SCANCODE_Z,
+ /* 91 */ SDL_SCANCODE_LGUI,
+ /* 92 */ SDL_SCANCODE_UNKNOWN,
+ /* 93 */ SDL_SCANCODE_APPLICATION,
+ /* 94 */ SDL_SCANCODE_UNKNOWN,
+ /* 95 */ SDL_SCANCODE_UNKNOWN,
+ /* 96 */ SDL_SCANCODE_KP_0,
+ /* 97 */ SDL_SCANCODE_KP_1,
+ /* 98 */ SDL_SCANCODE_KP_2,
+ /* 99 */ SDL_SCANCODE_KP_3,
+ /* 100 */ SDL_SCANCODE_KP_4,
+ /* 101 */ SDL_SCANCODE_KP_5,
+ /* 102 */ SDL_SCANCODE_KP_6,
+ /* 103 */ SDL_SCANCODE_KP_7,
+ /* 104 */ SDL_SCANCODE_KP_8,
+ /* 105 */ SDL_SCANCODE_KP_9,
+ /* 106 */ SDL_SCANCODE_KP_MULTIPLY,
+ /* 107 */ SDL_SCANCODE_KP_PLUS,
+ /* 108 */ SDL_SCANCODE_UNKNOWN,
+ /* 109 */ SDL_SCANCODE_KP_MINUS,
+ /* 110 */ SDL_SCANCODE_KP_PERIOD,
+ /* 111 */ SDL_SCANCODE_KP_DIVIDE,
+ /* 112 */ SDL_SCANCODE_F1,
+ /* 113 */ SDL_SCANCODE_F2,
+ /* 114 */ SDL_SCANCODE_F3,
+ /* 115 */ SDL_SCANCODE_F4,
+ /* 116 */ SDL_SCANCODE_F5,
+ /* 117 */ SDL_SCANCODE_F6,
+ /* 118 */ SDL_SCANCODE_F7,
+ /* 119 */ SDL_SCANCODE_F8,
+ /* 120 */ SDL_SCANCODE_F9,
+ /* 121 */ SDL_SCANCODE_F10,
+ /* 122 */ SDL_SCANCODE_F11,
+ /* 123 */ SDL_SCANCODE_F12,
+ /* 124 */ SDL_SCANCODE_F13,
+ /* 125 */ SDL_SCANCODE_F14,
+ /* 126 */ SDL_SCANCODE_F15,
+ /* 127 */ SDL_SCANCODE_F16,
+ /* 128 */ SDL_SCANCODE_F17,
+ /* 129 */ SDL_SCANCODE_F18,
+ /* 130 */ SDL_SCANCODE_F19,
+ /* 131 */ SDL_SCANCODE_F20,
+ /* 132 */ SDL_SCANCODE_F21,
+ /* 133 */ SDL_SCANCODE_F22,
+ /* 134 */ SDL_SCANCODE_F23,
+ /* 135 */ SDL_SCANCODE_F24,
+ /* 136 */ SDL_SCANCODE_UNKNOWN,
+ /* 137 */ SDL_SCANCODE_UNKNOWN,
+ /* 138 */ SDL_SCANCODE_UNKNOWN,
+ /* 139 */ SDL_SCANCODE_UNKNOWN,
+ /* 140 */ SDL_SCANCODE_UNKNOWN,
+ /* 141 */ SDL_SCANCODE_UNKNOWN,
+ /* 142 */ SDL_SCANCODE_UNKNOWN,
+ /* 143 */ SDL_SCANCODE_UNKNOWN,
+ /* 144 */ SDL_SCANCODE_NUMLOCKCLEAR,
+ /* 145 */ SDL_SCANCODE_SCROLLLOCK,
+ /* 146 */ SDL_SCANCODE_UNKNOWN,
+ /* 147 */ SDL_SCANCODE_UNKNOWN,
+ /* 148 */ SDL_SCANCODE_UNKNOWN,
+ /* 149 */ SDL_SCANCODE_UNKNOWN,
+ /* 150 */ SDL_SCANCODE_UNKNOWN,
+ /* 151 */ SDL_SCANCODE_UNKNOWN,
+ /* 152 */ SDL_SCANCODE_UNKNOWN,
+ /* 153 */ SDL_SCANCODE_UNKNOWN,
+ /* 154 */ SDL_SCANCODE_UNKNOWN,
+ /* 155 */ SDL_SCANCODE_UNKNOWN,
+ /* 156 */ SDL_SCANCODE_UNKNOWN,
+ /* 157 */ SDL_SCANCODE_UNKNOWN,
+ /* 158 */ SDL_SCANCODE_UNKNOWN,
+ /* 159 */ SDL_SCANCODE_UNKNOWN,
+ /* 160 */ SDL_SCANCODE_UNKNOWN,
+ /* 161 */ SDL_SCANCODE_UNKNOWN,
+ /* 162 */ SDL_SCANCODE_UNKNOWN,
+ /* 163 */ SDL_SCANCODE_UNKNOWN,
+ /* 164 */ SDL_SCANCODE_UNKNOWN,
+ /* 165 */ SDL_SCANCODE_UNKNOWN,
+ /* 166 */ SDL_SCANCODE_UNKNOWN,
+ /* 167 */ SDL_SCANCODE_UNKNOWN,
+ /* 168 */ SDL_SCANCODE_UNKNOWN,
+ /* 169 */ SDL_SCANCODE_UNKNOWN,
+ /* 170 */ SDL_SCANCODE_UNKNOWN,
+ /* 171 */ SDL_SCANCODE_UNKNOWN,
+ /* 172 */ SDL_SCANCODE_UNKNOWN,
+ /* 173 */ SDL_SCANCODE_MINUS, /*FX*/
+ /* 174 */ SDL_SCANCODE_UNKNOWN,
+ /* 175 */ SDL_SCANCODE_UNKNOWN,
+ /* 176 */ SDL_SCANCODE_UNKNOWN,
+ /* 177 */ SDL_SCANCODE_UNKNOWN,
+ /* 178 */ SDL_SCANCODE_UNKNOWN,
+ /* 179 */ SDL_SCANCODE_UNKNOWN,
+ /* 180 */ SDL_SCANCODE_UNKNOWN,
+ /* 181 */ SDL_SCANCODE_UNKNOWN,
+ /* 182 */ SDL_SCANCODE_UNKNOWN,
+ /* 183 */ SDL_SCANCODE_UNKNOWN,
+ /* 184 */ SDL_SCANCODE_UNKNOWN,
+ /* 185 */ SDL_SCANCODE_UNKNOWN,
+ /* 186 */ SDL_SCANCODE_SEMICOLON, /*IE, Chrome, D3E legacy*/
+ /* 187 */ SDL_SCANCODE_EQUALS, /*IE, Chrome, D3E legacy*/
+ /* 188 */ SDL_SCANCODE_COMMA,
+ /* 189 */ SDL_SCANCODE_MINUS, /*IE, Chrome, D3E legacy*/
+ /* 190 */ SDL_SCANCODE_PERIOD,
+ /* 191 */ SDL_SCANCODE_SLASH,
+ /* 192 */ SDL_SCANCODE_GRAVE, /*FX, D3E legacy (SDL_SCANCODE_APOSTROPHE in IE/Chrome)*/
+ /* 193 */ SDL_SCANCODE_UNKNOWN,
+ /* 194 */ SDL_SCANCODE_UNKNOWN,
+ /* 195 */ SDL_SCANCODE_UNKNOWN,
+ /* 196 */ SDL_SCANCODE_UNKNOWN,
+ /* 197 */ SDL_SCANCODE_UNKNOWN,
+ /* 198 */ SDL_SCANCODE_UNKNOWN,
+ /* 199 */ SDL_SCANCODE_UNKNOWN,
+ /* 200 */ SDL_SCANCODE_UNKNOWN,
+ /* 201 */ SDL_SCANCODE_UNKNOWN,
+ /* 202 */ SDL_SCANCODE_UNKNOWN,
+ /* 203 */ SDL_SCANCODE_UNKNOWN,
+ /* 204 */ SDL_SCANCODE_UNKNOWN,
+ /* 205 */ SDL_SCANCODE_UNKNOWN,
+ /* 206 */ SDL_SCANCODE_UNKNOWN,
+ /* 207 */ SDL_SCANCODE_UNKNOWN,
+ /* 208 */ SDL_SCANCODE_UNKNOWN,
+ /* 209 */ SDL_SCANCODE_UNKNOWN,
+ /* 210 */ SDL_SCANCODE_UNKNOWN,
+ /* 211 */ SDL_SCANCODE_UNKNOWN,
+ /* 212 */ SDL_SCANCODE_UNKNOWN,
+ /* 213 */ SDL_SCANCODE_UNKNOWN,
+ /* 214 */ SDL_SCANCODE_UNKNOWN,
+ /* 215 */ SDL_SCANCODE_UNKNOWN,
+ /* 216 */ SDL_SCANCODE_UNKNOWN,
+ /* 217 */ SDL_SCANCODE_UNKNOWN,
+ /* 218 */ SDL_SCANCODE_UNKNOWN,
+ /* 219 */ SDL_SCANCODE_LEFTBRACKET,
+ /* 220 */ SDL_SCANCODE_BACKSLASH,
+ /* 221 */ SDL_SCANCODE_RIGHTBRACKET,
+ /* 222 */ SDL_SCANCODE_APOSTROPHE, /*FX, D3E legacy*/
+};
+
+
+/* "borrowed" from SDL_windowsevents.c */
+int
+Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
+{
+ if (codepoint <= 0x7F) {
+ text[0] = (char) codepoint;
+ text[1] = '\0';
+ } else if (codepoint <= 0x7FF) {
+ text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
+ text[1] = 0x80 | (char) (codepoint & 0x3F);
+ text[2] = '\0';
+ } else if (codepoint <= 0xFFFF) {
+ text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
+ text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
+ text[2] = 0x80 | (char) (codepoint & 0x3F);
+ text[3] = '\0';
+ } else if (codepoint <= 0x10FFFF) {
+ text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
+ text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
+ text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
+ text[3] = 0x80 | (char) (codepoint & 0x3F);
+ text[4] = '\0';
+ } else {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+int
+Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ int mx = mouseEvent->canvasX, my = mouseEvent->canvasY;
+ EmscriptenPointerlockChangeEvent pointerlock_status;
+
+ /* check for pointer lock */
+ emscripten_get_pointerlock_status(&pointerlock_status);
+
+ if (pointerlock_status.isActive) {
+ mx = mouseEvent->movementX;
+ my = mouseEvent->movementY;
+ }
+
+ /* rescale (in case canvas is being scaled)*/
+ double client_w, client_h;
+ emscripten_get_element_css_size(NULL, &client_w, &client_h);
+
+ mx = mx * (window_data->window->w / (client_w * window_data->pixel_ratio));
+ my = my * (window_data->window->h / (client_h * window_data->pixel_ratio));
+
+ SDL_SendMouseMotion(window_data->window, 0, pointerlock_status.isActive, mx, my);
+ return 0;
+}
+
+int
+Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ uint32_t sdl_button;
+ switch (mouseEvent->button) {
+ case 0:
+ sdl_button = SDL_BUTTON_LEFT;
+ break;
+ case 1:
+ sdl_button = SDL_BUTTON_MIDDLE;
+ break;
+ case 2:
+ sdl_button = SDL_BUTTON_RIGHT;
+ break;
+ default:
+ return 0;
+ }
+ SDL_SendMouseButton(window_data->window, 0, eventType == EMSCRIPTEN_EVENT_MOUSEDOWN ? SDL_PRESSED : SDL_RELEASED, sdl_button);
+ return 1;
+}
+
+int
+Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? SDL_WINDOWEVENT_ENTER : SDL_WINDOWEVENT_LEAVE, 0, 0);
+ return 1;
+}
+
+int
+Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ SDL_SendMouseWheel(window_data->window, 0, wheelEvent->deltaX, -wheelEvent->deltaY);
+ return 1;
+}
+
+int
+Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
+ return 1;
+}
+
+int
+Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
+{
+ /*SDL_WindowData *window_data = userData;*/
+ int i;
+
+ SDL_TouchID deviceId = 0;
+ if (!SDL_GetTouch(deviceId)) {
+ if (SDL_AddTouch(deviceId, "") < 0) {
+ return 0;
+ }
+ }
+
+ for (i = 0; i < touchEvent->numTouches; i++) {
+ long x, y, id;
+
+ if (!touchEvent->touches[i].isChanged)
+ continue;
+
+ id = touchEvent->touches[i].identifier;
+ x = touchEvent->touches[i].canvasX;
+ y = touchEvent->touches[i].canvasY;
+
+ if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
+ SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
+ } else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
+ SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
+ } else {
+ SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
+ }
+ }
+
+
+ return 1;
+}
+
+int
+Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
+{
+ Uint32 scancode;
+
+ /* .keyCode is deprecated, but still the most reliable way to get keys */
+ if (keyEvent->keyCode < SDL_arraysize(emscripten_scancode_table)) {
+ scancode = emscripten_scancode_table[keyEvent->keyCode];
+
+ if (scancode != SDL_SCANCODE_UNKNOWN) {
+
+ if (keyEvent->location == DOM_KEY_LOCATION_RIGHT) {
+ switch (scancode) {
+ case SDL_SCANCODE_LSHIFT:
+ scancode = SDL_SCANCODE_RSHIFT;
+ break;
+ case SDL_SCANCODE_LCTRL:
+ scancode = SDL_SCANCODE_RCTRL;
+ break;
+ case SDL_SCANCODE_LALT:
+ scancode = SDL_SCANCODE_RALT;
+ break;
+ case SDL_SCANCODE_LGUI:
+ scancode = SDL_SCANCODE_RGUI;
+ break;
+ }
+ }
+ SDL_SendKeyboardKey(eventType == EMSCRIPTEN_EVENT_KEYDOWN ?
