/
mojoshader.c
3758 lines (3122 loc) · 114 KB
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/**
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* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
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*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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// !!! FIXME: do DEF* opcodes have to come before instructions?
// !!! FIXME: my reading of the msdn spec suggests no, but it sounds like
// !!! FIXME: something they'd require. DCL_* _does_ have to be first.
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// Shader bytecode format is described at MSDN:
// http://msdn2.microsoft.com/en-us/library/ms800307.aspx
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <assert.h>
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#include "mojoshader.h"
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// This is the highest shader version we currently support.
#define MAX_SHADER_MAJOR 3
#define MAX_SHADER_MINOR 0
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// If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
// You get all the profiles unless you go out of your way to disable them.
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#ifndef SUPPORT_PROFILE_D3D
#define SUPPORT_PROFILE_D3D 1
#endif
#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
typedef uint8_t uint8;
typedef uint32_t uint32;
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typedef int32_t int32;
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#ifdef __GNUC__
#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
#else
#define ISPRINTF(x,y)
#endif
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifdef _WINDOWS // !!! FIXME: bleh
const char *endline_str = "\r\n";
#else
const char *endline_str = "\n";
#endif
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// we need to reference this by explicit value occasionally.
#define OPCODE_RET 28
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// Byteswap magic...
#if ((defined __GNUC__) && (defined __POWERPC__))
static inline uint32 SWAP32(uint32 x)
{
__asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
return x;
} // SWAP32
#elif defined(__POWERPC__)
static inline uint32 SWAP32(uint32 x)
{
return ( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) |
(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
} // SWAP32
#else
# define SWAP32(x) (x)
#endif
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typedef enum
{
REG_TYPE_TEMP = 0,
REG_TYPE_INPUT = 1,
REG_TYPE_CONST = 2,
REG_TYPE_ADDRESS = 3,
REG_TYPE_TEXTURE = 3, // ALSO 3!
REG_TYPE_RASTOUT = 4,
REG_TYPE_ATTROUT = 5,
REG_TYPE_TEXCRDOUT = 6,
REG_TYPE_OUTPUT = 6, // ALSO 6!
REG_TYPE_CONSTINT = 7,
REG_TYPE_COLOROUT = 8,
REG_TYPE_DEPTHOUT = 9,
REG_TYPE_SAMPLER = 10,
REG_TYPE_CONST2 = 11,
REG_TYPE_CONST3 = 12,
REG_TYPE_CONST4 = 13,
REG_TYPE_CONSTBOOL = 14,
REG_TYPE_LOOP = 15,
REG_TYPE_TEMPFLOAT16 = 16,
REG_TYPE_MISCTYPE = 17,
REG_TYPE_LABEL = 18,
REG_TYPE_PREDICATE = 19,
REG_TYPE_MAX = 19
} RegisterType;
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// predeclare.
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typedef struct Context Context;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for comments in each profile.
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typedef void (*emit_comment)(Context *ctx, const char *str);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one emit function for finalizing output in each profile.
typedef void (*emit_finalize)(Context *ctx);
// one emit function for global definitions in each profile.
typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
// one emit function for uniforms in each profile.
typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum);
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// one args function for each possible sequence of opcode arguments.
typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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typedef struct
{
const char *name;
emit_start start_emitter;
emit_end end_emitter;
emit_comment comment_emitter;
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emit_global global_emitter;
emit_uniform uniform_emitter;
emit_finalize finalize_emitter;
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} Profile;
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typedef enum
{
RASTOUT_TYPE_POSITION = 0,
RASTOUT_TYPE_FOG = 1,
RASTOUT_TYPE_POINT_SIZE = 2,
RASTOUT_TYPE_MAX = 2
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} RastOutType;
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typedef enum
{
MISCTYPE_TYPE_POSITION = 0,
MISCTYPE_TYPE_FACE = 1,
MISCTYPE_TYPE_MAX = 1
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} MiscTypeType;
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typedef enum
{
DECLUSAGE_POSITION = 0,
DECLUSAGE_BLENDWEIGHT = 1,
DECLUSAGE_BLENDINDICES = 2,
DECLUSAGE_NORMAL = 3,
DECLUSAGE_PSIZE = 4,
DECLUSAGE_TEXCOORD = 5,
DECLUSAGE_TANGENT = 6,
DECLUSAGE_BINORMAL = 7,
DECLUSAGE_TESSFACTOR = 8,
DECLUSAGE_POSITIONT = 9,
DECLUSAGE_COLOR = 10,
DECLUSAGE_FOG = 11,
DECLUSAGE_DEPTH = 12,
DECLUSAGE_SAMPLE = 13
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} DeclUsageType;
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typedef enum
{
TEXTURE_TYPE_2D = 2,
TEXTURE_TYPE_CUBE = 3,
TEXTURE_TYPE_VOLUME = 4,
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} TextureType;
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// A simple linked list of strings, so we can build the final output without
// realloc()ing for each new line, and easily insert lines into the middle
// of the output without much trouble.
