mojoshader.c
author Ryan C. Gordon <icculus@icculus.org>
Sat, 20 Dec 2008 05:48:38 -0500
changeset 524 03eea2f0762c
parent 523 699696afd731
child 525 0493d39de79a
permissions -rw-r--r--
First (incomplete!) shot at more robust CTAB support. Assembler can now add it, but we still need to parse it better and report it all back to the app in MOJOSHADER_parse().
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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// !!! FIXME: this file really needs to be split up.
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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#define __MOJOSHADER_INTERNAL__ 1
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#include "mojoshader_internal.h"
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// predeclare.
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typedef struct Context Context;
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struct ConstantsList;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx, const char *profilestr);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one emit function for phase opcode output in each profile.
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typedef void (*emit_phase)(Context *ctx);
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// one emit function for finalizing output in each profile.
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typedef void (*emit_finalize)(Context *ctx);
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// one emit function for global definitions in each profile.
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typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
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// one emit function for relative uniform arrays in each profile.
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typedef void (*emit_array)(Context *ctx, int base, int size);
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// one emit function for relative constants arrays in each profile.
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typedef void (*emit_const_array)(Context *ctx,
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                                 const struct ConstantsList *constslist,
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                                 int base, int size);
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// one emit function for uniforms in each profile.
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typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum,
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                             int arraybase, int arraysize);
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// one emit function for samplers in each profile.
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typedef void (*emit_sampler)(Context *ctx, int stage, TextureType ttype);
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// one emit function for attributes in each profile.
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typedef void (*emit_attribute)(Context *ctx, RegisterType regtype, int regnum,
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                               MOJOSHADER_usage usage, int index, int wmask,
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                               int flags);
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// one args function for each possible sequence of opcode arguments.
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typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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// one function for varnames in each profile.
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typedef const char *(*varname_function)(Context *c, RegisterType t, int num);
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// one function for const var array in each profile.
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typedef const char *(*const_array_varname_function)(Context *c, int base, int size);
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typedef struct
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{
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    const char *name;
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    emit_start start_emitter;
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    emit_end end_emitter;
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    emit_phase phase_emitter;
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    emit_global global_emitter;
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    emit_array array_emitter;
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    emit_const_array const_array_emitter;
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    emit_uniform uniform_emitter;
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    emit_sampler sampler_emitter;
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    emit_attribute attribute_emitter;
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    emit_finalize finalize_emitter;
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    varname_function get_varname;
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    const_array_varname_function get_const_array_varname;
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} Profile;
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// A simple linked list of strings, so we can build the final output without
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//  realloc()ing for each new line, and easily insert lines into the middle
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//  of the output without much trouble.
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typedef struct OutputListNode
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{
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    char *str;
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    struct OutputListNode *next;
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} OutputListNode;
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typedef struct OutputList
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{
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    OutputListNode head;
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    OutputListNode *tail;
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} OutputList;
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typedef struct ConstantsList
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{
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    MOJOSHADER_constant constant;
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    struct ConstantsList *next;
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} ConstantsList;
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typedef struct VariableList
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{
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    MOJOSHADER_uniformType type;
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    int index;
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    int count;
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    ConstantsList *constant;
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    int used;
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    struct VariableList *next;
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} VariableList;
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typedef struct RegisterList
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{
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    RegisterType regtype;
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    int regnum;
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    MOJOSHADER_usage usage;
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    int index;
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    int writemask;
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    int misc;
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    const VariableList *array;
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    struct RegisterList *next;
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} RegisterList;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int swizzle;  // xyzw (all four, not split out).
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    int swizzle_x;
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    int swizzle_y;
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    int swizzle_z;
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    int swizzle_w;
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    SourceMod src_mod;
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    RegisterType regtype;
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    int relative;
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    RegisterType relative_regtype;
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    int relative_regnum;
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    int relative_component;
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    const VariableList *relative_array;
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} SourceArgInfo;
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#define SCRATCH_BUFFER_SIZE 128
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#define SCRATCH_BUFFERS 32
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// !!! FIXME: the scratch buffers make Context pretty big.
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// !!! FIXME:  might be worth having one set of static scratch buffers that
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// !!! FIXME:  are mutex protected?
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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    MOJOSHADER_malloc malloc;
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    MOJOSHADER_free free;
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    void *malloc_data;
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    const uint32 *orig_tokens;
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    const uint32 *tokens;
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    uint32 tokencount;
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    MOJOSHADER_parsePhase parse_phase;
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    const MOJOSHADER_swizzle *swizzles;
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    unsigned int swizzles_count;
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    OutputList *output;
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    OutputList globals;
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    OutputList helpers;
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    OutputList subroutines;
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    OutputList mainline_intro;
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    OutputList mainline;
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    OutputList ignore;
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    OutputList *output_stack[2];
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    uint8 *output_bytes;  // can be used instead of the OutputLists.
