Skip to content

Latest commit

 

History

History
3248 lines (2915 loc) · 118 KB

mojoshader.h

File metadata and controls

3248 lines (2915 loc) · 118 KB
 
Feb 10, 2008
Feb 10, 2008
1
/**
Mar 22, 2008
Mar 22, 2008
2
3
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
Feb 10, 2008
Feb 10, 2008
4
5
6
7
8
9
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
Feb 12, 2009
Feb 12, 2009
10
11
#ifndef _INCL_MOJOSHADER_H_
#define _INCL_MOJOSHADER_H_
Feb 10, 2008
Feb 10, 2008
12
13
14
15
16
#ifdef __cplusplus
extern "C" {
#endif
Nov 6, 2008
Nov 6, 2008
17
18
19
/* You can define this if you aren't generating mojoshader_version.h */
#ifndef MOJOSHADER_NO_VERSION_INCLUDE
#include "mojoshader_version.h"
Dec 1, 2008
Dec 1, 2008
20
21
22
#endif
#ifndef MOJOSHADER_VERSION
Nov 6, 2008
Nov 6, 2008
23
#define MOJOSHADER_VERSION -1
Dec 1, 2008
Dec 1, 2008
24
25
26
#endif
#ifndef MOJOSHADER_CHANGESET
Nov 6, 2008
Nov 6, 2008
27
28
29
#define MOJOSHADER_CHANGESET "???"
#endif
Mar 16, 2008
Mar 16, 2008
30
/*
Mar 28, 2008
Mar 28, 2008
31
32
33
34
35
* For determining the version of MojoShader you are using:
* const int compiled_against = MOJOSHADER_VERSION;
* const int linked_against = MOJOSHADER_version();
*
* The version is a single integer that increments, not a major/minor value.
Mar 16, 2008
Mar 16, 2008
36
*/
Mar 22, 2008
Mar 22, 2008
37
int MOJOSHADER_version(void);
Mar 16, 2008
Mar 16, 2008
38
Nov 6, 2008
Nov 6, 2008
39
/*
Feb 5, 2009
Feb 5, 2009
40
* For determining the revision control changeset of MojoShader you are using:
May 22, 2011
May 22, 2011
41
* const char *compiled_against = MOJOSHADER_CHANGESET;
Nov 6, 2008
Nov 6, 2008
42
43
44
45
46
47
48
49
50
51
* const char *linked_against = MOJOSHADER_changeset();
*
* The version is an arbitrary, null-terminated ASCII string. It is probably
* a hash that represents a revision control changeset, and can't be
* compared to any other string to determine chronology.
*
* Do not attempt to free this string; it's statically allocated.
*/
const char *MOJOSHADER_changeset(void);
Mar 16, 2008
Mar 16, 2008
52
53
/*
* These allocators work just like the C runtime's malloc() and free()
Mar 28, 2008
Mar 28, 2008
54
55
* (in fact, they probably use malloc() and free() internally if you don't
* specify your own allocator, but don't rely on that behaviour).
Apr 4, 2008
Apr 4, 2008
56
57
58
* (data) is the pointer you supplied when specifying these allocator
* callbacks, in case you need instance-specific data...it is passed through
* to your allocator unmolested, and can be NULL if you like.
Mar 16, 2008
Mar 16, 2008
59
*/
Apr 4, 2008
Apr 4, 2008
60
61
typedef void *(*MOJOSHADER_malloc)(int bytes, void *data);
typedef void (*MOJOSHADER_free)(void *ptr, void *data);
Mar 14, 2008
Mar 14, 2008
62
Mar 28, 2008
Mar 28, 2008
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*
* These are enum values, but they also can be used in bitmasks, so we can
* test if an opcode is acceptable: if (op->shader_types & ourtype) {} ...
*/
typedef enum
{
MOJOSHADER_TYPE_UNKNOWN = 0,
MOJOSHADER_TYPE_PIXEL = (1 << 0),
MOJOSHADER_TYPE_VERTEX = (1 << 1),
MOJOSHADER_TYPE_GEOMETRY = (1 << 2), /* (not supported yet.) */
MOJOSHADER_TYPE_ANY = 0xFFFFFFFF /* used for bitmasks */
} MOJOSHADER_shaderType;
Apr 26, 2008
Apr 26, 2008
77
78
79
80
81
/*
* Data types for vertex attribute streams.
*/
typedef enum
{
Apr 28, 2008
Apr 28, 2008
82
MOJOSHADER_ATTRIBUTE_UNKNOWN = -1, /* housekeeping; not returned. */
Apr 26, 2008
Apr 26, 2008
83
84
85
86
87
88
89
MOJOSHADER_ATTRIBUTE_BYTE,
MOJOSHADER_ATTRIBUTE_UBYTE,
MOJOSHADER_ATTRIBUTE_SHORT,
MOJOSHADER_ATTRIBUTE_USHORT,
MOJOSHADER_ATTRIBUTE_INT,
MOJOSHADER_ATTRIBUTE_UINT,
MOJOSHADER_ATTRIBUTE_FLOAT,
Apr 28, 2008
Apr 28, 2008
90
91
MOJOSHADER_ATTRIBUTE_DOUBLE,
MOJOSHADER_ATTRIBUTE_HALF_FLOAT, /* MAYBE available in your OpenGL! */
Apr 26, 2008
Apr 26, 2008
92
93
} MOJOSHADER_attributeType;
Apr 4, 2008
Apr 4, 2008
94
95
96
/*
* Data types for uniforms. See MOJOSHADER_uniform for more information.