+ SDL_PRESSED : SDL_RELEASED, scancode);
+ }
+ }
+
+ /* if we prevent keydown, we won't get keypress
+ * also we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX
+ */
+ return SDL_GetEventState(SDL_TEXTINPUT) != SDL_ENABLE || eventType != EMSCRIPTEN_EVENT_KEYDOWN
+ || keyEvent->keyCode == 8 /* backspace */ || keyEvent->keyCode == 9 /* tab */;
+}
+
+int
+Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
+{
+ char text[5];
+ Emscripten_ConvertUTF32toUTF8(keyEvent->charCode, text);
+ SDL_SendKeyboardText(text);
+ return 1;
+}
+
+int
+Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
+{
+ /*make sure this is actually our element going fullscreen*/
+ if(SDL_strcmp(fullscreenChangeEvent->id, "SDLFullscreenElement") != 0)
+ return 0;
+
+ SDL_WindowData *window_data = userData;
+ if(fullscreenChangeEvent->isFullscreen)
+ {
+ SDL_bool is_desktop_fullscreen;
+ window_data->window->flags |= window_data->requested_fullscreen_mode;
+
+ if(!window_data->requested_fullscreen_mode)
+ window_data->window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; /*we didn't reqest fullscreen*/
+
+ window_data->requested_fullscreen_mode = 0;
+
+ is_desktop_fullscreen = (window_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
+
+ /*update size*/
+ if(window_data->window->flags & SDL_WINDOW_RESIZABLE || is_desktop_fullscreen)
+ {
+ emscripten_set_canvas_size(fullscreenChangeEvent->screenWidth, fullscreenChangeEvent->screenHeight);
+ SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, fullscreenChangeEvent->screenWidth, fullscreenChangeEvent->screenHeight);
+ }
+ else
+ {
+ /*preserve ratio*/
+ double w = window_data->window->w;
+ double h = window_data->window->h;
+ double factor = SDL_min(fullscreenChangeEvent->screenWidth / w, fullscreenChangeEvent->screenHeight / h);
+ emscripten_set_element_css_size(NULL, w * factor, h * factor);
+ }
+ }
+ else
+ {
+ EM_ASM({
+ //un-reparent canvas (similar to Module.requestFullscreen)
+ var canvas = Module['canvas'];
+ if(canvas.parentNode.id == "SDLFullscreenElement") {
+ var canvasContainer = canvas.parentNode;
+ canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
+ canvasContainer.parentNode.removeChild(canvasContainer);
+ }
+ });
+ double unscaled_w = window_data->windowed_width / window_data->pixel_ratio;
+ double unscaled_h = window_data->windowed_height / window_data->pixel_ratio;
+ emscripten_set_canvas_size(window_data->windowed_width, window_data->windowed_height);
+
+ if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
+ emscripten_set_element_css_size(NULL, unscaled_w, unscaled_h);
+ }
+
+ SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, unscaled_w, unscaled_h);
+
+ window_data->window->flags &= ~FULLSCREEN_MASK;
+ }
+
+ return 0;
+}
+
+int
+Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ if(window_data->window->flags & FULLSCREEN_MASK)
+ {
+ SDL_bool is_desktop_fullscreen = (window_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
+
+ if(window_data->window->flags & SDL_WINDOW_RESIZABLE || is_desktop_fullscreen)
+ {
+ emscripten_set_canvas_size(uiEvent->windowInnerWidth * window_data->pixel_ratio, uiEvent->windowInnerHeight * window_data->pixel_ratio);
+ SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, uiEvent->windowInnerWidth, uiEvent->windowInnerHeight);
+ }
+ }
+ else
+ {
+ /* this will only work if the canvas size is set through css */
+ if(window_data->window->flags & SDL_WINDOW_RESIZABLE)
+ {
+ double w = window_data->window->w;
+ double h = window_data->window->h;
+
+ if(window_data->external_size) {
+ emscripten_get_element_css_size(NULL, &w, &h);
+ }
+
+ emscripten_set_canvas_size(w * window_data->pixel_ratio, h * window_data->pixel_ratio);
+
+ /* set_canvas_size unsets this */
+ if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
+ emscripten_set_element_css_size(NULL, w, h);
+ }
+
+ SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
+ }
+ }
+
+ return 0;
+}
+
+int
+Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData)
+{
+ SDL_WindowData *window_data = userData;
+ SDL_SendWindowEvent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVENT_SHOWN, 0, 0);
+ return 0;
+}
+
+void
+Emscripten_RegisterEventHandlers(SDL_WindowData *data)
+{
+ /* There is only one window and that window is the canvas */
+ emscripten_set_mousemove_callback("#canvas", data, 0, Emscripten_HandleMouseMove);
+
+ emscripten_set_mousedown_callback("#canvas", data, 0, Emscripten_HandleMouseButton);
+ emscripten_set_mouseup_callback("#canvas", data, 0, Emscripten_HandleMouseButton);
+
+ emscripten_set_mouseenter_callback("#canvas", data, 0, Emscripten_HandleMouseFocus);
+ emscripten_set_mouseleave_callback("#canvas", data, 0, Emscripten_HandleMouseFocus);
+
+ emscripten_set_wheel_callback("#canvas", data, 0, Emscripten_HandleWheel);
+
+ emscripten_set_focus_callback("#canvas", data, 0, Emscripten_HandleFocus);
+ emscripten_set_blur_callback("#canvas", data, 0, Emscripten_HandleFocus);
+
+ emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
+ emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
+ emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
+ emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
+
+ /* Keyboard events are awkward */
+ const char *keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
+ if (!keyElement) keyElement = "#window";
+
+ emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
+ emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
+ emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress);
+
+ emscripten_set_fullscreenchange_callback("#document", data, 0, Emscripten_HandleFullscreenChange);
+
+ emscripten_set_resize_callback("#window", data, 0, Emscripten_HandleResize);
+
+ emscripten_set_visibilitychange_callback(data, 0, Emscripten_HandleVisibilityChange);
+}
+
+void
+Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
+{
+ /* only works due to having one window */
+ emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL);
+
+ emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL);
+ emscripten_set_mouseup_callback("#canvas", NULL, 0, NULL);
+
+ emscripten_set_mouseenter_callback("#canvas", NULL, 0, NULL);
+ emscripten_set_mouseleave_callback("#canvas", NULL, 0, NULL);
+
+ emscripten_set_wheel_callback("#canvas", NULL, 0, NULL);
+
+ emscripten_set_focus_callback("#canvas", NULL, 0, NULL);
+ emscripten_set_blur_callback("#canvas", NULL, 0, NULL);
+
+ emscripten_set_touchstart_callback("#canvas", NULL, 0, NULL);
+ emscripten_set_touchend_callback("#canvas", NULL, 0, NULL);
+ emscripten_set_touchmove_callback("#canvas", NULL, 0, NULL);
+ emscripten_set_touchcancel_callback("#canvas", NULL, 0, NULL);
+
+ emscripten_set_keydown_callback("#window", NULL, 0, NULL);
+ emscripten_set_keyup_callback("#window", NULL, 0, NULL);
+
+ emscripten_set_keypress_callback("#window", NULL, 0, NULL);
+
+ emscripten_set_fullscreenchange_callback("#document", NULL, 0, NULL);
+
+ emscripten_set_resize_callback("#window", NULL, 0, NULL);
+
+ emscripten_set_visibilitychange_callback(NULL, 0, NULL);
+}
+
+#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenevents.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,36 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef _SDL_emscriptenevents_h
+#define _SDL_emscriptenevents_h
+
+#include "SDL_emscriptenvideo.h"
+
+extern void
+Emscripten_RegisterEventHandlers(SDL_WindowData *data);
+
+extern void
+Emscripten_UnregisterEventHandlers(SDL_WindowData *data);
+#endif /* _SDL_emscriptenevents_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenframebuffer.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,136 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+
+#include "SDL_emscriptenvideo.h"
+#include "SDL_emscriptenframebuffer.h"
+
+
+int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
+{
+ SDL_Surface *surface;
+ const Uint32 surface_format = SDL_PIXELFORMAT_BGR888;
+ int w, h;
+ int bpp;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+
+ /* Free the old framebuffer surface */
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ surface = data->surface;
+ SDL_FreeSurface(surface);
+
+ /* Create a new one */
+ SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
+ SDL_GetWindowSize(window, &w, &h);
+
+ surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
+ if (!surface) {
+ return -1;
+ }
+
+ /* Save the info and return! */
+ data->surface = surface;
+ *format = surface_format;
+ *pixels = surface->pixels;
+ *pitch = surface->pitch;
+ return 0;
+}
+
+int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
+{
+ static int frame_number;
+ SDL_Surface *surface;
+
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ surface = data->surface;
+ if (!surface) {
+ return SDL_SetError("Couldn't find dummy surface for window");
+ }
+
+ /* Send the data to the display */
+
+ EM_ASM_INT({
+ //TODO: don't create context every update
+ var ctx = Module['canvas'].getContext('2d');
+
+ //library_sdl.js SDL_UnlockSurface
+ var image = ctx.createImageData($0, $1);
+ var data = image.data;
+ var src = $2 >> 2;
+ var dst = 0;
+ var isScreen = true;
+ var num;
+ if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
+ // IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray,
+ // not UInt8ClampedArray. These don't have buffers, so we need to revert
+ // to copying a byte at a time. We do the undefined check because modern
+ // browsers do not define CanvasPixelArray anymore.