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    int indent_stack[2];
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    int output_stack_len;
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    int output_len; // total strlen; prevents walking the lists just to malloc.
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    int indent;
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    const char *shader_type_str;
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    const char *endline;
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    int endline_len;
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    const char *failstr;
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    char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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    int scratchidx;  // current scratch buffer.
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    int profileid;
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    const Profile *profile;
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    MOJOSHADER_shaderType shader_type;
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    uint8 major_ver;
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    uint8 minor_ver;
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    DestArgInfo dest_arg;
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    SourceArgInfo source_args[5];
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    SourceArgInfo predicate_arg;  // for predicated instructions.
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    uint32 dwords[4];
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    uint32 version_token;
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    int instruction_count;
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    uint32 instruction_controls;
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    uint32 previous_opcode;
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    int loops;
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    int reps;
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    int max_reps;
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    int cmps;
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    int scratch_registers;
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    int max_scratch_registers;
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    int branch_labels_stack_index;
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    int branch_labels_stack[32];
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    int assigned_branch_labels;
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    int assigned_vertex_attributes;
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    int last_address_reg_component;
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    RegisterList used_registers;
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    RegisterList defined_registers;
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    int constant_count;
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    ConstantsList *constants;
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    int uniform_count;
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    RegisterList uniforms;
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    int attribute_count;
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    RegisterList attributes;
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    int sampler_count;
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    RegisterList samplers;
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    VariableList *variables;  // variables to register mapping.
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    int centroid_allowed;
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    int have_ctab;
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    int determined_constants_arrays;
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    int predicated;
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    int support_nv2;
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    int support_nv3;
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    int support_nv4;
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    int support_glsl120;
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    int glsl_generated_lit_opcode;
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};
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// Convenience functions for allocators...
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MOJOSHADER_parseData out_of_mem_data = {
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    "Out of memory", -1, 0, 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
194
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};
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const char *out_of_mem_str = "Out of memory";
194
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static inline int out_of_memory(Context *ctx)
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{
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    if (ctx->failstr == NULL)
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        ctx->failstr = out_of_mem_str;  // fail() would call malloc().
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    return FAIL;
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} // out_of_memory
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static inline void *Malloc(Context *ctx, const size_t len)
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{
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    void *retval = ctx->malloc((int) len, ctx->malloc_data);
194
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    if (retval == NULL)
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        out_of_memory(ctx);
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    return retval;
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} // Malloc
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194
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static inline void Free(Context *ctx, void *ptr)
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{
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    if (ptr != NULL)  // check for NULL in case of dumb free() impl.
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        ctx->free(ptr, ctx->malloc_data);
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} // Free
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// jump between output sections in the context...
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static inline void push_output(Context *ctx, OutputList *section)
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{
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    assert(ctx->output_stack_len < STATICARRAYLEN(ctx->output_stack));
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    ctx->output_stack[ctx->output_stack_len] = ctx->output;
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    ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
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    ctx->output_stack_len++;
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    ctx->output = section;
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    ctx->indent = 0;
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} // push_output
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static inline void pop_output(Context *ctx)
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{
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    assert(ctx->output_stack_len > 0);
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    ctx->output_stack_len--;
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    ctx->output = ctx->output_stack[ctx->output_stack_len];
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    ctx->indent = ctx->indent_stack[ctx->output_stack_len];
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} // pop_output
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   286
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// Shader model version magic...
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43
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static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
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{
493
e2c930ab84b5 Allow SM3 shaders that are vs_3_x or vs_3_sw.
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    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 1 : (minor)) );
43
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   293
} // version_ui32
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   294
151
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static inline int shader_version_supported(const uint8 maj, const uint8 min)
43
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{
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    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
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} // shader_version_supported
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   299
151
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static inline int shader_version_atleast(const Context *ctx, const uint8 maj,
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                                         const uint8 min)
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   302
{
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   303
    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
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   304
} // shader_version_atleast
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   305
400
05e384a14cd6 Implemented support for phase token.
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   306
static inline int shader_version_exactly(const Context *ctx, const uint8 maj,
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                                         const uint8 min)
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   308
{
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   309
    return ((ctx->major_ver == maj) && (ctx->minor_ver == min));
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   310
} // shader_version_exactly
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   311
151
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   312
static inline int shader_is_pixel(const Context *ctx)
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   313
{
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   314
    return (ctx->shader_type == MOJOSHADER_TYPE_PIXEL);
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   315
} // shader_is_pixel
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   316
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   317
static inline int shader_is_vertex(const Context *ctx)
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   318
{
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   319
    return (ctx->shader_type == MOJOSHADER_TYPE_VERTEX);
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   320
} // shader_is_vertex
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diff changeset
   321
43
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diff changeset
   322
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
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   323
static inline int isfail(const Context *ctx)
44
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diff changeset
   324
{
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diff changeset
   325
    return (ctx->failstr != NULL);
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   326
} // isfail
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diff changeset
   327
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diff changeset
   328
344
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   329
static inline char *get_scratch_buffer(Context *ctx)
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   330
{
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   331
    if ((ctx->scratchidx >= SCRATCH_BUFFERS) && !isfail(ctx))
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   332
    {
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   333
        // can't call fail() here, since it calls back into here.
