Skip to content

Latest commit

 

History

History
2316 lines (1938 loc) · 75.1 KB

mojoshader_opengl.c

File metadata and controls

2316 lines (1938 loc) · 75.1 KB
 
Apr 29, 2008
Apr 29, 2008
1
2
3
4
5
6
7
8
9
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
Jun 1, 2011
Jun 1, 2011
10
11
12
// !!! FIXME: preshaders shouldn't be handled in here at all. This should
// !!! FIXME: be in the Effects API, once that's actually written.
Apr 26, 2008
Apr 26, 2008
13
14
15
16
17
18
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
Feb 13, 2009
Feb 13, 2009
19
// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS?
Apr 30, 2008
Apr 30, 2008
20
21
22
23
24
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
Nov 8, 2008
Nov 8, 2008
25
26
27
28
29
30
31
32
#if (defined(__APPLE__) && defined(__MACH__))
#define PLATFORM_MACOSX 1
#endif
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
Dec 2, 2008
Dec 2, 2008
33
34
35
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
Apr 27, 2008
Apr 27, 2008
36
#define GL_GLEXT_LEGACY 1
Apr 29, 2008
Apr 29, 2008
37
38
#include "GL/gl.h"
#include "GL/glext.h"
Apr 26, 2008
Apr 26, 2008
39
Aug 24, 2008
Aug 24, 2008
40
41
42
43
44
45
46
47
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
Jun 20, 2011
Jun 20, 2011
48
49
50
51
// this happens to be the same value for ARB1 and GLSL.
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
Aug 24, 2008
Aug 24, 2008
52
Apr 26, 2008
Apr 26, 2008
53
54
55
struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
May 25, 2008
May 25, 2008
56
GLuint handle;
Apr 26, 2008
Apr 26, 2008
57
58
59
uint32 refcount;
};
Apr 27, 2008
Apr 27, 2008
60
61
typedef struct
{
Apr 27, 2008
Apr 27, 2008
62
MOJOSHADER_shaderType shader_type;
Apr 27, 2008
Apr 27, 2008
63
const MOJOSHADER_uniform *uniform;
Nov 15, 2009
Nov 15, 2009
64
GLint location;
Apr 27, 2008
Apr 27, 2008
65
66
} UniformMap;
Apr 27, 2008
Apr 27, 2008
67
68
typedef struct
{
Apr 27, 2008
Apr 27, 2008
69
const MOJOSHADER_attribute *attribute;
Nov 15, 2009
Nov 15, 2009
70
GLint location;
Apr 27, 2008
Apr 27, 2008
71
72
} AttributeMap;
Apr 26, 2008
Apr 26, 2008
73
74
struct MOJOSHADER_glProgram
{
Apr 27, 2008
Apr 27, 2008
75
76
MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
May 25, 2008
May 25, 2008
77
GLuint handle;
Aug 14, 2009
Aug 14, 2009
78
uint32 generation;
Apr 27, 2008
Apr 27, 2008
79
uint32 uniform_count;
Apr 27, 2008
Apr 27, 2008
80
UniformMap *uniforms;
Apr 27, 2008
Apr 27, 2008
81
uint32 attribute_count;
Apr 27, 2008
Apr 27, 2008
82
AttributeMap *attributes;
Aug 7, 2009
Aug 7, 2009
83
84
85
86
87
88
89
90
91
92
93
94
size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
Jun 1, 2011
Jun 1, 2011
95
96
97
98
99
100
size_t vs_preshader_reg_count;
GLfloat *vs_preshader_regs;
size_t ps_preshader_reg_count;
GLfloat *ps_preshader_regs;
Apr 26, 2008
Apr 26, 2008
101
uint32 refcount;
Jun 20, 2011
Jun 20, 2011
102
103
104
int uses_pointsize;
Aug 7, 2009
Aug 7, 2009
105
// GLSL uses these...location of uniform arrays.
Nov 15, 2009
Nov 15, 2009
106
107
108
109
110
111
GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
Apr 26, 2008
Apr 26, 2008
112
113
};
May 3, 2008
May 3, 2008
114
115
116
117
#ifndef WINGDIAPI
#define WINGDIAPI
#endif
Apr 28, 2008
Apr 28, 2008
118
// Entry points in base OpenGL that lack function pointer prototypes...