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typedef struct OutputListNode
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{
char *str;
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struct OutputListNode *next;
} OutputListNode;
typedef struct OutputList
{
OutputListNode head;
OutputListNode *tail;
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} OutputList;
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typedef struct RegisterList
{
RegisterType regtype;
int regnum;
struct RegisterList *next;
} RegisterList;
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// result modifiers.
#define MOD_SATURATE 0x01
#define MOD_PP 0x02
#define MOD_CENTROID 0x04
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// source modifiers.
typedef enum
{
SRCMOD_NONE,
SRCMOD_NEGATE,
SRCMOD_BIAS,
SRCMOD_BIASNEGATE,
SRCMOD_SIGN,
SRCMOD_SIGNNEGATE,
SRCMOD_COMPLEMENT,
SRCMOD_X2,
SRCMOD_X2NEGATE,
SRCMOD_DZ,
SRCMOD_DW,
SRCMOD_ABS,
SRCMOD_ABSNEGATE,
SRCMOD_NOT,
SRCMOD_TOTAL
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} SourceMod;
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typedef struct
{
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const uint32 *token; // this is the unmolested token in the stream.
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int regnum;
int relative;
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int writemask; // xyzw or rgba (all four, not split out).
int writemask0; // x or red
int writemask1; // y or green
int writemask2; // z or blue
int writemask3; // w or alpha
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int result_mod;
int result_shift;
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RegisterType regtype;
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} DestArgInfo;
typedef struct
{
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const uint32 *token; // this is the unmolested token in the stream.
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int regnum;
int relative;
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int swizzle; // xyzw (all four, not split out).
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int swizzle_x;
int swizzle_y;
int swizzle_z;
int swizzle_w;
int src_mod;
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RegisterType regtype;
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} SourceArgInfo;
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typedef enum
{
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// Specific to GLSL profile...
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CTX_FLAGS_GLSL_LIT_OPCODE = (1 << 0),
CTX_FLAGS_GLSL_DST_OPCODE = (1 << 1),
CTX_FLAGS_GLSL_LRP_OPCODE = (1 << 2),
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CTX_FLAGS_MASK = 0xFFFFFFFF
} ContextFlags;
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#define SCRATCH_BUFFER_SIZE 256
#define SCRATCH_BUFFERS 10
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// !!! FIXME: the scratch buffers make Context pretty big.
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// !!! FIXME: might be worth having one set of static scratch buffers that
// !!! FIXME: are mutex protected?
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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MOJOSHADER_malloc malloc;
MOJOSHADER_free free;
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void *malloc_data;
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const uint32 *tokens;
uint32 tokencount;
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OutputList *output;
OutputList globals;
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OutputList helpers;
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OutputList subroutines;
OutputList mainline;
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OutputList ignore;
OutputList *output_stack[2];
int indent_stack[2];
int output_stack_len;
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int output_len; // total strlen; prevents walking the lists just to malloc.