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   334
        const char *errstr = "BUG: overflowed scratch buffers";
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   335
        char *failstr = (char *) Malloc(ctx, strlen(errstr) + 1);
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   336
        if (failstr != NULL)
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diff changeset
   337
        {
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   338
            strcpy(failstr, errstr);
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   339
            ctx->failstr = failstr;
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   340
        } // if
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   341
    } // if
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   342
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   343
    ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
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   344
    return ctx->scratch[ctx->scratchidx];
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   345
} // get_scratch_buffer
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diff changeset
   346
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diff changeset
   347
18
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   348
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
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   349
static int failf(Context *ctx, const char *fmt, ...)
12
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   350
{
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diff changeset
   351
    if (ctx->failstr == NULL)  // don't change existing error.
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diff changeset
   352
    {
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diff changeset
   353
        char *scratch = get_scratch_buffer(ctx);
12
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diff changeset
   354
        va_list ap;
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   355
        va_start(ap, fmt);
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
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diff changeset
   356
        const int len = vsnprintf(scratch, SCRATCH_BUFFER_SIZE, fmt, ap);
12
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diff changeset
   357
        va_end(ap);
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diff changeset
   358
97
4a41e3d17297 Allow instance data to be passed to the allocator.
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diff changeset
   359
        char *failstr = (char *) Malloc(ctx, len + 1);
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
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   360
        if (failstr != NULL)
18
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diff changeset
   361
        {
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diff changeset
   362
            // see comments about scratch buffer overflow in output_line().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
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diff changeset
   363
            if (len < SCRATCH_BUFFER_SIZE)
18
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diff changeset
   364
                strcpy(failstr, scratch);  // copy it over.
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diff changeset
   365
            else
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diff changeset
   366
            {
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diff changeset
   367
                va_start(ap, fmt);
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diff changeset
   368
                vsnprintf(failstr, len + 1, fmt, ap);  // rebuild it.
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diff changeset
   369
                va_end(ap);
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diff changeset
   370
            } // else
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diff changeset
   371
            ctx->failstr = failstr;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
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diff changeset
   372
        } // if
12
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diff changeset
   373
    } // if
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diff changeset
   374
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diff changeset
   375
    return FAIL;
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diff changeset
   376
} // failf
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parents: 11
diff changeset
   377
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parents: 11
diff changeset
   378
18
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diff changeset
   379
static inline int fail(Context *ctx, const char *reason)
12
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diff changeset
   380
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
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diff changeset
   381
    return failf(ctx, "%s", reason);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
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diff changeset
   382
} // fail
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parents: 11
diff changeset
   383
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   384
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
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diff changeset
   385
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
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diff changeset
   386
static int output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   387
{
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   388
    OutputListNode *item = NULL;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   389
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   390
    if (isfail(ctx))
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   391
        return FAIL;  // we failed previously, don't go on...
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   392
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
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parents: 17
diff changeset
   393
    char *scratch = get_scratch_buffer(ctx);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   394
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   395
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   396
    if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   397
        memset(scratch, '\t', indent);
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   398
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   399
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   400
    va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   401
    const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   402
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   403
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   404
    item = (OutputListNode *) Malloc(ctx, sizeof (OutputListNode));
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   405
    if (item == NULL)
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   406
        return FAIL;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   407
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   408
    item->str = (char *) Malloc(ctx, len + 1);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   409
    if (item->str == NULL)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   410
    {
98
08b137beb1e3 Whoops, wrong free() call.
Ryan C. Gordon <icculus@icculus.org>
parents: 97
diff changeset
   411
        Free(ctx, item);
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   412
        return FAIL;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   413
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   414
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   415
    // If we overflowed our scratch buffer, that's okay. We were going to
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   416
    //  allocate anyhow...the scratch buffer just lets us avoid a second
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   417
    //  run of vsnprintf().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   418
    if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   419
        strcpy(item->str, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   420
    else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   421
    {
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   422
        if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   423
            memset(item->str, '\t', indent);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   424
        va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   425
        vsnprintf(item->str+indent, len + 1, fmt, ap);  // rebuild it.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   426
        va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   427
    } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   428
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   429
    item->next = NULL;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   430
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   431
    ctx->output->tail->next = item;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   432
    ctx->output->tail = item;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   433
    ctx->output_len += len + ctx->endline_len;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   434
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   435
    return 0;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   436
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   437
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   438
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   439
// this is just to stop gcc whining.