*/
Apr 4, 2008
Apr 4, 2008
97
98
typedef enum
{
Apr 28, 2008
Apr 28, 2008
99
MOJOSHADER_UNIFORM_UNKNOWN = -1, /* housekeeping value; never returned. */
Apr 19, 2008
Apr 19, 2008
100
101
102
MOJOSHADER_UNIFORM_FLOAT,
MOJOSHADER_UNIFORM_INT,
MOJOSHADER_UNIFORM_BOOL,
Apr 4, 2008
Apr 4, 2008
103
} MOJOSHADER_uniformType;
Apr 4, 2008
Apr 4, 2008
104
Apr 4, 2008
Apr 4, 2008
105
106
107
108
109
110
111
/*
* These are the uniforms to be set for a shader. "Uniforms" are what Direct3D
* calls "Constants" ... IDirect3DDevice::SetVertexShaderConstantF() would
* need this data, for example. These integers are register indexes. So if
* index==6 and type==MOJOSHADER_UNIFORM_FLOAT, that means we'd expect a
* 4-float vector to be specified for what would be register "c6" in D3D
* assembly language, before drawing with the shader.
May 5, 2008
May 5, 2008
112
113
114
115
116
117
118
119
* (array_count) means this is an array of uniforms...this happens in some
* profiles when we see a relative address ("c0[a0.x]", not the usual "c0").
* In those cases, the shader was built to set some range of constant
* registers as an array. You should set this array with (array_count)
* elements from the constant register file, starting at (index) instead of
* just a single uniform. To be extra difficult, you'll need to fill in the
* correct values from the MOJOSHADER_constant data into the appropriate
* parts of the array, overriding the constant register file. Fun!
Jul 31, 2008
Jul 31, 2008
120
121
122
123
* (constant) says whether this is a constant array; these need to be loaded
* once at creation time, from the constant list and not ever updated from
* the constant register file. This is a workaround for limitations in some
* profiles.
Apr 25, 2008
Apr 25, 2008
124
125
* (name) is a profile-specific variable name; it may be NULL if it isn't
* applicable to the requested profile.
Apr 4, 2008
Apr 4, 2008
126
*/
Dec 1, 2008
Dec 1, 2008
127
typedef struct MOJOSHADER_uniform
Apr 4, 2008
Apr 4, 2008
128
{
Apr 4, 2008
Apr 4, 2008
129
MOJOSHADER_uniformType type;
Apr 5, 2008
Apr 5, 2008
130
int index;
May 5, 2008
May 5, 2008
131
int array_count;
Jul 31, 2008
Jul 31, 2008
132
int constant;
Apr 25, 2008
Apr 25, 2008
133
const char *name;
Apr 4, 2008
Apr 4, 2008
134
135
} MOJOSHADER_uniform;
May 3, 2008
May 3, 2008
136
137
138
139
140
141
142
143
144
145
146
/*
* These are the constants defined in a shader. These are data values
* hardcoded in a shader (with the DEF, DEFI, DEFB instructions), which
* override your Uniforms. This data is largely for informational purposes,
* since they are compiled in and can't be changed, like Uniforms can be.
* These integers are register indexes. So if index==6 and
* type==MOJOSHADER_UNIFORM_FLOAT, that means we'd expect a 4-float vector
* to be specified for what would be register "c6" in D3D assembly language,
* before drawing with the shader.
* (value) is the value of the constant, unioned by type.
*/
Dec 1, 2008
Dec 1, 2008
147
typedef struct MOJOSHADER_constant
May 3, 2008
May 3, 2008
148
149
150
151
152
153
154
155
156
157
158
{
MOJOSHADER_uniformType type;
int index;
union
{
float f[4]; /* if type==MOJOSHADER_UNIFORM_FLOAT */
int i[4]; /* if type==MOJOSHADER_UNIFORM_INT */
int b; /* if type==MOJOSHADER_UNIFORM_BOOL */
} value;
} MOJOSHADER_constant;
Apr 19, 2008
Apr 19, 2008
159
160
161
162
163
/*
* Data types for samplers. See MOJOSHADER_sampler for more information.
*/
typedef enum
{
Apr 28, 2008
Apr 28, 2008
164
MOJOSHADER_SAMPLER_UNKNOWN = -1, /* housekeeping value; never returned. */
Apr 19, 2008
Apr 19, 2008
165
166
167
168
169
170
171
172
173
174
175
176
MOJOSHADER_SAMPLER_2D,
MOJOSHADER_SAMPLER_CUBE,
MOJOSHADER_SAMPLER_VOLUME,
} MOJOSHADER_samplerType;
/*
* These are the samplers to be set for a shader. ...
* IDirect3DDevice::SetTexture() would need this data, for example.
* These integers are the sampler "stage". So if index==6 and
* type==MOJOSHADER_SAMPLER_2D, that means we'd expect a regular 2D texture
* to be specified for what would be register "s6" in D3D assembly language,
* before drawing with the shader.
Apr 25, 2008
Apr 25, 2008
177
178
* (name) is a profile-specific variable name; it may be NULL if it isn't
* applicable to the requested profile.
Apr 17, 2012
Apr 17, 2012
179
180
181
182
183
* (texbem) will be non-zero if a TEXBEM opcode references this sampler. This
* is only used in legacy shaders (ps_1_1 through ps_1_3), but it needs some
* special support to work, as we have to load a magic uniform behind the
* scenes to support it. Most code can ignore this field in general, and no
* one has to touch it unless they really know what they're doing.
Apr 19, 2008
Apr 19, 2008
184
*/
Dec 1, 2008
Dec 1, 2008
185
typedef struct MOJOSHADER_sampler
Apr 19, 2008
Apr 19, 2008
186
187
188
{
MOJOSHADER_samplerType type;
int index;
Apr 25, 2008
Apr 25, 2008
189
const char *name;
Apr 17, 2012
Apr 17, 2012
190
int texbem;
Apr 19, 2008
Apr 19, 2008
191
192
} MOJOSHADER_sampler;
May 29, 2012
May 29, 2012
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
/*
* This struct is used if you have to force a sampler to a specific type.
