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icculus committed Feb 8, 2002
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68 changes: 40 additions & 28 deletions INSTALL
Expand Up @@ -13,46 +13,58 @@ functions.


UNIX:
(If you pulled the source from CVS), run ./bootstrap

(If you pulled the source from CVS), run ./bootstrap
run ./configure --help, and see if there's any options you need. Rerun
configure with those options. If this is confusing to you, just run
./configure with no options: the defaults are generally decent, and
configure is usually smart enough to figure out what's best..

run ./configure --help, and see if there's any options you need. Rerun
configure with those options. If this is confusing to you, just run
./configure with no options: the defaults are generally decent, and
configure is usually smart enough to figure out what's best..
If configuration succeeded, run "make".

If configuration succeeded, run "make".
Run "make install" as root to install the library for use on your system.

Run "make install" as root to install the library for use on your system.
This should work for most Unix-style systems, including Linux, *BSD, BeOS, and
MacOS X. Reports of success and failure are welcome.

This should work for most Unix-style systems, including Linux, *BSD, BeOS, and
MacOS X. Reports of success and failure are welcome.


MacOS 9:
CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack
this into the root of the SDL_sound folder.
MacOS 9 users:
Included with the source is CWProject.sit, which contains project files for
CodeWarrior 5.0 and later.


MacOS X command line tools:
You can use the "UNIX" instructions above if you like the command line tools.
You can use the "UNIX" instructions above if you like the command line tools.


MacOS X PowerBuilder:
If you prefer to use PowerBuilder, download this file:
http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
...and unpack it in the root of the SDL_sound folder. This archive contains
several external libraries you would have to download/install manually if you
used the command line tools (these libraries are for extra decoders, and are
NOT required for SDL_sound to function...however, without them, the number of
sound formats you can decode is reduced.)


WIN32:
Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ...
Unzip that file in the root of the source directory. That will give you
some needed external libraries, and Visual C++ project files. Use the
project files to compile.
If you prefer to use PowerBuilder, download this file:
http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
...and unpack it in the root of the SDL_sound folder. This archive contains
several external libraries you would have to download/install manually if you
used the command line tools (these libraries are for extra decoders, and are
NOT required for SDL_sound to function...however, without them, the number of
sound formats you can decode is reduced.)


Win32 Visual C:
For Visual C, download
http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip
...and unzip it somewhere. This zipfile has a complete copy of the
SDL_sound sources, Visual C project files, and several external libraries,
too. This zip is everything you should need, and you can scrap this copy of
the source.


Win32 Cygwin:
Cygwin users can try their luck with the Unix build instructions in this
tarball instead.



If building is successful, there will be a shared library and a binary
called "playsound".



OTHER PLATFORMS:
Expand Down
29 changes: 4 additions & 25 deletions README
Expand Up @@ -30,34 +30,13 @@ These external libraries are OPTIONAL. SDL_sound will build and function


Building/Installing:

MacOS X users:
If you want to use the command line tools, read the next section. If you
prefer to use PowerBuilder, download this file:
http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
...and extract it into your SDL_sound directory. The PowerBuilder project
files include several of the external libraries, whereas you will have to
find and install those libraries yourself with the command line tools.

MacOS 9 users:
Included with the source is CWProject.sit, which contains project files for
CodeWarrior 5.0 and later.

Linux, Unix, BeOS, MacOS X command line, BSD users:
If you pulled from CVS, run "./bootstrap" first.
Then, run ./configure with your favorite options, "make", "make install".

Win32 users:
Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and
unzip it in the root of the source tree (the directory with SDL_sound.c,
etc). This will give you Visual C++ project files and some other needed
code.

There will be a shared library and a binary called "playsound".

Please read the INSTALL document.

Reporting bugs/commenting:
There is a mailing list available. To subscribe, send a blank email to
sdlsound-subscribe@icculus.org. This is the best way to get in touch with
SDL_sound developers.


--ryan. (icculus@clutteredmind.org)

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