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   440
static inline int output_blank_line(Context *ctx)
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   441
{
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   442
    return output_line(ctx, "%s", "");
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   443
} // output_blank_line
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   444
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   445
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   446
// !!! FIXME: this is sort of nasty.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   447
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   448
                     int leavedecimal)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   449
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   450
    const size_t len = snprintf(buf, bufsize, "%f", f);
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   451
    if ((len+2) >= bufsize)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   452
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   453
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   454
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   455
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   456
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   457
        if (ptr == NULL)
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   458
        {
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   459
            if (leavedecimal)
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   460
                strcat(buf, ".0");
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   461
            return;  // done.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   462
        } // if
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   463
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   464
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   465
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   466
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   467
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   468
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   469
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   470
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   471
        } // while
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   472
        if ((leavedecimal) && (end == ptr))
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   473
            end += 2;
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   474
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   475
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   476
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   477
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   478
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   479
// Deal with register lists...  !!! FIXME: I sort of hate this.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   480
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   481
static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   482
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   483
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   484
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   485
        RegisterList *next = item->next;
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   486
        f(item, d);
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   487
        item = next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   488
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   489
} // free_reglist
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   490
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   491
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   492
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   493
    return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   494
} // reg_to_uint32
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   495
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   496
static RegisterList *reglist_insert(Context *ctx, RegisterList *prev,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   497
                                    const RegisterType regtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   498
                                    const int regnum)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   499
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   500
    const uint32 newval = reg_to_ui32(regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   501
    RegisterList *item = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   502
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   503
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   504
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   505
        if (newval == val)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   506
            return item;  // already set, so we're done.
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   507
        else if (newval < val)  // insert it here.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   508
            break;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   509
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   510
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   511
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   512
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   513
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   514
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   515
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   516
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   517
    // we need to insert an entry after (prev).
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   518
    item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   519
    if (item != NULL)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   520
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   521
        item->regtype = regtype;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   522
        item->regnum = regnum;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
   523
        item->usage = MOJOSHADER_USAGE_UNKNOWN;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   524
        item->index = 0;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   525
        item->writemask = 0;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
   526
        item->misc = 0;
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
   527
        item->array = NULL;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   528
        item->next = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   529
        prev->next = item;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   530
    } // if
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   531
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   532
    return item;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   533
} // reglist_insert
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   534
450
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
   535
static RegisterList *reglist_find(const RegisterList *prev,
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
   536
                                  const RegisterType rtype, const int regnum)
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   537
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   538
    const uint32 newval = reg_to_ui32(rtype, regnum);
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   539
    RegisterList *item = prev->next;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   540
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   541
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   542
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   543
        if (newval == val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   544
            return item;  // here it is.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   545
        else if (newval < val)  // should have been here if it existed.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   546
            return NULL;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   547
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   548
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   549
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   550
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   551
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   552
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   553
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   554
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   555
    return NULL;  // wasn't in the list.
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   556
} // reglist_find
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   557
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   558
static inline const RegisterList *reglist_exists(RegisterList *prev,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   559
                                                 const RegisterType regtype,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   560
                                                 const int regnum)
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   561
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   562
    return (reglist_find(prev, regtype, regnum));
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   563
} // reglist_exists
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   564
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   565
static inline void set_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   566
                                     const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   567
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   568
    reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   569
} // set_used_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   570
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   571
static inline int get_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   572
                                    const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   573
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   574
    return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
83
ce46250e553d Add defined/declared registers to the appropriate register list.
Ryan C. Gordon <icculus@icculus.org>
parents: 82
diff changeset
   575
} // get_used_register
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   576
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   577
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   578
                                        const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   579
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   580
    reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   581
} // set_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   582
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   583
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   584
                                       const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   585
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   586
    return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   587
} // get_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   588
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   589
static void add_attribute_register(Context *ctx, const RegisterType rtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   590
                                const int regnum, const MOJOSHADER_usage usage,
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
   591
                                const int index, const int writemask, int flags)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   592
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   593
    RegisterList *item = reglist_insert(ctx, &ctx->attributes, rtype, regnum);
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   594
    item->usage = usage;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   595
    item->index = index;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   596
    item->writemask = writemask;
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
   597
    item->misc = flags;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   598
} // add_attribute_register
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   599
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   600
static inline void add_sampler(Context *ctx, const RegisterType rtype,
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   601
                               const int regnum, const TextureType ttype)
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   602
{
297
16ec5a14777d Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 296
diff changeset
   603
    // !!! FIXME: make sure it doesn't exist?
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   604
    RegisterList *item = reglist_insert(ctx, &ctx->samplers, rtype, regnum);
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   605
    item->index = (int) ttype;
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   606
} // add_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   607
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   608
295
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   609
static inline int writemask_xyzw(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   610
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   611
    return (writemask == 0xF);  // 0xF == 1111. No explicit mask (full!).
