Sat, 05 Jul 2014 16:11:23 -0700 Shawn Walker 2620 solaris port missing atomics if not using gcc
Mon, 07 Jul 2014 10:33:32 -0700 Sam Lantinga Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sun, 06 Jul 2014 22:15:31 +0100 Alex Baines Call dbus_shutdown to make valgrind happy.
Mon, 07 Jul 2014 10:26:28 -0700 Sam Lantinga Fixed mingw64 build and warnings
Sun, 06 Jul 2014 20:41:39 -0700 Andreas Schiffler Fix option for forced run of disabled tests in test harness
Fri, 04 Jul 2014 17:20:22 -0700 Sam Lantinga Fixed haptic refcount bug (thanks David Ludwig!)
Fri, 04 Jul 2014 18:20:23 -0400 David Ludwig Made the latest XInput + Haptic changes compile and run on WinRT
Thu, 03 Jul 2014 15:39:55 -0700 Sam Lantinga Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Thu, 03 Jul 2014 17:36:08 -0300 Gabriel Jacobo Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices)
Thu, 03 Jul 2014 10:22:26 -0700 Alfred Reynolds add a comment to SDL_InitSubSystem explaining its refcounting behavior
Thu, 03 Jul 2014 10:22:12 -0700 Alfred Reynolds The YUV offset is 16 / 255, not 16 / 256
Mon, 30 Jun 2014 17:22:08 -0700 Jørgen P. Tjernø Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
Sat, 28 Jun 2014 19:51:26 -0700 Sam Lantinga Fixed null terminating the X11 error string
Sat, 28 Jun 2014 13:05:16 -0300 Gabriel Jacobo Better fix to support EGL_KHR_create_context and not fail to build on Android
Sat, 28 Jun 2014 12:50:17 -0300 Gabriel Jacobo Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
Sat, 28 Jun 2014 12:48:29 -0300 Gabriel Jacobo Disable desktop OpenGL for EGL under Android
Sat, 28 Jun 2014 12:36:44 -0300 Gabriel Jacobo Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
Sat, 28 Jun 2014 12:17:29 -0300 Knut Andre Tidemann SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
Thu, 26 Jun 2014 12:42:15 -0700 Sam Lantinga Fixed compiler warning on Android
Wed, 25 Jun 2014 21:40:56 -0700 Sam Lantinga Updated the template project for iOS, thanks to Davide Coppola
Wed, 25 Jun 2014 21:06:47 -0700 Sam Lantinga Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Wed, 25 Jun 2014 22:38:40 -0400 David Ludwig WinRT: Fixed game controller axis mappings
Wed, 25 Jun 2014 22:03:05 -0400 David Ludwig WinRT build fix
Wed, 25 Jun 2014 17:24:06 -0400 Ryan C. Gordon Patched to compile on Windows.
Wed, 25 Jun 2014 17:20:22 -0400 Ryan C. Gordon Whoops, lost this in the merge.
Wed, 25 Jun 2014 17:13:43 -0400 Ryan C. Gordon Patched to compile with -Werror=declaration-after-statement
Wed, 25 Jun 2014 17:06:12 -0400 Ryan C. Gordon Merged Ryan's SDL-gui-backend branch.
Wed, 25 Jun 2014 16:16:55 -0400 Ryan C. Gordon Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Wed, 11 Jun 2014 00:40:19 -0400 Ryan C. Gordon Implemented Cocoa GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:19 -0400 Ryan C. Gordon Implement Windows GetAbsoluteMouseState().
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