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int indent;
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const char *endline;
int endline_len;
const char *failstr;
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char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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int scratchidx; // current scratch buffer.
int profileid;
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const Profile *profile;
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MOJOSHADER_shaderType shader_type;
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uint8 major_ver;
uint8 minor_ver;
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DestArgInfo dest_args[1];
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SourceArgInfo source_args[5];
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uint32 dwords[4];
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int instruction_count;
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uint32 instruction_controls;
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uint32 previous_opcode;
ContextFlags flags;
int loops;
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RegisterList used_registers;
RegisterList defined_registers;
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int uniform_count;
RegisterList uniforms;
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};
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// Convenience functions for allocators...
static inline void *Malloc(Context *ctx, int len)
{
return ctx->malloc(len, ctx->malloc_data);
} // Malloc
static inline void Free(Context *ctx, void *ptr)
{
ctx->free(ptr, ctx->malloc_data);
} // Free
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// jump between output sections in the context...
static inline void push_output(Context *ctx, OutputList *section)
{
assert(ctx->output_stack_len < STATICARRAYLEN(ctx->output_stack));
ctx->output_stack[ctx->output_stack_len] = ctx->output;
ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
ctx->output_stack_len++;
ctx->output = section;
ctx->indent = 0;
} // push_output
static inline void pop_output(Context *ctx)
{
assert(ctx->output_stack_len > 0);
ctx->output_stack_len--;
ctx->output = ctx->output_stack[ctx->output_stack_len];
ctx->indent = ctx->indent_stack[ctx->output_stack_len];
} // pop_output
// Shader model version magic...
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static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
{
return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) );
} // version_ui32
static int shader_version_supported(uint8 maj, uint8 min)
{
return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
} // shader_version_supported
static int shader_version_atleast(const Context *ctx, uint8 maj, uint8 min)
{
return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
} // shader_version_atleast
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// Bit arrays (for storing large arrays of booleans...
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static inline char *get_scratch_buffer(Context *ctx)
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{
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ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
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return ctx->scratch[ctx->scratchidx];
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} // get_scratch_buffer
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// Special-case return values from the parsing pipeline...
#define FAIL (-1)
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#define NOFAIL (-2)
#define END_OF_STREAM (-3)
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static inline int isfail(const Context *ctx)
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{
return (ctx->failstr != NULL);
} // isfail
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static MOJOSHADER_parseData out_of_mem_data = {
"Out of memory", 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
};
static const char *out_of_mem_str = "Out of memory";
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static inline int out_of_memory(Context *ctx)
{
if (ctx->failstr == NULL)
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ctx->failstr = out_of_mem_str; // fail() would call malloc().
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return FAIL;
} // out_of_memory
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static int failf(Context *ctx, const char *fmt, ...)
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{
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if (ctx->failstr == NULL) // don't change existing error.
{
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char *scratch = get_scratch_buffer(ctx);
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va_list ap;
va_start(ap, fmt);
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const int len = vsnprintf(scratch,SCRATCH_BUFFER_SIZE,fmt,ap);
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va_end(ap);
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char *failstr = (char *) Malloc(ctx, len + 1);
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if (failstr == NULL)
out_of_memory(ctx);
else
{
// see comments about scratch buffer overflow in output_line().
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if (len < SCRATCH_BUFFER_SIZE)
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strcpy(failstr, scratch); // copy it over.
else
{
va_start(ap, fmt);
vsnprintf(failstr, len + 1, fmt, ap); // rebuild it.
va_end(ap);
} // else
ctx->failstr = failstr;
} // else
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} // if
return FAIL;
} // failf
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static inline int fail(Context *ctx, const char *reason)
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{
return failf(ctx, "%s", reason);
} // fail
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static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static int output_line(Context *ctx, const char *fmt, ...)
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{
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OutputListNode *item = NULL;
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if (isfail(ctx))
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return FAIL; // we failed previously, don't go on...
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char *scratch = get_scratch_buffer(ctx);
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const int indent = ctx->indent;
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if (indent > 0)
memset(scratch, '\t', indent);
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va_list ap;
va_start(ap, fmt);
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const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
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va_end(ap);
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item = (OutputListNode *) Malloc(ctx, sizeof (OutputListNode));
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if (item == NULL)
return out_of_memory(ctx);
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item->str = (char *) Malloc(ctx, len + 1);
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if (item->str == NULL)
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{
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Free(ctx, item);
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return out_of_memory(ctx);
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} // if
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// If we overflowed our scratch buffer, that's okay. We were going to
// allocate anyhow...the scratch buffer just lets us avoid a second
// run of vsnprintf().
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if (len < SCRATCH_BUFFER_SIZE)
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strcpy(item->str, scratch); // copy it over.
else
{
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if (indent > 0)
memset(item->str, '\t', indent);
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va_start(ap, fmt);
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vsnprintf(item->str+indent, len + 1, fmt, ap); // rebuild it.