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   612
} // writemask_xyzw
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   613
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   614
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   615
static inline int writemask_xyz(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   616
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   617
    return (writemask == 0x7);  // 0x7 == 0111. (that is: xyz)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   618
} // writemask_xyz
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   619
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   620
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   621
static inline int writemask_xy(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   622
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   623
    return (writemask == 0x3);  // 0x3 == 0011. (that is: xy)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   624
} // writemask_xy
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   625
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   626
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   627
static inline int writemask_x(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   628
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   629
    return (writemask == 0x1);  // 0x1 == 0001. (that is: x)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   630
} // writemask_x
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   631
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   632
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   633
static inline int writemask_y(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   634
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   635
    return (writemask == 0x2);  // 0x1 == 0010. (that is: y)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   636
} // writemask_y
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   637
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   638
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   639
static inline int replicate_swizzle(const int swizzle)
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   640
{
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   641
    return ( (((swizzle >> 0) & 0x3) == ((swizzle >> 2) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   642
             (((swizzle >> 2) & 0x3) == ((swizzle >> 4) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   643
             (((swizzle >> 4) & 0x3) == ((swizzle >> 6) & 0x3)) );
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   644
} // replicate_swizzle
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   645
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   646
292
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   647
static inline int no_swizzle(const int swizzle)
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   648
{
296
3744671ea39e Fixed logic error.
Ryan C. Gordon <icculus@icculus.org>
parents: 295
diff changeset
   649
    return (swizzle == 0xE4);  // 0xE4 == 11100100 ... 0 1 2 3. No swizzle.
292
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   650
} // no_swizzle
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   651
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   652
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   653
static inline int vecsize_from_writemask(const int m)
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   654
{
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   655
    return (m & 1) + ((m >> 1) & 1) + ((m >> 2) & 1) + ((m >> 3) & 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   656
} // vecsize_from_writemask
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   657
329
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   658
static int allocate_scratch_register(Context *ctx)
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   659
{
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   660
    const int retval = ctx->scratch_registers++;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   661
    if (retval >= ctx->max_scratch_registers)
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   662
        ctx->max_scratch_registers = retval + 1;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   663
    return retval;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   664
} // allocate_scratch_register
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   665
382
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   666
static int allocate_branch_label(Context *ctx)
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   667
{
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   668
    return ctx->assigned_branch_labels++;
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   669
} // allocate_branch_label
368
a34d36ff9228 Implemented IF, ELSE, and ENDIF in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 367
diff changeset
   670
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   671
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   672
// D3D stuff that's used in more than just the d3d profile...
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   673
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   674
static const char swizzle_channels[] = { 'x', 'y', 'z', 'w' };
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   675
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   676
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   677
static const char *usagestrs[] = {
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   678
    "_position", "_blendweight", "_blendindices", "_normal", "_psize",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   679
    "_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   680
    "_color", "_fog", "_depth", "_sample"
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   681
};
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   682
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   683
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   684
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   685
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   686
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   687
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   688
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   689
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   690
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   691
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   692
    {
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   693
        case REG_TYPE_TEMP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   694
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   695
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   696
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   697
        case REG_TYPE_INPUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   698
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   699
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   700
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   701
        case REG_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   702
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   703
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   704
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   705
        case REG_TYPE_ADDRESS:  // (or REG_TYPE_TEXTURE, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   706
            retval = shader_is_vertex(ctx) ? "a" : "t";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   707
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   708
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   709
        case REG_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   710
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   711
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   712
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   713
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   714
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   715
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   716
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   717
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   718
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   719
        case REG_TYPE_ATTROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   720
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   721
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   722
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   723
        case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   724
            if (shader_is_vertex(ctx) && shader_version_atleast(ctx, 3, 0))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   725
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   726
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   727
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   728
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   729
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   730
        case REG_TYPE_CONSTINT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   731
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   732
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   733
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   734
        case REG_TYPE_COLOROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   735
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   736
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   737
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   738
        case REG_TYPE_DEPTHOUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   739
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   740
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   741
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   742
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   743
        case REG_TYPE_SAMPLER:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   744
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   745
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   746
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   747
        case REG_TYPE_CONSTBOOL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   748
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   749
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   750
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   751
        case REG_TYPE_LOOP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   752
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   753
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   754
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   755
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   756
        case REG_TYPE_MISCTYPE:
317
74a9f3ae4534 Support for vFace and vPos registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 316
diff changeset
   757
            switch ((const MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   758
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   759
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   760
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   761
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   762
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   763
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   764
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   765
        case REG_TYPE_LABEL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   766
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   767
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   768
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   769
        case REG_TYPE_PREDICATE:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   770
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   771
            break;
234
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   772
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   773
        //case REG_TYPE_TEMPFLOAT16:  // !!! FIXME: don't know this asm string
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   774
        default:
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   775
            fail(ctx, "unknown register type");
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   776
            retval = "???";
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   777
            has_number = 0;
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   778
            break;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   779
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   780
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   781
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   782
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   783
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   784
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   785
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   786
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   787
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   788