* Generally, you can ignore this, but if you have, say, a ps_1_1
* shader, you might need to specify what the samplers are meant to be
* to get correct results, as Shader Model 1 samples textures according
* to what is bound to a sampler at the moment instead of what the shader
* is hardcoded to expect.
*/
typedef struct MOJOSHADER_samplerMap
{
int index;
MOJOSHADER_samplerType type;
} MOJOSHADER_samplerMap;
Apr 5, 2008
Apr 5, 2008
208
209
210
211
212
/*
* Data types for attributes. See MOJOSHADER_attribute for more information.
*/
typedef enum
{
Apr 28, 2008
Apr 28, 2008
213
MOJOSHADER_USAGE_UNKNOWN = -1, /* housekeeping value; never returned. */
Apr 19, 2008
Apr 19, 2008
214
215
216
217
218
219
220
221
222
223
224
225
226
227
MOJOSHADER_USAGE_POSITION,
MOJOSHADER_USAGE_BLENDWEIGHT,
MOJOSHADER_USAGE_BLENDINDICES,
MOJOSHADER_USAGE_NORMAL,
MOJOSHADER_USAGE_POINTSIZE,
MOJOSHADER_USAGE_TEXCOORD,
MOJOSHADER_USAGE_TANGENT,
MOJOSHADER_USAGE_BINORMAL,
MOJOSHADER_USAGE_TESSFACTOR,
MOJOSHADER_USAGE_POSITIONT,
MOJOSHADER_USAGE_COLOR,
MOJOSHADER_USAGE_FOG,
MOJOSHADER_USAGE_DEPTH,
MOJOSHADER_USAGE_SAMPLE,
Apr 28, 2008
Apr 28, 2008
228
MOJOSHADER_USAGE_TOTAL, /* housekeeping value; never returned. */
Apr 5, 2008
Apr 5, 2008
229
230
231
232
233
234
235
236
237
238
} MOJOSHADER_usage;
/*
* These are the attributes to be set for a shader. "Attributes" are what
* Direct3D calls "Vertex Declarations Usages" ...
* IDirect3DDevice::CreateVertexDeclaration() would need this data, for
* example. Each attribute is associated with an array of data that uses one
* element per-vertex. So if usage==MOJOSHADER_USAGE_COLOR and index==1, that
* means we'd expect a secondary color array to be bound to this shader
* before drawing.
Apr 25, 2008
Apr 25, 2008
239
240
* (name) is a profile-specific variable name; it may be NULL if it isn't
* applicable to the requested profile.
Apr 5, 2008
Apr 5, 2008
241
*/
Dec 1, 2008
Dec 1, 2008
242
typedef struct MOJOSHADER_attribute
Apr 5, 2008
Apr 5, 2008
243
244
245
{
MOJOSHADER_usage usage;
int index;
Apr 25, 2008
Apr 25, 2008
246
const char *name;
Apr 5, 2008
Apr 5, 2008
247
} MOJOSHADER_attribute;
Mar 28, 2008
Mar 28, 2008
248
Aug 26, 2008
Aug 26, 2008
249
250
251
252
253
254
/*
* Use this if you want to specify newly-parsed code to swizzle incoming
* data. This can be useful if you know, at parse time, that a shader
* will be processing data on COLOR0 that should be RGBA, but you'll
* be passing it a vertex array full of ARGB instead.
*/
Dec 1, 2008
Dec 1, 2008
255
typedef struct MOJOSHADER_swizzle
Aug 26, 2008
Aug 26, 2008
256
257
258
259
260
261
262
{
MOJOSHADER_usage usage;
unsigned int index;
unsigned char swizzles[4]; /* {0,1,2,3} == .xyzw, {2,2,2,2} == .zzzz */
} MOJOSHADER_swizzle;
Dec 20, 2008
Dec 20, 2008
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
/*
* MOJOSHADER_symbol data.
*
* These are used to expose high-level information in shader bytecode.
* They associate HLSL variables with registers. This data is used for both
* debugging and optimization.
*/
typedef enum
{
MOJOSHADER_SYMREGSET_BOOL,
MOJOSHADER_SYMREGSET_INT4,
MOJOSHADER_SYMREGSET_FLOAT4,
MOJOSHADER_SYMREGSET_SAMPLER,
} MOJOSHADER_symbolRegisterSet;
typedef enum
{
MOJOSHADER_SYMCLASS_SCALAR,
MOJOSHADER_SYMCLASS_VECTOR,
MOJOSHADER_SYMCLASS_MATRIX_ROWS,
MOJOSHADER_SYMCLASS_MATRIX_COLUMNS,
MOJOSHADER_SYMCLASS_OBJECT,
MOJOSHADER_SYMCLASS_STRUCT,
} MOJOSHADER_symbolClass;
typedef enum
{
MOJOSHADER_SYMTYPE_VOID,
MOJOSHADER_SYMTYPE_BOOL,
MOJOSHADER_SYMTYPE_INT,
MOJOSHADER_SYMTYPE_FLOAT,
MOJOSHADER_SYMTYPE_STRING,
MOJOSHADER_SYMTYPE_TEXTURE,
MOJOSHADER_SYMTYPE_TEXTURE1D,
MOJOSHADER_SYMTYPE_TEXTURE2D,
MOJOSHADER_SYMTYPE_TEXTURE3D,
MOJOSHADER_SYMTYPE_TEXTURECUBE,
MOJOSHADER_SYMTYPE_SAMPLER,
MOJOSHADER_SYMTYPE_SAMPLER1D,
MOJOSHADER_SYMTYPE_SAMPLER2D,
MOJOSHADER_SYMTYPE_SAMPLER3D,
MOJOSHADER_SYMTYPE_SAMPLERCUBE,
MOJOSHADER_SYMTYPE_PIXELSHADER,
MOJOSHADER_SYMTYPE_VERTEXSHADER,
MOJOSHADER_SYMTYPE_PIXELFRAGMENT,
MOJOSHADER_SYMTYPE_VERTEXFRAGMENT,
MOJOSHADER_SYMTYPE_UNSUPPORTED,
} MOJOSHADER_symbolType;
typedef struct MOJOSHADER_symbolStructMember MOJOSHADER_symbolStructMember;
typedef struct MOJOSHADER_symbolTypeInfo
{
MOJOSHADER_symbolClass parameter_class;
MOJOSHADER_symbolType parameter_type;
unsigned int rows;
unsigned int columns;
unsigned int elements;
unsigned int member_count;
MOJOSHADER_symbolStructMember *members;
} MOJOSHADER_symbolTypeInfo;
struct MOJOSHADER_symbolStructMember
{
const char *name;
MOJOSHADER_symbolTypeInfo info;
};
typedef struct MOJOSHADER_symbol
{
const char *name;
MOJOSHADER_symbolRegisterSet register_set;
unsigned int register_index;
unsigned int register_count;
MOJOSHADER_symbolTypeInfo info;
} MOJOSHADER_symbol;
Nov 11, 2010
Nov 11, 2010
342
343
344
345
346
347
348
/*
* These are used with MOJOSHADER_error as special case positions.