May 3, 2008
May 3, 2008
119
120
typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
May 28, 2008
May 28, 2008
121
typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
Jun 15, 2008
Jun 15, 2008
122
123
typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
Apr 28, 2008
Apr 28, 2008
124
Aug 14, 2009
Aug 14, 2009
125
126
127
128
129
// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
Apr 28, 2008
Apr 28, 2008
130
131
132
133
134
135
136
137
struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
Dec 30, 2009
Dec 30, 2009
138
139
// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
Aug 14, 2009
Aug 14, 2009
140
141
142
143
144
145
GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
May 6, 2008
May 6, 2008
146
GLuint sampler_reg_file[16];
Apr 28, 2008
Apr 28, 2008
147
Aug 14, 2009
Aug 14, 2009
148
149
150
// This increments every time we change the register files.
uint32 generation;
Nov 11, 2011
Nov 11, 2011
151
152
153
// This keeps track of implicitly linked programs.
HashTable *linker_cache;
Aug 15, 2009
Aug 15, 2009
154
// This tells us which vertex attribute arrays we have enabled.
Nov 15, 2009
Nov 15, 2009
155
GLint max_attrs;
Aug 15, 2009
Aug 15, 2009
156
157
158
uint8 want_attr[32];
uint8 have_attr[32];
Jun 20, 2011
Jun 20, 2011
159
160
161
// rarely used, so we don't touch when we don't have to.
int pointsize_enabled;
Apr 28, 2008
Apr 28, 2008
162
163
164
// GL stuff...
int opengl_major;
int opengl_minor;
Dec 21, 2011
Dec 21, 2011
165
166
int glsl_major;
int glsl_minor;
Apr 28, 2008
Apr 28, 2008
167
MOJOSHADER_glProgram *bound_program;
Apr 30, 2008
Apr 30, 2008
168
char profile[16];
Apr 28, 2008
Apr 28, 2008
169
170
// Extensions...
Dec 2, 2008
Dec 2, 2008
171
172
173
174
175
176
177
178
179
180
181
182
183
184
int have_base_opengl;
int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
Apr 28, 2008
Apr 28, 2008
185
186
187
// Entry points...
PFNGLGETSTRINGPROC glGetString;
May 28, 2008
May 28, 2008
188
PFNGLGETERRORPROC glGetError;
May 3, 2008
May 3, 2008
189
PFNGLGETINTEGERVPROC glGetIntegerv;
Jun 15, 2008
Jun 15, 2008
190
191
PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
Apr 28, 2008
Apr 28, 2008
192
193
194
195
196
197
198
199
200
201
202
203
204
PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
Aug 8, 2009
Aug 8, 2009
205
206
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM1IVARBPROC glUniform1iv;
Apr 28, 2008
Apr 28, 2008
207
208
209
210
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
May 28, 2008
May 28, 2008
211
212
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
Jun 25, 2008
Jun 25, 2008
213
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
Jul 7, 2008
Jul 7, 2008
214
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
May 28, 2008
May 28, 2008
215
216
217
218
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
May 25, 2008
May 25, 2008
219
220
221
// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
May 28, 2008
May 28, 2008
222
int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
May 25, 2008
May 25, 2008
223
224
void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
Jun 2, 2008
Jun 2, 2008
225
GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
Aug 7, 2009
Aug 7, 2009
226
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
Jun 2, 2008
Jun 2, 2008
227
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
May 28, 2008
May 28, 2008
228
GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
Aug 8, 2009
Aug 8, 2009
229
void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
May 28, 2008
May 28, 2008
230
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
Aug 7, 2009
Aug 7, 2009
231
232
233
void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
Aug 6, 2009
Aug 6, 2009
234
235
int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
Apr 28, 2008
Apr 28, 2008
236
237
};
May 25, 2008
May 25, 2008
238
Apr 28, 2008
Apr 28, 2008
239
static MOJOSHADER_glContext *ctx = NULL;
Apr 28, 2008
Apr 28, 2008
240
Apr 27, 2008
Apr 27, 2008
241
242
243
244
245
246
247
248
// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
Nov 8, 2008
Nov 8, 2008
249
250
251
252
253
254
255
256
#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
Dec 30, 2009
Dec 30, 2009
257
SInt32 ver, major, minor, patch;
Nov 8, 2008
Nov 8, 2008
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
ver = 0x1000; // oh well.
else if (ver < 0x1030)
convert = 1; // split (ver) into (major),(minor),(patch).