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   789
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   790
#define AT_LEAST_ONE_PROFILE 0
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   791
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   792
#if !SUPPORT_PROFILE_D3D
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   793
#define PROFILE_EMITTER_D3D(op)
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   794
#else
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   795
#undef AT_LEAST_ONE_PROFILE
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   796
#define AT_LEAST_ONE_PROFILE 1
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   797
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   798
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   799
static const char *make_D3D_srcarg_string_in_buf(Context *ctx,
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   800
                                                    const SourceArgInfo *arg,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   801
                                                    char *buf, size_t buflen)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   802
{
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   803
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   804
    const char *postmod_str = "";
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   805
    switch (arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   806
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   807
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   808
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   809
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   810
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   811
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   812
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   813
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   814
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   815
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   816
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   817
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   818
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   819
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   820
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   821
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   822
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   823
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   824
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   825
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   826
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   827
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   828
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   829
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   830
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   831
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   832
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   833
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   834
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   835
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   836
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   837
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   838
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   839
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   840
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   841
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   842
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   843
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   844
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   845
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   846
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   847
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   848
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   849
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   850
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   851
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   852
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   853
            break;
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   854
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   855
        case SRCMOD_NONE:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   856
        case SRCMOD_TOTAL:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   857
             break;  // stop compiler whining.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   858
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   859
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   860
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   861
    char regnum_str[16];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   862
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   863
                                                      arg->regnum, regnum_str,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   864
                                                      sizeof (regnum_str));
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   865
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   866
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   867
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   868
        fail(ctx, "Unknown source register type.");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   869
        return "";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   870
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   871
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   872
    const char *rel_lbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   873
    const char *rel_rbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   874
    char rel_swizzle[4] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   875
    char rel_regnum_str[16] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   876
    const char *rel_regtype_str = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   877
    if (arg->relative)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   878
    {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   879
        rel_swizzle[0] = '.';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   880
        rel_swizzle[1] = swizzle_channels[arg->relative_component];
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   881
        rel_swizzle[2] = '\0';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   882
        rel_lbracket = "[";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   883
        rel_rbracket = "]";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   884
        rel_regtype_str = get_D3D_register_string(ctx, arg->relative_regtype,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   885
                                                  arg->relative_regnum,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   886
                                                  rel_regnum_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   887
                                                  sizeof (rel_regnum_str));
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   888
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   889
        if (regtype_str == NULL)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   890
        {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   891
            fail(ctx, "Unknown relative source register type.");
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   892
            return "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   893
        } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   894
    } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   895
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   896
    char swizzle_str[6];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   897
    int i = 0;
491
bcc3c215807a Fixed wrong data from scalar_register().
Ryan C. Gordon <icculus@icculus.org>
parents: 476
diff changeset
   898
    const int scalar = scalar_register(ctx->shader_type, arg->regtype, arg->regnum);
316
93e70dbdba48 Deal with scalar D3D registers more properly.
Ryan C. Gordon <icculus@icculus.org>
parents: 315
diff changeset
   899
    if (!scalar && !no_swizzle(arg->swizzle))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   900
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   901
        swizzle_str[i++] = '.';
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   902
        swizzle_str[i++] = swizzle_channels[arg->swizzle_x];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   903
        swizzle_str[i++] = swizzle_channels[arg->swizzle_y];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   904
        swizzle_str[i++] = swizzle_channels[arg->swizzle_z];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   905
        swizzle_str[i++] = swizzle_channels[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   906
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   907
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   908
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   909
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   910
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   911
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   912
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   913
476
def04fdc464a Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 475
diff changeset
   914
    // !!! FIXME: c12[a0.x] actually needs to be c[a0.x + 12]
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   915
    snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s%s",
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   916
             premod_str, regtype_str, regnum_str, postmod_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   917
             rel_lbracket, rel_regtype_str, rel_regnum_str, rel_swizzle,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   918
             rel_rbracket, swizzle_str);
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   919
    // !!! FIXME: make sure the scratch buffer was large enough.
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   920
    return buf;
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   921
} // make_D3D_srcarg_string_in_buf
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   922
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   923
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   924
static const char *make_D3D_destarg_string(Context *ctx)
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   925
{
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   926
    const DestArgInfo *arg = &ctx->dest_arg;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   927
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   928
    const char *result_shift_str = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   929
    switch (arg->result_shift)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   930
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   931
        case 0x1: result_shift_str = "_x2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   932
        case 0x2: result_shift_str = "_x4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   933
        case 0x3: result_shift_str = "_x8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   934
        case 0xD: result_shift_str = "_d8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   935
        case 0xE: result_shift_str = "_d4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   936
        case 0xF: result_shift_str = "_d2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   937
    } // switch
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   938
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   939
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   940
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   941
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   942
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   943
    char regnum_str[16];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   944
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   945
                                                      arg->regnum, regnum_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   946
                                                      sizeof (regnum_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   947
    if (regtype_str == NULL)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   948
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   949
        fail(ctx, "Unknown destination register type.");
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   950
        return "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   951
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   952
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   953
    char writemask_str[6];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   954
    int i = 0;
491
bcc3c215807a Fixed wrong data from scalar_register().