*/
#define MOJOSHADER_POSITION_NONE (-3)
#define MOJOSHADER_POSITION_BEFORE (-2)
#define MOJOSHADER_POSITION_AFTER (-1)
Feb 3, 2009
Feb 3, 2009
349
typedef struct MOJOSHADER_error
Mar 28, 2008
Mar 28, 2008
350
351
352
353
354
355
356
357
{
/*
* Human-readable error, if there is one. Will be NULL if there was no
* error. The string will be UTF-8 encoded, and English only. Most of
* these shouldn't be shown to the end-user anyhow.
*/
const char *error;
Feb 3, 2009
Feb 3, 2009
358
/*
Feb 12, 2009
Feb 12, 2009
359
360
* Filename where error happened. This can be NULL if the information
* isn't available.
Feb 3, 2009
Feb 3, 2009
361
362
363
*/
const char *filename;
Dec 19, 2008
Dec 19, 2008
364
/*
Nov 11, 2010
Nov 11, 2010
365
366
367
368
369
370
371
372
* Position of error, if there is one. Will be MOJOSHADER_POSITION_NONE if
* there was no error, MOJOSHADER_POSITION_BEFORE if there was an error
* before processing started, and MOJOSHADER_POSITION_AFTER if there was
* an error during final processing. If >= 0, MOJOSHADER_parse() sets
* this to the byte offset (starting at zero) into the bytecode you
* supplied, and MOJOSHADER_assemble(), MOJOSHADER_parseAst(), and
* MOJOSHADER_compile() sets this to a a line number in the source code
* you supplied (starting at one).
Dec 10, 2008
Dec 10, 2008
373
374
*/
int error_position;
Feb 3, 2009
Feb 3, 2009
375
376
} MOJOSHADER_error;
May 30, 2011
May 30, 2011
377
378
379
380
381
382
383
384
385
386
387
388
389
390
/* !!! FIXME: document me. */
typedef enum MOJOSHADER_preshaderOpcode
{
MOJOSHADER_PRESHADEROP_NOP,
MOJOSHADER_PRESHADEROP_MOV,
MOJOSHADER_PRESHADEROP_NEG,
MOJOSHADER_PRESHADEROP_RCP,
MOJOSHADER_PRESHADEROP_FRC,
MOJOSHADER_PRESHADEROP_EXP,
MOJOSHADER_PRESHADEROP_LOG,
MOJOSHADER_PRESHADEROP_RSQ,
MOJOSHADER_PRESHADEROP_SIN,
MOJOSHADER_PRESHADEROP_COS,
May 30, 2011
May 30, 2011
391
392
393
394
395
MOJOSHADER_PRESHADEROP_ASIN,
MOJOSHADER_PRESHADEROP_ACOS,
MOJOSHADER_PRESHADEROP_ATAN,
MOJOSHADER_PRESHADEROP_MIN,
MOJOSHADER_PRESHADEROP_MAX,
May 31, 2011
May 31, 2011
396
397
MOJOSHADER_PRESHADEROP_LT,
MOJOSHADER_PRESHADEROP_GE,
May 30, 2011
May 30, 2011
398
399
400
MOJOSHADER_PRESHADEROP_ADD,
MOJOSHADER_PRESHADEROP_MUL,
MOJOSHADER_PRESHADEROP_ATAN2,
May 31, 2011
May 31, 2011
401
MOJOSHADER_PRESHADEROP_DIV,
May 30, 2011
May 30, 2011
402
MOJOSHADER_PRESHADEROP_CMP,
May 31, 2011
May 31, 2011
403
MOJOSHADER_PRESHADEROP_MOVC,
May 30, 2011
May 30, 2011
404
MOJOSHADER_PRESHADEROP_DOT,
May 31, 2011
May 31, 2011
405
MOJOSHADER_PRESHADEROP_NOISE,
May 30, 2011
May 30, 2011
406
407
408
MOJOSHADER_PRESHADEROP_SCALAR_OPS,
MOJOSHADER_PRESHADEROP_MIN_SCALAR = MOJOSHADER_PRESHADEROP_SCALAR_OPS,
MOJOSHADER_PRESHADEROP_MAX_SCALAR,
May 31, 2011
May 31, 2011
409
410
MOJOSHADER_PRESHADEROP_LT_SCALAR,
MOJOSHADER_PRESHADEROP_GE_SCALAR,
May 30, 2011
May 30, 2011
411
412
413
MOJOSHADER_PRESHADEROP_ADD_SCALAR,
MOJOSHADER_PRESHADEROP_MUL_SCALAR,
MOJOSHADER_PRESHADEROP_ATAN2_SCALAR,
May 31, 2011
May 31, 2011
414
MOJOSHADER_PRESHADEROP_DIV_SCALAR,
May 30, 2011
May 30, 2011
415
MOJOSHADER_PRESHADEROP_DOT_SCALAR,
May 31, 2011
May 31, 2011
416
MOJOSHADER_PRESHADEROP_NOISE_SCALAR,
May 30, 2011
May 30, 2011
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
} MOJOSHADER_preshaderOpcode;
typedef enum MOJOSHADER_preshaderOperandType
{
MOJOSHADER_PRESHADEROPERAND_INPUT,
MOJOSHADER_PRESHADEROPERAND_OUTPUT,
MOJOSHADER_PRESHADEROPERAND_LITERAL,
MOJOSHADER_PRESHADEROPERAND_TEMP,
} MOJOSHADER_preshaderOperandType;
typedef struct MOJOSHADER_preshaderOperand
{
MOJOSHADER_preshaderOperandType type;
unsigned int index;
} MOJOSHADER_preshaderOperand;
typedef struct MOJOSHADER_preshaderInstruction
{
MOJOSHADER_preshaderOpcode opcode;
unsigned int element_count;
unsigned int operand_count;
MOJOSHADER_preshaderOperand operands[3];
} MOJOSHADER_preshaderInstruction;
typedef struct MOJOSHADER_preshader
{
unsigned int literal_count;
double *literals;
unsigned int temp_count; /* scalar, not vector! */