else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
Feb 2, 2009
Feb 2, 2009
283
} // if
Nov 8, 2008
Nov 8, 2008
284
285
286
287
288
combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
Nov 28, 2008
Nov 28, 2008
289
return (combined >= ((x << 16) | (y << 8) | z));
Nov 8, 2008
Nov 8, 2008
290
291
292
} // macosx_version_atleast
#endif
Nov 11, 2011
Nov 11, 2011
293
294
295
296
static inline void out_of_memory(void)
{
set_error("out of memory");
} // out_of_memory
Apr 26, 2008
Apr 26, 2008
297
298
299
static inline void *Malloc(const size_t len)
{
May 10, 2008
May 10, 2008
300
void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
Apr 27, 2008
Apr 27, 2008
301
if (retval == NULL)
Nov 11, 2011
Nov 11, 2011
302
out_of_memory();
Apr 27, 2008
Apr 27, 2008
303
return retval;
Apr 26, 2008
Apr 26, 2008
304
305
306
307
} // Malloc
static inline void Free(void *ptr)
{
Apr 27, 2008
Apr 27, 2008
308
if (ptr != NULL)
Apr 28, 2008
Apr 28, 2008
309
ctx->free_fn(ptr, ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
310
311
312
} // Free
Jun 15, 2008
Jun 15, 2008
313
314
315
316
317
318
319
320
321
static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
Jun 29, 2008
Jun 29, 2008
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
Aug 6, 2009
Aug 6, 2009
337
338
static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
Jul 31, 2008
Jul 31, 2008
339
Jun 29, 2008
Jun 29, 2008
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = glsl_shader_type(pd->shader_type);
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
396
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
} // impl_GLSL_GetUniformLocation
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
const GLuint program = ctx->glCreateProgramObject();
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
ctx->glLinkProgram(program);
GLint ok = 0;
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
ctx->glDeleteObject(program);
return 0;
} // if
return program;
} // impl_GLSL_LinkProgram
Aug 8, 2009
Aug 8, 2009
440
static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
441
442
443
444
445
446
447
448
449
450
451
452
453
{
program->vs_float4_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_vec4");
program->vs_int4_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_ivec4");
program->vs_bool_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_bool");
program->ps_float4_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_vec4");
program->ps_int4_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_ivec4");
program->ps_bool_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_bool");
Aug 8, 2009
Aug 8, 2009
454
} // impl_GLSL_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
455
456
Jun 29, 2008
Jun 29, 2008
457
458
459
460
461
462
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program)
{
ctx->glUseProgramObject((program != NULL) ? program->handle : 0);
} // impl_GLSL_UseProgramObject
Aug 7, 2009
Aug 7, 2009
463
464
465
static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
466
{
Aug 7, 2009
Aug 7, 2009
467
const GLint loc = ctx->glGetUniformLocation(program->handle, u->name);
Nov 15, 2009
Nov 15, 2009
468
if (loc >= 0) // not optimized out?
Aug 7, 2009
Aug 7, 2009
469
470
ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
Jun 29, 2008
Jun 29, 2008
471
472
Aug 7, 2009
Aug 7, 2009
473
static void impl_GLSL_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
474
{
Aug 7, 2009
Aug 7, 2009
475
const MOJOSHADER_glProgram *program = ctx->bound_program;
Jun 29, 2008
Jun 29, 2008
476
Aug 9, 2009
Aug 9, 2009
477
478
assert(program->uniform_count > 0); // don't call with nothing to do!
Aug 7, 2009
Aug 7, 2009
479
480
481
482
483
484
if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
Jun 29, 2008
Jun 29, 2008
485
Aug 7, 2009
Aug 7, 2009
486
487
488
489
490
491
if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
Jun 29, 2008
Jun 29, 2008
492
Aug 7, 2009
Aug 7, 2009
493
494
495
496
497
498
if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
Jun 29, 2008
Jun 29, 2008
499
Aug 7, 2009
Aug 7, 2009
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
524
525
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
526
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Aug 6, 2009
Aug 6, 2009
543
544
static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
604
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
Aug 8, 2009
Aug 8, 2009
629
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
630
631
{
// no-op.
Aug 8, 2009
Aug 8, 2009
632
} // impl_ARB1_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
633
634
Jun 29, 2008
Jun 29, 2008
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program)
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
} // impl_ARB1_UseProgramObject
Aug 7, 2009
Aug 7, 2009
655
656
657
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
658
{
Aug 7, 2009
Aug 7, 2009
659
660
// no-op. Constant arrays are defined in source code for arb1.
} // impl_ARB1_PushConstantArray
Jun 29, 2008
Jun 29, 2008
661
662
Aug 7, 2009
Aug 7, 2009
663
static void impl_ARB1_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
664
{
Aug 9, 2009
Aug 9, 2009
665
666
667
// vertex shader uniforms come first in program->uniforms array.