+ num = data.length;
+ while (dst < num) {
+ var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
+ data[dst ] = val & 0xff;
+ data[dst+1] = (val >> 8) & 0xff;
+ data[dst+2] = (val >> 16) & 0xff;
+ data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff);
+ src++;
+ dst += 4;
+ }
+ } else {
+ var data32 = new Uint32Array(data.buffer);
+ num = data32.length;
+ if (isScreen) {
+ while (dst < num) {
+ // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
+ data32[dst++] = HEAP32[src++] | 0xff000000;
+ }
+ } else {
+ while (dst < num) {
+ data32[dst++] = HEAP32[src++];
+ }
+ }
+ }
+
+ ctx.putImageData(image, 0, 0);
+ return 0;
+ }, surface->w, surface->h, surface->pixels);
+
+ /*if (SDL_getenv("SDL_VIDEO_Emscripten_SAVE_FRAMES")) {
+ char file[128];
+ SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
+ SDL_GetWindowID(window), ++frame_number);
+ SDL_SaveBMP(surface, file);
+ }*/
+ return 0;
+}
+
+void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+
+ SDL_FreeSurface(data->surface);
+ data->surface = NULL;
+}
+
+#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenframebuffer.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,32 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef _SDL_emscriptenframebuffer_h
+#define _SDL_emscriptenframebuffer_h
+
+extern int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
+extern int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
+extern void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
+
+#endif /* _SDL_emsctiptenframebuffer_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenmouse.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,218 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+
+#include <emscripten/emscripten.h>
+#include <emscripten/html5.h>
+
+#include "SDL_emscriptenmouse.h"
+
+#include "../../events/SDL_mouse_c.h"
+#include "SDL_assert.h"
+
+
+static SDL_Cursor*
+Emscripten_CreateDefaultCursor()
+{
+ SDL_Cursor* cursor;
+ Emscripten_CursorData *curdata;
+
+ cursor = SDL_calloc(1, sizeof(SDL_Cursor));
+ if (cursor) {
+ curdata = (Emscripten_CursorData *) SDL_calloc(1, sizeof(*curdata));
+
+ curdata->system_cursor = "default";
+ cursor->driverdata = curdata;
+ }
+ else {
+ SDL_OutOfMemory();
+ }
+
+ return cursor;
+}
+
+static SDL_Cursor*
+Emscripten_CreateCursor(SDL_Surface* sruface, int hot_x, int hot_y)
+{
+ return Emscripten_CreateDefaultCursor();
+}
+
+static SDL_Cursor*
+Emscripten_CreateSystemCursor(SDL_SystemCursor id)
+{
+ SDL_Cursor *cursor;
+ Emscripten_CursorData *curdata;
+ const char *cursor_name = NULL;
+
+ switch(id) {
+ case SDL_SYSTEM_CURSOR_ARROW:
+ cursor_name = "default";
+ break;
+ case SDL_SYSTEM_CURSOR_IBEAM:
+ cursor_name = "text";
+ break;
+ case SDL_SYSTEM_CURSOR_WAIT:
+ cursor_name = "wait";
+ break;
+ case SDL_SYSTEM_CURSOR_CROSSHAIR:
+ cursor_name = "crosshair";
+ break;
+ case SDL_SYSTEM_CURSOR_WAITARROW:
+ cursor_name = "progress";
+ break;
+ case SDL_SYSTEM_CURSOR_SIZENWSE:
+ cursor_name = "nwse-resize";
+ break;
+ case SDL_SYSTEM_CURSOR_SIZENESW:
+ cursor_name = "nesw-resize";
+ break;
+ case SDL_SYSTEM_CURSOR_SIZEWE:
+ cursor_name = "ew-resize";
+ break;
+ case SDL_SYSTEM_CURSOR_SIZENS:
+ cursor_name = "ns-resize";
+ break;
+ case SDL_SYSTEM_CURSOR_SIZEALL:
+ break;
+ case SDL_SYSTEM_CURSOR_NO:
+ cursor_name = "not-allowed";
+ break;
+ case SDL_SYSTEM_CURSOR_HAND:
+ cursor_name = "pointer";
+ break;
+ default:
+ SDL_assert(0);
+ return NULL;
+ }
+
+ cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
+ curdata = (Emscripten_CursorData *) SDL_calloc(1, sizeof(*curdata));
+
+ curdata->system_cursor = cursor_name;
+ cursor->driverdata = curdata;
+
+ return cursor;
+}
+
+static void
+Emscripten_FreeCursor(SDL_Cursor* cursor)
+{
+ Emscripten_CursorData *curdata;
+ if (cursor) {
+ curdata = (Emscripten_CursorData *) cursor->driverdata;
+
+ if (curdata != NULL) {
+ SDL_free(cursor->driverdata);
+ }
+
+ SDL_free(cursor);
+ }
+}
+
+static int
+Emscripten_ShowCursor(SDL_Cursor* cursor)
+{
+ Emscripten_CursorData *curdata;
+ if (SDL_GetMouseFocus() != NULL) {
+ if(cursor && cursor->driverdata) {
+ curdata = (Emscripten_CursorData *) cursor->driverdata;
+
+ if(curdata->system_cursor) {
+ EM_ASM_INT({
+ if (Module['canvas']) {
+ Module['canvas'].style['cursor'] = Module['Pointer_stringify']($0);
+ }
+ return 0;
+ }, curdata->system_cursor);
+ }
+ }
+ else {
+ EM_ASM(
+ if (Module['canvas']) {
+ Module['canvas'].style['cursor'] = 'none';
+ }
+ );
+ }
+ }
+ return 0;
+}
+
+static void
+Emscripten_WarpMouse(SDL_Window* window, int x, int y)
+{
+ SDL_Unsupported();
+}
+
+static int
+Emscripten_SetRelativeMouseMode(SDL_bool enabled)
+{
+ /* TODO: pointer lock isn't actually enabled yet */
+ if(enabled) {
+ if(emscripten_request_pointerlock(NULL, 1) >= EMSCRIPTEN_RESULT_SUCCESS) {
+ return 0;
+ }
+ } else {
+ if(emscripten_exit_pointerlock() >= EMSCRIPTEN_RESULT_SUCCESS) {
+ return 0;
+ }
+ }
+ return -1;
+}
+
+void
+Emscripten_InitMouse()
+{
+ SDL_Mouse* mouse = SDL_GetMouse();
+
+ mouse->CreateCursor = Emscripten_CreateCursor;
+ mouse->ShowCursor = Emscripten_ShowCursor;
+ mouse->FreeCursor = Emscripten_FreeCursor;
+ mouse->WarpMouse = Emscripten_WarpMouse;
+ mouse->CreateSystemCursor = Emscripten_CreateSystemCursor;
+ mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode;
+
+ SDL_SetDefaultCursor(Emscripten_CreateDefaultCursor());
+}
+
+void
+Emscripten_FiniMouse()
+{
+ SDL_Mouse* mouse = SDL_GetMouse();
+
+ Emscripten_FreeCursor(mouse->def_cursor);
+ mouse->def_cursor = NULL;
+
+ mouse->CreateCursor = NULL;
+ mouse->ShowCursor = NULL;
+ mouse->FreeCursor = NULL;
+ mouse->WarpMouse = NULL;
+ mouse->CreateSystemCursor = NULL;
+ mouse->SetRelativeMouseMode = NULL;
+}
+
+#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenmouse.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,39 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef _SDL_emscriptenmouse_h
+#define _SDL_emscriptenmouse_h
+
+typedef struct _Emscripten_CursorData
+{
+ const char *system_cursor;
+} Emscripten_CursorData;
+
+extern void
+Emscripten_InitMouse();
+
+extern void
+Emscripten_FiniMouse();
+
+#endif /* _SDL_emscriptenmouse_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenopengles.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,117 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL
+
+#include <emscripten/emscripten.h>
+#include <GLES2/gl2.h>
+
+#include "SDL_emscriptenvideo.h"
+#include "SDL_emscriptenopengles.h"
+
+#define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME;
+
+/* EGL implementation of SDL OpenGL support */
+
+int
+Emscripten_GLES_LoadLibrary(_THIS, const char *path) {
+ /*we can't load EGL dynamically*/
+ _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
+ if (!_this->egl_data) {
+ return SDL_OutOfMemory();
+ }
+
+ LOAD_FUNC(eglGetDisplay);
+ LOAD_FUNC(eglInitialize);
+ LOAD_FUNC(eglTerminate);
+ LOAD_FUNC(eglGetProcAddress);
+ LOAD_FUNC(eglChooseConfig);
+ LOAD_FUNC(eglGetConfigAttrib);
+ LOAD_FUNC(eglCreateContext);
+ LOAD_FUNC(eglDestroyContext);
+ LOAD_FUNC(eglCreateWindowSurface);
+ LOAD_FUNC(eglDestroySurface);
+ LOAD_FUNC(eglMakeCurrent);
+ LOAD_FUNC(eglSwapBuffers);
+ LOAD_FUNC(eglSwapInterval);
+ LOAD_FUNC(eglWaitNative);
+ LOAD_FUNC(eglWaitGL);
+ LOAD_FUNC(eglBindAPI);
+
+ _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (!_this->egl_data->egl_display) {
+ return SDL_SetError("Could not get EGL display");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ return SDL_SetError("Could not initialize EGL");
+ }
+
+ _this->gl_config.driver_loaded = 1;
+
+ if (path) {
+ SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
+ } else {
+ *_this->gl_config.driver_path = '\0';
+ }
+
+ return 0;
+}
+
+void
+Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
+{
+ /*
+ WebGL contexts can't actually be deleted, so we need to reset it.