Jun 1, 2011
Jun 1, 2011
446
447
unsigned int symbol_count;
MOJOSHADER_symbol *symbols;
May 30, 2011
May 30, 2011
448
449
450
451
unsigned int instruction_count;
MOJOSHADER_preshaderInstruction *instructions;
} MOJOSHADER_preshader;
Feb 3, 2009
Feb 3, 2009
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
/*
* Structure used to return data from parsing of a shader...
*/
/* !!! FIXME: most of these ints should be unsigned. */
typedef struct MOJOSHADER_parseData
{
/*
* The number of elements pointed to by (errors).
*/
int error_count;
/*
* (error_count) elements of data that specify errors that were generated
* by parsing this shader.
* This can be NULL if there were no errors or if (error_count) is zero.
*/
MOJOSHADER_error *errors;
Dec 10, 2008
Dec 10, 2008
469
Apr 23, 2008
Apr 23, 2008
470
471
472
473
474
/*
* The name of the profile used to parse the shader. Will be NULL on error.
*/
const char *profile;
Mar 28, 2008
Mar 28, 2008
475
476
477
478
479
480
481
482
483
/*
* Bytes of output from parsing. Most profiles produce a string of source
* code, but profiles that do binary output may not be text at all.
* Will be NULL on error.
*/
const char *output;
/*
* Byte count for output, not counting any null terminator. Most profiles
Apr 6, 2008
Apr 6, 2008
484
485
486
* produce an ASCII string of source code (which will be null-terminated
* even though that null char isn't included in output_len), but profiles
* that do binary output may not be text at all. Will be 0 on error.
Mar 28, 2008
Mar 28, 2008
487
488
489
490
*/
int output_len;
/*
Jun 3, 2008
Jun 3, 2008
491
* Count of Direct3D instruction slots used. This is meaningless in terms
Mar 28, 2008
Mar 28, 2008
492
493
* of the actual output, as the profile will probably grow or reduce
* the count (or for high-level languages, not have that information at
Jun 3, 2008
Jun 3, 2008
494
495
496
497
* all). Also, as with Microsoft's own assembler, this value is just a
* rough estimate, as unpredicable real-world factors make the actual
* value vary at least a little from this count. Still, it can give you
* a rough idea of the size of your shader. Will be zero on error.
Mar 28, 2008
Mar 28, 2008
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
*/
int instruction_count;
/*
* The type of shader we parsed. Will be MOJOSHADER_TYPE_UNKNOWN on error.
*/
MOJOSHADER_shaderType shader_type;
/*
* The shader's major version. If this was a "vs_3_0", this would be 3.
*/
int major_ver;
/*
* The shader's minor version. If this was a "ps_1_4", this would be 4.
* Two notes: for "vs_2_x", this is 1, and for "vs_3_sw", this is 255.
*/
int minor_ver;
Apr 4, 2008
Apr 4, 2008
517
518
519
520
521
522
/*
* The number of elements pointed to by (uniforms).
*/
int uniform_count;
/*
Apr 4, 2008
Apr 4, 2008
523
524
* (uniform_count) elements of data that specify Uniforms to be set for
* this shader. See discussion on MOJOSHADER_uniform for details.
Apr 19, 2008
Apr 19, 2008
525
* This can be NULL on error or if (uniform_count) is zero.
Apr 4, 2008
Apr 4, 2008
526
527
528
*/
MOJOSHADER_uniform *uniforms;
May 3, 2008
May 3, 2008
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
/*
* The number of elements pointed to by (constants).
*/
int constant_count;
/*
* (constant_count) elements of data that specify constants used in
* this shader. See discussion on MOJOSHADER_constant for details.
* This can be NULL on error or if (constant_count) is zero.
* This is largely informational: constants are hardcoded into a shader.
* The constants that you can set like parameters are in the "uniforms"
* list.
*/
MOJOSHADER_constant *constants;
Apr 19, 2008
Apr 19, 2008
544
545
546
547
548
549
550
551
552
553
554
555
/*
* The number of elements pointed to by (samplers).
*/
int sampler_count;
/*
* (sampler_count) elements of data that specify Samplers to be set for
* this shader. See discussion on MOJOSHADER_sampler for details.
* This can be NULL on error or if (sampler_count) is zero.