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va_end(ap);
} // else
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item->next = NULL;
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ctx->output->tail->next = item;
ctx->output->tail = item;
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ctx->output_len += len + ctx->endline_len;
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return 0;
} // output_line
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// this is just to stop gcc whining.
static inline int output_blank_line(Context *ctx)
{
return output_line(ctx, "%s", "");
} // output_blank_line
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// !!! FIXME: this is sort of nasty.
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static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
int leavedecimal)
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{
const size_t len = snprintf(buf, bufsize, "%f", f);
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if ((len+2) >= bufsize)
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fail(ctx, "BUG: internal buffer is too small");
else
{
char *end = buf + len;
char *ptr = strchr(buf, '.');
if (ptr == NULL)
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{
if (leavedecimal)
strcat(buf, ".0");
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return; // done.
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} // if
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while (--end != ptr)
{
if (*end != '0')
{
end++;
break;
} // if
} // while
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if ((leavedecimal) && (end == ptr))
end += 2;
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*end = '\0'; // chop extra '0' or all decimal places off.
} // else
} // floatstr
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// Deal with register lists... !!! FIXME: I sort of hate this.
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static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
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{
while (item != NULL)
{
RegisterList *next = item->next;
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f(item, d);
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item = next;
} // while
} // free_reglist
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
{
return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
} // reg_to_uint32
static void reglist_insert(Context *ctx, RegisterList *prev,
const RegisterType regtype, const int regnum)
{
const uint32 newval = reg_to_ui32(regtype, regnum);
RegisterList *item = prev->next;
while (item != NULL)
{
const uint32 val = reg_to_ui32(item->regtype, item->regnum);
if (newval == val)
return; // already set, so we're done.
else if (newval < val) // insert it here.
break;
else // if (newval > val)
{
// keep going, we're not to the insertion point yet.
prev = item;
item = item->next;
} // else
} // while
// we need to insert an entry after (prev).
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item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
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if (item == NULL)
out_of_memory(ctx);
else
{
item->regtype = regtype;
item->regnum = regnum;
item->next = prev->next;
prev->next = item;
} // else
} // reglist_insert
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static const RegisterList *reglist_exists(const RegisterList *prev,
const RegisterType regtype,
const int regnum)
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{
const uint32 newval = reg_to_ui32(regtype, regnum);
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const RegisterList *item = prev->next;
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while (item != NULL)
{
const uint32 val = reg_to_ui32(item->regtype, item->regnum);
if (newval == val)
return item; // here it is.
else if (newval < val) // should have been here if it existed.
return NULL;
else // if (newval > val)
{
// keep going, we're not to the insertion point yet.
prev = item;
item = item->next;
} // else
} // while
return NULL; // wasn't in the list.
} // reglist_exists
static inline void set_used_register(Context *ctx, const RegisterType regtype,
const int regnum)
{
reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
} // set_used_register
static inline int get_used_register(Context *ctx, const RegisterType regtype,
const int regnum)
{
return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
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} // get_used_register
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static inline void set_defined_register(Context *ctx, const RegisterType rtype,
const int regnum)
{
reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
} // set_defined_register
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
const int regnum)
{
return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
} // get_defined_register
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// This is used in more than just the d3d profile.
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static const char *get_D3D_register_string(Context *ctx,
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RegisterType regtype,
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int regnum, char *regnum_str,
size_t regnum_size)
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{
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const char *retval = NULL;
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int has_number = 1;
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switch (regtype)
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{
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case REG_TYPE_TEMP:
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retval = "r";
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break;
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case REG_TYPE_INPUT:
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retval = "v";
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break;
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case REG_TYPE_CONST:
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retval = "c";
break;
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case REG_TYPE_CONST2:
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retval = "c";
regnum += 2048;
break;
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case REG_TYPE_CONST3:
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retval = "c";
regnum += 4096;
break;
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case REG_TYPE_CONST4:
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retval = "c";
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regnum += 6144;
699
700
break;
701
case REG_TYPE_ADDRESS: // (or REG_TYPE_TEXTURE, same value.)