+ ES2 renderer resets state on init anyway, clearing the canvas should be enough
+ */
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ SDL_EGL_DeleteContext(_this, context);
+}
+
+SDL_EGL_CreateContext_impl(Emscripten)
+SDL_EGL_SwapWindow_impl(Emscripten)
+SDL_EGL_MakeCurrent_impl(Emscripten)
+
+void
+Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
+{
+ SDL_WindowData *data;
+ if (window->driverdata) {
+ data = (SDL_WindowData *) window->driverdata;
+
+ if (w) {
+ *w = window->w * data->pixel_ratio;
+ }
+
+ if (h) {
+ *h = window->h * data->pixel_ratio;
+ }
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenopengles.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,49 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef _SDL_emscriptenopengles_h
+#define _SDL_emscriptenopengles_h
+
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL
+
+#include "../SDL_sysvideo.h"
+#include "../SDL_egl_c.h"
+
+/* OpenGLES functions */
+#define Emscripten_GLES_GetAttribute SDL_EGL_GetAttribute
+#define Emscripten_GLES_GetProcAddress SDL_EGL_GetProcAddress
+#define Emscripten_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
+#define Emscripten_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
+#define Emscripten_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
+
+extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
+extern void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
+extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window);
+extern void Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
+extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
+extern void Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
+
+#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
+
+#endif /* _SDL_emscriptenopengles_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenvideo.c Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,320 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../SDL_egl_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_emscriptenvideo.h"
+#include "SDL_emscriptenopengles.h"
+#include "SDL_emscriptenframebuffer.h"
+#include "SDL_emscriptenevents.h"
+#include "SDL_emscriptenmouse.h"
+
+#define EMSCRIPTENVID_DRIVER_NAME "emscripten"
+
+/* Initialization/Query functions */
+static int Emscripten_VideoInit(_THIS);
+static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
+static void Emscripten_VideoQuit(_THIS);
+
+static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
+static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
+static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
+static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
+static void Emscripten_PumpEvents(_THIS);
+
+
+/* Emscripten driver bootstrap functions */
+
+static int
+Emscripten_Available(void)
+{
+ return (1);
+}
+
+static void
+Emscripten_DeleteDevice(SDL_VideoDevice * device)
+{
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *
+Emscripten_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+ if (!device) {
+ SDL_OutOfMemory();
+ SDL_free(device);
+ return (0);
+ }
+
+ /* Set the function pointers */
+ device->VideoInit = Emscripten_VideoInit;
+ device->VideoQuit = Emscripten_VideoQuit;
+ device->SetDisplayMode = Emscripten_SetDisplayMode;
+
+
+ device->PumpEvents = Emscripten_PumpEvents;
+
+ device->CreateWindow = Emscripten_CreateWindow;
+ /*device->CreateWindowFrom = Emscripten_CreateWindowFrom;
+ device->SetWindowTitle = Emscripten_SetWindowTitle;
+ device->SetWindowIcon = Emscripten_SetWindowIcon;
+ device->SetWindowPosition = Emscripten_SetWindowPosition;*/
+ device->SetWindowSize = Emscripten_SetWindowSize;
+ /*device->ShowWindow = Emscripten_ShowWindow;
+ device->HideWindow = Emscripten_HideWindow;
+ device->RaiseWindow = Emscripten_RaiseWindow;
+ device->MaximizeWindow = Emscripten_MaximizeWindow;
+ device->MinimizeWindow = Emscripten_MinimizeWindow;
+ device->RestoreWindow = Emscripten_RestoreWindow;
+ device->SetWindowGrab = Emscripten_SetWindowGrab;*/
+ device->DestroyWindow = Emscripten_DestroyWindow;
+ device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
+
+ device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
+ device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
+ device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
+
+ device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
+ device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
+ device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
+ device->GL_CreateContext = Emscripten_GLES_CreateContext;
+ device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
+ device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
+ device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
+ device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
+ device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
+ device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
+
+ device->free = Emscripten_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap Emscripten_bootstrap = {
+ EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
+ Emscripten_Available, Emscripten_CreateDevice
+};
+
+
+int
+Emscripten_VideoInit(_THIS)
+{
+ SDL_DisplayMode mode;
+ double css_w, css_h;
+
+ /* Use a fake 32-bpp desktop mode */
+ mode.format = SDL_PIXELFORMAT_RGB888;
+
+ emscripten_get_element_css_size(NULL, &css_w, &css_h);
+
+ mode.w = css_w;
+ mode.h = css_h;
+
+ mode.refresh_rate = 0;
+ mode.driverdata = NULL;
+ if (SDL_AddBasicVideoDisplay(&mode) < 0) {
+ return -1;
+ }
+
+ SDL_zero(mode);
+ SDL_AddDisplayMode(&_this->displays[0], &mode);
+
+ Emscripten_InitMouse();
+
+ /* We're done! */
+ return 0;
+}
+
+static int
+Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
+{
+ /* can't do this */
+ return 0;
+}
+
+static void
+Emscripten_VideoQuit(_THIS)
+{
+ Emscripten_FiniMouse();
+}
+
+static void
+Emscripten_PumpEvents(_THIS)
+{
+ /* do nothing. */
+}
+
+static int
+Emscripten_CreateWindow(_THIS, SDL_Window * window)
+{
+ SDL_WindowData *wdata;
+ double scaled_w, scaled_h;
+ double css_w, css_h;
+
+ /* Allocate window internal data */
+ wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
+ if (wdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
+ wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
+ } else {
+ wdata->pixel_ratio = 1.0f;
+ }
+
+ scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
+ scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
+
+ emscripten_set_canvas_size(scaled_w, scaled_h);
+
+ emscripten_get_element_css_size(NULL, &css_w, &css_h);
+
+ wdata->external_size = css_w != scaled_w || css_h != scaled_h;
+
+ if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
+ /* external css has resized us */
+ scaled_w = css_w * wdata->pixel_ratio;
+ scaled_h = css_h * wdata->pixel_ratio;
+
+ emscripten_set_canvas_size(scaled_w, scaled_h);
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
+ }
+
+ /* if the size is not being controlled by css, we need to scale down for hidpi */
+ if (!wdata->external_size) {
+ if (wdata->pixel_ratio != 1.0f) {
+ /*scale canvas down*/
+ emscripten_set_element_css_size(NULL, window->w, window->h);
+ }
+ }
+
+ wdata->windowed_width = scaled_w;
+ wdata->windowed_height = scaled_h;
+
+ if (window->flags & SDL_WINDOW_OPENGL) {
+ if (!_this->egl_data) {
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
+ return -1;
+ }
+ }
+ wdata->egl_surface = SDL_EGL_CreateSurface(_this, NULL);
+
+ if (wdata->egl_surface == EGL_NO_SURFACE) {
+ return SDL_SetError("Could not create GLES window surface");
+ }
+ }
+
+ wdata->window = window;
+
+ /* Setup driver data for this window */
+ window->driverdata = wdata;
+
+ /* One window, it always has focus */
+ SDL_SetMouseFocus(window);
+ SDL_SetKeyboardFocus(window);
+
+ Emscripten_RegisterEventHandlers(wdata);
+
+ /* Window has been successfully created */
+ return 0;
+}
+
+static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
+{
+ SDL_WindowData *data;
+
+ if (window->driverdata) {
+ data = (SDL_WindowData *) window->driverdata;
+ emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio);
+
+ /*scale canvas down*/
+ if (!data->external_size && data->pixel_ratio != 1.0f) {
+ emscripten_set_element_css_size(NULL, window->w, window->h);
+ }
+ }
+}
+
+static void
+Emscripten_DestroyWindow(_THIS, SDL_Window * window)
+{
+ SDL_WindowData *data;
+
+ if(window->driverdata) {
+ data = (SDL_WindowData *) window->driverdata;
+
+ Emscripten_UnregisterEventHandlers(data);
+ if (data->egl_surface != EGL_NO_SURFACE) {
+ SDL_EGL_DestroySurface(_this, data->egl_surface);
+ data->egl_surface = EGL_NO_SURFACE;
+ }
+ SDL_free(window->driverdata);
+ window->driverdata = NULL;
+ }
+}
+
+static void
+Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
+{
+ SDL_WindowData *data;
+ if(window->driverdata) {
+ data = (SDL_WindowData *) window->driverdata;
+
+ if(fullscreen) {
+ data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
+ /*unset the fullscreen flags as we're not actually fullscreen yet*/
+ window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
+
+ EM_ASM({
+ //reparent canvas (similar to Module.requestFullscreen)
+ var canvas = Module['canvas'];
+ if(canvas.parentNode.id != "SDLFullscreenElement") {
+ var canvasContainer = document.createElement("div");
+ canvasContainer.id = "SDLFullscreenElement";
+ canvas.parentNode.insertBefore(canvasContainer, canvas);
+ canvasContainer.appendChild(canvas);
+ }
+ });
+
+ int is_fullscreen;
+ emscripten_get_canvas_size(&data->windowed_width, &data->windowed_height, &is_fullscreen);
+ emscripten_request_fullscreen("SDLFullscreenElement", 1);
+ }
+ else
+ emscripten_exit_fullscreen();
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/emscripten/SDL_emscriptenvideo.h Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,52 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef _SDL_emscriptenvideo_h
+#define _SDL_emscriptenvideo_h
+
+#include "../SDL_sysvideo.h"
+#include <emscripten/emscripten.h>
+#include <emscripten/html5.h>
+
+#include <EGL/egl.h>
+
+typedef struct SDL_WindowData
+{
+#if SDL_VIDEO_OPENGL_EGL
+ EGLSurface egl_surface;
+#endif
+ SDL_Window *window;
+ SDL_Surface *surface;
+
+ int windowed_width;
+ int windowed_height;
+
+ float pixel_ratio;
+
+ SDL_bool external_size;
+
+ int requested_fullscreen_mode;
+} SDL_WindowData;
+
+#endif /* _SDL_emscriptenvideo_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/test/Makefile.in Sat Dec 13 02:33:52 2014 -0500
+++ b/test/Makefile.in Sat Dec 13 01:17:10 2014 -0500
@@ -38,6 +38,7 @@
testloadso$(EXE) \
testlock$(EXE) \
testmultiaudio$(EXE) \
+ testmultiaudio2$(EXE) \
testnative$(EXE) \
testoverlay2$(EXE) \
testplatform$(EXE) \
@@ -105,6 +106,9 @@
testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+testmultiaudio2$(EXE): $(srcdir)/testmultiaudio2.c
+ $(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+
testatomic$(EXE): $(srcdir)/testatomic.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
@@ -196,6 +200,15 @@
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @XLIB@
endif
+#there's probably a better way of doing this
+ifeq (@ISMACOSX@,false)
+ifeq (@ISWINDOWS@,false)
+ifeq (@ISUNIX@,false)
+testnative$(EXE): ;
+endif
+endif
+endif
+
testoverlay2$(EXE): $(srcdir)/testoverlay2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
--- a/test/checkkeys.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/checkkeys.c Sat Dec 13 01:17:10 2014 -0500
@@ -19,8 +19,14 @@
#include <stdlib.h>
#include <string.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL.h"
+int done;
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -128,12 +134,37 @@
SDL_Log("Text (%s): \"%s%s\"\n", expanded, *text == '"' ? "\\" : "", text);
}
+void
+loop()
+{
+ SDL_Event event;
+ /* Check for events */
+ /*SDL_WaitEvent(&event); emscripten does not like waiting*/
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ //case SDL_KEYUP:
+ PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
+ break;
+ case SDL_TEXTINPUT:
+ PrintText(event.text.text);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ /* Any button press quits the app... */
+ case SDL_QUIT:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ }
+}
+
int
main(int argc, char *argv[])
{
SDL_Window *window;
- SDL_Event event;
- int done;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -163,26 +194,14 @@
/* Watch keystrokes */
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
- SDL_WaitEvent(&event);
- switch (event.type) {
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
- break;
- case SDL_TEXTINPUT:
- PrintText(event.text.text);
- break;
- case SDL_MOUSEBUTTONDOWN:
- /* Any button press quits the app... */
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
+ loop();
}
+#endif
SDL_Quit();
return (0);
--- a/test/configure Sat Dec 13 02:33:52 2014 -0500
+++ b/test/configure Sat Dec 13 01:17:10 2014 -0500
@@ -2980,6 +2980,11 @@
MATHLIB=""
SYS_GL_LIBS="-lGLES_CM"
;;
+ *-*-emscripten* )
+ EXE=".bc"
+ MATHLIB=""
+ SYS_GL_LIBS=""
+ ;;
*)
ISUNIX="true"
EXE=""
--- a/test/configure.in Sat Dec 13 02:33:52 2014 -0500
+++ b/test/configure.in Sat Dec 13 01:17:10 2014 -0500
@@ -65,6 +65,12 @@
MATHLIB=""
SYS_GL_LIBS="-lGLES_CM"
;;
+ *-*-emscripten* )
+ dnl This should really be .js, but we need to specify extra flags when compiling to js
+ EXE=".bc"
+ MATHLIB=""
+ SYS_GL_LIBS=""
+ ;;
*)
dnl Oh well, call it Unix...