*/
MOJOSHADER_sampler *samplers;
Jun 20, 2011
Jun 20, 2011
556
/* !!! FIXME: this should probably be "input" and not "attribute" */
Apr 5, 2008
Apr 5, 2008
557
558
559
560
561
/*
* The number of elements pointed to by (attributes).
*/
int attribute_count;
Jun 20, 2011
Jun 20, 2011
562
/* !!! FIXME: this should probably be "input" and not "attribute" */
Apr 5, 2008
Apr 5, 2008
563
564
565
/*
* (attribute_count) elements of data that specify Attributes to be set
* for this shader. See discussion on MOJOSHADER_attribute for details.
Apr 19, 2008
Apr 19, 2008
566
* This can be NULL on error or if (attribute_count) is zero.
Apr 5, 2008
Apr 5, 2008
567
568
569
*/
MOJOSHADER_attribute *attributes;
Jun 20, 2011
Jun 20, 2011
570
571
572
573
574
575
576
577
578
579
580
581
/*
* The number of elements pointed to by (outputs).
*/
int output_count;
/*
* (output_count) elements of data that specify outputs this shader
* writes to. See discussion on MOJOSHADER_attribute for details.
* This can be NULL on error or if (output_count) is zero.
*/
MOJOSHADER_attribute *outputs;
Aug 26, 2008
Aug 26, 2008
582
583
584
585
586
/*
* The number of elements pointed to by (swizzles).
*/
int swizzle_count;
Jun 20, 2011
Jun 20, 2011
587
/* !!! FIXME: this should probably be "input" and not "attribute" */
Aug 26, 2008
Aug 26, 2008
588
589
590
591
592
593
594
595
/*
* (swizzle_count) elements of data that specify swizzles the shader will
* apply to incoming attributes. This is a copy of what was passed to
* MOJOSHADER_parseData().
* This can be NULL on error or if (swizzle_count) is zero.
*/
MOJOSHADER_swizzle *swizzles;
Dec 20, 2008
Dec 20, 2008
596
597
598
599
600
601
602
603
604
605
606
607
608
609
/*
* The number of elements pointed to by (symbols).
*/
int symbol_count;
/*
* (symbol_count) elements of data that specify high-level symbol data
* for the shader. This will be parsed from the CTAB section
* in bytecode, and will be a copy of what you provide to
* MOJOSHADER_assemble(). This data is optional.
* This can be NULL on error or if (symbol_count) is zero.
*/
MOJOSHADER_symbol *symbols;
May 30, 2011
May 30, 2011
610
611
612
613
614
615
/*
* !!! FIXME: document me.
* This can be NULL on error or if no preshader was available.
*/
MOJOSHADER_preshader *preshader;
Mar 28, 2008
Mar 28, 2008
616
617
618
619
620
621
622
623
624
/*
* This is the malloc implementation you passed to MOJOSHADER_parse().
*/
MOJOSHADER_malloc malloc;
/*
* This is the free implementation you passed to MOJOSHADER_parse().
*/
MOJOSHADER_free free;
Apr 4, 2008
Apr 4, 2008
625
626
627
628
629
/*
* This is the pointer you passed as opaque data for your allocator.
*/
void *malloc_data;
Mar 28, 2008
Mar 28, 2008
630
631
632
633
634
635
636
637
} MOJOSHADER_parseData;
/*
* Profile string for Direct3D assembly language output.
*/
#define MOJOSHADER_PROFILE_D3D "d3d"
Apr 6, 2008
Apr 6, 2008
638
639
640
/*
* Profile string for passthrough of the original bytecode, unchanged.
*/
Dec 7, 2008
Dec 7, 2008
641
#define MOJOSHADER_PROFILE_BYTECODE "bytecode"
Apr 6, 2008
Apr 6, 2008
642
Mar 28, 2008
Mar 28, 2008
643
644
645
646
647
/*
* Profile string for GLSL: OpenGL high-level shader language output.
*/
#define MOJOSHADER_PROFILE_GLSL "glsl"
Jun 29, 2008
Jun 29, 2008
648
649
650
651
652
/*
* Profile string for GLSL 1.20: minor improvements to base GLSL spec.
*/
#define MOJOSHADER_PROFILE_GLSL120 "glsl120"
May 25, 2008
May 25, 2008
653
654
655
656
657
/*
* Profile string for OpenGL ARB 1.0 shaders: GL_ARB_(vertex|fragment)_program.
*/
#define MOJOSHADER_PROFILE_ARB1 "arb1"
Jun 18, 2008
Jun 18, 2008
658
659
660
661
662
663
664
665
666
667
/*
* Profile string for OpenGL ARB 1.0 shaders with Nvidia 2.0 extensions:
* GL_NV_vertex_program2_option and GL_NV_fragment_program2
*/
#define MOJOSHADER_PROFILE_NV2 "nv2"
/*
* Profile string for OpenGL ARB 1.0 shaders with Nvidia 3.0 extensions:
* GL_NV_vertex_program3 and GL_NV_fragment_program2
*/
Jul 3, 2008
Jul 3, 2008
668
#define MOJOSHADER_PROFILE_NV3 "nv3"
Jun 18, 2008
Jun 18, 2008
669
670
671
/*
* Profile string for OpenGL ARB 1.0 shaders with Nvidia 4.0 extensions:
Sep 24, 2008
Sep 24, 2008
672
* GL_NV_gpu_program4
Jun 18, 2008
Jun 18, 2008
673
*/
Jul 7, 2008
Jul 7, 2008
674
#define MOJOSHADER_PROFILE_NV4 "nv4"
Jun 18, 2008
Jun 18, 2008
675
Nov 8, 2008
Nov 8, 2008
676
677
678
679
680
/*
* Determine the highest supported Shader Model for a profile.
*/
int MOJOSHADER_maxShaderModel(const char *profile);
Apr 4, 2008
Apr 4, 2008
681
Mar 28, 2008
Mar 28, 2008
682
683
684
685
686
687
688
689
690
691
692
693
694
695
/*
* Parse a compiled Direct3D shader's bytecode.