Ryan C. Gordon <icculus@icculus.org>
parents: 476
diff changeset
   955
    const int scalar = scalar_register(ctx->shader_type, arg->regtype, arg->regnum);
316
93e70dbdba48 Deal with scalar D3D registers more properly.
Ryan C. Gordon <icculus@icculus.org>
parents: 315
diff changeset
   956
    if (!scalar && !writemask_xyzw(arg->writemask))
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   957
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   958
        writemask_str[i++] = '.';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   959
        if (arg->writemask0) writemask_str[i++] = 'x';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   960
        if (arg->writemask1) writemask_str[i++] = 'y';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   961
        if (arg->writemask2) writemask_str[i++] = 'z';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   962
        if (arg->writemask3) writemask_str[i++] = 'w';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   963
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   964
    writemask_str[i] = '\0';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   965
    assert(i < sizeof (writemask_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   966
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   967
    const char *pred_left = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   968
    const char *pred_right = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   969
    char pred[32] = { '\0' };
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   970
    if (ctx->predicated)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   971
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   972
        pred_left = "(";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   973
        pred_right = ") ";
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   974
        make_D3D_srcarg_string_in_buf(ctx, &ctx->predicate_arg,
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   975
                                         pred, sizeof (pred));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   976
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   977
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   978
    // may turn out something like "_x2_sat_pp_centroid (!p0.x) r0.xyzw" ...
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   979
    char *retval = get_scratch_buffer(ctx);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   980
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s%s%s%s",
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   981
             result_shift_str, sat_str, pp_str, cent_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   982
             pred_left, pred, pred_right,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   983
             regtype_str, regnum_str, writemask_str);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   984
    // !!! FIXME: make sure the scratch buffer was large enough.
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   985
    return retval;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   986
} // make_D3D_destarg_string
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   987
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   988
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   989
static const char *make_D3D_srcarg_string(Context *ctx, const int idx)
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   990
{
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   991
    if (idx >= STATICARRAYLEN(ctx->source_args))
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   992
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   993
        fail(ctx, "Too many source args");
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   994
        return "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   995
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   996
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   997
    const SourceArgInfo *arg = &ctx->source_args[idx];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   998
    char *buf = get_scratch_buffer(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   999
    return make_D3D_srcarg_string_in_buf(ctx, arg, buf, SCRATCH_BUFFER_SIZE);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1000
} // make_D3D_srcarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1001
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1002
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1003
static const char *get_D3D_varname(Context *ctx, RegisterType rt, int regnum)
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1004
{
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1005
    char regnum_str[16];
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1006
    const char *regtype_str = get_D3D_register_string(ctx, rt, regnum,
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1007
                                              regnum_str, sizeof (regnum_str));
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1008
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1009
    char *retval = get_scratch_buffer(ctx);
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1010
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s", regtype_str, regnum_str);
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1011
    return retval;
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1012
} // get_D3D_varname
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1013
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1014
static const char *get_D3D_const_array_varname(Context *ctx, int base, int size)
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1015
{
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1016
    char *retval = get_scratch_buffer(ctx);
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1017
    snprintf(retval, SCRATCH_BUFFER_SIZE, "c_array_%d_%d", base, size);
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1018
    return retval;
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1019
} // get_D3D_const_array_varname
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1020
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1021
361
9fa6652cacbd First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 360
diff changeset
  1022
static void emit_D3D_start(Context *ctx, const char *profilestr)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1023
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1024
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1025
    const uint minor = (uint) ctx->minor_ver;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1026
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1027
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1028
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1029
        strcpy(minor_str, "sw");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1030
    else if (minor == 0x1)  // apparently this is "vs_2_x". Weird.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1031
        strcpy(minor_str, "x");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1032
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1033
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
  1034
334
5aebcea77f47 Cleaned up the shader type string code.
Ryan C. Gordon <icculus@icculus.org>
parents: 333
diff changeset
  1035
    output_line(ctx, "%s_%u_%s", ctx->shader_type_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1036
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1037
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1038
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1039
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1040
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1041
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1042
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1043
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1044
400
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1045
static void emit_D3D_phase(Context *ctx)
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1046
{
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1047
    output_line(ctx, "phase");
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1048
} // emit_D3D_phase
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1049
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1050
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1051
static void emit_D3D_finalize(Context *ctx)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1052
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1053
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1054
} // emit_D3D_finalize
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1055
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1056
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1057
static void emit_D3D_global(Context *ctx, RegisterType regtype, int regnum)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1058
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1059
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1060
} // emit_D3D_global
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1061
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1062
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1063
static void emit_D3D_array(Context *ctx, int base, int size)
280
61b2abd9c927 Relative addressing fixes.