ISUNIX="true"
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/test/emscripten/joystick-pre.js Sat Dec 13 01:17:10 2014 -0500
@@ -0,0 +1,25 @@
+Module['arguments'] = ['0'];
+//Gamepads don't appear until a button is pressed and the joystick/gamepad tests expect one to be connected
+Module['preRun'].push(function()
+{
+ Module['print']("Waiting for gamepad...");
+ Module['addRunDependency']("gamepad");
+ window.addEventListener('gamepadconnected', function()
+ {
+ //OK, got one
+ Module['removeRunDependency']("gamepad");
+ }, false);
+
+ //chrome
+ if(!!navigator.webkitGetGamepads)
+ {
+ var timeout = function()
+ {
+ if(navigator.webkitGetGamepads()[0] !== undefined)
+ Module['removeRunDependency']("gamepad");
+ else
+ setTimeout(timeout, 100);
+ }
+ setTimeout(timeout, 100);
+ }
+});
--- a/test/loopwave.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/loopwave.c Sat Dec 13 01:17:10 2014 -0500
@@ -24,6 +24,10 @@
#include <signal.h>
#endif
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL.h"
#include "SDL_audio.h"
@@ -75,6 +79,13 @@
done = 1;
}
+void
+loop()
+{
+ if(done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING))
+ emscripten_cancel_main_loop();
+}
+
int
main(int argc, char *argv[])
{
@@ -131,8 +142,13 @@
/* Let the audio run */
SDL_PauseAudio(0);
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
SDL_Delay(1000);
+#endif
/* Clean up on signal */
SDL_CloseAudio();
--- a/test/testautomation_surface.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testautomation_surface.c Sat Dec 13 01:17:10 2014 -0500
@@ -8,6 +8,7 @@
#define _CRT_NONSTDC_NO_DEPRECATE
#include <stdio.h>
+#include <unistd.h>
#include <sys/stat.h>
#include "SDL.h"
--- a/test/testdraw2.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testdraw2.c Sat Dec 13 01:17:10 2014 -0500
@@ -16,6 +16,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
#define NUM_OBJECTS 100
@@ -29,6 +33,8 @@
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
+int done;
+
void
DrawPoints(SDL_Renderer * renderer)
{
@@ -169,11 +175,35 @@
}
}
+void
+loop()
+{
+ int i;
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ SDL_Renderer *renderer = state->renderers[i];
+ if (state->windows[i] == NULL)
+ continue;
+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+ SDL_RenderClear(renderer);
+
+ DrawRects(renderer);
+ DrawLines(renderer);
+ DrawPoints(renderer);
+
+ SDL_RenderPresent(renderer);
+ }
+}
+
int
main(int argc, char *argv[])
{
- int i, done;
- SDL_Event event;
+ int i;
Uint32 then, now, frames;
/* Enable standard application logging */
@@ -245,26 +275,16 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
+ loop();
}
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- if (state->windows[i] == NULL)
- continue;
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
+#endif
- DrawRects(renderer);
- DrawLines(renderer);
- DrawPoints(renderer);
-
- SDL_RenderPresent(renderer);
- }
- }
SDLTest_CommonQuit(state);
--- a/test/testdrawchessboard.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testdrawchessboard.c Sat Dec 13 01:17:10 2014 -0500
@@ -14,8 +14,19 @@
/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL.h"
+SDL_Window *window;
+SDL_Renderer *renderer;
+int done;
+
void
DrawChessBoard(SDL_Renderer * renderer)
{
@@ -44,12 +55,33 @@
}
}
+void
+loop()
+{
+ SDL_Event e;
+ if (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) {
+ done = 1;
+ return;
+ }
+
+ if(e.key.keysym.sym == SDLK_ESCAPE) {
+ done = 1;
+ return;
+ }
+ }
+
+ DrawChessBoard(renderer);
+
+ /* Got everything on rendering surface,
+ now Update the drawing image on window screen */
+ SDL_UpdateWindowSurface(window);
+}
+
int
main(int argc, char *argv[])
{
- SDL_Window *window;
SDL_Surface *surface;
- SDL_Renderer *renderer;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -83,24 +115,14 @@
/* Draw the Image on rendering surface */
- while(1)
- {
- SDL_Event e;
- if (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT)
- break;
-
- if(e.key.keysym.sym == SDLK_ESCAPE)
- break;
- }
-
- DrawChessBoard(renderer);
-
- /* Got everything on rendering surface,
- now Update the drawing image on window screen */
- SDL_UpdateWindowSurface(window);
-
+ done = 0;
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
+ while (!done) {
+ loop();
}
+#endif
return 0;
}
--- a/test/testfilesystem.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testfilesystem.c Sat Dec 13 01:17:10 2014 -0500
@@ -25,6 +25,25 @@
return 1;
}
+ char *base_path = SDL_GetBasePath();
+ if(base_path == NULL){
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
+ SDL_GetError());
+ return 0;
+ }
+
+ SDL_Log("base path: '%s'\n", SDL_GetBasePath());
+ SDL_free(base_path);
+
+ char *pref_path = SDL_GetPrefPath("libsdl", "testfilesystem");
+ if(pref_path == NULL){
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
+ SDL_GetError());
+ return 0;
+ }
+ SDL_Log("pref path: '%s'\n", SDL_GetPrefPath("libsdl", "testfilesystem"));
+ SDL_free(pref_path);
+
SDL_Log("base path: '%s'\n", SDL_GetBasePath());
SDL_Log("pref path: '%s'\n", SDL_GetPrefPath("libsdl", "testfilesystem"));
--- a/test/testgamecontroller.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testgamecontroller.c Sat Dec 13 01:17:10 2014 -0500
@@ -18,6 +18,10 @@
#include "SDL.h"
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#ifndef SDL_JOYSTICK_DISABLED
#ifdef __IPHONEOS__
@@ -28,6 +32,40 @@
#define SCREEN_HEIGHT 317
#endif
+/* This is indexed by SDL_GameControllerButton. */
+static const struct { int x; int y; } button_positions[] = {
+ {387, 167}, /* A */
+ {431, 132}, /* B */
+ {342, 132}, /* X */
+ {389, 101}, /* Y */
+ {174, 132}, /* BACK */
+ {233, 132}, /* GUIDE */
+ {289, 132}, /* START */
+ {75, 154}, /* LEFTSTICK */
+ {305, 230}, /* RIGHTSTICK */
+ {77, 40}, /* LEFTSHOULDER */
+ {396, 36}, /* RIGHTSHOULDER */
+ {154, 188}, /* DPAD_UP */
+ {154, 249}, /* DPAD_DOWN */
+ {116, 217}, /* DPAD_LEFT */
+ {186, 217}, /* DPAD_RIGHT */
+};
+
+/* This is indexed by SDL_GameControllerAxis. */
+static const struct { int x; int y; double angle; } axis_positions[] = {
+ {75, 154, 0.0}, /* LEFTX */
+ {75, 154, 90.0}, /* LEFTY */
+ {305, 230, 0.0}, /* RIGHTX */
+ {305, 230, 90.0}, /* RIGHTY */
+ {91, 0, 90.0}, /* TRIGGERLEFT */
+ {375, 0, 90.0}, /* TRIGGERRIGHT */
+};
+
+SDL_Renderer *screen = NULL;
+SDL_bool retval = SDL_FALSE;
+SDL_bool done = SDL_FALSE;
+SDL_Texture *background, *button, *axis;
+
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
{
@@ -60,50 +98,71 @@
return texture;
}
+void
+loop(void *arg)
+{
+ SDL_Event event;
+ int i;
+ SDL_GameController *gamecontroller = (SDL_GameController *)arg;
+
+ /* blank screen, set up for drawing this frame. */
+ SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
+ SDL_RenderClear(screen);
+ SDL_RenderCopy(screen, background, NULL, NULL);
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym != SDLK_ESCAPE) {
+ break;
+ }
+ /* Fall through to signal quit */
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ }
+
+ /* Update visual controller state */
+ for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
+ if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
+ const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
+ SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, 0);
+ }
+ }
+
+ for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
+ const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
+ const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
+ if (value < -deadzone) {
+ const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
+ const double angle = axis_positions[i].angle;
+ SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
+ } else if (value > deadzone) {
+ const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
+ const double angle = axis_positions[i].angle + 180.0;
+ SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
+ }
+ }
+
+ SDL_RenderPresent(screen);
+
+ if (!SDL_GameControllerGetAttached(gamecontroller)) {
+ done = SDL_TRUE;
+ retval = SDL_TRUE; /* keep going, wait for reattach. */
+ }
+}
+
SDL_bool
WatchGameController(SDL_GameController * gamecontroller)
{
- /* This is indexed by SDL_GameControllerButton. */
- static const struct { int x; int y; } button_positions[] = {
- {387, 167}, /* A */
- {431, 132}, /* B */
- {342, 132}, /* X */
- {389, 101}, /* Y */
- {174, 132}, /* BACK */
- {233, 132}, /* GUIDE */
- {289, 132}, /* START */
- {75, 154}, /* LEFTSTICK */
- {305, 230}, /* RIGHTSTICK */
- {77, 40}, /* LEFTSHOULDER */
- {396, 36}, /* RIGHTSHOULDER */
- {154, 188}, /* DPAD_UP */
- {154, 249}, /* DPAD_DOWN */
- {116, 217}, /* DPAD_LEFT */
- {186, 217}, /* DPAD_RIGHT */
- };
-
- /* This is indexed by SDL_GameControllerAxis. */
- static const struct { int x; int y; double angle; } axis_positions[] = {
- {75, 154, 0.0}, /* LEFTX */
- {75, 154, 90.0}, /* LEFTY */
- {305, 230, 0.0}, /* RIGHTX */
- {305, 230, 90.0}, /* RIGHTY */
- {91, 0, 90.0}, /* TRIGGERLEFT */
- {375, 0, 90.0}, /* TRIGGERRIGHT */
- };
-
const char *name = SDL_GameControllerName(gamecontroller);
const char *basetitle = "Game Controller Test: ";
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
char *title = (char *)SDL_malloc(titlelen);
- SDL_Texture *background, *button, *axis;
SDL_Window *window = NULL;
- SDL_Renderer *screen = NULL;
- SDL_bool retval = SDL_FALSE;
- SDL_bool done = SDL_FALSE;
- SDL_Event event;
- int i;
-
if (title) {
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
}
@@ -151,56 +210,13 @@
SDL_Log("Watching controller %s\n", name ? name : "Unknown Controller");
/* Loop, getting controller events! */
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop_arg(loop, gamecontroller, 0, 1);
+#else
while (!done) {
- /* blank screen, set up for drawing this frame. */
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderCopy(screen, background, NULL, NULL);
-
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_KEYDOWN:
- if (event.key.keysym.sym != SDLK_ESCAPE) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- default:
- break;
- }
- }
-
- /* Update visual controller state */
- for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