*
* This is your primary entry point into MojoShader. You need to pass it
* a compiled D3D shader and tell it which "profile" you want to use to
* convert it into useful data.
*
* The available profiles are the set of MOJOSHADER_PROFILE_* defines.
* Note that MojoShader may be built without support for all listed
* profiles (in which case using one here will return with an error).
*
* As parsing requires some memory to be allocated, you may provide a custom
* allocator to this function, which will be used to allocate/free memory.
* They function just like malloc() and free(). We do not use realloc().
Apr 4, 2008
Apr 4, 2008
696
697
698
* If you don't care, pass NULL in for the allocator functions. If your
* allocator needs instance-specific data, you may supply it with the
* (d) parameter. This pointer is passed as-is to your (m) and (f) functions.
Mar 28, 2008
Mar 28, 2008
699
*
Apr 4, 2008
Apr 4, 2008
700
* This function returns a MOJOSHADER_parseData.
Mar 28, 2008
Mar 28, 2008
701
702
703
704
705
706
*
* This function will never return NULL, even if the system is completely
* out of memory upon entry (in which case, this function returns a static
* MOJOSHADER_parseData object, which is still safe to pass to
* MOJOSHADER_freeParseData()).
*
Aug 26, 2008
Aug 26, 2008
707
708
709
710
711
712
* You can tell the generated program to swizzle certain inputs. If you know
* that COLOR0 should be RGBA but you're passing in ARGB, you can specify
* a swizzle of { MOJOSHADER_USAGE_COLOR, 0, {1,2,3,0} } to (swiz). If the
* input register in the code would produce reg.ywzx, that swizzle would
* change it to reg.wzxy ... (swiz) can be NULL.
*
May 29, 2012
May 29, 2012
713
714
715
716
717
* You can force the shader to expect samplers of certain types. Generally
* you don't need this, as Shader Model 2 and later always specify what they
* expect samplers to be (2D, cubemap, etc). Shader Model 1, however, just
* uses whatever is bound to a given sampler at draw time, but this doesn't
* work in OpenGL, etc. In these cases, MojoShader will default to
May 29, 2012
May 29, 2012
718
719
720
721
722
723
724
* 2D texture sampling (or cubemap sampling, in cases where it makes sense,
* like the TEXM3X3TEX opcode), which works 75% of the time, but if you
* really needed something else, you'll need to specify it here. This can
* also be used, at your own risk, to override DCL opcodes in shaders: if
* the shader explicit says 2D, but you want Cubemap, for example, you can
* use this to override. If you aren't sure about any of this stuff, you can
* (and should) almost certainly ignore it: (smap) can be NULL.
May 29, 2012
May 29, 2012
725
*
Apr 23, 2008
Apr 23, 2008
726
* This function is thread safe, so long as (m) and (f) are too, and that
Mar 28, 2008
Mar 28, 2008
727
728
729
730
731
732
* (tokenbuf) remains intact for the duration of the call. This allows you
* to parse several shaders on separate CPU cores at the same time.
*/
const MOJOSHADER_parseData *MOJOSHADER_parse(const char *profile,
const unsigned char *tokenbuf,
const unsigned int bufsize,
Aug 26, 2008
Aug 26, 2008
733
734
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
May 29, 2012
May 29, 2012
735
736
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount,
Mar 28, 2008
Mar 28, 2008
737
MOJOSHADER_malloc m,
Apr 4, 2008
Apr 4, 2008
738
739
MOJOSHADER_free f,
void *d);
Mar 28, 2008
Mar 28, 2008
740
741
742
743
744
745
746
747
748
749
750
/*
* Call this to dispose of parsing results when you are done with them.
* This will call the MOJOSHADER_free function you provided to
* MOJOSHADER_parse multiple times, if you provided one.
* Passing a NULL here is a safe no-op.
*
* This function is thread safe, so long as any allocator you passed into
* MOJOSHADER_parse() is, too.
*/
void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *data);
Feb 10, 2008
Feb 10, 2008
751
Apr 26, 2008
Apr 26, 2008
752
May 22, 2011
May 22, 2011
753
754
/* Effects interface... */ /* !!! FIXME: THIS API IS NOT STABLE YET! */
May 31, 2011
May 31, 2011
755
756
757
758
759
760
typedef struct MOJOSHADER_effectParam
{
const char *name;
const char *semantic;
} MOJOSHADER_effectParam;
May 22, 2011
May 22, 2011
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
typedef struct MOJOSHADER_effectState
{
unsigned int type;
} MOJOSHADER_effectState;
typedef struct MOJOSHADER_effectPass
{
const char *name;
unsigned int state_count;
MOJOSHADER_effectState *states;
} MOJOSHADER_effectPass;
typedef struct MOJOSHADER_effectTechnique
{
const char *name;
unsigned int pass_count;
MOJOSHADER_effectPass *passes;
} MOJOSHADER_effectTechnique;
typedef struct MOJOSHADER_effectTexture
{
unsigned int param;
const char *name;
} MOJOSHADER_effectTexture;
typedef struct MOJOSHADER_effectShader
{
unsigned int technique;
unsigned int pass;
const MOJOSHADER_parseData *shader;
} MOJOSHADER_effectShader;
/*
* Structure used to return data from parsing of an effect file...
*/
/* !!! FIXME: most of these ints should be unsigned. */
typedef struct MOJOSHADER_effect
{
/*
* The number of elements pointed to by (errors).
*/
int error_count;
/*
* (error_count) elements of data that specify errors that were generated
* by parsing this shader.
* This can be NULL if there were no errors or if (error_count) is zero.
*/
MOJOSHADER_error *errors;
/*
* The name of the profile used to parse the shader. Will be NULL on error.
