update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
--- a/src/test/SDL_test_common.c Sun Nov 23 21:09:54 2014 -0500
+++ b/src/test/SDL_test_common.c Sun Nov 23 21:10:55 2014 -0500
@@ -1105,8 +1105,8 @@
event->button.windowID);
break;
case SDL_MOUSEWHEEL:
- SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y in window %d",
- event->wheel.x, event->wheel.y, event->wheel.windowID);
+ SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
+ event->wheel.x, event->wheel.y, event->wheel.reversed, event->wheel.windowID);
break;
case SDL_JOYDEVICEADDED:
SDL_Log("SDL EVENT: Joystick index %d attached",
@@ -1203,6 +1203,15 @@
event->tfinger.x, event->tfinger.y,
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
break;
+ case SDL_DOLLARGESTURE:
+ SDL_Log("SDL_EVENT: Dollar gesture detect: %lld", event->dgesture.gestureId);
+ break;
+ case SDL_DOLLARRECORD:
+ SDL_Log("SDL_EVENT: Dollar gesture record: %lld", event->dgesture.gestureId);
+ break;
+ case SDL_MULTIGESTURE:
+ SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
+ break;
case SDL_RENDER_DEVICE_RESET:
SDL_Log("SDL EVENT: render device reset");
@@ -1218,7 +1227,7 @@
SDL_Log("SDL EVENT: User event %d", event->user.code);
break;
default:
- SDL_Log("Unknown event %d", event->type);
+ SDL_Log("Unknown event %04x", event->type);
break;
}
}