- if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
- const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
- SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, 0);
- }
- }
-
- for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
- const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
- const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
- if (value < -deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
- } else if (value > deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle + 180.0;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
- }
- }
-
- SDL_RenderPresent(screen);
-
- if (!SDL_GameControllerGetAttached(gamecontroller)) {
- done = SDL_TRUE;
- retval = SDL_TRUE; /* keep going, wait for reattach. */
- }
+ loop(gamecontroler);
}
+#endif
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
--- a/test/testgesture.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testgesture.c Sat Dec 13 01:17:10 2014 -0500
@@ -17,6 +17,10 @@
#include "SDL.h"
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
@@ -34,6 +38,9 @@
static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
+SDL_Surface *screen;
+SDL_bool quitting = SDL_FALSE;
+
typedef struct {
float x,y;
} Point;
@@ -161,33 +168,13 @@
return window;
}
-int main(int argc, char* argv[])
+void loop()
{
- SDL_Window *window = NULL;
- SDL_Surface *screen;
- SDL_Event event;
- SDL_bool quitting = SDL_FALSE;
- SDL_RWops *stream;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+ SDL_Event event;
+ SDL_RWops *stream;
- /* gesture variables */
- knob.r = .1f;
- knob.ang = 0;
-
- if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
-
- if (!(window = initWindow(window, WIDTH, HEIGHT)) ||
- !(screen = SDL_GetWindowSurface(window)))
+ while(SDL_PollEvent(&event))
{
- SDL_Quit();
- return 1;
- }
-
- while(!quitting) {
- while(SDL_PollEvent(&event))
- {
/* Record _all_ events */
events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
eventWrite++;
@@ -233,7 +220,7 @@
!(screen = SDL_GetWindowSurface(window)))
{
SDL_Quit();
- return 1;
+ exit(1);
}
}
break;
@@ -278,9 +265,36 @@
SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
break;
}
- }
- DrawScreen(screen, window);
+ }
+ DrawScreen(screen);
+}
+
+int main(int argc, char* argv[])
+{
+
+ /* Enable standard application logging */
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+ /* gesture variables */
+ knob.r = .1f;
+ knob.ang = 0;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
+
+ if (!(screen = initScreen(WIDTH,HEIGHT)))
+ {
+ SDL_Quit();
+ return 1;
}
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
+ while(!quitting) {
+ loop();
+ }
+#endif
+
SDL_Quit();
return 0;
}
--- a/test/testgles2.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testgles2.c Sat Dec 13 01:17:10 2014 -0500
@@ -14,6 +14,10 @@
#include <string.h>
#include <math.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__NACL__)
@@ -408,17 +412,72 @@
GL_CHECK(ctx.glDrawArrays(GL_TRIANGLES, 0, 36));
}
+int done;
+Uint32 frames;
+shader_data *datas;
+
+void loop()
+{
+ SDL_Event event;
+ int i;
+ int status;
+
+ /* Check for events */
+ ++frames;
+ while (SDL_PollEvent(&event) && !done) {
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_RESIZED:
+ for (i = 0; i < state->num_windows; ++i) {
+ if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
+ int w, h;
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
+ SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ break;
+ }
+ /* Change view port to the new window dimensions */
+ SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
+ ctx.glViewport(0, 0, w, h);
+ state->window_w = event.window.data1;
+ state->window_h = event.window.data2;
+ /* Update window content */
+ Render(event.window.data1, event.window.data2, &datas[i]);
+ SDL_GL_SwapWindow(state->windows[i]);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+ if (!done) {
+ for (i = 0; i < state->num_windows; ++i) {
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
+ SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+
+ /* Continue for next window */
+ continue;
+ }
+ Render(state->window_w, state->window_h, &datas[i]);
+ SDL_GL_SwapWindow(state->windows[i]);
+ }
+ }
+}
+
int
main(int argc, char *argv[])
{
int fsaa, accel;
int value;
- int i, done;
+ int i;
SDL_DisplayMode mode;
- SDL_Event event;
- Uint32 then, now, frames;
+ Uint32 then, now;
int status;
- shader_data *datas, *data;
+ shader_data *data;
/* Initialize parameters */
fsaa = 0;
@@ -581,6 +640,7 @@
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {
+ int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
@@ -588,7 +648,8 @@
/* Continue for next window */
continue;
}
- ctx.glViewport(0, 0, state->window_w, state->window_h);
+ SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
+ ctx.glViewport(0, 0, w, h);
data = &datas[i];
data->angle_x = 0; data->angle_y = 0; data->angle_z = 0;
@@ -630,48 +691,14 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
- ++frames;
- while (SDL_PollEvent(&event) && !done) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_RESIZED:
- for (i = 0; i < state->num_windows; ++i) {
- if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
- status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
- break;
- }
- /* Change view port to the new window dimensions */
- ctx.glViewport(0, 0, event.window.data1, event.window.data2);
- /* Update window content */
- Render(event.window.data1, event.window.data2, &datas[i]);
- SDL_GL_SwapWindow(state->windows[i]);
- break;
- }
- }
- break;
- }
- }
- SDLTest_CommonEvent(state, &event, &done);
- }
- if (!done) {
- for (i = 0; i < state->num_windows; ++i) {
- status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
-
- /* Continue for next window */
- continue;
- }
- Render(state->window_w, state->window_h, &datas[i]);
- SDL_GL_SwapWindow(state->windows[i]);
- }
- }
+ loop();
}
+#endif
/* Print out some timing information */
now = SDL_GetTicks();
--- a/test/testintersections.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testintersections.c Sat Dec 13 01:17:10 2014 -0500
@@ -16,6 +16,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
@@ -30,6 +34,9 @@
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
+int mouse_begin_x = -1, mouse_begin_y = -1;
+int done;
+
void
DrawPoints(SDL_Renderer * renderer)
{
@@ -191,12 +198,71 @@
}
}
+void
+loop()
+{
+ int i;
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ switch (event.type) {
+ case SDL_MOUSEBUTTONDOWN:
+ mouse_begin_x = event.button.x;
+ mouse_begin_y = event.button.y;
+ break;
+ case SDL_MOUSEBUTTONUP:
+ if (event.button.button == 3)
+ add_line(mouse_begin_x, mouse_begin_y, event.button.x,
+ event.button.y);
+ if (event.button.button == 1)
+ add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
+ event.button.y);
+ break;
+ case SDL_KEYDOWN:
+ switch (event.key.keysym.sym) {
+ case 'l':
+ if (event.key.keysym.mod & KMOD_SHIFT)
+ num_lines = 0;
+ else
+ add_line(rand() % 640, rand() % 480, rand() % 640,
+ rand() % 480);
+ break;
+ case 'r':
+ if (event.key.keysym.mod & KMOD_SHIFT)
+ num_rects = 0;
+ else
+ add_rect(rand() % 640, rand() % 480, rand() % 640,
+ rand() % 480);
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ SDL_Renderer *renderer = state->renderers[i];
+ if (state->windows[i] == NULL)
+ continue;
+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+ SDL_RenderClear(renderer);
+
+ DrawRects(renderer);
+ DrawPoints(renderer);
+ DrawRectRectIntersections(renderer);
+ DrawLines(renderer);
+ DrawRectLineIntersections(renderer);
+
+ SDL_RenderPresent(renderer);
+ }
+}
+
int
main(int argc, char *argv[])
{
- int mouse_begin_x = -1, mouse_begin_y = -1;
- int i, done;
- SDL_Event event;
+ int i;
Uint32 then, now, frames;
/* Enable standard application logging */
@@ -268,62 +334,15 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- switch (event.type) {
- case SDL_MOUSEBUTTONDOWN:
- mouse_begin_x = event.button.x;
- mouse_begin_y = event.button.y;
- break;
- case SDL_MOUSEBUTTONUP:
- if (event.button.button == 3)
- add_line(mouse_begin_x, mouse_begin_y, event.button.x,
- event.button.y);
- if (event.button.button == 1)
- add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
- event.button.y);
- break;
- case SDL_KEYDOWN:
- switch (event.key.keysym.sym) {
- case 'l':
- if (event.key.keysym.mod & KMOD_SHIFT)
- num_lines = 0;
- else
- add_line(rand() % 640, rand() % 480, rand() % 640,
- rand() % 480);
- break;
- case 'r':
- if (event.key.keysym.mod & KMOD_SHIFT)
- num_rects = 0;
- else
- add_rect(rand() % 640, rand() % 480, rand() % 640,
- rand() % 480);
- break;
- }
- break;
- default:
- break;
- }
- }
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- if (state->windows[i] == NULL)
- continue;
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
-
- DrawRects(renderer);
- DrawPoints(renderer);
- DrawRectRectIntersections(renderer);
- DrawLines(renderer);
- DrawRectLineIntersections(renderer);
-
- SDL_RenderPresent(renderer);
- }
+ loop();
}
+#endif
SDLTest_CommonQuit(state);
--- a/test/testjoystick.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testjoystick.c Sat Dec 13 01:17:10 2014 -0500
@@ -18,6 +18,10 @@
#include "SDL.h"
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#ifndef SDL_JOYSTICK_DISABLED
#ifdef __IPHONEOS__
@@ -28,6 +32,9 @@
#define SCREEN_HEIGHT 480
#endif
+SDL_Renderer *screen = NULL;
+SDL_bool retval = SDL_FALSE;
+SDL_bool done = SDL_FALSE;
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
@@ -36,50 +43,15 @@
SDL_RenderFillRect(r, &area);
}
-static SDL_bool
-WatchJoystick(SDL_Joystick * joystick)
+void
+loop(void *arg)
{
- SDL_Window *window = NULL;
- SDL_Renderer *screen = NULL;
- const char *name = NULL;
- SDL_bool retval = SDL_FALSE;
- SDL_bool done = SDL_FALSE;
SDL_Event event;
int i;
-
- /* Create a window to display joystick axis position */
- window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
-
- screen = SDL_CreateRenderer(window, -1, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return SDL_FALSE;
- }
+ SDL_Joystick *joystick = (SDL_Joystick *)arg;
- SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderPresent(screen);