*/
const char *profile;
May 31, 2011
May 31, 2011
816
817
818
819
820
821
822
823
824
825
826
827
/*
* The number of params pointed to by (params).
*/
int param_count;
/*
* (param_count) elements of data that specify parameter bind points for
* this effect.
* This can be NULL on error or if (param_count) is zero.
*/
MOJOSHADER_effectParam *params;
May 22, 2011
May 22, 2011
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
/*
* The number of elements pointed to by (techniques).
*/
int technique_count;
/*
* (technique_count) elements of data that specify techniques used in
* this effect. Each technique contains a series of passes, and each pass
* specifies state and shaders that affect rendering.
* This can be NULL on error or if (technique_count) is zero.
*/
MOJOSHADER_effectTechnique *techniques;
/*
* The number of elements pointed to by (textures).
*/
int texture_count;
/*
* (texture_count) elements of data that specify textures used in
* this effect.
* This can be NULL on error or if (texture_count) is zero.
*/
MOJOSHADER_effectTexture *textures;
/*
* The number of elements pointed to by (shaders).
*/
int shader_count;
/*
* (shader_count) elements of data that specify shaders used in
* this effect.
* This can be NULL on error or if (shader_count) is zero.
*/
MOJOSHADER_effectShader *shaders;
/*
* This is the malloc implementation you passed to MOJOSHADER_parseEffect().
*/
MOJOSHADER_malloc malloc;
/*
* This is the free implementation you passed to MOJOSHADER_parseEffect().
*/
MOJOSHADER_free free;
/*
* This is the pointer you passed as opaque data for your allocator.
*/
void *malloc_data;
} MOJOSHADER_effect;
/* !!! FIXME: document me. */
const MOJOSHADER_effect *MOJOSHADER_parseEffect(const char *profile,
const unsigned char *buf,
const unsigned int _len,
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
May 29, 2012
May 29, 2012
887
888
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount,
May 22, 2011
May 22, 2011
889
890
891
892
893
894
895
896
MOJOSHADER_malloc m,
MOJOSHADER_free f,
void *d);
/* !!! FIXME: document me. */
void MOJOSHADER_freeEffect(const MOJOSHADER_effect *effect);
Apr 27, 2008
Apr 27, 2008
897
Feb 9, 2009
Feb 9, 2009
898
899
900
901
/* Preprocessor interface... */
/*
* Structure used to pass predefined macros. Maps to D3DXMACRO.
Feb 20, 2009
Feb 20, 2009
902
* You can have macro arguments: set identifier to "a(b, c)" or whatever.
Feb 9, 2009
Feb 9, 2009
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
*/
typedef struct MOJOSHADER_preprocessorDefine
{
const char *identifier;
const char *definition;
} MOJOSHADER_preprocessorDefine;
/*
* Used with the MOJOSHADER_includeOpen callback. Maps to D3DXINCLUDE_TYPE.
*/
typedef enum
{
MOJOSHADER_INCLUDETYPE_LOCAL, /* local header: #include "blah.h" */
MOJOSHADER_INCLUDETYPE_SYSTEM /* system header: #include <blah.h> */
} MOJOSHADER_includeType;
/*
* Structure used to return data from preprocessing of a shader...
*/
/* !!! FIXME: most of these ints should be unsigned. */
typedef struct MOJOSHADER_preprocessData
{
/*
* The number of elements pointed to by (errors).
*/
int error_count;
/*
* (error_count) elements of data that specify errors that were generated
* by parsing this shader.
* This can be NULL if there were no errors or if (error_count) is zero.
*/
MOJOSHADER_error *errors;
/*
Feb 12, 2009
Feb 12, 2009
939
* Bytes of output from preprocessing. This is a UTF-8 string. We
Feb 9, 2009
Feb 9, 2009
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
* guarantee it to be NULL-terminated. Will be NULL on error.
*/
const char *output;
/*
* Byte count for output, not counting any null terminator.
* Will be 0 on error.
*/
int output_len;
/*
* This is the malloc implementation you passed to MOJOSHADER_parse().
*/
MOJOSHADER_malloc malloc;
/*
* This is the free implementation you passed to MOJOSHADER_parse().
*/
MOJOSHADER_free free;
/*
* This is the pointer you passed as opaque data for your allocator.
*/
void *malloc_data;
} MOJOSHADER_preprocessData;
/*
* This callback allows an app to handle #include statements for the
* preprocessor. When the preprocessor sees an #include, it will call this
* function to obtain the contents of the requested file. This is optional;
Mar 24, 2009
Mar 24, 2009
971
* the preprocessor will open files directly if no callback is supplied, but
Feb 9, 2009
Feb 9, 2009
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
* this allows an app to retrieve data from something other than the
* traditional filesystem (for example, headers packed in a .zip file or
* headers generated on-the-fly).
*
* This function maps to ID3DXInclude::Open()
*
* (inctype) specifies the type of header we wish to include.
* (fname) specifies the name of the file specified on the #include line.
* (parent) is a string of the entire source file containing the include, in
* its original, not-yet-preprocessed state. Note that this is just the
* contents of the specific file, not all source code that the preprocessor
* has seen through other includes, etc.
* (outdata) will be set by the callback to a pointer to the included file's
* contents. The callback is responsible for allocating this however they
* see fit (we provide allocator functions, but you may ignore them). This
* pointer must remain valid until the includeClose callback runs. This
* string does not need to be NULL-terminated.
* (outbytes) will be set by the callback to the number of bytes pointed to
* by (outdata).
* (m),(f), and (d) are the allocator details that the application passed to
* MojoShader. If these were NULL, MojoShader may have replaced them with its
* own internal allocators.
*
* The callback returns zero on error, non-zero on success.
*
* If you supply an includeOpen callback, you must supply includeClose, too.
*/
typedef int (*MOJOSHADER_includeOpen)(MOJOSHADER_includeType inctype,
const char *fname, const char *parent,