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX;
GLenum arb_shader_type = arb1_shader_type(shader_type);
Aug 7, 2009
Aug 7, 2009
668
const MOJOSHADER_glProgram *program = ctx->bound_program;
Aug 9, 2009
Aug 9, 2009
669
670
671
672
673
const uint32 count = program->uniform_count;
const GLfloat *srcf = program->vs_uniforms_float4;
const GLint *srci = program->vs_uniforms_int4;
const GLint *srcb = program->vs_uniforms_bool;
GLint loc = 0;
Aug 7, 2009
Aug 7, 2009
674
uint32 i;
Jun 29, 2008
Jun 29, 2008
675
Aug 9, 2009
Aug 9, 2009
676
677
assert(count > 0); // shouldn't call this with nothing to do!
Aug 7, 2009
Aug 7, 2009
678
679
for (i = 0; i < count; i++)
{
Aug 8, 2009
Aug 8, 2009
680
UniformMap *map = &program->uniforms[i];
Aug 9, 2009
Aug 9, 2009
681
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type;
Aug 7, 2009
Aug 7, 2009
682
683
684
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const int size = u->array_count ? u->array_count : 1;
Jun 29, 2008
Jun 29, 2008
685
Aug 7, 2009
Aug 7, 2009
686
assert(!u->constant);
Jun 29, 2008
Jun 29, 2008
687
Aug 9, 2009
Aug 9, 2009
688
// Did we switch from vertex to pixel (to geometry, etc)?
Aug 9, 2009
Aug 9, 2009
689
if (shader_type != uniform_shader_type)
Aug 7, 2009
Aug 7, 2009
690
{
Aug 9, 2009
Aug 9, 2009
691
692
// we start with vertex, move to pixel, then to geometry, etc.
// The array should always be sorted as such.
Aug 9, 2009
Aug 9, 2009
693
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL)
Aug 9, 2009
Aug 9, 2009
694
{
Aug 9, 2009
Aug 9, 2009
695
assert(shader_type == MOJOSHADER_TYPE_VERTEX);
Aug 9, 2009
Aug 9, 2009
696
697
698
699
700
701
702
srcf = program->ps_uniforms_float4;
srci = program->ps_uniforms_int4;
srcb = program->ps_uniforms_bool;
loc = 0;
} // if
else
{
Aug 9, 2009
Aug 9, 2009
703
// These should be ordered vertex, then pixel, then geometry.
Aug 9, 2009
Aug 9, 2009
704
705
assert(0 && "Unexpected shader type");
} // else
Jul 7, 2008
Jul 7, 2008
706
Aug 9, 2009
Aug 9, 2009
707
708
shader_type = uniform_shader_type;
arb_shader_type = arb1_shader_type(uniform_shader_type);
Aug 9, 2009
Aug 9, 2009
709
} // if
Jul 7, 2008
Jul 7, 2008
710
Aug 7, 2009
Aug 7, 2009
711
712
713
if (type == MOJOSHADER_UNIFORM_FLOAT)
{
int i;
Aug 9, 2009
Aug 9, 2009
714
715
for (i = 0; i < size; i++, srcf += 4, loc++)
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf);
Aug 7, 2009
Aug 7, 2009
716
717
718
719
} // if
else if (type == MOJOSHADER_UNIFORM_INT)
{
int i;
May 24, 2011
May 24, 2011
720
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
721
722
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
723
724
for (i = 0; i < size; i++, srci += 4, loc++)
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci);
Aug 7, 2009
Aug 7, 2009
725
726
727
} // if
else
{
Aug 9, 2009
Aug 9, 2009
728
for (i = 0; i < size; i++, srci += 4, loc++)
Aug 7, 2009
Aug 7, 2009
729
{
Aug 9, 2009
Aug 9, 2009
730
731
732
733
734
const GLfloat fv[4] = {
(GLfloat) srci[0], (GLfloat) srci[1],
(GLfloat) srci[2], (GLfloat) srci[3]
};
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
735
736
737
738
739
740
} // for
} // else
} // else if
else if (type == MOJOSHADER_UNIFORM_BOOL)
{
int i;
May 24, 2011
May 24, 2011
741
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
742
743
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
744
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
745
{
Aug 9, 2009
Aug 9, 2009
746
const GLint ib = (GLint) ((*srcb) ? 1 : 0);
Aug 7, 2009
Aug 7, 2009
747
const GLint iv[4] = { ib, ib, ib, ib };
Aug 9, 2009
Aug 9, 2009
748
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv);
Aug 7, 2009
Aug 7, 2009
749
750
751
752
} // for
} // if
else
{
Aug 9, 2009
Aug 9, 2009
753
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
754
{
Aug 9, 2009
Aug 9, 2009
755
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f);
Aug 7, 2009
Aug 7, 2009
756
const GLfloat fv[4] = { fb, fb, fb, fb };
Aug 9, 2009
Aug 9, 2009
757
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
758
759
760
761
762
} // for
} // else
} // else if
} // for
} // impl_ARB1_PushUniforms
Jul 7, 2008
Jul 7, 2008
763
Aug 7, 2009
Aug 7, 2009
764