- SDL_RaiseWindow(window);
-
- /* Print info about the joystick we are watching */
- name = SDL_JoystickName(joystick);
- SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
- name ? name : "Unknown Joystick");
- SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
- SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
- SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
-
- /* Loop, getting joystick events! */
- while (!done) {
/* blank screen, set up for drawing this frame. */
- SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
+ SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
while (SDL_PollEvent(&event)) {
@@ -197,8 +169,53 @@
done = SDL_TRUE;
retval = SDL_TRUE; /* keep going, wait for reattach. */
}
+}
+
+static SDL_bool
+WatchJoystick(SDL_Joystick * joystick)
+{
+ SDL_Window *window = NULL;
+ const char *name = NULL;
+
+
+ /* Create a window to display joystick axis position */
+ window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, 0);
+ if (window == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
+ return SDL_FALSE;
}
+ screen = SDL_CreateRenderer(window, -1, 0);
+ if (screen == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
+ SDL_DestroyWindow(window);
+ return SDL_FALSE;
+ }
+
+ SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
+ SDL_RenderClear(screen);
+ SDL_RenderPresent(screen);
+ SDL_RaiseWindow(window);
+
+ /* Print info about the joystick we are watching */
+ name = SDL_JoystickName(joystick);
+ SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
+ name ? name : "Unknown Joystick");
+ SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+
+ /* Loop, getting joystick events! */
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop_arg(loop, joystick, 0, 1);
+#else
+ while (!done) {
+ loop(joystick);
+ }
+#endif
+
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return retval;
--- a/test/testmultiaudio.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testmultiaudio.c Sat Dec 13 01:17:10 2014 -0500
@@ -13,6 +13,10 @@
#include <stdio.h> /* for fflush() and stdout */
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
@@ -24,6 +28,8 @@
volatile int done;
} callback_data;
+callback_data cbd[64];
+
void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
@@ -44,10 +50,21 @@
}
}
+void
+loop()
+{
+ if(cbd[0].done) {
+ emscripten_cancel_main_loop();
+ SDL_PauseAudioDevice(cbd[0].dev, 1);
+ SDL_CloseAudioDevice(cbd[0].dev);
+ SDL_FreeWAV(sound);
+ SDL_Quit();
+ }
+}
+
static void
test_multi_audio(int devcount)
{
- callback_data cbd[64];
int keep_going = 1;
int i;
@@ -78,14 +95,19 @@
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
} else {
SDL_PauseAudioDevice(cbd[0].dev, 0);
- while (!cbd[0].done) {
-#ifdef __ANDROID__
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
+ while (!cbd[0].done)
+ {
+ #ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
-#endif
+ #endif
SDL_Delay(100);
}
SDL_PauseAudioDevice(cbd[0].dev, 1);
+#endif
SDL_Log("done.\n");
SDL_CloseAudioDevice(cbd[0].dev);
}
@@ -116,21 +138,13 @@
keep_going = 1;
}
}
-#ifdef __ANDROID__
+ #ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
-#endif
+ #endif
+
SDL_Delay(100);
}
-
- for (i = 0; i < devcount; i++) {
- if (cbd[i].dev) {
- SDL_PauseAudioDevice(cbd[i].dev, 1);
- SDL_CloseAudioDevice(cbd[i].dev);
- }
- }
-
- SDL_Log("All done!\n");
}
--- a/test/testoverlay2.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testoverlay2.c Sat Dec 13 01:17:10 2014 -0500
@@ -20,6 +20,10 @@
#include <stdio.h>
#include <string.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL.h"
#define MOOSEPIC_W 64
@@ -135,6 +139,18 @@
, {239, 206, 173}
};
+Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
+SDL_Texture *MooseTexture;
+SDL_Rect displayrect;
+int window_w;
+int window_h;
+SDL_Window *window;
+SDL_Renderer *renderer;
+int paused = 0;
+int i;
+SDL_bool done = SDL_FALSE;
+Uint32 pixel_format = SDL_PIXELFORMAT_YV12;
+int fpsdelay;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -246,21 +262,65 @@
SDL_Log("\n");
}
+void
+loop()
+{
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
+ SDL_RenderSetViewport(renderer, NULL);
+ displayrect.w = window_w = event.window.data1;
+ displayrect.h = window_h = event.window.data2;
+ }
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ displayrect.x = event.button.x - window_w / 2;
+ displayrect.y = event.button.y - window_h / 2;
+ break;
+ case SDL_MOUSEMOTION:
+ if (event.motion.state) {
+ displayrect.x = event.motion.x - window_w / 2;
+ displayrect.y = event.motion.y - window_h / 2;
+ }
+ break;
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_SPACE) {
+ paused = !paused;
+ break;
+ }
+ if (event.key.keysym.sym != SDLK_ESCAPE) {
+ break;
+ }
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ }
+ }
+
+#ifndef __EMSCRIPTEN__
+ SDL_Delay(fpsdelay);
+#endif
+
+ if (!paused) {
+ i = (i + 1) % MOOSEFRAMES_COUNT;
+
+ SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format));
+ }
+ SDL_RenderClear(renderer);
+ SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
+ SDL_RenderPresent(renderer);
+}
+
int
main(int argc, char **argv)
{
Uint8 *RawMooseData;
SDL_RWops *handle;
- int window_w;
- int window_h;
SDL_Window *window;
- SDL_Renderer *renderer;
- Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
- SDL_Texture *MooseTexture;
- SDL_Rect displayrect;
- SDL_Event event;
- int paused = 0;
- int i, j;
+ int j;
int fps = 12;
int fpsdelay;
int nodelay = 0;
@@ -270,7 +330,6 @@
Uint32 pixel_format = SDL_PIXELFORMAT_YV12;
#endif
int scale = 5;
- SDL_bool done = SDL_FALSE;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -430,50 +489,14 @@
SDL_EventState(SDL_KEYUP, SDL_IGNORE);
/* Loop, waiting for QUIT or RESIZE */
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
+#else
while (!done) {
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
- SDL_RenderSetViewport(renderer, NULL);
- displayrect.w = window_w = event.window.data1;
- displayrect.h = window_h = event.window.data2;
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- displayrect.x = event.button.x - window_w / 2;
- displayrect.y = event.button.y - window_h / 2;
- break;
- case SDL_MOUSEMOTION:
- if (event.motion.state) {
- displayrect.x = event.motion.x - window_w / 2;
- displayrect.y = event.motion.y - window_h / 2;
- }
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_SPACE) {
- paused = !paused;
- break;
- }
- if (event.key.keysym.sym != SDLK_ESCAPE) {
- break;
- }
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
+ loop();
}
- }
- SDL_Delay(fpsdelay);
-
- if (!paused) {
- i = (i + 1) % MOOSEFRAMES_COUNT;
+#endif
- SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format));
- }
- SDL_RenderClear(renderer);
- SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
- SDL_RenderPresent(renderer);
- }
SDL_DestroyRenderer(renderer);
quit(0);
return 0;
--- a/test/testrelative.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testrelative.c Sat Dec 13 01:17:10 2014 -0500
@@ -18,8 +18,14 @@
#include "SDL_test_common.h"
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
static SDLTest_CommonState *state;
+int i, done;
+SDL_Rect rect;
+SDL_Event event;
static void
DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
@@ -28,12 +34,36 @@
SDL_RenderFillRect(renderer, rect);
}
+static void
+loop(){
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_MOUSEMOTION:
+ {
+ rect.x += event.motion.xrel;
+ rect.y += event.motion.yrel;
+ }
+ break;
+ }
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ SDL_Renderer *renderer = state->renderers[i];
+ if (state->windows[i] == NULL)
+ continue;
+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+ SDL_RenderClear(renderer);
+
+ DrawRects(renderer, &rect);
+
+ SDL_RenderPresent(renderer);
+ }
+}
+
int
main(int argc, char *argv[])
{
- int i, done;
- SDL_Rect rect;
- SDL_Event event;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -69,32 +99,13 @@
rect.h = 10;
/* Main render loop */
done = 0;
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- switch(event.type) {
- case SDL_MOUSEMOTION:
- {
- rect.x += event.motion.xrel;
- rect.y += event.motion.yrel;
- }
- break;
- }
+ loop();
}
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- if (state->windows[i] == NULL)
- continue;
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
-
- DrawRects(renderer, &rect);
-
- SDL_RenderPresent(renderer);
- }
- }
-
+#endif
SDLTest_CommonQuit(state);
return 0;
}
--- a/test/testrendercopyex.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testrendercopyex.c Sat Dec 13 01:17:10 2014 -0500
@@ -15,6 +15,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
@@ -29,6 +33,9 @@
int scale_direction;
} DrawState;
+DrawState *drawstates;
+int done;
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -130,12 +137,27 @@
/* SDL_Delay(10); */
}
+void loop()
+{
+ int i;
+ SDL_Event event;
+
+ /* Check for events */
+
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->windows[i] == NULL)
+ continue;
+ Draw(&drawstates[i]);
+ }
+}
+
int
main(int argc, char *argv[])
{
- DrawState *drawstates;
- int i, done;
- SDL_Event event;
+ int i;
int frames;
Uint32 then, now;
@@ -181,19 +203,15 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
+ loop();
}
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
- Draw(&drawstates[i]);
- }
- }
-
+#endif
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
--- a/test/testrendertarget.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testrendertarget.c Sat Dec 13 01:17:10 2014 -0500
@@ -15,6 +15,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
@@ -29,6 +33,10 @@
int scale_direction;
} DrawState;
+DrawState *drawstates;
+int done;
+SDL_bool test_composite = SDL_FALSE;
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -214,15 +222,33 @@
return SDL_TRUE;
}
+void
+loop()
+{
+ int i;
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->windows[i] == NULL)
+ continue;
+ if (test_composite) {
+ if (!DrawComposite(&drawstates[i])) done = 1;
+ } else {
+ if (!Draw(&drawstates[i])) done = 1;
+ }
+ }
+}
+
int
main(int argc, char *argv[])
{
- DrawState *drawstates;
- int i, done;
- SDL_Event event;
+ int i;
int frames;
Uint32 then, now;