Ryan C. Gordon <icculus@icculus.org>
parents: 279
diff changeset
  1064
{
61b2abd9c927 Relative addressing fixes.
Ryan C. Gordon <icculus@icculus.org>
parents: 279
diff changeset
  1065
    // no-op.
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1066
} // emit_D3D_array
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1067
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1068
405
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1069
static void emit_D3D_const_array(Context *ctx, const ConstantsList *clist,
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1070
                                 int base, int size)
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1071
{
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1072
    // no-op.
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1073
} // emit_D3D_const_array
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1074
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1075
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1076
static void emit_D3D_uniform(Context *ctx, RegisterType regtype, int regnum,
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1077
                             int arraybase, int arraysize)
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1078
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1079
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1080
} // emit_D3D_uniform
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1081
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1082
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1083
static void emit_D3D_sampler(Context *ctx, int stage, TextureType ttype)
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1084
{
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1085
    // no-op.
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1086
} // emit_D3D_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1087
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1088
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1089
static void emit_D3D_attribute(Context *ctx, RegisterType regtype, int regnum,
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
  1090
                               MOJOSHADER_usage usage, int index, int wmask,
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
  1091
                               int flags)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1092
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1093
    // no-op.
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1094
} // emit_D3D_attribute
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1095
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1096
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1097
static void emit_D3D_RESERVED(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1098
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1099
    // do nothing; fails in the state machine.
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1100
} // emit_D3D_RESERVED
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1101
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1102
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1103
// Generic D3D opcode emitters. A list of macros generate all the entry points
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1104
//  that call into these...
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1105
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1106
static char *lowercase(char *dst, const char *src)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1107
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1108
    int i = 0;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1109
    do
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1110
    {
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1111
        const char ch = src[i];
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1112
        dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1113
    } while (src[i++]);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1114
    return dst;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1115
} // lowercase
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1116
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1117
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1118
static void emit_D3D_opcode_d(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1119
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1120
    const char *dst0 = make_D3D_destarg_string(ctx);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1121
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1122
    output_line(ctx, "%s%s", opcode, dst0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1123
} // emit_D3D_opcode_d
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1124
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1125
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1126
static void emit_D3D_opcode_s(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1127
{
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1128
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1129
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1130
    output_line(ctx, "%s %s", opcode, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1131
} // emit_D3D_opcode_s
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1132
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1133
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1134
static void emit_D3D_opcode_ss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1135
{
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1136
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1137
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1138
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1139
    output_line(ctx, "%s %s, %s", opcode, src0, src1);
39
4057e8dc3ad0 [svn] Fixed comment.
icculus
parents: 38
diff changeset
  1140
} // emit_D3D_opcode_ss
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1141
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1142
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1143
static void emit_D3D_opcode_ds(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1144
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1145
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1146
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1147
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1148
    output_line(ctx, "%s%s, %s", opcode, dst0, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1149
} // emit_D3D_opcode_ds
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1150
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1151
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1152
static void emit_D3D_opcode_dss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1153
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1154
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1155
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1156
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1157
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1158
    output_line(ctx, "%s%s, %s, %s", opcode, dst0, src0, src1);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1159
} // emit_D3D_opcode_dss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1160
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1161
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1162
static void emit_D3D_opcode_dsss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1163
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1164
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1165
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1166
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1167
    const char *src2 = make_D3D_srcarg_string(ctx, 2);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1168
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1169
    output_line(ctx, "%s%s, %s, %s, %s", opcode, dst0, src0, src1, src2);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1170
} // emit_D3D_opcode_dsss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1171
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1172
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1173
static void emit_D3D_opcode_dssss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1174
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1175
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1176
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1177
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1178
    const char *src2 = make_D3D_srcarg_string(ctx, 2);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1179
    const char *src3 = make_D3D_srcarg_string(ctx, 3);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1180
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1181
    output_line(ctx,"%s%s, %s, %s, %s, %s",opcode,dst0,src0,src1,src2,src3);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1182
} // emit_D3D_opcode_dssss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1183
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1184
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1185
static void emit_D3D_opcode(Context *ctx, const char *opcode)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1186
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1187
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1188
    output_line(ctx, "%s", opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1189
} // emit_D3D_opcode_dssss
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1190
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1191
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1192
#define EMIT_D3D_OPCODE_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1193
    static void emit_D3D_##op(Context *ctx) { \
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1194
        emit_D3D_opcode(ctx, #op); \