702
retval = (ctx->shader_type == MOJOSHADER_TYPE_VERTEX) ? "a" : "t";
703
704
break;
705
case REG_TYPE_RASTOUT:
706
switch ((RastOutType) regnum)
707
{
708
709
710
case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
case RASTOUT_TYPE_FOG: retval = "oFog"; break;
case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
711
} // switch
712
has_number = 0;
713
714
break;
715
case REG_TYPE_ATTROUT:
716
retval = "oD";
717
718
break;
719
case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
720
if ((ctx->shader_type==MOJOSHADER_TYPE_VERTEX) && (ctx->major_ver>=3))
721
retval = "o";
722
else
723
retval = "oT";
724
725
break;
726
case REG_TYPE_CONSTINT:
727
retval = "i";
728
729
break;
730
case REG_TYPE_COLOROUT:
731
retval = "oC";
732
733
break;
734
case REG_TYPE_DEPTHOUT:
735
retval = "oDepth";
736
has_number = 0;
737
738
break;
739
case REG_TYPE_SAMPLER:
740
retval = "s";
741
742
break;
743
case REG_TYPE_CONSTBOOL:
744
retval = "b";
745
746
break;
747
case REG_TYPE_LOOP:
748
retval = "aL";
749
has_number = 0;
750
751
752
break;
// !!! FIXME: don't know what the asm string is for this..
753
case REG_TYPE_TEMPFLOAT16:
754
fail(ctx, "don't know the ASM for tempfloat16 register");
755
756
757
retval = "???";
has_number = 0;
break;
758
759
case REG_TYPE_MISCTYPE:
760
switch ((MiscTypeType) regnum)
761
{
762
763
case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
764
} // switch
765
has_number = 0;
766
767
break;
768
case REG_TYPE_LABEL:
769
retval = "l";
770
771
break;
772
case REG_TYPE_PREDICATE:
773
retval = "p";
774
775
776
break;
} // switch
777
778
779
780
781
if (has_number)
snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
else
regnum_str[0] = '\0';
782
783
784
785
return retval;
} // get_D3D_register_string
786
787
788
789
790
791
792
793
794
795
#define AT_LEAST_ONE_PROFILE 0
#if !SUPPORT_PROFILE_D3D
#define PROFILE_EMITTER_D3D(op)
#else
#undef AT_LEAST_ONE_PROFILE
#define AT_LEAST_ONE_PROFILE 1
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
796
static const char *make_D3D_destarg_string(Context *ctx, const int idx)
797
798
799
800
{
if (idx >= STATICARRAYLEN(ctx->dest_args))
{
fail(ctx, "Too many destination args");
801
return "";
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
} // if
const DestArgInfo *arg = &ctx->dest_args[idx];
const char *result_shift_str = "";
switch (arg->result_shift)
{
case 0x1: result_shift_str = "_x2"; break;
case 0x2: result_shift_str = "_x4"; break;
case 0x3: result_shift_str = "_x8"; break;
case 0xD: result_shift_str = "_d8"; break;
case 0xE: result_shift_str = "_d4"; break;
case 0xF: result_shift_str = "_d2"; break;
} // switch
const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
char regnum_str[16];
822
823
824
const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
arg->regnum, regnum_str,
sizeof (regnum_str));
825
826
827
if (regtype_str == NULL)
{
fail(ctx, "Unknown destination register type.");
828
return "";
829
830
} // if
831
832
833
834
835
836
837
838
839
840
841
842
char writemask_str[6];
int i = 0;
if (arg->writemask != 0xF) // 0xF == 1111. No explicit mask.
{
writemask_str[i++] = '.';
if (arg->writemask0) writemask_str[i++] = 'x';
if (arg->writemask1) writemask_str[i++] = 'y';
if (arg->writemask2) writemask_str[i++] = 'z';
if (arg->writemask3) writemask_str[i++] = 'w';
} // if
writemask_str[i] = '\0';
assert(i < sizeof (writemask_str));
843
844
// may turn out something like "_x2_sat_pp_centroid r0.xyzw" ...
845
char *retval = get_scratch_buffer(ctx);
846
snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s",
847
result_shift_str, sat_str, pp_str, cent_str,
848
regtype_str, regnum_str, writemask_str);
849
// !!! FIXME: make sure the scratch buffer was large enough.