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
765
766
767
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
Aug 7, 2009
Aug 7, 2009
768
} // impl_ARB1_PushSampler
Jun 29, 2008
Jun 29, 2008
769
770
771
772
773
774
775
776
777
778
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Mar 31, 2010
Mar 31, 2010
779
780
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d,
const char *fn, int *ext)
Apr 28, 2008
Apr 28, 2008
781
782
783
784
{
void *retval = NULL;
if (lookup != NULL)
{
Mar 31, 2010
Mar 31, 2010
785
retval = lookup(fn, d);
Apr 28, 2008
Apr 28, 2008
786
787
788
789
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
Mar 31, 2010
Mar 31, 2010
790
retval = lookup(arbfn, d);
Apr 28, 2008
Apr 28, 2008
791
792
793
794
795
796
797
798
799
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
Mar 31, 2010
Mar 31, 2010
800
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
801
{
Jun 18, 2008
Jun 18, 2008
802
#define DO_LOOKUP(ext, typ, fn) { \
May 24, 2011
May 24, 2011
803
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \
Jun 18, 2008
Jun 18, 2008
804
805
}
Apr 28, 2008
Apr 28, 2008
806
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
May 28, 2008
May 28, 2008
807
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
May 3, 2008
May 3, 2008
808
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
Jun 15, 2008
Jun 15, 2008
809
810
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
Apr 28, 2008
Apr 28, 2008
811
812
813
814
815
816
817
818
819
820
821
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
Aug 7, 2009
Aug 7, 2009
822
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IVARBPROC, glUniform1iv);
Apr 28, 2008
Apr 28, 2008
823
824
825
826
827
828
829
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
May 28, 2008
May 28, 2008
830
831
832
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
Jun 25, 2008
Jun 25, 2008
833
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
834
835
836
837
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
Jul 7, 2008
Jul 7, 2008
838
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV);
May 28, 2008
May 28, 2008
839
Apr 28, 2008
Apr 28, 2008
840
841
842
843
844
845
846
847
848
849
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
Apr 30, 2008
Apr 30, 2008
850
851
852
else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
Apr 28, 2008
Apr 28, 2008
853
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
854
855
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
856
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
857
858
859
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
860
861
862
863
864
865
866
867
868
869
870
871
872
873
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
Jun 29, 2008
Jun 29, 2008
874
static void parse_opengl_version_str(const char *verstr, int *maj, int *min)
Apr 28, 2008
Apr 28, 2008
875
876
{
if (verstr == NULL)
Jun 29, 2008
Jun 29, 2008
877
*maj = *min = 0;
Apr 28, 2008
Apr 28, 2008
878
else
Jun 29, 2008
Jun 29, 2008
879
880
881
882
sscanf(verstr, "%d.%d", maj, min);
} // parse_opengl_version_str
Dec 21, 2011
Dec 21, 2011
883
884
#if SUPPORT_PROFILE_GLSL
static inline int glsl_version_atleast(const int major, const int minor)
Jun 29, 2008
Jun 29, 2008
885
{
Dec 21, 2011
Dec 21, 2011
886
887
888
889
return ( ((ctx->glsl_major << 16) | (ctx->glsl_minor & 0xFFFF)) >=
((major << 16) | (minor & 0xFFFF)) );
} // glsl_version_atleast
#endif
Apr 28, 2008
Apr 28, 2008
890
Dec 21, 2011
Dec 21, 2011
891
892
893
static void detect_glsl_version(void)
{
ctx->glsl_major = ctx->glsl_minor = 0;
Apr 28, 2008
Apr 28, 2008
894
Dec 30, 2009
Dec 30, 2009
895
#if SUPPORT_PROFILE_GLSL
Dec 21, 2011
Dec 21, 2011
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
#if PLATFORM_MACOSX
// If running on Mac OS X <= 10.4, don't ever use GLSL, even if
// the system claims it is available.
if (!macosx_version_atleast(10, 5, 0))
return;
#endif
if ( 0/* !!! FIXME: (ctx->opengl_major >= 2)*/ ||
( ctx->have_GL_ARB_shader_objects &&
ctx->have_GL_ARB_vertex_shader &&
ctx->have_GL_ARB_fragment_shader &&
ctx->have_GL_ARB_shading_language_100 ) )
{
// the GL2.0 and ARB enum is the same value.