- SDL_bool test_composite = SDL_FALSE;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -278,22 +304,15 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- }
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
- if (test_composite) {
- if (!DrawComposite(&drawstates[i])) done = 1;
- } else {
- if (!Draw(&drawstates[i])) done = 1;
- }
- }
+ loop();
}
+#endif
/* Print out some timing information */
now = SDL_GetTicks();
--- a/test/testscale.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testscale.c Sat Dec 13 01:17:10 2014 -0500
@@ -15,6 +15,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
#define WINDOW_WIDTH 640
@@ -31,6 +35,9 @@
int scale_direction;
} DrawState;
+DrawState *drawstates;
+int done;
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -120,12 +127,27 @@
SDL_RenderPresent(s->renderer);
}
+void
+loop()
+{
+ int i;
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->windows[i] == NULL)
+ continue;
+ Draw(&drawstates[i]);
+ }
+}
+
int
main(int argc, char *argv[])
{
- DrawState *drawstates;
- int i, done;
- SDL_Event event;
+ int i;
int frames;
Uint32 then, now;
@@ -171,18 +193,15 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- }
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
- Draw(&drawstates[i]);
- }
+ loop();
}
+#endif
/* Print out some timing information */
now = SDL_GetTicks();
--- a/test/testsprite2.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testsprite2.c Sat Dec 13 01:17:10 2014 -0500
@@ -15,6 +15,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test.h"
#include "SDL_test_common.h"
@@ -38,6 +42,8 @@
/* -1: infinite random moves (default); >=0: enables N deterministic moves */
static int iterations = -1;
+int done;
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -230,11 +236,27 @@
SDL_RenderPresent(renderer);
}
+void
+loop()
+{
+ int i;
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->windows[i] == NULL)
+ continue;
+ MoveSprites(state->renderers[i], sprites[i]);
+ }
+}
+
int
main(int argc, char *argv[])
{
- int i, done;
- SDL_Event event;
+ int i;
Uint32 then, now, frames;
Uint64 seed;
const char *icon = "icon.bmp";
@@ -351,18 +373,15 @@
frames = 0;
then = SDL_GetTicks();
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- }
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
- MoveSprites(state->renderers[i], sprites[i]);
- }
+ loop();
}
+#endif
/* Print out some timing information */
now = SDL_GetTicks();
--- a/test/testspriteminimal.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testspriteminimal.c Sat Dec 13 01:17:10 2014 -0500
@@ -15,6 +15,10 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL.h"
#define WINDOW_WIDTH 640
@@ -27,6 +31,9 @@
static SDL_Rect velocities[NUM_SPRITES];
static int sprite_w, sprite_h;
+SDL_Renderer *renderer;
+int done;
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -118,13 +125,25 @@
SDL_RenderPresent(renderer);
}
+void loop()
+{
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) {
+ done = 1;
+ }
+ }
+ MoveSprites(renderer, sprite);
+}
+
int
main(int argc, char *argv[])
{
SDL_Window *window;
- SDL_Renderer *renderer;
- int i, done;
- SDL_Event event;
+ int i;
+
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -154,16 +173,14 @@
/* Main render loop */
done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) {
- done = 1;
- }
+ loop();
}
- MoveSprites(renderer, sprite);
- }
-
+#endif
quit(0);
return 0; /* to prevent compiler warning */
--- a/test/teststreaming.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/teststreaming.c Sat Dec 13 01:17:10 2014 -0500
@@ -18,6 +18,10 @@
#include <stdlib.h>
#include <stdio.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL.h"
#define MOOSEPIC_W 64
@@ -52,6 +56,11 @@
Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
+SDL_Renderer *renderer;
+int frame;
+SDL_Texture *MooseTexture;
+SDL_bool done = SDL_FALSE;
+
void quit(int rc)
{
SDL_Quit();
@@ -82,16 +91,37 @@
SDL_UnlockTexture(texture);
}
+void
+loop()
+{
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_ESCAPE) {
+ done = SDL_TRUE;
+ }
+ break;
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ }
+ }
+
+ frame = (frame + 1) % MOOSEFRAMES_COUNT;
+ UpdateTexture(MooseTexture, frame);
+
+ SDL_RenderClear(renderer);
+ SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
+ SDL_RenderPresent(renderer);
+}
+
int
main(int argc, char **argv)
{
SDL_Window *window;
- SDL_Renderer *renderer;
SDL_RWops *handle;
- SDL_Texture *MooseTexture;
- SDL_Event event;
- SDL_bool done = SDL_FALSE;
- int frame;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -136,27 +166,15 @@
/* Loop, waiting for QUIT or the escape key */
frame = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE) {
- done = SDL_TRUE;
- }
- break;
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- }
+ loop();
}
-
- frame = (frame + 1) % MOOSEFRAMES_COUNT;
- UpdateTexture(MooseTexture, frame);
+#endif
- SDL_RenderClear(renderer);
- SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
- SDL_RenderPresent(renderer);
- }
SDL_DestroyRenderer(renderer);
quit(0);
--- a/test/testviewport.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testviewport.c Sat Dec 13 01:17:10 2014 -0500
@@ -15,12 +15,23 @@
#include <stdio.h>
#include <time.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test.h"
#include "SDL_test_common.h"
static SDLTest_CommonState *state;
+SDL_Rect viewport;
+int done, j;
+SDL_bool use_target = SDL_FALSE;
+#ifdef __EMSCRIPTEN__
+Uint32 wait_start;
+#endif
+
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
@@ -77,14 +88,54 @@
SDL_RenderFillRect(renderer, &rect);
}
+void
+loop()
+{
+#ifdef __EMSCRIPTEN__
+ /* Avoid using delays */
+ if(SDL_GetTicks() - wait_start < 1000)
+ return;
+ wait_start = SDL_GetTicks();
+#endif
+ SDL_Event event;
+ int i;
+ /* Check for events */
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+
+ /* Move a viewport box in steps around the screen */
+ viewport.x = j * 100;
+ viewport.y = viewport.x;
+ viewport.w = 100 + j * 50;
+ viewport.h = 100 + j * 50;
+ j = (j + 1) % 4;
+ SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
+
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->windows[i] == NULL)
+ continue;
+
+ /* Draw using viewport */
+ DrawOnViewport(state->renderers[i], viewport);
+
+ /* Update the screen! */
+ if (use_target) {
+ SDL_SetRenderTarget(state->renderers[i], NULL);
+ SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
+ SDL_RenderPresent(state->renderers[i]);
+ SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
+ } else {
+ SDL_RenderPresent(state->renderers[i]);
+ }
+ }
+}
+
int
main(int argc, char *argv[])
{
- int i, j, done;
- SDL_Event event;
+ int i;
Uint32 then, now, frames;
- SDL_Rect viewport;
- SDL_bool use_target = SDL_FALSE;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
@@ -135,41 +186,17 @@
then = SDL_GetTicks();
done = 0;
j = 0;
+
+#ifdef __EMSCRIPTEN__
+ wait_start = SDL_GetTicks();
+ emscripten_set_main_loop(loop, 0, 1);
+#else
while (!done) {
- /* Check for events */
++frames;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- }
-
- /* Move a viewport box in steps around the screen */
- viewport.x = j * 100;
- viewport.y = viewport.x;
- viewport.w = 100 + j * 50;
- viewport.h = 100 + j * 50;
- j = (j + 1) % 4;
- SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
-
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
-
- /* Draw using viewport */
- DrawOnViewport(state->renderers[i], viewport);
-
- /* Update the screen! */
- if (use_target) {
- SDL_SetRenderTarget(state->renderers[i], NULL);
- SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
- SDL_RenderPresent(state->renderers[i]);
- SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
- } else {
- SDL_RenderPresent(state->renderers[i]);
- }
- }
-
+ loop();
SDL_Delay(1000);
}
+#endif
/* Print out some timing information */
now = SDL_GetTicks();
--- a/test/testwm2.c Sat Dec 13 02:33:52 2014 -0500
+++ b/test/testwm2.c Sat Dec 13 01:17:10 2014 -0500
@@ -13,22 +13,16 @@
#include <stdlib.h>
#include <stdio.h>
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
#include "SDL_test_common.h"
static SDLTest_CommonState *state;
+int done;
-/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
-static void
-quit(int rc)
-{
- SDLTest_CommonQuit(state);
- exit(rc);
-}
-
-int
-main(int argc, char *argv[])
-{
- static const char *cursorNames[] = {
+static const char *cursorNames[] = {
"arrow",
"ibeam",
"wait",
@@ -41,44 +35,22 @@
"sizeALL",
"NO",
"hand",
- };
-
- int i, done;
- SDL_Event event;
- int system_cursor = -1;
- SDL_Cursor *cursor = NULL;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);
+};
+int system_cursor = -1;
+SDL_Cursor *cursor = NULL;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- state->skip_renderer = SDL_TRUE;
- for (i = 1; i < argc;) {
- int consumed;
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
+{
+ SDLTest_CommonQuit(state);
+ exit(rc);
+}
- consumed = SDLTest_CommonArg(state, i);
- if (consumed == 0) {
- consumed = -1;
- }
- if (consumed < 0) {
- SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
- quit(1);
- }
- i += consumed;
- }
- if (!SDLTest_CommonInit(state)) {
- quit(2);
- }
-
- /* Main render loop */
- done = 0;
- while (!done) {
+void
+loop()
+{
+ SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
@@ -128,7 +100,50 @@
}
}
}
+}
+
+int
+main(int argc, char *argv[])
+{
+ int i;
+
+ /* Enable standard application logging */
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+ SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);
+
+ /* Initialize test framework */
+ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ if (!state) {
+ return 1;
}
+ state->skip_renderer = SDL_TRUE;
+ for (i = 1; i < argc;) {
+ int consumed;
+
+ consumed = SDLTest_CommonArg(state, i);
+ if (consumed == 0) {
+ consumed = -1;
+ }
+ if (consumed < 0) {
+ SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+ quit(1);
+ }
+ i += consumed;
+ }
+ if (!SDLTest_CommonInit(state)) {
+ quit(2);
+ }
+
+ /* Main render loop */
+ done = 0;
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
+ while (!done) {
+ loop();
+ }
+#endif
SDL_FreeCursor(cursor);
quit(0);