850
return retval;
851
} // make_D3D_destarg_string
852
853
854
static const char *make_D3D_sourcearg_string(Context *ctx, const int idx)
855
{
856
857
858
if (idx >= STATICARRAYLEN(ctx->source_args))
{
fail(ctx, "Too many source args");
859
return "";
860
} // if
861
862
863
864
865
const SourceArgInfo *arg = &ctx->source_args[idx];
const char *premod_str = "";
const char *postmod_str = "";
866
switch ((SourceMod) arg->src_mod)
867
868
869
870
871
872
873
874
875
876
877
{
case SRCMOD_NEGATE:
premod_str = "-";
break;
case SRCMOD_BIASNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_BIAS:
postmod_str = "_bias";
break;
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
case SRCMOD_SIGNNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_SIGN:
postmod_str = "_bx2";
break;
case SRCMOD_COMPLEMENT:
premod_str = "1-";
break;
case SRCMOD_X2NEGATE:
premod_str = "-";
// fall through.
case SRCMOD_X2:
postmod_str = "_x2";
break;
case SRCMOD_DZ:
postmod_str = "_dz";
break;
case SRCMOD_DW:
postmod_str = "_dw";
break;
case SRCMOD_ABSNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_ABS:
postmod_str = "_abs";
break;
case SRCMOD_NOT:
premod_str = "!";
break;
915
916
917
918
case SRCMOD_NONE:
case SRCMOD_TOTAL:
break; // stop compiler whining.
919
920
921
922
} // switch
char regnum_str[16];
923
924
925
const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
arg->regnum, regnum_str,
sizeof (regnum_str));
926
927
928
929
if (regtype_str == NULL)
{
fail(ctx, "Unknown source register type.");
930
return "";
931
932
933
934
} // if
char swizzle_str[6];
int i = 0;
935
if (arg->swizzle != 0xE4) // 0xE4 == 11100100 ... 3 2 1 0. No swizzle.
936
937
938
{
static const char channel[] = { 'x', 'y', 'z', 'w' };
swizzle_str[i++] = '.';
939
940
941
942
943
944
945
946
swizzle_str[i++] = channel[arg->swizzle_x];
swizzle_str[i++] = channel[arg->swizzle_y];
swizzle_str[i++] = channel[arg->swizzle_z];
swizzle_str[i++] = channel[arg->swizzle_w];
// .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
while (swizzle_str[i-1] == swizzle_str[i-2])
i--;
947
948
949
950
} // if
swizzle_str[i] = '\0';
assert(i < sizeof (swizzle_str));
951
char *retval = get_scratch_buffer(ctx);
952
953
snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s%s",
premod_str, regtype_str, regnum_str, postmod_str, swizzle_str);
954
// !!! FIXME: make sure the scratch buffer was large enough.
955
return retval;
956
} // make_D3D_sourcearg_string
957
958
959
static void emit_D3D_start(Context *ctx)
960
961
962
{
const uint major = (uint) ctx->major_ver;
const uint minor = (uint) ctx->minor_ver;
963
964
965
966
967
968
969
970
971
const char *shadertype_str = NULL;
char minor_str[16];
if (minor == 0xFF)
strcpy(minor_str, "sw");
else if (minor == 0x1) // apparently this is "vs_2_x". Weird.
strcpy(minor_str, "x");
else
snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
972
973
if (ctx->shader_type == MOJOSHADER_TYPE_PIXEL)
974
shadertype_str = "ps";
975
else if (ctx->shader_type == MOJOSHADER_TYPE_VERTEX)
976
shadertype_str = "vs";
977
else
978
979
980
{
failf(ctx, "Shader type %u unsupported in this profile.",
(uint) ctx->shader_type);
981
return;
982
} // else
983
984
output_line(ctx, "%s_%u_%s", shadertype_str, major, minor_str);
985
986
} // emit_D3D_start
987
988
static void emit_D3D_end(Context *ctx)
989
{
990
output_line(ctx, "end");
991
} // emit_D3D_end
992
993
994
995
996
997
998
999
1000
static void emit_D3D_finalize(Context *ctx)
{
// no-op.
} // emit_D3D_finalize
static void emit_D3D_global(Context *ctx, RegisterType regtype, int regnum)