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB;
ctx->glGetError(); // flush any existing error state.
const char *str = (const char *) ctx->glGetString(enumval);
if (ctx->glGetError() == GL_INVALID_ENUM)
str = NULL;
parse_opengl_version_str(str, &ctx->glsl_major, &ctx->glsl_minor);
} // if
Dec 30, 2009
Dec 30, 2009
917
#endif
Dec 21, 2011
Dec 21, 2011
918
} // detect_glsl_version
Jun 29, 2008
Jun 29, 2008
919
920
Mar 31, 2010
Mar 31, 2010
921
static void load_extensions(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
922
{
Apr 30, 2008
Apr 30, 2008
923
924
const char *extlist = NULL;
Apr 28, 2008
Apr 28, 2008
925
ctx->have_base_opengl = 1;
May 25, 2008
May 25, 2008
926
927
ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
Jun 20, 2008
Jun 20, 2008
928
929
ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
Jul 3, 2008
Jul 3, 2008
930
ctx->have_GL_NV_vertex_program3 = 1;
Jul 9, 2008
Jul 9, 2008
931
ctx->have_GL_NV_gpu_program4 = 1;
Apr 28, 2008
Apr 28, 2008
932
933
934
935
936
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Aug 24, 2008
Aug 24, 2008
937
938
ctx->have_GL_ARB_half_float_vertex = 1;
ctx->have_GL_OES_vertex_half_float = 1;
Apr 28, 2008
Apr 28, 2008
939
Mar 31, 2010
Mar 31, 2010
940
lookup_entry_points(lookup, d);
Apr 28, 2008
Apr 28, 2008
941
Apr 30, 2008
Apr 30, 2008
942
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
943
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
944
945
else
{
Dec 21, 2011
Dec 21, 2011
946
947
const char *str = (const char *) ctx->glGetString(GL_VERSION);
parse_opengl_version_str(str, &ctx->opengl_major, &ctx->opengl_minor);
Apr 30, 2008
Apr 30, 2008
948
949
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
950
951
952
953
954
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
955
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
956
May 25, 2008
May 25, 2008
957
958
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Dec 21, 2011
Dec 21, 2011
959
960
961
962
VERIFY_EXT(GL_ARB_shader_objects, -1, -1);
VERIFY_EXT(GL_ARB_vertex_shader, -1, -1);
VERIFY_EXT(GL_ARB_fragment_shader, -1, -1);
VERIFY_EXT(GL_ARB_shading_language_100, -1, -1);
Jul 3, 2008
Jul 3, 2008
963
964
VERIFY_EXT(GL_NV_vertex_program2_option, -1, -1);
VERIFY_EXT(GL_NV_fragment_program2, -1, -1);
Jul 3, 2008
Jul 3, 2008
965
VERIFY_EXT(GL_NV_vertex_program3, -1, -1);
Apr 28, 2008
Apr 28, 2008
966
VERIFY_EXT(GL_NV_half_float, -1, -1);
Aug 24, 2008
Aug 24, 2008
967
968
VERIFY_EXT(GL_ARB_half_float_vertex, 3, 0);
VERIFY_EXT(GL_OES_vertex_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
969
970
#undef VERIFY_EXT
Dec 21, 2011
Dec 21, 2011
971
972
detect_glsl_version();
Apr 30, 2008
Apr 30, 2008
973
974
975
976
977
978
979
} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
980
Apr 30, 2008
Apr 30, 2008
981
982
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
983
Dec 21, 2011
Dec 21, 2011
984
985
986
987
988
989
// we might actually _have_ maj.min, but forcibly disabled GLSL elsewhere.
#define MUST_HAVE_GLSL(p, maj, min) \
if (!glsl_version_atleast(maj, min)) { \
set_error(#p " profile needs missing GLSL support"); return 0; \
}
May 8, 2008
May 8, 2008
990
991
992
993
994
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
995
May 25, 2008
May 25, 2008
996
997
998
999
1000
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);